World Liberation Army

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World Liberation Army
The WLA Logo
Faction Colour Olive Green
Type Blue Alert 3 Major Faction
Dev. Status Conceptual

Oh this world, watch and listen:
The enemy came coveting my position,
I shall fight with Truth and defenses
And if I die, I'll take him with me!

- "Allahu Ackbar", WLA War Chant

The World Liberation Army or WLA for short is an non-governemntal military, religious & political organisation operating primarily in Western and Southern Asia as well as the African continent, South America, and Central Asia. Spouting a mix of many forms of nationalism, Warrior paradise beliefs, Anti-Capitalist and Anti-Communist ideology born of Anti-Status quo philosophies, religious fundamentalism & anti-colonial rhetoric blended into a strange Third Positionist ideology, the WLA seeks to tear down the powers of the status quo by any means, and then decide whether it wishes for an "outer haven" warrior's paradise, great empires forged from nations they intend to wrest from Socialist Internationalism and Capitalist Globalism, a new Islamic Caliphate, a reactionary Christian Dominion, or an individualistic anarchist "utopia" freed from the socialism of the Communists and their anarcho-syndicalist and green dupes and the Elite of the Axis and the Capitalists.

At A Glance

Faction Color Olive Green
Playstyle Ambush
Theatre of Operations Desert
Strengths Highly mobile and stealthy army, No need for power, can build anywhere, High morale due to fanaticism, Unusual and unpredictable arsenal, armies are easily repaired and replenished.
Weaknesses Poor initial damage output and health, fragile economy units, most static defences are manned by killable infantry and are space inefficient, most weapons are inaccurate, heavily reliant on scrap upgrades.
Intended Players C&C Generals players
Motives Third Positionism


Units & Buildings


Shhh, they might be listening with the seismographs

- Tunnel Defender warning his comrades during a Comintern sweep of the area

All WLA structures serve as entrances and exit to the WLA Tunnel Network unless built over water or otherwise noted, where they are replaced with standard floating structures. The WLA does not require power for its systems, but capturing power plants does speed up its production and construction.

60px Underground Facility These large buildings serve as the command centers for the WLA, from which workers can be trained and deployed and construct other WLA buildings and serve as entrances to the WLA tunnel network.
Supply Center Containing the WLA's illegal mining operations, Supply Centers can also produce workers who can harvest ore for the WLA, or one can produce a Supply Truck which can harvest it faster (and also over water).
Warrior Shelter These facilities house and contain the equipment of the GLA's soldiers, and can function as an entrance to the WLA tunnel network.
Arms Dealer The WLA's vehicles are acquired here, readied for battle against the infidel/the oppressor.
Airfield Larger than most air fields, WLA air fields protect WLA planes from outside assault by housing them below ground.
Ship Dealer The Shipyard constructs WLA naval vessels for the war against the infidel/oppressor/parasites/whomever is the enemy today.
Painboss Camp Here the WLA can heal and repair units and replenish depleted squads instantly after entering the camp, giving the WLA an edge in conflicts; they also provide a number of upgrades.
Loot Warehouse Loot Warehouses are where the WLA stories and inventories the loot it acquires throughout a battle which provides a bonus incoome (especially when near a black market) and can periodically be given to units around to give them their heroic level upgrades.
60px Chop Shop The WLA is a master of salvage, modifications, improvisation and using and abusing SPAM technology to create unusual equipment. In the Chop Shops, salvage can be provided to upgrade vehicles and also to create the WLA's more...unusual units. They have a second building tab for the WLA's heavy scrap units too.
Palace These impressive structures can house up to six squads of infantry in splendid finery and unlock high tier units and protocols.
Black Market These facilities can help you earn more from recovered materials and give you a steady supply of cash to work with, and are needed to unlock certain units.
60px Bazaar In these places one may recruit Mercenaries to serve the cause of the WLA or purchase salvage packs to give your vehicles a little boost. Derelict vehicles can be sold here, and captured infantry can have their equipment sold here for cash. This building is actually an attachment one can add to the Black market. It also has a secondary to switch to producing mercenary vehicles.
Sinister Laboratory Research into new forms of warfare, usually of the chemical and biological variety; takes place in these houses of mad science.
Den of Delights These Dens of Delight are the only place where the WLA's finest warriors can be found; ready to unleash the most powerful of the WLA's war machines. Both the WLA's commandos and its epic units are procured here
60px Chemical Bomber Station Calling in a heavily protected high altitude bomber, the Chemical Bomber Station is the secondary superweapon of the WLA, dropping a bomb ladened with aerosolized chloroform and biological agents to put every enemy it touches to sleep and stopping the enemy in their tracks; leaving them sickened even when they wake up, allowing one to capture their infantry and easily destroy (or hijack) their vehicles.
60px V-3 Storm Firing a large number of Vengeance 3 missiles loaded with both explosives and toxins, the V-3 Storm is the Primary Superweapon of the WLA and rains death down upon the battlefield as it bombards the enemy with a volley of missiles from anywhere on the battlefield.


Let's see them try to push through this!

- A WLA commander preparing for a Hawk assault

All WLA defenses besides their walls are stealthed, allowing for all manner of hell for attacking forces. The WLA does not require power, but should power plants be captured, WLA defenses gain a rate of fire bonus.

Brick Wall These reinforced brick walls help to keep the WLA's enemies out of their bases.
Reinforced Gate Hardened gates which can be opened or closed on command.
Battle Nests Hidden and protected dugouts for up to two squads of infantry at a time, Battle Nests also connect to the WLA's tunnel network to allow its forces to transfer between strongpoints.
Tank nests A hidden and protected shelter for WLA vehicles to take potshots at incoming enemies, Tank nests are difficult to clear out and can transfer vehicles between different nests.
60px Tunnel Network The Iconic feature of the WLA's defenses, Tunnel networks can connect one part of the WLA's base to the other, allowing for the safe transfer of assets. Armed with simple machine guns, each tunnel network is built with a free tunnel defender squad upon completion.
60px HMG Nest A massive long barelled twin linked 14.5mm machine gun in a fortified nest, the HMG Nest provides yet more anti-aircraft support and a more powerful form of anti-infantry than the tunnel network, firing off a fearsome barrage of bullets that can scythe down large numbers of infantry or gut helicopters, though the gunner is vulnerable to being shot out from his weapon, but with armored piercing bullets they become an even greater threat.
60px Redeye Site A facility for three squads of Redeye troops to hang out and fire either ATGMs or SAMs, these missiles can target both air and ground units with missiles to threaten aircraft and tanks alike to defend WLA bases.
60px Hornet Nest A multiple launch HEAT rocket battery aided by a pair of troopers with anti-tank rifles, the hornet nest provides potent burst anti-vehicular firepower most effective against lighter vehicles.
60px Cannon Pit A Field Artillery battery dug into the ground, the Cannon Pit pounds enemies from afar with shells. There's really not much more to say about it.
60px Scrambler These Scrambler devices help keep the WLA's assets hidden from the enemy by interfering with satellite imagery, communication systems, radar, and all non-visual forms of confirmation, and pass out camo nets to allow units and structures to remain hidden while still.
60px Acid Sprayer Spraying the WLA's deadly corrosives, these sprayers melt through infantry like a hot knife through butter and will weaken vehicle armour impacted by the spray of liquid death.
60px Bio-disperser Dispensing non-lethal but debilitating and fast acting biological agents engineered by Doctor Thrax based on some common household microbes and viral agents with friendly troops being immunised to the strain used, the Viral Disperser sickens and weakens all enemies afflicted by it until a medic dispenses cures. They will also spread to other units who come into contact with the infected.
60px Pakfront A hidden set of protected and camouflaged anti-tank guns, the Pakfront is not quite as durable or as space efficient as many other forms of advance anti-tank defense, but the number of guns firing all at once and the number that can be amassed due to the WLA having no power concerns can shred tank attacks.
60px Manticore Rocket Pad A fortified battery of four large rockets that can launch a volley of explosive death at long range, the storm eagle serves as the artillery defense of the GLA. Capable of a quick and devastating volley that can be either of the DDT or High explosive variety, the Manticore's primary weakness is a long reload time, the price it pays for it's quick burst of destruction.
60px Krait SAM Pad A more specialized form of anti-air defence, the Krait fires heavy anti-air missiles that are much better suited than the Redeye sites to tear through heavy aircraft.
60px War Palace War palaces can house up to eight squads of infantry and four squadrons of vehicles who will enjoy all the best amenities as well as work in tandem with cannon crews and quad cannon operators to keep pesky enemies away from the WLA's bases.


Hidden Walls These stealthed walls have minefields around them, not only unexpectedly stopping enemy advances, but also damaging them as they try to advance.
Hidden Gate These stealthy gates also have minefields around them, ensuring that only those in the know may pass them.
60px Booby Trap These simple traps wait for the enemy to try to enter or capture a building before going off, instantly killing the would be garrisoners or captors.
60px Minefield A clever mixture of various kinds of mines, the Minefield is a basic form of trap to deny access to avenues of entry the WLA doesn't fancy the enemy should be taking.
60px Air Mines Flying minefields; while they lack the oompf of the balloon trap; they are cheaper and are meant more to dissuade than completely stop an advance the way demo traps are meant to do.
60px White Phosphorus Mines Very definitely a war crime and very definitely not liked by the enemies of the WLA, White Phosphorus Mines engulf their foes in very hard to extinguish and blinding flames that constantly generate clouds of suffocating smoke to obscure the battlefield.
60px Spring Mowers Reusable anti-infantry traps, Spring Mowers emerge from the ground and spin up deadly blades to rip through enemies in record time. That's really all there is to say about them.
60px Demolition Trap Insidious devices that have made attempting to enter WLA held territory a nightmare, Demolition Traps are extremely destructive hidden explosives that are dangerous to all ground or sea targets and can have a number of deadly warheads fitted to them to taste.
60px Tranquilizer Theatre What appears at first glance to be a pleasant cinema that one can enjoy themselves in is actually full of tranquilizers to sedate enemies for capture, interrogation, and brainwashing by the WLA.
60px Balloon Trap Flying versions of the Demolition trap, Balloon Traps can give a very unpleasant surprise to enemy aircraft trying to fly into WLA territory.
60px Hidden Sinkholes Hidden Sinkholes will detonate explosives holding up a tunnel beneath a position to collapse the ground and send the enemy plummeting to their earthy doom beneath; while also crushing any units trying to make use of the tunnel.
60px Scam Site The least lethal of the WLA's traps, the Scam Site offers too good to be true deals that enemy soldiers might fall for that will bilk their military out of resources while gaining resources for the WLA. Truly an insidious ploy by these wanton terrorists.
60px Melting Spill Innocuous looking containers that will burst to release acid when enemies pass by, these spills will not just simply damage enemy units traversing them but also cripple their movement as they damage locomotion systems and melt boots, treads, wheels, propellors, and feet alike before the anti-acid is released to clean up the spill so the WLA can advance through the area later.
60px Acid Chimney Air units passing by these chimneys will be met with a puff of acid gas that will rapidly try to corrode through them, weakening and damaging them all the while as they fight to stay in the air.
60px IFF Scrambler Upon detecting enemies, what seems to be a simple satellite dish will then start to scramble most forms of IFF systems to leave enemies unsure of who is friend or foe in the hopes of causing as many friendly fire incidents as possible.
60px Fake Tech Building Fake Tech Buildings seem like the real deal, but upon attempting to capture them the enemy will be treated to a large series of explosives that will obliterate the engineer and everything around them.


"Can I have some shoes?"

- A common complaint among WLA construction personnel.
Worker The downtrodden, dirt poor workers of the WLA, Workers construct buildings and harvest ore for the WLA and are of course, completely and utterly unarmed, though they can dig tunnels. They are given rowboats to work on the water; which they prefer to as it's easier on them.
Supply Truck These amphibious vehicles are better suited to serving as ore carriers and can drop off supplies for other WLA fighters to preform better in a fight.
Digging Track Capable of burrowing underground and equipped with an acid sprayer that while normally meant to help with its job is perfectly fine with melting faces, digging tracks are crucial parts of the WLA's tunnel network.
Radar Truck Foiling enemy attempts at stealth, the Radar Truck detects enemy units within its considerable sight range, and can also scan an area to reveal a distant area; be warned that it is unarmed and virtually unarmored though



- WLA troops charging into battle.
Cheetah The fastest animal on land is also the primary scout of the WLA, these incredibly quick animals can go even faster in a short sprint, letting them run down attempted spies who would seek to infiltrate the WLA.
Rebel An unfortunate combination of enthusiastic, badly trained and ill-equipped, Rebels try to use their bolt-action weapons and submachine guns to good effect and usually fail miserably. They can, however, fade effectively into shifting urban crowds, making fighting them a frustrating prospect.
Guerrilla Various females who joined their male comrades in arms to fight against the oppression of the Communist Internationale, the Alliance of Free States, and the Axis of Powers, they plant road side bombs and traps to surprise enemies and prepare them for getting looted.
Tunnel Defender Using either Alliance Panzerschrecks or Comintern RPGL-6s, the Tunnel Defender is a strictly anti-vehicle unit, but they can fire their RPGs indirectly to gain some extra range at the expense of accuracy.
Redeye Using WW2 era Redeye SAMs, Redeyes target and destroy aircraft with MANPADS, they can also set up camouflaged sites to get the drop on their enemies when needed.
Chop Shopper Chop Shoppers are the demented engineers of the WLA who have a rather nasty surprise up their sleeves beyond their ability to stealth when standing still; the ability to quickly hijack and take over enemy vehicles and turn them to the WLA's service just as they can with structure.
Shotgun Rider Horsemen from the tribes, Shotgun riders wield as the name implies; powerful shotguns as well as deadly cavalry sabres to be used as they ride towards and at enemy units. The Shotgun Rider can also throw toxin filled bombs to chap the enemy's hide.
Terrorist Under their flowing robes, these fanatics conceal explosives, and use themselves as the delivery method, often disguising themselves as civilians to get past defenses. They can sprint and give up their stealth to make a final charging rush at the hated foe before exploding.
Terror Biker Giving up stealth to go really, really fast, the Terror Biker rushes at the enemy at high speeds to suicide right into them with devastating force. Terror Bikers can kick up dirt to provide themselves with some concealment before making the final charge.
Toxin Rebel Using DDT sprayers and hazmat suits, the Toxin Rebel is capable of getting up close and clearing out structures, trenchlines, masses of infantry and more, however they are quite fragile for assault infantry, but they can find a surge of faith to make a mad dash to get in range.
Angry Mob Firing cheap pistols, SMGs, and throwing pipe bombs and molotov cocktails, the Angry Mob is primarily threatening by virtue of sheer numbers, coming in far larger squads than most infantry and can whittle down most enemies, and can stampede; which crushes most infantry beneath them and immobilizes vehicles
Mill Doctor Trained in the ways of Medicine, Mill Doctors can keep your troops on the battlefield, and can take enemies off of the battlefield with DDT spray pistols, and their hazmat suits let them waltz through dangerous areas without too much trouble, and can even quite audaciously put disguises over their hazmat suits to hide themselves
Shepherd Sniper The standard snipers of the WLA use various old bolt action rifles to deadly effect and are able to tap into enemy radar communications when asked to in order to suss out the enemy's location.
Mortar Men Using rocket assisted drum-fed 40mm grenade launchers, Mortar Men do not need to deploy to fire unlike many other mortar infantry; even if they don't pack as much punch normally. They can also fire special DDT shells to force enemeis to abandon their precious cover.
Rocket Shepherd Long Range Anti-Tank infantry, the Rocket Shepherd bombards the foe from a great distance via their arcing rocket launchers. On occasion Rocket Shepherds can fire the greatly feared Nerve Gas warhead which depilots anything struck and instantly kills infantry who breathe it in.
Infiltrator Quite simply the infiltrators of the WLA, the climbing gear of WLA Infiltrators let them scale over walls and cliffs, while silenced pistols give them some defense against other enemy units; they can also use GPS scramblers to disguise themselves and some other units from radar, letting them sneak into a base more easily.

Mercenary Warriors

"Sucker tried to play me, but you never paid me, never! (Oh no you didn't!)
Payback is a coming, you will be running forever (Oh no you didn't!)
Until I get my vengeance, I will never end this mayhem (Oh no you didn't!)
I'm a mercenary, you ain't got a prayer, you owe me!" (Oh no you didn't!)"

- Popular sound-off among WLA mercenaries

Whereas most of the standard units of the WLA require shepherding to get their true value out, Mercenary Warriors are capable of going toe to toe with their equivalents in other armies and are vital for forming a solid foundation for an attack force; though they require additional payments to ensure their loyalty lest their morale suffer

Machete Runner Armed with lethal machetes and pump action shotguns, these mercenaries move at high speed and with disturbing levels of bloodlust, and can inject themselves with drugs that make them immune to pain and unsuppressable.
Guardsman Armed with a Browning Automatic Rifle, these soldiers of the royal guards of many countries experiencing WLA treachery who have defected in the promise of better pay, ideology, or just the opportunity to kill without qualms are also authorised to call in long-range mortar strikes.
Gun Runner Burly men (and often women) armed with twin linked medium machine guns, Gun Runners hose down the area with thousands of rounds every minute and don't even need to stop to fire, though if they do stop they unveil a third machine gun to increase their rate of fire even further; bolting it on and hosing an area with a vast amount of lead.
Blue Sweepers Armed with special missile launchers stolen from Arab armouries, Blue Sweepers can fire bursts of up to four guided missiles at a time effective against armoured and aerial targets and may also make use of white phosphorus to burn and blind chosen enemies.
Hired Bombardier Armed with powerful grenade launchers that can fire direct and quick shots or triple arcing bursts, the Hired Bombardier has the nasty surprise of bio-rounds to sicken and weaken large numbers of enemies.
Tiger Hunter British soldiers previously stationed across India and the Near East, Tiger Hunters are deserters that now sell their sharpshooting skills to the highest bidder, and have now found themselves within the ranks of the WLA. Armed with a powerful modern sniper rifle, the Tiger Hunter can put a shot straight through a regular soldier at an incredible distance and firing special rounds that can pierce up to three enemy infantry at once.
Rainforesters Once in service to Integralism, the Rainforesters have been driven underground by the Technocratic government. Often spreading around the world after the end of the Integralist government, some have found their way into the WLA's mercenary ranks in the hopes of making a living. Fitted with tough armour and die hard mentalities, the Rainforesters are also able to set up stealthy shelters to ambush enemies from protected garrisons.
Kassad's Own Sneaky and evasive special forces, Kassad's own are armed with bullpulp rifles, knives, and garrison clearing white phosphorous bombs that will let them kill or burn through just about anything, and their special acid bombs can melt down vehicles with surprising ease; leaving them able to be brought down by their white phosphorus bombs even if they survive.
Combat Cycle A blisteringly fast, all terrain cavalry unit, the Combat cycle initially comes with RPG launchers, but if one is willing to pay, they can load up a screen of options for other weapons, making them tremendously versatile (and tremendously fragile) raiding units
Mounted Raider Mounted atop a camel or a horse depending on the terrain, the Mounted Raider carries a 15mm anti-tank and grenades rifle useful for harassing armored vehicles and buildings. The unit's secondary ability allows the Mounted Raider to lob white phosphorus bombs at their foe.
Guard Lancers Armroured and armed with powerful chain sabres and acid carbines, Guard Lancers are the chargers of the WLA and pack quite the serious punch against the foes of the Liberation Army, and are able to inspire other troops into an unbreakable frenzy to overrun their foes.
Night Riders Exceedingly quiet masters of the PIAT and the silenced rifle, Night Riders are stealthed and so are their horses; letting them assassinate targets or even leave behind miniature demo traps for would be foes.
Bomb Quad Quad wheeled ATVs, the Bomb Quad launches mortar rounds at quite high speeds and even has special acid rounds to try and partly melt the armour of targets to make them more vulnerable, making them invaluable mercenary warriors for the sake of fast harassment and artillery.
Cloud Warrior Soldiers from around the world with a high value on money and a low value on scruples who have experience with airborne combat now often serve as mercenaries for the WLA, operating questionably safe jetpacks from which they can operate quick firing mortars with flak rounds against aircraft and infantry, HEAT against vehicles, and concussive rounds against structures, and can also drop Corrosive bombs on the heads of enemies
Death Choppers Rickety looking but surprisingly sturdy one man gyrocopters, the Death Choppers are able to dive at enemies to try and slice them apart with their rotor blades when their rocket launchers and machine guns aren't enough to do the job, and frequently accompany Cloud Warriors on raiding missions.


"Commander, I think we're going to be short on gas... no, wait... the fuel gauge is just broken!"

-A Cobra Gun Truck driver during a firefight with Raj forces.
Car Bomb Basic, simple, and fast suicide units; Car Bombs will rush into enemies and blow them up before they know what hit them with their seemingly innocuous appearance.
Cobra Gun Truck The Cobra Gun Truck has room for up to one squad of passengers, and the machine gun on its back can target air and ground targets equally, though the truck can't take many hits before being transformed into scrap metal. Fortunately, the open topped design allows passengers to survive crashes.
Gerbil Battle Car An early light main battle car for the WLA, these vehicles have a simple 60mm cannon that can dominate lighter combatants but are outmatched by most true light tanks. That's not too much of a concern though as the Gerbil can lay down bouncing betty mines to lay a trap for enemy infantry.
Toxin Tractor Jury rigged farm tractors, Toxin Tractors are armed with improvised hoses and tanks full of an extremely potent cocktail of acids and poisons that can slaughter infantry and weaken the armour of vehicles and structures, and are able to spread debilitating biological agents to weaken and sicken enemies.
Quad Cannon Custom-built half-tracked trucks are raiding the deserts, with four autocannons can wreck aircrafts and light vehicles to shreds, as well as infantry, making them one of the most dangerous weapons in WLA's arsenals. The gunners can switch for burning ammunition to highlight targets for other freedom fighters, increasing their accuracy on the said target.
Sand Scorpion Manufactured by International Inc, these swift moving tanks are geared towards armoured combat. While they are severely lacking in durability, their armour piercing cannons can penetrate even superheavy tank armour if fired from the right angle, and their rocket launchers add some extra punch.
Rocket Buggy A WLA-wannabe copy of Soviet "Myeche", Rocket Buggies carries several rocket pods to spray and pray a large area with unguided rockets. Inaccurate but deadly
Bomb Launcher The fearsome assault gun of the WLA is an odd vehicle with an oversized cannon at the back and a number of mortar launchers to the sides. The launchers are fired against units and are direct fired in devastating volleys to blow open sections of a line while the short ranged cannon at the back lobs a large bomb with a pneumatic device that can tear open a section of the line in a single shot. The Bomb launcher is also able to instantly set up a demo trap wherever it pleases on occasion.
Scrambler Truck Able to hide WLA units in an area around it and confuse enemy sensors, the Scrambler truck is ideal for the WLA's ambush focused method of warfare. They are also able to scramble enemy detectors and briefly leave a single detector of the commander's choice unable to see stealth units.
Latrun A simple artillery vehicle, the Latrun's cannon seems fairly ordinary, but the vehicle is capable of firing while on the move, letting this medium artillery unit pulverise enemies in its long reach without stopping to fire. The Latrun also can fire special spike warheads that not only devastate infantry in a large area but leave behind caltrops that will harm and slow infantry who walk over them.
Bomb Truck A small dump truck loaded with explosives that passes for civilian vehicles right up until they explode in your face with enough force to total fortifications, infantry formations, or vehicles, Bomb trucks have made enemies of the WLA around the world exceedingly nervous, especially with their ability to be upgraded with high explosive or toxic compounds for even more destructive ability
Missile Car The WLA's tank destroyer is a fast armoured car carrying a number of powerful missiles that will guide themselves into the target and tear open its armour in no time. Though extremely fragile, the Missile Car is very fast and can leave behind anti-tank mines to make a mess of the battlefield.
Gadfly The most powerful anti-air weapon in the WLA arsenal packs four heavy long range missiles that can fire at a significant distance for quick burst destruction at the expense of an agonizing reload and being very vulnerable if cornered. However the Gadfly can scramble incoming signals to make it more difficult to target if it is located.
V2 Rocket Launcher A relic of the last war, the V2 launcher is far from nimble and is very slow to reload, though this is partly offset by its extreme range. Additionally, it can switch between high explosive rockets that can flatten bases and Toxin warheads that are horrifically effective against infantry as well as hotload a second warhead immediately for an especially potent first strike.
Battle Bus Uparmoured converted civilian busses, Battle Busses can carry up to four squadrons of infantry who can fire from within, and when destroyed they turn into a durable bunker that cannot be cleared by normal garrison clearing methods. The Battle Bus can also dispense medicine to heal soldiers nearby at a moment's notice.
Basilisk Assault Gun A rolling tortoise of a self propelled gun, this extremely well armoured superheavy vehicle blasts away at enemies with a devastating and quick to fire nine inch gun, a coaxial 20mm autocannon and twin pintle mounted 20mm autocannons that is only really hampered by its lack of a turret, though it can move surprisingly quickly; particularly when it activates boosters to help it get to where it needs to go in a hurry.

Mercenary Vehicles

Djinn Armored Car Produced by members of Arya, an Iranian nationalist group, what the djinn lacks in guns and armor it makes up for in versatility. The djinn can outrun most other vehicles and use its maneuverability to doge enemy fire while flanking large formations of enemy troops. The vehicle also has the ability to supercharge one of its shots to deal triple the usual damage with a forty second recharge.
60px Air Cleaner Missile Car Fast Armoured Cars meant to provide the faster moving elements of the WLA anti-air protection while heavier assets would be too slow, Air Cleaner Missile Cars can dumb fire a short range burst for suppressive fire and meaty damage.
60px Power Lifters Syndicate power lifters hired out by the WLA for service in melee combat, these newfound warriors are armed with crushing claws, circular saws, and tremendous strength to pound things up close and personal or trap buildings so that they will collapse when enemies get close to them; crumbling on top of them fatally.
60px Lawn Mower The ominously named lawn mower makes use of special dozer blades to squash mines and traps and a series of circular blades in the front to carve apart enemies that get too close; wrecking balls on the side swinging away at closer enemies. Originally meant to be demolition vehicles, the operators of these vehicles found better paying work in the WLA; and the white phosphorus mortars on the back that can fire off a viral bombs can't hurt either.
Cumulus Tank Long ago, the British sold the license for the Cumulus, one of the toughest tanks of its era, to Hashemite Arabia. Now, these tanks roll across the deserts, capable of absorbing massive amounts of firepower while their 110mm guns dish it out. They can also whip up sandstorms, obscuring other units but drawing fire to themselves.
Saracen Transport Custom built by the British for desert warfare, the Saracen is a six wheeled transport with impressive armour, a quad machine gun turret effective against infantry and aircraft, and room for three squads of soldiers
60px Mobile Pharmacy Mobile Pharmacies pass out potent medicines and combat drugs to bolster the effectiveness of WLA warriors and are also able to tranquilise enemies to be captured; and can also sell their drugs on the black market for extra cash.
60px Disabler Bomb A remote controlled bomb filled with bio-agents and EMP generators, the Disabler Bomb explodes with substantial force, taking the punch out of enemies who are within its reach straight away.
60px Quad Sniper As if the WLA needed to be any more lethal against infantry, the Quad Sniper is fitted onto a tank chassis and fires its high velocity 30mm rounds at great range and with tremendous speed, easily picking out targets from a distance and pulverizing high value soft targets as well as aircraft, and can set up a camo net to stealth itself and nearby allies.
Camouflage Tank Destroyer A rather basic concept; simply a self propelled anti-tank gun on a stealthy chassis, the Camouflage Tank Destroyer is nevertheless feared for its acid rounds' ability to weaken vehicular armour for others to easily finish off a target.
60px Mole Ambusher Creating tunnels as they dig through the earth, Mole Ambushers bombard foes with white phosphorus while their drills smash and grind through everything in their way, and rockets can be activated to give these tunnel borers a bit of an extra ramming boost.
60px Marauder Tank Pressed into the role of a powerful heavy tank by the WLA, the Marauder makes up for its lack of technical innovation with sheer brutal power with its brutal 180mm gun. WLA Marauders are also able to use potent toxin filled shells, which are highly lethal to infantry.
60px Scorpion Sting Truck Trucks carrying a team of extremely experienced Blue Sweeper troopers, Scorpion Sting Trucks can't fire while they're on the move, but they can deploy and cloak themselves, setting up lethal ambushes with high grade MANPADS capable of tearing through even the best protected aircraft.
Grad Launcher Powerful MRLS systems able to saturate an area in explosives and shove off before any effective retaliation; their white phosphorus munitions let them leave only haunted burning ruins behind in their wake.
60px Warrior Guard Walkers Operating powerful walking Vehicles, the Warrior Guard defend positions from enemy attack with high velocity cannons, powerful arms, and heavy metal pavises that block incoming fire from their frontal arcs. Warrior guards can also partially burrow to make themselves into nearly invulnerable turrets able to stop a whole advance in its tracks.
60px Deathstrike Missile Launcher Extremely deadly strategic artillery units, Deathstrike missile launchers fire very large, very long ranged missiles that are devastating to enemy unit concentrations, though the Acids involved in the missile aren't very good against structures. They can throw camo-net over themselves to hide themselves from enemy retaliation.

Light Salvage Weapons

"Anything can be an upgrade if you try."

-Unofficial motto of the salvage corps

Salvaged weapons are novel solutions to the WLA's problems, however they tend to be somewhat temperamental and often less than reliable; requiring the presence of units capable of providing maintenance to truly shine.

60px Scavenger Truck Both recovering and repairing your own vehicles and collecting vehicle debris from the battlefield for a cash bonus (though they always pocket some), Scavenger trucks can also collect weapons from fallen vehicles to arm and uparmour themselves or can drop salvage crates to help upgrade their fellows.
60px Scrap Suit A WLA Battlesuit created with salvaged gear and reverse engineered technologies, the Scrap Suit makes use of autocannons to pound enemy battlesuits and light vehicles to scrap and suppress infantry and aircraft. Scrap Suits can blast apart infantry in their way with what can best be described as air launched claymore devices that explode into a rain of nails over the heads of enemies.
60px Flying Scrap Suit Now armed with a mortar and minigun, these Flying scrap suits provide further flying infantry support for the WLA's armies, and their "junk missiles" can deal heavy module damage to their targets, very often forcing their foes to turn back for repairs.
60px Assault Scrap Suit Launching themselves into the air with improvised jump jets, these Scrap Suits charge into the fray with a chem sprayer pistol and a chainsaw "sword" that lets them assault even the heaviest of enemy positions with the element of surprise on their side, while thermite bombs can annihilate vehicles at close range.
60px Scrap Queens Named Scrap Queens due to the preponderancy of women among their ranks, Scrap Queens can get scrap and salvage from just about anywhere, converting any nearby material into salvage crates. They also make use of powerful electromagnets loaned from Epsilon to drag the needed materials into place and can yank enemy vehicles and battlesuits towards them, or repel a volley of shrapnel to slice through infantry.
60px Junkheads Even psionics can be understood by the WLA as the Junkheads show with their admittedly somewhat crude psychic implants. Junkheads can brainwash enemy units with zero morale and can also lob metal bricks with astounding force at enemies to batter them silly or simply stone them to death; but are also handy for their ability to telekinetically weld damaged machinery back into place.
60px Improvised Drone Sometimes the battlefield is too dangerous for the WLA's infantry to get somewhere, so the mad mechanical geniuses of the WLA have created the Junk Drones to give their warriors a boost in such conditions. Improvised Drones drive around on all terrain treads and fire off mini-gun rounds at any foe they can detect; and if threatened can suicide bomb an enemy for some notable damage.
60px Sneak Drone Even PAWI technology has fallen into the clutches of the WLA and has been used to enhance their stealth systems. Sneak drones are hard even for stealth detectors to see and make use of crossbows stolen and reverse engineered from the Order of the Hawk to make utterly silent kills and can temporarily give other units super-stealth.
60px Chopped Up Bot The Chopped Up Bot is a particularly demented means of trying to create a superior melee combat robot, and is best described as a low hovering lawn mower that can spin up its blade when foes are near to try and cut through them with messy results or drop metal melting acid to weaken an enemy.
60px Battle Scrap Battle scraps are flying drones that serve a few purposes; such as repairing damaged units, getting extra scrap from destroyed vehicles, and attacking enemies with white phosphorous rockets to get enemies away from the WLA's junk piles.
60px Junk Car The fastest means of transportation in the WLA that can't outright fly, Junk Cars have the very dubiously safe addition of rockets to move so fast that most anti-vehicular defenses can't even target them before they make their journey, and can extend glider wings to get some sick air time.
60px Man-Cannon Transport Sometimes the WLA's transports can't get an ambush into the right position, so these vehicles are sent to do the job instead. Their rocket batteries are fired to batter an enemy position before a powerful pneumatic cannon launches the two squads carried inside into the air to get the drop on a foe, though terrorists are launched with wing suits to turn themselves into human cruise missiles. The Man-Cannon Transport can also launch barrel full of biological agents.
60px Dune Reaper Walker Even the comintern's walkers are not safe from the WLA's ingenius engineers and salvage teams. Dune Striders walk the battlefield with three grenade launchers that can cover all angles and a rapid fire rocket launch rail on top, and are able to make a flea leap; though this breaks their legs and turns them into a turret until they're repaired again. Reasonably effective against most targets short of heavy vehicles, Dune Striders are great for sudden raids or ambushes.
60px Hover Scrapper Even Hover technology is not beyond the reach of the WLA's chop shoppers, and the Hover Scrapper is proof of that. The Hover Scrapper is very fast, very fragile, and its acid gas rockets can melt faces, structures, and vehicles alike all while being unmanned; and should they be surrounded they can make the containment around their acid deliberately fail to melt themselves and everything around them.
60px Scrap Copter Helicopters built out of whatever materials the WLA has at hand, Scrap Copters can be thought of as the helicopter equivalent of the Junk Tank and are similarly customisable after starting with just one autocannon.
60px Hacking Chopper Not even the Syndicate's computer technology is safe from the WLA, as they worked out ways to hack into various computer systems through captured technology and technicians. These flying electronic warfare machines can wreak havoc on electronic systems and pack reverse engineered EMP missiles to stop enemy armour cold.

Heavy Salvage Weapons

60px Heavy Scrapsuit Armed with powerful gatling guns and protected by some incredibly thick and almost impossible to knock over armour, these immensely durable but ploddingly slow warriors of the WLA can fire off white phosphorus rocket barrages from their shoulder mounted launchers to incinerate a foe.
60px Heavy Assault Scrapsuit Protected by heavy duty armour and armed with rocket propelled hammers, Heavy Assault Scrap Suits are some of the deadliest melee infantry the WLA has to offer and while slow; can fire up rocket chargers to surprise enemies who thought they were safe.
60px MASER Suit Despite numerous efforts by the Congress they have not been able to take back these WLA recreations of their MASER beam weapons which can fry electronics and flesh alike; bringing enemy vehicles to a dead halt while burning infantry alive like so much popcorn, or releasing area microwave pulses to broil enemies to death in an area around them.
60px Scatter Gunner The African League's scatterbeams were of significant interest to the World Liberation Army which combined them with studied examples of the somewhat similar prism weapons to create a wide area of effect weapon able to clean sweep infantry off the field or concentrate fire on a single target while rotating the gun to get all enemies around that target.
60px WLA War Train A battle train able to go off the rails (literally), the War Train is highly customizable with each of its segments being able to have different weapons including bunkers, long range missile launchers, rocket batteries, quad-cannon mounts, anti-tank guns, chem sprayers, or more. The War Train can crush enemy units like a superheavy, though it turns very poorly it has significant forward speed and even superheavy vehicles take extensive ramming damage on contact. The War Train can also fire up a rocket booster to go even faster for massive ramming damage.
60px Ramshackle Dozer Well armorued and fitted with a powerful dozer blade and engines that let it violently push away just about anything in its way and clear mines without harm; dealing quite impressive ramming damage in the process to things it can't just crush, the Ramshackle Dozer also can leave behind a scavenged drone behind to surprise enemies with a walking bomb that will charge the nearest foe after it emerges from the ground.
60px Junkyard Tank A "custom" WLA Tank built at first with a seemingly weak gun but quite strong armour for their cost, Junkyard Tanks can be custom fitted with upgrades after construction to fulfill just about any need; making them a useful reserve that can have their characterstics altered to suit a certain battlefield situation. Junkyard tanks also self repair quite quickly as they can make use of just about anything for replacement parts and can send out mechanics to get more spare parts to accelerate their self repair even further; depending on how much material is available around them.
60px Megahammer Mecha Not even the Empire of Japan's mechas are safe from the WLA, as these scavenged and reverse engineered mecha show quite aptly. The Megahammer mecha makes use of a rather simple rocket propelled hammer to smash open enemies at melee and can rotate its upper body at high speeds with the aid of the rocket to carve through large numbers of enemies, though the pilot will eventually have to stop to avoid getting nauseous.
60px "Tankapult" Unusual and more than a bit out of the ordinary even by the lax standards of the WLA, the amphibious Tankapult collects wreckage or even whole vehicles with a magnet and then launches them with a magnetically assisted catapult. A very large vehicle, the Tankapult also does heavy damage to anything it actually manages to hit and can turn an enemy's own armoured units against them. At close range the Catapult's "spoon" can be used to smash enemies like pancakes too.
60px Staring Spider How the WLA acquired its Homing Lasers is something that the Wraith Project would very much like to know, but the staring spider's ability to unerringly zap individual targets regardless of their cover is invaluable regardless, as is its reverse engineered density alterers to allow it to temporarily crush other vehicles or be immovable to most attempts to push it back.
60px Hole Poker Combining loaned Magnetic technology from epsilon with captured examples of Comintern electric technology, Zephyr Plasma Railguns and Syndicate Mass Driver, the Hole Poker is an absurdly long ranged anti-tank weapon so dangerous not even the WLA is brave enough to man it; forcing it to be remote controlled. The projectile launched has infinite punch through and tremendous range but damages itself with every shot, and it can instantly break its own barrel to fire a scatter shot as well; requiring immediate repairs to be used again.
60px Radio Free Blimp How the WLA acquired Chinese radio weaponry is anyone's guess but the results are undeniable; devastating morale, killing infantry with abandon, and depiloting vehicles targeted by these obscenely lethal instruments of war.
60px Air Conditioner Combining Allied Cryo-technology and Zephyr wind manipulation, the Air Conditioner can quickly cool off enemies while buffetting and harassing them with powerful winds that will gradually freeze them solid as they try in vain to push through the fields. They can even freeze the water to let allies move over it.
60px Frankenstein's Jet The best fighter craft the WLA can call to service, Frankenstein's Jet is the jet version of the Scrap Copter and while starting out weak, it can become a major issue for even experienced air forces to deal with given just a bit of time and extra investment.
60px Improvised Ship Barely amphibious, the Improvised Ship is rolled out of the chop shop and into the water and can be converted into plenty of roles after starting out with a deck gun and torpedoes.


I am going to kill that fool of a mechanic or so help me God!

- An Aisha pilot after engine failure.
60px Akbar Fighter Aging first generation jets modified for STOL capacity, Akbar fighters strike at their targets with autocannon or machine gun fire to tear them out of the skies, and while they probably won't be winning any speed contests even when heading back home, are cheap enough to be easily replaced even when destroyed
60px Aisha Interceptor STOL capable rocket interceptors, Aishas are hardly maneuverable, armed primarily with bomber destroying autocannons, and have a rather infamously poor survival rate due to the unreliability of their engine, but they can quickly chase enemy bombers from the sky to defend WLA bases.
60px Desert Fly A twin engined heavy fighter turned dive bomber, this propellor engined blast from the past strikes with rockets and autocannons to destroy enemy tanks and other ground assets in pinpoint strikes.
60px Desert Gnat A cousin of the Desert Fly, the Desert Gnat is equipped with the best radar baffling technology the WLA can afford to deliver special armour penetrating bombs with the sole intent of bursting open defenses and fortifications, and any infantry garrisonned in targeted buildings will find the DDT surprise inside quite unpleasant
60px Suicide Plane Cheap kamikaze planes that simply ram themselves into the enemies of the WLA, Suicide Planes are effective against lighter targets that can't withstand the force of a bomb ladened aircraft smashing into them. Suicide Planes can strafe a target with machine guns first to try and pin them down before making a fatal collision.
60px Devastation Toxin Plane Old crop dusters, these planes spray a far more potent and deadly version of the pesticides they once used, though these chemicals are just as effective against humans as they are against insects. In addition, they can ignite their toxins and leave behind a fiery trail, useful for deterring pursuit by fighters.
60px Cargo-Scrap Blimp These blimps can take scrap from the ground and offer them to flying units and is able to rearm and repair aircraft within its vicinity to allow them to operate far from their bases and attack from unexpected angles.
60px Ibrahim Balloon An armored hot air balloon that carries a squad of Tunnel defenders and a squad of Redeyes, this "vehicle" provides air mobile defense that can strike out at incoming aircraft or vehicles, while using high explosive rounds to punch holes in infantry groups. The balloon can also land and drop it's troopers and allow other infantry to garrison it and fire from the safety it provides
60px Dromedary Transport A modified transport helicopter made to suit the WLA's purposes this large and hardy platform is armed with twin autocannons and a set of rocket pods to help clear forth a landing zone before letting down the air infantry of the GLA. They can even carry some of the lighter vehicles of the WLA to drop them in unexpected places
60px Impala Gunship These tremendously fast and agile but equally fragile and vulnerable helicopters are equipped with a set of missile launchers and an autocannon once meant for a light tank that allows them to be dangerous to armoured targets; though don't let enemies shoot back against them. Though they are agile enough to do evasive maneuvers if shot at.
60px Scrambler Plane A modified AWACS plane that provides electronic coordination for the WLA as well as scrambler services to hide the WLA's forces, the Scrambler Plane can focus its scrambling on units in a certain area to render them stealthed, making it incredibly useful for advances while its jamming systems try to interfere with enemy targeting and radars allow for scouting.
60px Surprise Gunship What seems to be an ordinary cargo plane at first glance quickly reveals an extensive arsenal of tank guns and autocannons that will shred an area with devastating volleys of fire while chem sprayers lather the target zone with devastating poisons and toxins and air to air missiles to ambush interceptors. The surprise gunship can also disguise itself as other aircraft, letting it get close to enemies without being noticed.
60px Suicide Jet Essentially a medium sized Civilian Airliner jam packed with bombs and modified for maximum speed, these human guided missiles can slam into the ground for tremendous damage, or attempt to ram into aircraft (useful against helicopters and airships, less so against fighters who can easily out turn them) to help clear the skies. Capable of upgrading to either high explosives or DDT, they can deliver death from above like few others can and can use a scrambler device to hide themselves for a brief while to make their attacks.
60px Buffalo Destroyer Bomber Copied from the Vanguard, the Buffalo Destroyer can actually be a number of late piston engined bombers such as the British Avro Kent or the Tu-9 or the P.110 but the WLA's modifications and its own manufactured designs generally function similarly enough to one another to be considered to all be the same plane. The Buffalo Destroyer actually packs a number of systems to make the enemy think it's just a civilian or a friendly aircraft before it approaches and drops a large number of high explosive or corossive bombs over the heads of the target. The defensive armament isn't quite as good as the Vanguard Liberator, but the bombs are more destructive.
60px Flying Palace Blimp The second imposing aerial warfare unit the WLA has is a massive blimp that carries a number of parasited Woodpecker, Oxpecker, Honey Guide, and Cucabara aircraft and can fit an impressive eight squads and a number of vehicles who can fire from within. The Flying Palace can send out scrap collection teams via helicopter for quick repairs too.


Heheheh, ahahahaahahahaa!!

- A death storm ship having a bit too much fun in the bombardment of Singapore during WW3.
60px Rayfish Ubiquitous Elasmobranches, these cartilaginous fish can offer a very nasty sting to anyone who tries disturbing them, and can partially bury themselves on the sea floor to hide themselves when needed
60px Boghammer The maritime equivalent of a technical, the boghammer is a militarized speedboat the WLA uses for naval operations primarily in the Persian Gulf. The ships has been equipped with a twin-linked heavy machine gun & mortar to allow it to harass larger ships while outmaneuvering their guns due to is speed & maneuverability and can disguise themselves as a civilian ship until the time comes to launch an attack.
60px Redeye Boat Boats carrying a trio of redeye squads and a quad 50 caliber machine gun, Redeye boats can help defend the WLA's forces from air attack, or they can drop anchor and reveal Krait anti-air missile launchers to really give aircraft a piece of their mind.
60px Bomb Submarine Small but fast human guided torpedoes, Bomb Submarines ram their targets for substantial damage before detonating to deal even more hurt. Relatively cheap but fragile, Bomb Submarines can jettison some of their explosives to make their eventual suicide less damaging but give them a better chance of hitting.
60px Hedgehog Boat Boats loaded with hedgehog depth charges and fishing sonar, Hedgehog boats look for submarines that might be a problem for the WLA's ragtag navy, firing these explosives into the briny depths to flush submarines out of the water, and they can use their sonar pulses to stun amphibious infantry and animals.
60px Ocean Ferry Converted civilian ferries, Ferries have been modified for speed and extra durability, using huge waterjets to make them go faster to allow them to unload four squads of infantry or four vehicles at a time.
60px Ship Killer A fast boat carrying anti-ship missiles, the Ship Killer is the primary means of ship to ship combat in the WLA's arsenal, launching powerful missiles which can deal heavy damage to enemy ships and can gun their engines to get out of a hairy situation.
60px Red Sea Submarine Created to help prey on shipping, red sea submarines strike with either their twin seven inch deck guns or their acid filled torpedoes which can; over time; cripple even the largest of ships.
60px Salvage Submarine These submarines quietly collect scrap and repair the WLA's fleet on the high seas, floating the salvage they acquire to the surface for WLA ships to empower themselves or to be recovered for cash or other bonuses. Salvage Submarines can also attach these floaters to other submarines to force them to the surface.
60px Cloud Ambush Submarine Carrying one squadron of sea planes and missiles made for launch from under the water; Cloud Ambush Submarines can augment a WLA attack force with biological agents to sicken the foes of the WLA.
60px Rocket Ship Essentially a really big rocket buggy and the predominant cruiser of the WLA, the Rocket Ship bombards enemy ships with wave after wave of guided HEAT rockets that individually don't do much damage but add up pretty quickly over time, especially when the cannons mounted on them fire chemical rounds to start weakening their targets' armour.
60px Suicide ship Modified cargo ships adjusted for maximum speed, Suicide ships are a particularly nasty trick in the WLA's arsenal, as they can explode with devastating amounts of force that can cripple even the largest of ships as over a thousand tons of explosives detonate, and they can disguise themselves so as to go unnoticed before it's too late.
60px Ocean Knife Sometimes the WLA absolutely needs to gain dominance at sea, and it is on these occasions that the Ocean Knife sets sail. A purpose built warship, the Ocean Knife launches outdated Archeron missiles at long range and Scorpion missiles at close range, making up for the relative obsolescence of its missiles with sheer volume, and are capable of stopping themselves to throw up a disguise to set up an ambush for an unwary enemy fleet.
60px Death storm Ship Custom built ships built to launch V-2 missiles, the Death Storm ship may seem like a poor attempt to ape the Mosasaurus, but they're quite cheap and the missiles they launch still pack as much of a punch as ever. DDT warheads can also be used against infantry concentrations, devastating the population on land.
60px Sea-King Carrier The second largest ship in the WLA navy, the Sea-King Carrier are also modified civilian ships that can launch STOL Sun Hawk Fighter turboprop planes that strike with autocannon fire and guided missiles to tear planes out of the sky, Star Eagle attackers that deliver accurate rocket barrages and cannon volleys to destroy individual targets, Comet interceptors that race forward with heavy autocannons and large anti-air missiles to try and blow open heavy aircraft, or Moon Falcon bombers that use bombs and rockets; or they can launch an emergency flight of kamikaze planes that will make the ultimate sacrifice to keep the seas pure.
60px Chem Sub Submarines loaded with toxin missiles, Chem Subs will surface only to turn a battlefield into so much wasteland before disappearing once more; and perhaps worst of all; each carries a stockpile of a few bio-missiles to start a weakening epidemic across a very wide area.

Commando and Epic Unit

What greater luxury is there than a moving palace? A moving palace with guns of course.

- General Deathstrike.
Adela Jarmen Kell's longtime companion, Adela is a master of disaster and a rather fearsome young lady from eastern Europe. Permanently stealthed unlike many commandos, she can set up devastating traps for enemies to fall into with her proximity mine launcher, rocket launcher, remote controlled explosive packs, or demolition traps she can set up herself. Her mines can cripple most targets that get too close, her rocket launcher is devastating against armorued targets, her remote controlled drone delivered explosive packs can sink nearly any ship or total any structure, and her demolition traps can blow even a Gotterdammerung sky high, and in melee wields scimitars that can cut open a tesla comrade made of an unknown metal. Identifiable by her preference to dress entirely in camouflage and her love of hoodies, her attitude is remarkably chipper and pleasant despite the nature of the WLA.
Jarmen Kell Perhaps the most famous (or infamous) sniper in the world. While other snipers may have fancier weapons, very few can claim to approach Jarmen Kell's skills. Not only does he pilot snipe (or fire a shot that takes out the engine for robots) with every shot from his quick firing sniper rifle in an astonishing feat for a seemingly ordinary gun, he also immediately suppresses a target and those near them upon firing a shot, gumming up whole advances. He can disable a structure in a single shot that cuts all power and functionality from the building until its repaired. Aircraft instead have to deal with his masterfully wielded SAM launcher which can virtually one shot most light aircraft and heavily damage heavier aircraft, though he takes a while to fire it. To round out his mastery of long distance warfare, he can also launch a DDT and Acid filled grenade from his sniper rifle's underslung launcher a ludicrously absurd distance to clear people out of a building when he doesn't feel like sniping them all out or deal with masses of enemy soldiers. If someone somehow manages to get him into melee, an amazing feat since not only does he never break stealth but stealth units can only see him at a quarter the usual range, he will quickly show that he is very handy with a knife, somehow being able to stab battlesuits to death with it.
Thana A Pakistani girl with a deep seated grudge against the Commonwealth for killing her family in the cold war, Thana belongs to a more secular branch of the WLA, much like Qadira and spurns talk of Dominionist Christianity or Pan-Islamism. She goes into battle with a customised smoothbore "shotcannon" and with special scrap suit made just for her that also comes equipped with a powerful chainsword to slice through enemies that get in her way. Acid rounds can be used to weaken enemy armour before opening up with APDS rounds to crack hard targets, explosive rounds destroy structures, buckshot tears open infantry and solid slugs are powerful against battlesuits and lighter vehicles easily bowled by the force. Thana can benefit from scrap upgrades, but is also able to become a much sneakier commando by ditching her armour and fighting with a more regularly sized shotgun and chain blade, though this slows her down and increases her fragility; it makes her difficult to see, target, or detect.
Frenchman A man who is in the WLA for its third positionist beliefs; not out of any affecations to religious fundamentalism of any stripe nor out of a desire for money, the so called "Frenchman" expresses great hatred for both Socialism and Capitalism and expresses that through his obscenely lethal concoctions. Coming out of the gate already juiced up on biomods that he learned to create from Epsilon and protected by a scrapsuit, the Frenchman dispenses a special Virus that he or the commander can control and thus be harmless to WLA soldiers (who are also immunised to such diseases through vaccines and have supplies of the cure on hand just in case) that will sicken foes and eventually turn their bodies into acidic sludge with lethal effects; or he can just spray it to tremendously deadly effects and watch as the acid bug spreads from victim to victim. The Frenchman can also release a retrovirus targeted at WLA soldiers to turn them into supermen with enhanced stats and regenerative abilities to make them better at fighting.
Qadira Qadira emphasises the WLA's love of speed and fury. The Bike she rides is a custom designed contraption specially made by her for her own usage, and her weapons are all meant to be fired with as little impact on her velocity as possible; all of them being recoilless weapons that won't rock the bike as she races across even water with its hover systems. Qadria hits alarmingly hard with missiles before anyone can get a bead on her and her white phosphorus rounds can burn down the whole arena of play and blind foes before they have any real idea what's going on before she makes a get away with her absurdly fast rocket propelled vehicle. And try to avoid her chainblades too.
Jeremiah A Christian Fundamentalist who has joined the WLA out of a belief that only they truly understand the role of faith in society, Jeremiah is a firebrand who sees little contradiction between the fundamentalist Christian and Islamic parts of the WLA and is a powerful demagogue who can brainwash his foes into the service of the organisation. Wearing a plague doctor mask that protects him from the powerful sleeping agents he uses, he messes with the morale of his foes and has a deletrious effect on their combat preformance before he eventually makes them see things his way; while he inspires unbreakable fanaticism and an immunity to many forms of negative status effects in his own allies and has EMP to deal with unwelcome mechanical interlopers. Assuming he is unarmed is a dangerous game; he knows how to use his pistols, mace, and explosive packs very well.
Catrina A criminal who has graduated from Sprawl Gangbanger in Venezuela to a warlord of the WLA, Catrina is a master of scrap and the proud owner of a full on scrap suit with surprisingly heavy armour and packs rapid fire flash missile launchers with any number of warheads for virtually any kind of target; letting her put out very consistent damage over time without break or pause. She can make use of the drills on her suit's hands to burrow into the ground and emerge elsewhere; collapsing the ground beneath enemies above or simply use them to carve through her enemies at close range should they try to threaten her.
Hassan Hassan's just a little bit crazy. You'd have to be to want to fly one of his untested creations which have supplied the WLA with many of its odder weapons throughout the years. Flying his one man and alarmingly durable aircraft that straddles the line between Gyrocopter and Battlesuit, he gives enemies hell with a quadruple heavy machine gun, a pair of automatic grenade launchers, and a brace of missiles for just about every target. His secondary however, is what truly demonstrates why Hassan is often called crazy as he dives at enemy units to use the extremely sharp rotor blades of his aircraft in what ought to leave him a broken wreck, but always seems to leave his aircraft without a scratch and shreds everything from infantry to tanks in "the world's biggest blender" while he giggles gleefully. He also controls a number of stolen repair drones that he can send around to repair vehicles and dispense medical supplies to infantry.
Naafoora This Malaysian daredevil may be the subject of controversy in the less secular parts of the world liberation army, but she's handy enough with an airplane that they learn to overlook her habits. Wedded to Hassan, she flies a machine that the two built together, and they work quite well together; her aircraft returning to his for repairs while she makes sure more dangerous fighter planes aren't in a position to threaten him while he deals with ground targets her swift aircraft struggles to acquire properly. Flying into battle with no less than three rotary gatling guns, she rips most aircraft in front of her to pieces with a hellstorm of lead after she fires acid filled misisles that soften up targets hit by them, making them easy pickings for her walls of metal. She can also create a temporary cloud around herself and bring her VTOL aircraft to a standstill, hovering and hiding. While enemies can still fire into the cloud; their accuracy against anyone hiding there is greatly diminished, while with the help of some spotters those hiding in the cloud can fire out just fine.
Claudio The Solar Empire has inspired much bitter hatred in this Filippino Nationalist who believes that the Communists are sell outs just as much as the Imperialists. As such he takes his special scrap bomber to the skies in the name of the WLA, having a bewilderingly diverse array of bombs and rockets for just about any mission as well as powerful missiles to make use of when he needs to fight at longer range. Claudio's plane is also able to somehow superstealth itself to avoid most forms of retaliation; letting him give the Imperials the slip plenty of times.
Suzana Originally from Croatia before the war drove her out of her old home, Suzana makes use of a peculiar contraption that can be best described as a homing MRLS; firing wave after wave of quick to launch guided missiles whose warheads will melt and burn her foes without remorse and can track and destroy aircraft as well as ground targets. Even more annoying is her ability to make her craft a submersible and subterranean one; letting her give would be interceptors the slip after blinding everyone with white phosphorus.
Tiwalade Hailing from Nigeria, Tiwalade's machine is an unusual contraption, having no less than four gun barrels in its turret to continually belt out shells to pound enemy tanks into submission, but few can doubt its effectiveness. Those who think they can get closer to his machine will find that the nozzles on the vehicle are very much not for show, and get a faceful of acids and DDT for their insolence, while a battery of Scorpion rockets are aimed skywards to punish aircraft. With but a command he can use his scorpion rockets as an improptu MRLS system, filled with acids and DDT to turn the targeted area into a wasteland that enemy units will find difficult to pass through safely.
Storm of Vengeance A ridiculous machine made from mobile rocket launch platforms reverse engineered by the WLA, upsized past the point of all reason and extensively modified to be uparmored, upgunned, and with powerful new engines and amphibious capability, the storm of vengeance is essentially a rolling fortress capable of fitting twenty (!) squads of infantry and mounts a large array of krait and V-2 missiles to bombard just about anything it comes across; along with shorter ranged red eyes, machine gun nests, and RPG turrets and can also produce mercenary units from inside its bowels. This epic unit of the WLA is sure to make an impression on any enemy though the expense and the fact that they are used as the bases of the most powerful and dangerous WLA mercenary warlords who tend to have fierce rivalries with one another means only one can be summoned to the battle at a time.
60px Junk Blimp These rare airships start out quite impressively for epic air units, but with care; upgrades, salvage and more; they can be customised into any number of roles that the WLA might need and can provide devastating aerial firepower and support with difficult to predict capabilities. The Junk Blimp also has very fast self repair systems due to the easy to replace nature of all of its parts, but it is less durable than most other epic air units as compensation for its unpredictability.
60px War Tanker The most powerful warships available to the WLA with a build limit of one. War Tankers are converted super tankers that are uparmoured and upengined for war and start with relatively light armament. However each section can be converted into a weapons platform of some sort that allows the commander to choose what sort of weaponry they want their prized warship to have and what role they will play in a WLA fleet. The War Tankr's secondaries are chooseable from a selection of secondary modules. Note that the War Tanker pays for this versatility by being more fragile than most other epic ships.
60px Sinister Lair The best defended WLA bases are guarded by these well camouflaged and heavily customisable fortresses that can house virtually an entire army within its holds who can all fire out as they please; while units in the tunnel network can emerge from any of its heads to ambush enemies who might think they can outnumber the Sinister Lair's defenders should they be able to survive the biological agents that it emits to poison the foes of World Liberation.

WLA Characters