From Paradox Echoes Quantum Wiki
Revision as of 21:53, 13 February 2017 by VolteMetalic (Talk | contribs)

Jump to: navigation, search


Clash of Dimensions

  • Seraphim -
  • Abraxas -
  • Atalatea - aquatic, blue-skinned, finned arms and legs, HYDRA Hive head + Asari "tentacles" aiming backwards, 6 octopi tentacles with thorns from the back
  • Dryad - plant-like beings, green-yellow-skinned, prolonged backwards flower-plates, Megaman NT Warrior PlantMan.EXE, vine whips growing from the arms and legs, releaeses powders, with age turns into trees
  • Cyber Program - Megaman series, nearly featureless bodies, weapons adaptability, different moves, Megaman.EXE and standard NetNavi body
  • Vril-ya - four-armed, red/yellow/blue-skinned, Vril arcane power originating from their Arcane Dimension, telepathy, telekinesis, infusing Vril into objects and animals, levitating, Overwatch Zenyatta design, Mega Alakazam techniques, Darmanitan Zen Mode and Homer golden Buddha physical traits, Doctor Strange effects and moveset, Naruto Asura Path body
  • Wraith - Grim Reapers, scholars of life and death, black or dark dim green/blue Guilty Gear Necro robes, skull-like Darksiders Death faces, extremely thin jaws, lower jaw extruded down and forward, shape-shifting weaponry, dark dim green/blue auras, secreting acid when emotional, acid weaponry, time manipulation
  • Golem -
  • Olympian - humanoid, omni-hair colored, comically buffed human's chest, stoamch and arms comapred to smaller legs and Kirby-esque heads, Greek, Spartan and Roman architecture and waredrobe, Glory Force offers to perform "heroic feats" at a time
  • Sylph - balloon-shaped beings, partially transparent, large heads with small limbs and pixie-sized wings

The Reich


  • Faction color: Purple/Violet
  • Main color: Dark grey camo (mixed with grey and darker shades), black
  • Detail colors: Black, White
  • Glowing colors: Red, Dark Red, Maroon
  • Archtiecture: Speerist dieselpunk, massive concrete buildings, angular shapes, Gothic-Greek mix


  • Gravitational Technology: The Reich managed to make breakthroughts in the manipulation of gravitational fields, creating anti-grav propulsion for their flying saucers, and in some of their weapons, using Graviton particles to cause gravitational anomalies from miniature to large scales.
  • Lasers:
  • Wormhole Technology: Using the reverse-engineered Allied Chronotechnology, Reich learned how to create transdimensional portals that send them into the RedAlertverse. There they are applying to create miniature wormholes for other weapons and technologies to be released against their enemies.
  • Atomic Technology: Hailing from different timeline, Reich has access to the power of atoms, powering their bases with less power plants, powering some of their largest weapons, and being in posession of atomic bombs.
  • Cybernetics: Having no consciouss, Reich wasnt afraid to explore the options of merging the flesh and metal, using the unwilling prisoners of war and volunteers to create cyborgs for various purposes for war.
  • Bio-Engineering: Similar to the cybernetics, Reich scientists began experimentations with merging the DNA of humans and animals to create new hybrids. They also managed to revive some of the long extinct species of dinosaurs for their conquest of total domination.
  • Psychics: Unlike Imperial psionics, Reich psychics concentrate on the powers of controlling minds of others, the telepathy and reading minds of others, to acquire the intelligence they need.

Build Tabs

Image Image Image
... Ore Refinery ...
Image Image Image
... ... ...
Image Image Image
... ... ...
Image Image Image
... None None
Image Image Image
Fortress Wall ... ...
Image Image Image
... ... ...
Image Image Image
... ... ...
Image Image Image
... ... ...
Image Image Image
Raptor Panzergrenadier Panzerfaust
Image Image Image
Engineer Grasshopper Cyborg Occultist
Image Image Image
-big brute- Teutonic Knight -commando-
Image Image Image
None None None

Image Image Image
Ore Collector -StuG transport- -battle robot-
Image Image Image
-AA walker- Direwolf Tank Mastermind
Image Image Image
-gun artillery- -SHT- Colossus
Image Image Image
MCV None None
Image Image Image
-fighter-bomber- -saucer gunship- -groundbeam UFO-
Image Image Image
-transport UFO- -flying wing w/drones- None
Image Image Image
None None None
Image Image Image
None None None
Image Image Image
Ore Collector -hover frigate- -flak ship-
Image Image Image
U-Boat -gauss battleship- Kraken
Image Image Image
None None None
Image Image Image
None None None

Infantry Tab


  • Tier I
  • Main armament: Jaws and Sharp Claws
    • Strong against scouts and infantry. Indta-kill infantry.
    • Other units beside infantry are untargetable. Possibly with exception of Terror Drone.
  • Recuitment takes longer than other scouts.
  • Secondary ability: Raptor Leap
    • For a medium distance Raptor performs a jump to kill an opposing infantry. After performing the attack Raptor cant move or attack.
    • Autotarget enemies in its line of sight upon activation.
  • Appearance:
    • Jurassic Park series Velociraptor. Black cloth vest with swastika by the hibs. Faction color placed on arm bands and neck band.
  • Ressurected by Reich scientists, their intelligence proved to be on similar level to the humans. Throught psychic mind control, cybernetic attachments and sort of "deal", Raptors accepted humans as their commanders to perform the role of attack scouts.


  • Tier I
  • Main armament: MKb 62 advanced submachine gun
    • Strong against infantry. Short-ranged (Peacekeeper's shotgun, lower than Conscript's ADK-47) but more powerful than contemporary weapons.
  • Most expensive basic infantry in the game, but also the best.
  • Secondary ability: Switch Smoke Grenades (hand thrown)/ Switch Submachine Gun
    • Smoke grenades are not harmful, but blocks units to fire. Garrisoned infantry after being hit by smoke grenades stops firing for the time the smoke is in effect, giving Panzergrenadier time to storm the building and kill occupants.
  • Appearance:
    • [1] uniform, helmet, mask (visible mouth, white circular visors for eyes), powered backpack (battery)
    • [2] shoulder pads, chest armor piece inspiration
    • [3] [4] [5] [6] SMG design inspirations
    • [7] infrared vision attachment for the main weapon
  • Basic troops of the Reich, given more equipment and training to be even deadlier than any other soldiers. Fighting in Russian arctic tundras, African dunes and Indian jungles made them seasoned veterans who can be hardly caught off guard in any environment. Their advanced gear only helps them in their task of bringing the vision of Thousand Year Reich a reality, not suplanting.


  • Tier I
  • Main armament: PzF 2 Panzerfaust recoilless anti-tank weapon
    • Unguided high-power attack, strong against vehicles and buildings, makes big explosion effect with a splash damage (not too strong)
    • Held and fired like a "pike"/rifle without aiming, than over the shoulder
  • Secondary ability: Place Mine
    • Builds for free an AT mine like a (1×1) building.
    • Mine only immobilizes enemy vehicles (dealing small damage in the process), offering the Panzerfaust to attack them with certain accuracy.
  • Appearance:
    • [8] the uniform, vest, sleeves of the uniform shall be orange (or other sand-color variant), bandanna over the face, spare Panzerfaust rockets (three) on the back in backpack.
    • [9] main weapon inspiration, namely the warhead shape
    • [10] main weapon inspiration
  • Veterans of Afrika Korps who fought the Allied and Soviet forces across North Africa, Arabian Peninsula over to the Central Asia. Participated in the battle of ..., the greatest tank battle in history of their timeline that surpassed even Kursk. Afrika Korps soldiers became renown for the use of panzerfaust launchers against enemy tanks which earned them their callname and monicker. Many of them were later employed as trainers for other rocket-wielding troops in Wehrmacht that seen action across the world, taking on the callname and even uniform design of Afrika Korps as their own.


  • Tier I
  • Secondary ability: Construct Machine Shop
    • Builds small structure (1×1) repairs all friendly vehicle units nearby by use of a single repair drone.
  • While moving across water Engineer uses small collapsible hovering boat, fast as the Engineer on the ground
    • Hover boat has simialr dimensions like a motorbike, with a faint ...-colored glow coming out from the bottom.
  • Appearance:
    • Mad Nazi scientist look
    • [11] military uniform and cap, possibly a high-tech monocle (glowing red), [12] the lab overcoat, possibly white or lighter shade of grey
    • As means of movement across water, Engineer has collapsible anti-grav hover-saucer, pretty slow (not enough engine power)
    • Machine Shop should look "crazy´, eccentric, glowing with hidden power inside, robotic arms coming out of it, a simple box (cube) design
    • [13] Hover boat's design inspriation, only that the driver is sitting behind the engine and lower

Grasshopper Cyborg

  • Tier II
  • Main armament: Two ### missile racks (air only)
    • Grasshopper Cyborg fires one missile at the time. Upon closing to the target aircraft the missile explodes to create a smoke of black flak, shrappnels will damage a wider area, decreasing with the distance from the epicenter.
  • Not too fast unit, but very deadly for aeiral units and quite durable agaisnt enemy fire, good for defensive and support role.
  • After death makes small blast damage around itself.
  • Secondary ability: Deceleration Barrier
    • After activation Grasshopper Cyborg creates a circular zone around himself (color unspecified) that decreases the damage of incoming enemy fire on any friendly unit within the zone.
      • The percentage of decreased damage is 15-30%.
    • Chemical attacks (Desolator spray, lingering flame) are unaffected.
  • Appearance:
    • [14] Main inspiration, human (without lower body) integrated into metallic quadrupedal chassis, robotic mask over the face, two missile launchers on the back
    • Apparatus which creates the defensive barrier, nuclear reactor powering it
  • Criminals, prisoners of war and other enemies of the state are drafted into the ... Program to undergo a gruelling surgical process that turns them into obedient cyborg servants of the Reich. Their primary role is to watch over the skies and shoot down any trespassers of the Reich's air space, protecting infantry pushes and bases from air attacks. To give the unit more responsibilities and tactical use, they are outfitted with ..., device which creates a defensive barrier zone around the Grasshopper which slows down the solid projectiles, blast waves from explosions and dissipating the power of energy weapons. The energy is gathered from miniature nuclear reactor.


  • Tier II
  • Main armament: W-Gauntlets
    • W-Gauntlets creates a wormhole before the Occultist into their main base in this reality, sending a Kraketerrier IX sub-unit against the target.
    • Kraketerrier is mechanical octopoid unit with its own propulsion. When exiting the wormhole Kraketerrier IX flies fast towards its target and upon impact self-detonates. All ground units and defenses can target it, but the speed makes it harder, requiring more weapons.
  • Light medium-range siege infantry combined with support role.
  • Secondary ability: Vril Energy Field
    • Occultists forms wormhole above himself to release cyan-colored fluid field around himself. All friendly units within receives a passive bonus (similar to the Horde bonus in C&C Generals).
    • The ability, when activated, forces Occultist to maintain the Vril Energy field for set amount of time during which he cannot perform regular attack. When the abilityš duration expires Occultist can attack again. Occultist may move when the abiltiy is in effect.
      • Ability's duration is# seconds, cooldown is # seconds.
      • May be applicable only to Reich units, or of all factions.
  • Appearance:
    • Men wearing black trench coats of the Waffen SS, officer caps and purple markings of their organization
    • W-Gauntlets are mechanical exo-skeletal tools extending from the tips of the fingers to the shoulders and connected on the back of the hips with a powersource (hidden by the trench coat (possibly, otherwise exposed), they are glowing with cyan (Vril) glow
    • [15][16] Kraketerrier design inspiration
  • Members of the occult division of Waffen SS who are studying the paranormal, Occultists are miltiary officers send into battle to release all kinds of "unknown" on their enemies, althrough they themselves knows the true nature of this "unknown". Using the reverse-engineered Chronotechnology of FutureTech to create wormhole portals from which they send out all kinds of horrors, most commonly the Kraketerrier IX, mechanical drones that slams into targets in high speed and explodes. Beside it, Occultists are able to do many other "occult rituals", one of them the release of the myterious "Vril Energy", which in fact comes out from a wormhole they make and which surrounds them. Vril Energy is in fact an aerosol-like fluid that functions as medium for energy transfer across air, powering all friendly electric circuits (all Reich units do havee them) to give them a boost in performance, depending on their equipment. Still, Occultists are an odd group of men which many fear or displease their very presence, as they act and speak in off, distant way.


  • Tier III
  • Main armament:
  • Secondary ability:
  • Appearance:

Teutonic Knight

  • Tier III
  • Main armament: GrIGw 78 Graviton personal cannon
  • Secondary ability:
  • Appearance:
    • [17] Main inspiration, body armor, helmet, including cloth skirt
    • [18] Some shapes to the body armor
    • [19] Energy power source backpack, red energy glow
    • [20] Energy power source backpack
    • [21] [22] Personnel Graviton Cannon inspiration, connected to the energy power soruce backpack via thick metal-protected cable


  • Tier III
  • Full name:
  • Main armament: ### L.A.S.E.R. Energy-Beam Rifle
  • Commando unit
  • Secondary ability: Call for Reinforcements
    • ... calls for the assistance of "Space Troopers" who descend from above.
  • Appearance:

Space Trooper

  • Main armament:
  • Special flying infantry unit, only obtainable through ...'s secodnary ability Call for Reinforcements. Four Space Troopers descendants on the battlefield close to ...
  • Secodnary ability: Land / Take Off
    • ...
  • Appearance:
    • [23][24] basic uniform/armor design, gas mask, oxygen supply back, possibly some decals and colors
    • [25] anti-gravity features, glowing purple stripes and lines over their armors (boots too), "joystick" controls over the arms and hands
  • Coming from the ranks of Wehrmacht troops instead of Waffen SS, these men are veterans of many battles who earned many recommendations and experience as well as having special attributes. They were inducted into the Weltraumkraft, Special Space Forces where they were employed in the final decisive victories against the couple of orbital stations and the small colony on Moon as the last resistance to the Reich. Now they set up their own colonies and headquarters on the Moon, equipped with some of the most advanced and sophisticated tech developed by the Reich. The key feature are their anti-gravity suits that enables them to fly even at Earth's gravity fast, with help of propulsions they ar faster than Imperial Rocket Angels.

Red Alert 3 Factions Changes


  • New units are Cryo Legionnaire, Future Tank X-1 and Harbigner Gunship (Red Alert 3: Uprising).
    • Cryo Legionnaire
      • The cryo spray attack is replaced with a cryo beam attack to attack only a single target. (possibility)
      • Looses the option to attack air units.
      • The Boost Kick no longer causes splash damage during landing.
      • Possibility to change the unit into Proton Legionnaire, armed with proton scattergun. (possibility)
    • Future Tank X-1
      • General rebalance of the unit.
      • Neutron Scrambler replaced by Riot Beam as primary weapon.
        • Riot Beam's attack value is nerfed.
      • Secondary ability is either the Neutron Scrambler, or new Emergency Recovery, deactivation of the unit to self-repair itself.
        • Takes time, the time between switching mode is not imminent but takes 2-3s to take effect.
    • Harbinger Gunship
      • General rebalance of the unit.
      • Collider Cannons replaced by regular cannon an chain gun. Collider cell remains on board.
      • Weapons are located only on one side.
      • Looses the Switch Chain Gun/Collider Cannon abiltiy, replaced by...
  • Other changes.
    • Multigunner IFV & Turret
      • The Cryo Legionnaire weapon add-on on Multigunner IFV and Turret looses the option to attack air units.

  • New commanders are Ralph Maxmillian Volte, ... McLain, ...
    • Prime Minister Myles Whitfield
      • British prime minister.
    • Ralph Maximillian Volte
      • Miroslav Kubíček
      • German military commander.
      • Blue military uniform with Allied white eagle, glasses or sunglasses, Iron Cross award.
      • Prefers hard-hitting units like Guardian Tank, Future Tank X-1, Century Bomber, with support of other units. But tanks forms the core of his forces.


  • New units are Tesla Tank (original game), Desolator and Grinder (Red Alert 3: Uprising).
    • Desolator
      • Looses the Splattershot Mode ability, replaced by Iradiate, to the area around itself, courtesy of Red Alert 2 version of the unit.
      • General rebalance of the unit.
    • Grinder
      • Remodel of the unit, addition of ERA armors on the hull right behind the grinder cylinders.
      • General rebalance of the unit to function as damage sponge.
    • Tesla Tank
      • Looses the Electro Magnetic Disruptors abiltiy, replaced by...
  • Other changes.
    • Combat Engineer
      • Revoler's damage output is increased to give the engineer more attack power.

  • New commanders are ...

Empire of the Rising Sun

  • New units are Radar Boat (original game), Archer Maiden, Steel Ronin and Giga Fortress (Red Alert 3: Uprising).
    • Archer Maiden
      • Retexture to give her an elastic suit to hide the skin.
      • Minor rebelance, specifically to the Barrage Shot.
    • Steel Ronin
      • Unspecified changes to make it fit to the Imperial unit roster. Otherwise dropped.
    • Radar Boat
      • Reconnaisance and fire control relay operations. Increases the fire range of units nearby.
      • Secondary ability is Sonar Pulse. Reveals all submerged units in large area, but reveals the Radar Boat to all enemies.
    • Giga Fortress
      • Looses Sky Mode ability, only Sea Mode remains.
      • New Secondary ability becomes...
      • General rebalance of the unit, changed into massive fire platform without longer range capability (to not clash with Shogun Battleship).

  • New commanders are ...


  • Retrograde by Switch Trailer Music - inspiration for Reich battle theme
  • Machines Collide by Frank Klepacki
  • Global Mechanization by dem0lecule - More dark metal?
  • Vita Ex Machina by dem0lecule - More dark metal?
  • Red Rock For Mother Russia - Soviet battle theme
  • Battleground Of The Bear - Soviet battle theme
  • Soviet Salsa - Soviet quiet theme
  • Mecha Storm - Imperial battle theme
  • Rock and Awe - Allied battle theme
  • Brign It - Allied battle theme

Workshop Station