Vietminh

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Vietminh
VietcongLogo.png
The Vietminh Logo
General
Playstyle
Faction Colour Light Red
Type Blue Alert 3 Minor Faction
Dev. Status Conceptual

Here, the sacred Mekong, here, glorious Truong Son Mountains:
Are urging us to advance to kill the enemy,
Shoulder to shoulder, under a common flag.
Arise! Ye brave people of the South!

- "Giải phóng miền Nam", A popular song in the Vietminh

The Vietminh is...

At A Glance

Background

Who the hell is Mike?

From the moment that the Communist International determined that there would be no reconciliation or peaceful coexistence with the Ultimatist Alliance of Free States, they supported revolutionary movements in the colonies of their enemies. Few places saw this revolutionary sentiment burn quite as hot as Indochina; which languished under French oppression that only tightened with Marcel Bucard's ascension to power and his brutal programs of forced industrialization and purges in France's colonies that saw the deaths of many millions. Throughout the thirties and forties, secret shipments of weapons, money, armor, clothes, medicine, food, vehicles, munitions, and other supplies were continually sent to Indochina via submarine.

Thousands of tons of goods arrived to aid the Vietnamese revolutionary movement, with the Trotskyists, Anarchists, and DeLeonists in particular being favoured. Building up their forces and training in secret, the Vietminh lurked in the shadows for years; waging low level conflict against the French and against the puppet Empire Bucard had acting as his "legitimate" authority of Indochina; as well as against the Laotian and Cambodian Kings who served as both vassals of the Emperor and puppets of Bucard. However, it was difficult to get a good opportunity to rise en masse while France was undistracted. Luckily, they would get the chance when the second world war began with Fuller announcing his invasions across most of the planet. Now it was the time for the world to learn the name of "Mike".

As fighting raged across the world, the Vietminh and their companion revolutionary movements in Cambodia and Laos rose up against their French occupiers and the puppet regime. All at once, the occupying forces found that there was seemingly no escape from constant attack as the Vietminh and the foreign advisors and special forces coming to aid them made life a hell for them. While the Alliance was on the attack in most theaters, in Indochina there was no questioning that "The Communist forces have the initiative in every meaningful sense of the word. We huddle in fear in our bases while they wander through they countryside at will and preach their gospel of anarchism and godlessness to the people" as UAC Commander Davy Rossignol reported to Roman by cable to Britain. Fresh reinforcements would be sent to try and contain the situation in Indochina but things were rapidly starting to spiral out of the control of the Alliance in the region. Every time they thought they put down a Vietminh cell; it would turn out that it simply went underground and popped up elsewhere. Every harsh and heavy reprisal only resulted in having to deal with even more Guerilla fighters as more signed up with the Vietminh; and thanks to cleverly hidden SPAM factories, the Vietminh never seemed to run out of supplies or ammo, and so were able to indefinitely harass their occupiers.

For years the Vietminh fought against the Alliance and their cronies in Indochina and for years the Indochinese sector would gain a reputation of being one of the least desired posts for any Alliance soldier or commander. A place where there was seemingly no meaningful victory to be found and where ones nerves would be constantly frayed by a seemingly endless ocean of guerillas. Even sending tanks and planes into the jungles of Indochina didn't seem to help; and all too often they would find their way into the hands of Vietminh forces all too soon; with many being studied and even starting to be produced by the Vietminh to add to the woes and misery of the Alliance soldiers who fought there.

Finally, at the battle of the Red River Delta late in the war, the Vietminh cornered a large portion of the Alliance forces in Indochina and put them to siege, making sure to cut off their escape by land; while navies of the Empire, Soviets, Red Chinese, and the Americans made sure that the forces there would not be finding escape by sea. The result was a humiliating defeat for Alliance arms and the loss of much of Indochina to Communist forces. However; Siam, fearful that if all of Indochina fell then the Communist international would soon use it as a base to push through Southeast Asia and take both itself and Blue China out of the war; quickly redeployed troops from the Chinese theater to fight against the Vietminh as they were starting to overrun southern Vietnam and had already overrun Cambodia.

The Siamese intervention managed to drive the Indochinese out of Cambodia and stabilized the situation in South Vietnam for the Emperor to maintain his control in the southern half of the colony while the remnants of the Alliance forces quickly resettled in South Vietnam to hold out against further Vietminh attacks. For a year, there was a stalemate at the border as the Vietminh stopped the Siamese army and the regrouped Alliance from pushing back into Northern Indochina until word came that an armistice had been signed and the war was over.

This peace would not last for very long however, as both sides were determined to reunite the now divided Indochinese region for their side. Diem falsifying the elections of 1956 to delcare his own government in the south and ignoring the referendum for unification would be the last straw. Within a year, skirmishing began on the border and soon Communist cells in South Vietnam and Cambodia would begin to rise once more as they sought the end of foreign occupation of their homeland and the unification of the peoples of Indochina into a single federal and democratic republic that would proudly enter the Communist International as one and be a signal for a general revolution across Southeast Asia in tandem with the Bayanihan in the Phillipines, Freedom Fighters in Myanmar, and the Industrialists in Malaysia and Indonesia.

When it became clear that Thornley would be just as intractably opposed to the Comintern as Fuller was and when it seemed war with the Alliance again was inevitable, the Comintern once again began to pour in aid as the new republic of Indochina was built up and developed into a more modern nation. Anti-Southern propaganda was distributed across South Vietnam, people were converted to the Vietminh cause, supply dumps, bases, and more were built in secret as the Vietminh began to built up strength. The Revolutionary Vanguard would filter into the country, helping the Vietminh to train and conducting their own operations in cooperation with the Vietminh, and soon the country was a hotbed of revolutionary activity as the two forces spread Communism and radical democracy throughout the country like a virtual plague.

Low level conflict soon began throughout the country as tensions with the Alliance mounted. With Siamese forces once again mostly focused on China, the VIetminh prepared to move ahead and beget a communist unification at long last. With tunnel networks crisscrossing the entirety of South Vietnam and Cambodia, the Vietminh attacks were constant and relentless and soon another hot spot in the Cold War erupted. For years, the Vietminh and the ARVN would play games of cat and mouse; trading the positions of hunters and hunted often as their fortunes ebbed and flowed. This time, the ARVN had become a much more competent force, but this time the Vietminh were even more well supplied.

Red and Black all over

The third world war's declaration's main effect in Indochina was the commencement of state actor hostilities as the People's republic of Indochina mobilized fully to meet the ARVN and the Alliance once again poked into the hornet's nest of the Indochinese conflict. Comintern troops would also arrive in Indochina with the expectation of providing assistance and not only keeping the Indochinese in the fight but also hopefully opening a massive front in Southeast Asia by collapsing Alliance resistance there and thus putting themselves in a position to cut Blue China down once and for all and invade India.

All seemed to be going quite well, but the war would soon take a turn no one truly expected and foresaw as the Axis powers revealed themselves to the world and attacked both the Alliance and the Comintern without mercy or warning, and as if to make matters worse Epsilon revealed its betrayal of the Alliance in style and launched massive attacks around the world with the support of the WLA, Totania, and more importantly for the Vietnamese, a bizarre cult who called themselves the Circle of Lightning gathered in a "Co-Prosperity Sphere". The once simple Communist against Capitalist conflict now became a heavily confused four way brawl as the Epsilon Bloc and the Axis both poured into the area and with any truces between the various sides being only temporary at best, the entire region exploded into a cataclysmic outpouring of war.

Frontlines became less of a reality and more of a suggestion as the four factions warring over Indochina seemingly appeared and disappeared at will, with combatants drifting into one another and engaging in battles as all the fighters involved tried to restore a sense of normalcy. Deciding that the Axis and the cronies of Geoffrey were both also enemies of the people, the Vietminh fought against them with no less strength and fury. And with dogged persistence that would earn them admiration from the likes of Gluckel Horowitz and Shiro Kamina; they managed to liberate all of northern Indochina from foreign aggressors by the war's end, leaving only the Monarchists and the Cultists remaining in Vietnam.

But such was not won without sacrifices as they had to adapt and adjust to the tactics and methods of many new armies going through the region just as they had to adjust to the new tactics brought to the table by the Union of Anti-Communists and the Confederacy of Nationalists when the Alliance committed these task forces to Indochina; as well as the Peacemaker divisions that the Alliance also began to send. In this fighting, they learned how to oppose psychic technology and weapons, how to deal with Mecha and other walkers, how to bog down transformation capable machines, how to deal with enemies who loved to fight in close quarters, and how to remain steadfast in the face of obscene and unearthly horrors and work closely with their allies in the Vanguard, the International Military, the Volunteers and more.

It was no exagerration to say that the fighting had turned much of the Vietminh into some of the most hardened fighters on the planet. Many of the veterans had been fighting for decades at this point, and most of those who weren't raw recruits had seen more combat than many soldiers ever get to see in their entire lives. It was this hardened core of soldiers who would see the Axis and Epsilon humbled just as the Alliance was many times before them. Geoffrey learned to not be so dismissive of "simple guerillas", when Vietminh forces assaulted the Psychic Dominator he had set up near the border with Laos. Infiltrating past heavy epsilon defenses, the Vietminh were well aware of what the device would do if allowed to charge up to a full powered mind control blast, and destroyed it without hesitation; wiping out the Epsilon base; overwhelming the advanced and esoteric war machine of the base with skill and precision and exfiltrating before other Epsilon forces could retaliate.

The Empire found its own humbling when the Vietminh lead the Imperial fifty third mecha division into the Jungles of Vietnam and never let them come back out; cutting down the Empire's warriors where they stood; even taking out the Sentai command mecha leading the division by detonating a hundred tons of explosives beneath it with an enormous mine that destroyed the mecha and buried the rest beneath the Earth. At the same time the massive Monarchist flying fortress "Saviour" that sought to impose the authority of its imperial allies over the people of Vietnam was forced to flee for repairs after walking into a massive anti-air trap, lured by seemingly easy targets to a ferocious attack on the seemingly invicible flying fortress.

All of this meant that when the war finally ended and most of the invaders left Vietnam, the Vietminh could turn back to their task of reunifying Indochina, though it seemed that the cultists of the Circle of Lightning and the dogged Monarchists, would not be going anywhere. With the Indochina war heating up once again, the war has entered a seasaw stage as the Communist forces, the Alliance Forces, the Monarchists, and the Circle of Lightning entered their uneasy stalemate.

Units & Buildings

Units

Infantry

Victor Mike The iconic Vietminh resistance fighter, Victor Mike is the military call sign, and catch-all name, for Vietminh infantry. Armed with submachine guns and disposable RPGL-6 rocket launchers, they fight a running battle against the better equipped Alliance forces using their knowledge of the region and stealthy abilities and can leave trip wire traps that will snatch up enemies and leave them vulnerable to being shot.
Wing Clipper Wing Clippers are the bane of every flyboy's existence, being stealthy soldiers equipped with MANPADS that will seek out and smash aircraft they encounter. The Wing Clipper can also set up a camouflaged dugout that lets infantry garrison in safety where medicine and repairs can be provided for nearby friendlies.
Burrower Team Helping to dig out the tunnels the Vietminh use, the Burrowers make use of shotguns that are also highly effective in assaults against enemy positions and spades that can decapitate someone in one swing, with the rounds being coated with poison to ensure an enemy's death even with a grazing injury. They also serve as the Vietminh's engineers.
Vietminh Gunner Armed with medium machine guns, Vietminh Gunners hose down the enemies they encounter with a wall of lead that can gum up advances and scythe down lighter enemies. They can also set up snake lures that draw poisonous snakes to the area to bite enemies who pass through them to deal deadly damage over time.
Vietminh Bombardier Using WW2 era mortars, Bombardiers are stealthed while they're not moving and even when firing, an enemy has to be close to see them as they shoot; allowing them to rain valuable support fire down on an enemy, and the pit traps they leave behind can immobilise even tanks.
Naga Sniper Named for the mythical river snakes of the Mekong River in Laos, these silent killers use Springfield Sniper rifles to pick off ARVN targets. In times of need, it can fire nets from a small net gun to entangle targets as the Vietminh retreat. Unlike the Springfield, these do not make any noise whilst firing, allowing for the Naga to stay stealthed!
Silent Death Much feared assassins, the Silent Death kill their foes in absolute quiet with silenced weapons that cannot be heard even while firing, letting them attack without revealing themselves or instantly killing foes with knives. The explosives they leave behind or attach to units are remote detonated, and can tear apart even the heaviest of vehicles.
Jungle Wraith Infiltrators and Officers, Jungle Wraiths are so stealthy that detection units can only spot them at a quarter of their usual sensor radius. Jungle Wraiths strike fear into the hearts of their enemies and hope in the vietminh as they show other Vietminh how to reduce their visibility and move around unseen. Death usually comes in the form of a high powered dart gun that can punch through most forms of infantry armour that injects instantly lethal poisons and vehicles can be hijacked by these machete wielding Jungle demons.

Economic Units

Supply Truck These trucks are used by the Vietminh to transport supplies and collect ore. They are unarmed and defenceless, but they are stealthed and can lay down booby traps for the enemy to run into.
Guerrilla These specialised soldiers have been planting mines and digging punji stick traps everywhere, and it's impossible to move safely through the jungle as a result, and they are also able to build the Vietminh's structures.

Vehicles

Trowel Scout Car Quick moving raiders, the Trowel Scout Car's machine guns pelt the enemy with poisoned bullets, and with a command the Trowel Scout Car can appear to be a civilian vehicle to evade attention.
Sokha Light Tank An old Soviet tank, the Sokha carries ample repair supplies with it to ensure that its comrades are able to keep moving forward, and is stealthed when it doesn't move to set up ambushes for the enemy.
Pot APC These obsolete Communist APCs serve as support for the Vietminh, their machine guns and rockets chewing through forested terrain and ARVN troopers alike. They don't stand much of a chance against modern tanks, however, but they can transport your troops and are fitted with burrowing devices to make get aways when needed..
Mortar Track These aging half-tracks are outfitted with homemade mortars and use their inherent speed to serve as high speed hit-and-run light artillery platforms against ARVN troop emplacements. However, they lack the punch that more modern ammunitions provide. They can also fire lingering smoke rounds to provide cover.
Tong Tank Destroyer Hundreds of these vehicles have been sent into Vietnam by the Communist International, turning up now in Vietcong colours to ambush the heavy armour of Alliance Peacemakers and capable of partially burying themselves into literal hull down positions that make them nearly impossible to force from a position.
Chameleon ZSU How these effective anti-air vehicles ended up in Vietminh hands is anyone's guess, but the important thing is that they have them and they are using them against Alliance aircraft with devastating effects. Effective against both light aircraft and light vehicles, it can turn off its safeties to temporarily double its fire rate.
Bai Hat MRLS Old Katyusha MRLS systems, the Bai Hat is an amphibious truck that can fire off large volleys of rockets or a pair of guided missiles that can bombard both ground targets and air units trying to assault the Vietminh, presenting an impassable screen of supersonic rockets and explosive death, and they can leave mines behind that make the field impassable.
Battle Fortress Rumour has it that the Vietminh somehow managed to acquire a few WW2 era Battlefortresses and that they've hidden them in their tunnels somewhere. The iconic Battle Fortress is slow, but will crush anything in its path when properly loaded up with infantry with its multigunner turrets, main gatling gun and missile launchers. Because of its heavy armour, it can withstand quite some punishment, but it is very vulnerable to fast enemies attacking it from the rear. ircraft and use a machine gun to cut down enemy infantry. They can also disguise the ship as a regular civilian boat that fill the rivers of Vietnam, and more than one ship was accidently blown up due to ARVN suspicions.

Aircraft

Spotter Balloon A simple hot air balloon that can carry up to two squads of infantry who can fire while inside and provide vision of the surrounding area, the spotter balloon can leave behind balloon attached nets that will prove to be quite the obstacle for planes that run into them.
Duster Bomber A civilian plane that at first glance will be easily dismissed as just what it seems to be; the Duster Bomber actually is a wily and agile dive bomber, accurately dropping bombs and raking areas with machine gun fire to offer fast and dirty close air support, though if anyone sees through the ruse before they can drop their bombs they're certainly goners for sure, though they can make emergency landings just about anywhere. They can also make use of special quake bombs to crush defenses and smash garrisons if need be.
Yakolev Fighter-Bomber A pop up and ambush VTOL fighter par excellence, the Yakolev is stealthed when on the ground and has reduced visibility for enemy units, letting it suddenly pop up near enemy aircraft or positions to unload missiles and autocannons directly into them before popping back down to avoid retaliation. The Vietminh Yakolev can also launch flares and chaff which fools enemy lock on systems to let it get away without injury.
Ambush Copter Easily disguised and hidden Helicopters that pack missiles and a powerful heavy machine gun, the ambush copter is widely feared for its ability to appear out of nowhere and harry targets. It is also able to inject special fuel into the engine to make a quick get away before the fragile thing can be targeted.
Wild Willie Wild Willie Helicopters are low visibility helicopters that are able to leave disguised air mines for the enemy to run smack dab into to neutralise enemy air superiority, and fit large air to air missiles to hit at enemy bombers and helicopters in particular, while an autocannon attacks other helicopters.
Surprise Bomber At first seeming to just be an allaince heavy lift helicopter, the surprise bomber actually is well...a bomber carrying a rather impressive load of rockets that can smash open a base and scatter the enemy as it passes over before disappearing again, using machine guns to protect itself if attacked. The Surprise Bomber can also spread massive quantities of smoke to disorient the enemy.

Naval Craft

60px Irrawaddy dolphin Trained animal naval scouts in service to the revolution, the Irrawaddy helps search the seas for potential threats before they can menace the Vietminh. The Irrawaddy is nominally unarmed, but can attack a special explosive that provides vision around the target to offer intelligence before being detonated.
60px Motor Boat Civilian boats manned (and armed) by brave Vietminh Soldiers. These troops within it fire MANPADS at enemy aircraft and use a shrubmaster autocannon to cut down enemy infantry. They can also disguise the ship as a regular civilian boat that fill the rivers of Vietnam, and more than one ship was accidently blown up due to ARVN suspicions.
60px Attack Boat Attack boats essentially have the reverse armament of the Motor Boat, with a rocket launcher to attack ground targets and machine guns to suppress air vehicles around it. Like the Motor Boat, they can disguise themselves to avoid attention
60px Hidden submarine These small submarines have begun to plague the various forces arrayed against Vietnamese liberation with deadly torpedoes that are potent at breaking open enemy warships, as well as the artillery guns they can reveal to suddenly shell an unsuspecting enemy after surfacing. The sea mines they can leave behind will also prove to be very vexing for most foes.
60px Q-Ship Disguised as civilian cargo ships, Q-Ships can get the Viet Minh from place to place with little trouble, and can reveal q-ship weapons to suddenly ambush enemy submarines and aircraft.
60px Rocket Fans Fast moving bombardment boats fitted with MRLS systems, Rocket fans fire special thermobaric rounds that gut enemies in cover or concealment, ensuring those who try to turn the Vietminh's tactics against them won't live to regret trying to out-stealth the masters, and are able to bring up camouflage that greatly reduces the visibility of the unit.

Teching System

Sniper Doctrine Unlocks the Krait Sniper. $1000, 10 seconds.
Amphibious Assault Doctrine Unlocks the Pot APC. $1500, 15 seconds.
Artillery Doctrine Unlocks Mortar Track and Bombardier. $1200, 12 seconds.
Ambush Doctrine Unlocks Tong. $2000, 20 seconds.
Air Defense Doctrine Unlocks ZSU. $1200, 12 seconds.
Heavy Assault Doctrine Unlocks Battle Fortress $5000, 60 seconds.
60px Tunnel Doctrine Unlocks Tunnel Ambush protocol. $1500, 30 seconds.
60px Bombardment Doctrine Unlocks Artillery Barrage protocol. $2500, 45 seconds.
60px Mass Attack Doctrine Unlocks PRIA Rush reinforcement protocol, which calls in 15 PRIA Regulars, costs $1000, and recharges in 20 seconds. $1000, 15 seconds.
60px Combined Arms Doctrine Unlocks PRIA Battle Force reinforcement protocol, which calls in 2 full Cauldron Heavy Transports and 1 Forge Tank for $3000 and recharges in 45 seconds. $3000, 45 seconds.
60px Supporting Fire Doctrine Unlocks PRIA Combat Support reinforcement protocol, which calls in 2 full Maul SPGs and 1 Longbow II for $4500 and recharges in 60 seconds. $4500, 60 seconds.
60px Interceptor Doctrine Unlocks PRIA Squadron reinforcement protocol, which calls in 2 F101-Superhawks for $2000 and recharges in 30 seconds. $1500, 30 seconds.

Structures

Tunnel Complex Vast tunnel networks hold all the personnel and vehicles the Vietcong can grab and hide under the jungle. Mined with booby traps, those tunnels are dangerous to explore for any unexperienced soldiers. Gaining access to the units inside gives an army a significant advantage in the jungles of Vietnam. Long range surface to air missiles and artillery cannons guard the Tunnel complex from attack.
Underground Dynamo Hidden reactors that can provide the Vietminh with all the electricity they'd ever need, the Underground Dynamo serves as an opening in a Vietminh Tunnel network as well. Underground dynamos keep teams of machine gunners and rocket troopers nearby in dug outs to fire at interlopers.
Vietminh Mine Serving as refineries, tunnel network complexes, and secondary income sources, Vietminh mines are extremely important for the Vietminh war effort, keeping them well supplied with funds throughout a conflict. Mines are typically guarded by cannons and machine gun nests.
Vehicular Tunnels These large tunnels are how the Vietminh's vehicles enter the fray, moving through these vast labyrinths from secret factories that allow the guerillas to mobilise their vehicles without being detected. Vehicular tunnels are protected by RPG teams, mortars, and autocannons.
Hidden Airfield Hidden and shielded from attack, Hidden air fields offer vital forward operating bases for the Vietminh air force that most enemies will miss entirely in their search for the source of the revolutionarys' planes and helicopters. Hidden airfields are typically defended by autocannons and SAMs.
Naval Alcove Disguised as a simple fishing village protected from the elements by a cave, Naval alcoves gather and prepare the Vietminh fleet for action, protecting them from attack if discovered with multi-purpose missile launchers and depth charge casters.

Defenses

60px Disappearing Gun An old Soviet ZU-333 Triple Cannon mounted on a hydraulic lift, the Disappearing Gun pops up in response to enemy units and guns them down in a hail of autocannon fire. Though good against light vehicles and aircraft, it may as well tickle heavier vehicles and mostly suppresses infantry.
60px RPG Nest A hidden nest of soldiers wielding powerful heavy multiple-RPG launchers, the RPG nest is capable of devastating heavier vehicles with its ability to strike from hiding without ever being seen, and with the high velocity of the RPGs fired; they can also threaten aircraft; especially in large numbers.
60px Machine Gun position A camouflaged position protecting a soldier with a heavy machine gun in a 360 degree rotation capable seat, the Machine Gun position shreds infantry and can provide added punch against aircraft, but is even less effective than the disappearing gun against heavier vehicles.
60px Hidden artillery A 130mm gun similar to that used by the Revolutionary Vanguard, the Hidden Artillery is capable of retreating underground to hide itself before popping out and opening fire; bombarding enemy positions from a great distance with the tremendous range offered by the 130mm gun, which can also elevate to track aircraft, being especially valuable against heavy aircraft like Alliance Airships whom they can bombard from a great distance
60px SAM site WW2 era SAM sites which can retreat deep underground in nearly indestructible bunkers, SAM sites can attack aircraft from a great distance and deal devastating damage, though they need some time to lock on and their range greatly exceeds their line of sight; requiring spotters.

International Volunteer Army Reinforcements

These forces can be called upon during Minor Faction Deathmatch. The International Volunteer Army come in a hard hitting wave of men and vehicles from a force of highly enthusiastic volunteers who are the first forces in in any PRIA assault who seek to liberate their southern neighbors from oppression, cracking enemy defenses wide open.

Volunteer Regular Volunteer Regulars fight with long range AVT-38 automatic rifles that they can fire with precision, accuracy, and lethality, deadly bayonets, and cover clearing thermobaric drones they can launch to deal with dug in enemies.
Missile Regular Missile regulars bring their deadly multi-purpose missile launchers with them to smash open enemy vehicles and send aircraft hurtling down to the ground, and can fire EMP rockets to open up holes in the enemy's defense line while their structures and vehicles are shut down and infantry are blinded by the flash.
Shock Regulars Armed with tesla carbines, Shock Regulars destroy virtually everything they encounter on the ground, locking up and melting down tanks, incinerating ifnantry, and igniting structures as these tough troops make a mad dash through enemy territory, and can encourage their allies to push through suppressive fire to make the final push.
IVA Cauldron Heavy Transport With intact hull, considerable ammunition reserves, and space for three squads, the IVA variation of the Cauldron packs quadruple shrubmaster cannons to pulverise anything short of a tank that it runs into, and can release medical supplies and repair drones to allow an offense to resume.
Cog Tank An American made vehicle packing a powerful large caliber 152mm gun that fires devastating high explosive rounds and gun launched missiles depending on the target, the Cog can also fire a cover flattening "Slam" missile that removes cover from enemy forces.
Maul SPG Capable of serving as both an assault gun and an artillery piece with the great range of motion on its 180mm gun, the Maul SPG can help an IVA force push into the enemy's throat, and can fire a quick three shot thermobaric barrage to pin everyone down and clear enemies out of cover.
PRIA Longbow II A gunship for the PRIA, the Longbow II comes with rockets to keep enemies down, missiles to destroy tanks, and a powerful 30mm autocannon to deal with light targets, infantry, and other helicopters. The thermobaric rockets must be fired as a barrage and require authorization.
60px F-9 Ghost The latest and greatest American Aircraft, the triangular F-9 is more than a match for anything else in the skies over Vietnam with its great speed and agility. Firing off powerful burst missiles and a deadly rotary cannon as well as guided bombs, the F-9 ghost is able to make itself virtually invisible before making an attack run; dodging around attempts at interception and cracking defences wide open.

Deathmatch Protocols

After securing positions on the field, the Vietminh find it safer to execute some of these operations.

Camo-Netting Deploys some camo-netting onto the field, stealthing units and structures around it, but only lasts for six minutes. Does not stealth defences, Command Bunkers or Tunnel Complexes. Recharges every two minutes.
Tunnel Ambush An exit tunnel pops out of the ground, allowing you to smuggle units to any location of the map using the tunnel system. Recharges every two minutes.
60px Saturation Fire Heavy PRIA field guns over the DMZ fire a sustained barrage in the general vicinity of the target area, destroying everything in the area and leaving it a cratered ruin. Recharges every 3 minutes.