Vietminh

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Vietminh
VietcongLogo.png
The Vietminh Logo
General
Playstyle
Faction Colour Light Red
Type Blue Alert 3 Minor Faction
Dev. Status Conceptual

Here, the sacred Mekong, here, glorious Truong Son Mountains:
Are urging us to advance to kill the enemy,
Shoulder to shoulder, under a common flag.
Arise! Ye brave people of the South!

- "Giải phóng miền Nam", A popular song in the Vietminh

The Vietminh is...

At A Glance

Background

Who the hell is Mike?

From the moment that the Communist International determined that there would be no reconciliation or peaceful coexistence with the Ultimatist Alliance of Free States, they supported revolutionary movements in the colonies of their enemies. Few places saw this revolutionary sentiment burn quite as hot as Indochina; which languished under French oppression that only tightened with Marcel Bucard's ascension to power and his brutal programs of forced industrialization and purges in France's colonies that saw the deaths of many millions. Throughout the thirties and forties, secret shipments of weapons, money, armor, clothes, medicine, food, vehicles, munitions, and other supplies were continually sent to Indochina via submarine. Thousands of tons of goods arrived to aid the Vietnamese revolutionary movement, with the Trotskyists, Anarchists, and DeLeonists in particular being favoured. Building up their forces and training in secret, the Vietminh lurked in the shadows for years; waging low level conflict against the French and against the puppet Empire Bucard had acting as his "legitimate" authority of Indochina; as well as against the Laotian and Cambodian Kings who served as both vassals of the Emperor and puppets of Bucard. However, it was difficult to get a good opportunity to rise en masse while France was undistracted. Luckily, they would get the chance when the second world war began with Mosley announcing his invasions across most of the planet. Now it was the time for the world to learn the name of "Mike".

As fighting raged across the world, the Vietminh and their companion revolutionary movements in Cambodia and Laos rose up against their French occupiers and the puppet regime. All at once, the occupying forces found that there was seemingly no escape from constant attack as the Vietminh and the foreign advisors and special forces coming to aid them made life a hell for them. While the Alliance was on the attack in most theaters, in Indochina there was no questioning that "The Communist forces have the initiative in every meaningful sense of the word. We huddle in fear in our bases while they wander through they countryside at will and preach their gospel of anarchism and godlessness to the people" as UAC Commander Davy Rossignol reported to Roman by cable to Britain. Fresh reinforcements would be sent to try and contain the situation in Indochina but things were rapidly starting to spiral out of the control of the Alliance in the region. Every time they thought they put down a Vietminh cell; it would turn out that it simply went underground and popped up elsewhere. Every harsh and heavy reprisal only resulted in having to deal with even more Guerilla fighters as more signed up with the Vietminh; and thanks to cleverly hidden SPAM factories, the Vietminh never seemed to run out of supplies or ammo, and so were able to indefinitely harass their occupiers.

For years the Vietminh fought against the Alliance and their cronies in Indochina and for years the Indochinese sector would gain a reputation of being one of the least desired posts for any Alliance soldier or commander. A place where there was seemingly no meaningful victory to be found and where ones nerves would be constantly frayed by a seemingly endless ocean of guerillas. Even sending tanks and planes into the jungles of Indochina didn't seem to help; and all too often they would find their way into the hands of Vietminh forces all too soon; with many being studied and even starting to be produced by the Vietminh to add to the woes and misery of the Alliance soldiers who fought there. Finally, at the battle of the Red River Delta late in the war, the Vietminh cornered a large portion of the Alliance forces in Indochina and put them to siege, making sure to cut off their escape by land; while navies of the Empire, Soviets, Red Chinese, and the Americans made sure that the forces there would not be finding escape by sea. The result was a humiliating defeat for Alliance arms and the loss of much of Indochina to Communist forces. However; Siam, fearful that if all of Indochina fell then the Communist international would soon use it as a base to push through Southeast Asia and take both itself and Blue China out of the war; quickly redepliyed troops from the Chinese theater to fight against the Vietminh as they were starting to overrun southern Vietnam and had already overrun Cambodia.

The Siamese intervention managed to drive the Indochinese out of Cambodia and stabilized the situation in South Vietnam for the Emperor to maintain his control in the southern half of the colony while the remnants of the Alliance forces quickly resettled in South Vietnam to hold out against further Vietminh attacks. For a year, there was a stalemate at the border as the Vietminh stopped the Siamese army and the regrouped Alliance from pushing back into Northern Indochina until word came that an armistice had been signed and the war was over. This peace would not last for very long however, as both sides were determined to reunite the now divided Indochinese region for their side. Within a year, skirmishing began on the border and soon Communist cells in South Vietnam and Cambodia would begin to rise once more as they sought the end of foreign occupation of their homeland and the unification of the peoples of Indochina into a single federal and democratic republic that would proudly enter the Communist International as one and be a signal for a general revolution across Southeast Asia in tandem with the Bayanihan in the Phillipines, Freedom Fighters in Myanmar, and the Industrialists in Malaysia and Indonesia.

When it became clear that Thornley would be just as intractably opposed to the Comintern as Mosley was and when it seemed war with the Alliance again was inevitable, the Comintern once again began to pour in aid as the new republic of Indochina was built up and developed into a more modern nation. Anti-Monarchist propaganda was distributed across South Vietnam, people were converted to the Vietminh cause, supply dumps, bases, and more were built in secret as the Vietminh began to built up strength. The Revolutionary Vanguard would filter into the country, helping the Vietminh to train and conducting their own operations in cooperation with the Vietminh, and soon the country was a hotbed of revolutionary activity as the two forces spread Communism and radical republicanism and extreme democracy throughout the country like a virtual plague. Low level conflict soon began throughout the country as tensions with the Alliance mounted. With Siamese forces once again mostly focused on China, the VIetminh prepared to move ahead and beget a communist unification at long last. With tunnel networks crisscrossing the entirety of South Vietnam and Cambodia, the Vietminh attacks were constant and relentless and soon another hot spot in the Cold War erupted. For years, the Vietminh and the AEVN would play games of cat and mouse; trading the positions of hunters and hunted often as their fortunes ebbed and flowed. This time, the AEVN had become a much more competent force, but this time the Vietminh were even more well supplied.

Red and Black all over

The third world war's declaration's main effect in Indochina was the commencement of state actor hostilities as the People's republic of Indochina mobilized fully to meet the AEVN and the Alliance once again poked into the hornet's nest of the Indochinese conflict. Comintern troops would also arrive in Indochina with the expectation of providing assistance and not only keeping the Indochinese in the fight but also hopefully opening a massive front in Southeast Asia by collapsing Alliance resistance there and thus putting themselves in a position to cut Blue China down once and for all and invade India. All seemed to be going quite well, but the war would soon take a turn no one truly expected and foresaw as the Axis powers revealed themselves to the world and attacked both the Alliance and the Comintern without mercy or warning, and as if to make matters worse Epsilon revealed its betrayal of the Alliance in style and launched massive attacks around the world with the support of the WLA, Totania, and more importantly for the Vietnamese, a bizarre cult who called themselves the Circle of Lightning. The once simple Communist against Capitalist conflict now became a heavily confused four way brawl as the Epsilon Bloc and the Axis both poured into the area and with any truces between the various sides being only temporary at best, the entire region exploded into a cataclysmic outpouring of war.

Frontlines became less of a reality and more of a suggestion as the four factions warring over Indochina seemingly appeared and disappeared at will, with combatants drifting into one another and engaging in battles as all the fighters involved tried to restore a sense of normalcy. Deciding that the Axis and the cronies of Geoffrey were both also enemies of the people, the Vietminh fought against them with no less strength and fury. And with dogged persistence that would earn them admiration from the likes of Gluckel Horowitz and Shiro Kamina; they managed to liberate all of northern Indochina from foreign aggressors by the war's end. But such was not won without sacrifices as they had to adapt and adjust to the tactics and methods of many new armies going through the region just as they had to adjust to the new tactics brought to the table by the Union of Anti-Communists and the Confederacy of Nationalists when the Alliance committed these task forces to Indochina; as well as the Peacemaker divisions that the Alliance also began to send. In this fighting, they learned how to oppose psychic technology and weapons, how to deal with Mecha and other walkers, how to bog down transformation capable machines, how to deal with enemies who loved to fight in close quarters, and how to remain steadfast in the face of obscene and unearthly horrors.

It was no exagerration to say that the fighting had turned much of the Vietminh into some of the most hardened fighters on the planet. Many of the veterans had been fighting for decades at this point, and most of those who weren't raw recruits had seen more combat than many soldiers ever get to see in their entire lives. It was this hardened core of soldiers who would see the Axis and Epsilon humbled just as the Alliance was many times before them. Geoffrey learned to not be so dismissive of "simple guerillas", when Vietminh forces assaulted the Psychic Dominator he had set up near the border with Laos. Infiltrating past heavy epsilon defenses, the Vietminh were well aware of what the device would do if allowed to charge up to a full powered mind control blast, and destroyed it without hesitation; wiping out the Epsilon base; overwhelming the advanced and esoteric war machine of the base with skill and precision and exfiltrating before other Epsilon forces could retaliate. The Empire found its own humbling when the Vietminh lead the Imperial fifty third mecha division into the Jungles of Vietnam and never let them come back out; cutting down the Empire's warriors where they stood; even taking out the Sentai command mecha leading the division by detonating a hundred tons of explosives beneath it with an enormous mine that destroyed the mecha and buried the rest beneath the Earth.

All of this meant that when the war finally ended and most of the invaders left Vietnam, the Vietminh could turn back to their task of reunifying Indochina, though it seemed that the cultists of the Circle of Lightning would not be going anywhere. With the Indochina war heating up once again, the war has entered a seasaw stage as the Communist forces, the Alliance Forces, and the Circle of Lightning entered their uneasy stalemate.

Units & Buildings

Units

Victor Mike The iconic Vietminh resistance fighter, Victor Mike is the military call sign, and catch-all name, for Vietminh infantry. Armed with submachine guns and disposable RPGL-6 rocket launchers, they fight a running battle against the better equipped Alliance forces using their knowledge of the region and stealthy abilities.
Guerrilla These specialised soldiers have been planting mines and digging punji stick traps everywhere, and it's impossible to move safety through the jungle as a result.
Vietminh Bombardier Using WW2 era mortars, Bombardiers are stealthed while they're not moving and even when firing, an enemy has to be close to see them as they shoot; allowing them to rain valuable support fire down on an enemy
Naga Sniper Named for the mythical river snakes of the Mekong River in Laos, these silent killers use Springfield Sniper rifles to pick off ARVN targets. In times of need, it can fire nets from a small net gun to entangle targets as the Vietminh retreat. Unlike the Springfield, these do not make any noise whilst firing, allowing for the Naga to stay stealthed!
Supply Truck These trucks are used by the Vietminh to transport supplies and collect ore. They are unarmed and defenceless, but they can drop their ore and stealth if threatened.
Pot APC These obsolete Communist APCs serve as support for the Vietminh, their machine guns and rockets chewing through forested terrain and AEVN troopers alike. They don't stand much of a chance against modern tanks, however, but they can transport your troops.
Mortar Track These aging half-tracks are outfitted with homemade mortars and use their inherent speed to serve as high speed hit-and-run artillery platforms against AEVN troop emplacements. However, they lack the punch that more modern ammunitions provide. They can also fire lingering smoke rounds to provide cover.
Tong Tank Destroyer Hundreds of these vehicles have been sent into South Vietnam by the Communist International, turning up now in Vietcong colours to ambush the heavy armour of Alliance Peacemakers and capable of partially burying themselves into literal hull down positions that make them nearly impossible to force from a position.
Chameleon ZSU How these effective anti-air vehicles ended up in Vietminh hands is anyone's guess, but the important thing is that they have them and they are using them against Alliance aircraft with devastating effects. Effective against both helicopters and light vehicles, it can turn off its safeties to temporarily double its fire rate.
Duster Bomber A civilian plane that at first glance will be easily dismissed as just a civilian plane; the Duster Bomber actually is a wily and agile dive bomber, accurately dropping bombs and raking areas with machine gun fire to offer fast and dirty close air support, though if anyone sees through the ruse before they can drop their bombs they're certainly goners for sure, though they can make emergency landings just about anywhere.
Battle Fortress Rumour has it that the Vietminh somehow managed to acquire a few WW2 era Battlefortresses and that they've hidden them in their tunnels somewhere. The iconic Battle Fortress is slow, but will crush anything in its path when properly loaded up with infantry with its multigunner turrets, main gatling gun and missile launchers. Because of its heavy armour, it can withstand quite some punishment, but it is very vulnerable to fast enemies attacking it from the rear.
60px Motor Boat Civilian boats manned (and armed) by brave Vietminh Soldiers. These troops within it fire rockets at enemy aircraft and use a machine gun to cut down enemy infantry. They can also disguise the ship as a regular civilian boat that fill the rivers of Vietnam, and more than one ship was accidently blown up due to AEVN suspicions.

Teching System

Sniper Doctrine Unlocks the Krait Sniper. $1000, 10 seconds.
Amphibious Assault Doctrine Unlocks the Pot APC. $1500, 15 seconds.
Artillery Doctrine Unlocks Mortar Track and Bombardier. $1200, 12 seconds.
Ambush Doctrine Unlocks Tong. $2000, 20 seconds.
Air Defense Doctrine Unlocks ZSU. $1200, 12 seconds.
Heavy Assault Doctrine Unlocks Battle Fortress $5000, 60 seconds.
60px Tunnel Doctrine Unlocks Tunnel Ambush protocol. $1500, 30 seconds.
60px Bombardment Doctrine Unlocks Artillery Barrage protocol. $2500, 45 seconds.
60px Mass Attack Doctrine Unlocks PRIA Rush reinforcement protocol, which calls in 15 PRIA Regulars, costs $1000, and recharges in 20 seconds. $1000, 15 seconds.
60px Combined Arms Doctrine Unlocks PRIA Battle Force reinforcement protocol, which calls in 2 full Cauldron Heavy Transports and 1 Forge Tank for $3000 and recharges in 45 seconds. $3000, 45 seconds.
60px Supporting Fire Doctrine Unlocks PRIA Combat Support reinforcement protocol, which calls in 2 full Maul SPGs and 1 Longbow II for $4500 and recharges in 60 seconds. $4500, 60 seconds.
60px Interceptor Doctrine Unlocks PRIA Squadron reinforcement protocol, which calls in 2 F101-Superhawks for $2000 and recharges in 30 seconds. $1500, 30 seconds.

Structures

Tunnel Complex Vast tunnel networks hold all the personnel and vehicles the Vietcong can grab and hide under the jungle. Mined with booby traps, those tunnels are dangerous to explore for any unexperienced soldiers. Gaining access to the units inside gives an army a significant advantage in the jungles of Vietnam.
60px Disappearing Gun An old Soviet ZU-333 Triple Cannon mounted on a hydraulic lift, the Disappearing Gun pops up in response to enemy units and guns them down in a hail of autocannon fire. Though good against light vehicles and aircraft, it may as well tickle heavier vehicles and mostly suppresses infantry.
60px RPG Nest A hidden nest of soldiers wielding powerful heavy multiple-RPG launchers, the RPG nest is capable of devastating heavier vehicles with its ability to strike from hiding without ever being seen, and with the high velocity of the RPGs fired; they can also threaten aircraft; especially in large numbers.
60px Machine Gun position A camouflaged position protecting a soldier with a heavy machine gun in a 360 degree rotation capable seat, the Machine Gun position shreds infantry and can provide added punch against aircraft, but is even less effective than the disappearing gun against heavier vehicles.
60px Hidden artillery A 130mm gun similar to that used by the Revolutionary Vanguard, the Hidden Artillery is capable of retreating underground to hide itself before popping out and opening fire; bombarding enemy positions from a great distance with the tremendous range offered by the 130mm gun, which can also elevate to track aircraft, being especially valuable against heavy aircraft like Alliance Airships whom they can bombard from a great distance
60px SAM site WW2 era SAM sites which can retreat deep underground in nearly indestructible bunkers, SAM sites can attack aircraft from a great distance and deal devastating damage, though they need some time to lock on and their range greatly exceeds their line of sight; requiring spotters.

People's Republic of Indochina Army Volunteers Reinforcements

These forces can be called upon during Minor Faction Deathmatch. The PRIAV come in a massive wave of men and vehicles from a force of highly enthusiastic volunteers who are the first forces in in any PRIA assault who seek to liberate their southern neighbors from oppression, a rush that can crush even a prepared defence.

PRIA Regular These assault-oriented troops are not guerillas by any means, but thanks to prebattle chants, songs and propaganda, fight with frenzied enthusiasm. They blow through the clips of their ADK-45 with no concern for ammunition, and follow up with a bayonet charge when they run dry. They also carry grenades, which they are known for throwing en-mass to destroy enemy positions or vehicles.
PRIA Cauldron Heavy Transport With intact hull, considerable ammunition reserves, and space for six passengers, the NVA variation of the Pincer both carries the massive number of NVA forces to the front and supports them with bursts of machine-gun fire.
Welder Tank An interwar tank that served between the second and third world wars with a 125mm cannon and new composite armour, the Welder Tank is more than suffient to crush any opposition it is likely to meet in the jungles. It's loudspeaker can relay orders or propaganda from North Indochina to psych troops into a frenzy.
Maul SPG Capable of serving as both an assault gun and an artillery piece with the great range of motion on its 180mm gun, the Maul SPG can help an NVA force push into the enemy's throat, and can fire a quick three shot barrage to pin everyone down
PRIA Longbow II A gunship for the PRIA, the Longbow II comes with rockets to keep enemies down, missiles to destroy tanks, and a powerful 30mm autocannon to deal with light targets, infantry, and other helicopters. The rockets must be fired as a barrage and require authorization.
60px F-101 Superhawk The fastest, sleekest and most effective second-generation jet fighter in service, the F-101 Superhawk triangular profile and high speed allowed it to win in the skies of the world in WW2. It fires large numbers of rockets from the wing pods, perfect for destroying slow-moving targets, but it has no ability to attack ground forces. When out of rockets, it must switch to its much less effective machine guns.

Deathmatch Protocols

After securing positions on the field, the Vietminh find it safer to execute some of these operations.

Camo-Netting Deploys some camo-netting onto the field, stealthing units and structures around it, but only lasts for six minutes. Does not stealth defences, Command Bunkers or Tunnel Complexes. Recharges every two minutes.
Tunnel Ambush An exit tunnel pops out of the ground, allowing you to smuggle units to any location of the map using the tunnel system. Recharges every two minutes.
60px Saturation Fire Heavy PRIA field guns over the DMZ fire a sustained barrage in the general vicinity of the target area, destroying everything in the area and leaving it a cratered ruin. Recharges every 3 minutes.