West Asian Pact (TUE)

From Paradox Echoes Quantum Wiki
Jump to: navigation, search
West Asian Pact
ASGLogo.png
The Hammer & Sickle of the Pact
General
Playstyle
Faction Colour Rust Brown
Type Redsverse Minor Faction
Dev. Status Conceptual

Arab youth, raise and march to fight your enemies,
Raise your voice: "Long live the Arab Ba'ath!"
We are peasants, workers and persistent youth,
We are soldiers, we are the voice of labourers,
We came from roots of this land and pain from hearts,
We weren't misers in giving sacrifice nobly.

- Anthem of the Ba'athist Party

The West Asian Pact is an alliance between the nations of Syria, Lebanon, Israel, Kurdistan, Afghanistan, Iraq, Iran; and following the Third World War; Turkey, who represent the Comintern in the Islamic world along with Balkan, African, and Soviet muslims, having developed many of their own distinct weapons in addition to standard Comintern equipment the West Asian Pact considers the Coalition of Arab Monarchies and the WLA as its primary enemies with the Heart Washing Dynasty coming in as a close third. While consisting primarily of the communist states in the Levant region and Iran, the West Asian Pact operates insurgencies throughout the Middle East, Southern Asia, and North Africa with the help of the Comintern's Revolutionary Vanguard. The West Asian Pact is based on the Arabian Socialist Government created by V.Metalic and has been reimagined by Cervantes99.

Background

Units & Buildings

My father once said that "Baghdad is determined to force the mongols of our age to commit suicide at its gates." I will confirm that his words shall be proven true once again. As soldiers who've sworn to defend West Asia, it is forever our duty safeguard our lands, our people and our revolutionary future from any foe who would destroy the will of the laborers in the Middle East.

- General Qusay Hussein, at a Comintern press conference regarding security concerns at the Sinai Peninsula and Indian border.

Structures

IconHAF.png
Dune Fortress The nerve center of Pact forces, these fortresses are hastily built in deserts to keep an area under West Asian Pact control, housing a platoons of soldiers in the underground sections along with all vehicles dispatched to the area.
IconHAF.png
Steelworks The Bogatyr trucks brings their cargo in at the works, where the ore is processed and then converted to fund the Pact's efforts.
IconHAF.png
Regimental Fighter Port When the aerial support is available to the communist Western Asian forces, Regimental Fighter Ports are utilized by all western asian aircraft and house repair drones.
IconHAF.png
Arabian Sentry Gun A potent elevated Sentry gun armed with twin 23mm autocannons and is automated by the same processes that allow Drones to remain automated.
IconHAF.png
Flak Turret A single large particle bolt cannon, the Particle Flak Turret is highly destructive against groups of enemy aircraft and with a high rate of fire thanks to a great autoloading system. The explosive proton bolts are particularly deadly against bunched up fixed wing aircraft, though if they need to; they'll load up and fire more solid shells to deal with heavier aircraft
IconHAF.png
Iranian Tesla coil These Tesla coils are of a different make than those used by the standard communist international. Indeed, they can actually lash out thrice every time they fire, or fire much less damaging but vehicle paralyzing bolts to prevent enemies from getting anywhere.
IconHAF.png
Field Gun Emplacement The Western Asians are fond of placing a battery of three particle field guns down to secure the area from any rebel attacks. Partially dug in and surrounded by a sand bags with camo netting above, the emplacement is well-protected against enemy fire, if larger than standard defenses, allowing them to blow apart incoming tanks with high energy bolts of particles, while aircraft can be aimed at by the skilled crew to be blased with exploding bolts. Enemy infantry are hardly safe either.

Infantry

IconHAF.png
Artachsatra The basic rank and file trooper of the Pact, the Artachsatra is armed with a modernized AKA-44 assault rifle; preferred over the newer 72 for its greater stopping power. They prefer to fire in three shot bursts as opposed to hosing down an enemy. In the close quarters the troopers are armed with telescoping spears which they are trained to use, killing enemy infantry in slightly longer ranges than enemies with swords, knives or bayonets, and can run to the garrisoned structures and clear them out using these long melee weapons.
IconHAF.png
Mourabitoun Wearing their distinctive red helmets and lizard-pattern uniforms, these militiamen are the both the anti-armor specialists and minelayers of the West Asian Pact. Mourabitoun have been armed with scoped LAWS from the UASR and a supply of Iraqi-made M-06 Pit Viper general ordinance land mines which are effective against both infantry and vehicles.
IconHAF.png
Republican Guard Using MANPADS to shoot down passing aircraft and smgs when pressed by ground targets, Republican Guards can fire direct penetration missiles that can deal increased damage but have a higher chance of missing the target altogether.
IconHAF.png
Immortal Drones The assault forces of the western asian pact race across the desert; capable of making impressive flea jumps with the their special suits over obstacles as they move quickly to strike down the enemy with particle shotguns that tear through cover quite well; though they have a lesser kick than a proper shotgun due to their extreme penetration. They can also jump into tanks much like anti-tank drones; or into people.
IconHAF.png
Dybbuk Drones Flying infantry for the Western Asian pact, Dybbuk drones can lift the wounded to safety and dispense medical supplies such as medigel but unlike most medics; they are also armed and dangerous; firing tesla bolts from the skies to fry those who interrupt their healing ways.
IconHAF.png
Yohalan Officers of the Pact's field batallions, these brave women come equipped with a particle caster trench gun of western asian design which they can use to gun down any infantry who stand in their way. Thanks to their rather *ahem* revealing uniform, the Yohalans can both distract enemy troops and give allies a boost in morale.

Vehicles

IconHAF.png
Bogatyr Heavy-Duty Truck Large trucks purchased from America, Bogatyrs were localized for the Middle East's environment and are used for carrying supplies and ore. The large flatbed and strong engine enables to carry more cargo than other trucks, if at slightly slower pace, but Socialists mounted a small machine gun behind the cabin to protect it from any attack by the WLA or Alliance. When the commander has more trucks than he needs for transporting ore, the soldiers can load them up with crates with all sorts of ammunition, spare parts, fuel tanks which would be invaluable on the battlefield.
IconHAF.png
Mattock Tank Licensed Arab made versions of the compass tanks, the Mattock is a fast and maneuverable tank that can smoothly move through the desert and engage enemy armor. Not quite the match of fully fledged MBTs in firepower and armor, Mattock is easy to produce and armed with powerful 115mm guns, and can outmaneuver and attack an enemy tank's weak spots to win the day. When friendly infantry is nearby, Mattocks boosts their morale, making them less susceptible to suppression and even offering two soldiers to be carried on inside, thought they cant fire out at all.
IconHAF.png
Raider APC This APC is well suited for battle in the desert, the Raider is armed with pair of 14.5mm heavy machine guns which need to be manned by transported infantry to fire and a GOOP launcher otherwise. It is quick enough to keep up with Mattock tanks and deliver the infantry to the battlefield, though it's not even armored compared to a tank. When destroyed, Raider becomes an immobile bunker, allowing all infantry inside to fire out. This state can't be reversed.
IconHAF.png
Hare Tank Hunter Armed with two large missile launchers, Hare is a converted American Oliver Law Tank Destroyer designed to hunt armored targets, quickly get to the flanks and target the weak rear. The design required a large space on the back to house the missiles, making the launchers only able to turn 90 degrees to the left or to the right, making it best when used for flanking engagements. The guided missile it fires are guided to always seek the top armour of enemy vehicles and thus ignores the effects of directional armor, inflicting the same amount of damage no matter where it hits. When ordered, the tank commander can use the supercharger built into the engine to boost the tank's speed for a short time, at the expense of maneuverability. The friendly infantry which will be nearby the tank destroyer can pick up ammunition from spare ammo boxes kept on the hull, increasing their fire rate.
IconHAF.png Grudge AAA Truck With the deposit of Soviet Matryoshka missiles delivered from Iran, the Arabs were able to effectively mount the missiles on a flatbed of a truck, creating a potent long-range anti-aircraft weapon system. The Grudge needs to deploy to fire the missiles with components of Matryoshkas vertically (similarly to the V4) before the tracking system kicks in and guides the missile to its intended target. This process makes it vulnerable to all ground forces, not being able to target and engage them in any way, and have to unpack to drive away, if its slow movement gets it to safety. Nearby infantry and light-medium vehicles receives bonus to their defense as Grudge drivers always carry some additional sandbags and shovels for making foxholes.
IconHAF.png
Retaliation Howitzer Many of the Furnace tanks received or built by the West Asian Pact have been converted into SPGs, widening the tracks and incorporating a turret with a 180mm howitzer to bombard enemy units with shrapnel shells. On detonation, the shrapnel knocks down infantry in wide radius and outright kills those unlucky ones close to the detonation. For its formidable anti-infantry firepower, it suffers against heavily-armored vehicles and reinforced structures (against these it can use high explosive ammunition). An unique trait is that engineers have modified the firing mechanism so that for a short amount of time, the gun crew can depress the barrel and use the cannon as a long-range shotgun. It's power and range in this configuration are not to be underestimated. The shrapnel shells in any mode degarrison buildings.
IconHAF.png
Lion Heavy Tank Solely produced by the West Asian Pact to follow the lighter tanks and give them support, the Lion is a fast (despite its designation and size) and strong vehicle, able to overmatch any enemy MBT. To achieve the high speed, the large and powerful engine was carefully designed at the Palestinian Merkeva Kibbutz, and returns fire on the enemy with a potent particle gun. If the situation gets too hot, the Lion tank commanders are authorized to let loose a large tesla burst in all directions that briefly disorients and moderately damages enemies nearby and allows it to make a get away.

Aircraft

IconHAF.png
Super-Hind Helicopter Gunship The Syrian version of the Soviet Hind-D went through complete overhaul and redesign to accommodate the wing pylons with four more machine guns along with the Gatling gun on the nose to tear apart all infantry and light vehicles in seconds. As a field option, there is a kit distributed to the helipads to rearm Super-Hind with a belly mounted charged particle cannon, replacing the Gatling gun, and the machine guns replaced with guided missile launchers, to change its role into dedicated anti-armor. The cost of this kit is as expensive as Super-Hind itself, and can't be changed back.
IconHAF.png
Vulture MiG Fighter The standard air superiority fighter of the Communist International has undergone some changes to serve in the West Asian Pact. But the changes don't end with sand filters. This MiG Fighter was turned into a multi-role aircraft, replacing the Matryoshka missiles with Cheburashka missiles, which can be used on both air and ground targets with the same ease, tearing through vehicle formations. These changes earned it the name "Vulture" as it seemed to circle around Alliance and WLA military formations taking their toll as needed.
IconHAF.png
Hellrider Transport A powerful transport helicopter with two powerful rotors, the Hellrider is decently well armed; with a pair of autocannons and four particle casters to deal with soft and heavy targets, but its real utility is being able to ferry multiple vehicles at a time; carrying up to four tanks at once with its muscular lifting power or ferrying six squads of infantry to wherever they need to go; also offering them splendid protection with a fast and tough airframe.

Navy

IconHAF.png
Aura Boat A modification of the general Comintern Skate boats, the Ahura trades the legs for more durable treads and the wide area spark burst with the ability to fire an EMP bolt to disable targets within an AoE.
IconHAF.png
Marduk Transport An alteration of the standard Porpoises, the Marduk not only has a more powerful particle cannon instead of the mortar but also has improved engines for greater speed; though it can only transport four vehicles as a result.
IconHAF.png
Ba'al Destroyer An update of the Barracuda for the Western Asian pact; two particle cannon turrets replace the twin 130mm guns and smaller cannons replace the CIWS systems on the Barracuda while the Spacetime blink capacity has been changed out with an ability to turn up a gravitational vortex to draw fire away from other ships like the West Asian Pact's Dreadnoughts or carriers while increasing its own durability.

Behind the Scenes