Unification Concordiat

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Unification Concordiat of Planet Terra
The Speed of the Horse,
The Toughness of the Wall,
The Reach of the Word,
The Wisdom of the King
Playstyle Constant pressure
Faction Colour Dark Apricot
Type Quantum Faction
Dev. Status Conceptual

"I look inside myself and see my heart is black
I see my red door and must have it painted black
Maybe then I'll fade away and not have to face the facts
It's not easy facing up when your whole world is black"

- "Paint it Black", the Rolling Stones

At a Glance

Faction Color Dark Apricot
Playstyle Constant pressure
Theatre of Operations Irradiated Grounds
Motives Fascism, Supremacy, Conquest, Unification of Mankind
Basic Look Straight lines, checker and black & ecru coloring, angular designs.

Diplomatic Relations

Unification Concordiat Diplomatic Relations
AlliedLogoThumb.png Allied Nations IconHostile.png Hostile EmiratesLogoThumb.png African League IconFriendly.png Friendly AtlanteanLogoThumb.png Atlantean Ascendancy IconWar.png War
ConfederateLogoThumb.png Confederate Revolutionaries IconHostile.png Hostile CombineLogoThumb.png Technocratic Combine IconFriendly.png Friendly ConcordiatLogoThumb.png Unification Concordiat N/A
SovietLogoThumb.png Soviet Union IconHostile.png Hostile IndustryLogoThumb.png Industrial Guild IconHostile.png Hostile FylkirateLogoThumb.png Norse Fylkirate IconNeutral.png Neutral
EmpireLogoThumb.png Empire of the Rising Sun IconFriendly.png Friendly ContingentLogoThumb.png Southern Contingent IconNeutral.png Neutral IPDILogoThumb.png Indo-Pacific Defense Initiative IconHostile.png Hostile
TalonLogoThumb.png Order of the Talon IconUnknown.png Unknown UnionistLogoThumb.png American Unionists IconHostile.png Hostile PangaeanLogoThumb.png Pangaean Generation IconHostile.png Hostile
GreenChinaLogoThumb.png Atomic Kingdom of China IconWar.png War CommonwealthLogoThumb.png Greater Indian Commonwealth IconHostile.png Hostile ReactionaryLogoThumb.png Reactionary Guard IconHostile.png Hostile
SyndicateLogoThumb.png Mediterranean Syndicate IconHostile.png Hostile FederationLogoThumb.png Cybernetic Federation IconMixed.png Mixed ConclaveLogoThumb.png Enlightened Conclave IconNeutral.png Neutral
ProtectorateLogoThumb.png Electrical Protectorate IconWar.png War EcumeneLogoThumb.png Ukrazol Ecumene IconWar.png War KumunLogoThumb.png Kumun Hegemony IconWar.png War
ARVNLogoThumb.png Army of the Republic of Vietnam IconHostile.png Hostile PahitLogoThumb.png Pahit Dictatoriat IconHostile.png Hostile NorthKoreaLogoThumb.png Korean People's Army IconHostile.png Hostile
ReserveLogoThumb.png Allied Reservists IconHostile.png Hostile MigrationLogoThumb.png Mongolian Migration IconNeutral.png Neutral SouthKoreaLogoThumb.png EoK Penal Divisions IconHostile.png Hostile
BlueChinaLogoThumb.png National Revolutionary Army IconHostile.png Hostile InkarriLogoThumb.png Inkarri Theocracy IconHostile.png Hostile DarkwaterLogoThumb.png Darkwater Industries IconNeutral.png Neutral
RedChinaLogoThumb.png Communist China IconNeutral.png Neutral MIRLogoThumb.png Movement for International Revolution IconNeutral.png Neutral CorsairsLogoThumb.png Dread Corsairs IconHostile.png Hostile
VietcongLogoThumb.png Vietcong IconNeutral.png Neutral NetworkLogoThumb.png Network of Truth Seekers IconFriendly.png Friendly BalkanLogoThumb.png Balkan Rebellion IconHostile.png Hostile
GLALogoThumb.png Global Liberation Army IconHostile.png Hostile PhoenixLogoThumb.png Phoenix Front IconFriendly.png Friendly KatipunanLogo.png Katipunan IconNeutral.png Neutral
IntIncLogoThumb.png International Inc IconNeutral.png Neutral CoalitionLogoThumb.png Coalition of Arabian Monarchies IconHostile.png Hostile FlotillaLogoThumb.png Forgotten Flotilla IconFriendly.png Friendly
BlackHandLogoThumb.png Cult of the Black Hand IconUnknown.png Unknown ASGLogoThumb.png Crescent Pact IconNeutral.png Neutral IronFangsLogoThumb.png Iron Fangs IconMixed.png Mixed


I'm From Another Time


Build Mechanic

Power Mechanic

Tier Mechanic

Unit Classes

Concordiat divides its forces into six classes no matter a unit type, which has specific roles and attack options which gives the player both a clear knowledge of unit's capabilities and the drawbacks. Combined assaults of units of several classes is a key element for the success in the battle. The classes are:

  • ClassPawnLogo.png Pawn: The basic units. Pawns statistics are balanced but doesnt stand out in any aspect. Their primary role is to offer a decent combat force in the early stages of the game and as a cannon fodder for enemy attacks.
  • ClassKnightLogo.png Knight: The offense-specialized units. Knights are best in the assaults, speeding forward and dishing out a lot of damage up close. However their resistance is not very high and range is below average, needing them to get very close to enemy to attack.
  • ClassRookLogo.png Rook: The defense-specialized units. Rooks are best in holding the ground and making sure no one gets past them by any means, even irradiating the area. While their durability are great, its their firepower that is lacking, and movement options are varying.
  • ClassBishopLogo.png Bishop: The long-ranged and support units. Bishops are typically either artillery units or repair and support units, helping friendly units in all manners. They are typically long-ranged with great firepower but they have little to no armor at all.
  • ClassQueenLogo.png Queen: The elite units. Queens are typically the best units Concordiat has, the de facto one-man-army units that can wreak havoc if they get into enemy formations. They are great in all aspects, its only their cost and training/building time that limits their use for only a few of units on one battlefield.
  • ClassKingLogo.png King: The command units. Kings are the leaders of the operations and are the smallest class that goes to the battle. Only the MCV and VIP unit are falling into this class.


Particle Weapons


Semiartificial Intelligence

Unnatural Phenomena



Robo-Mole Small robotic scout that moves incredibly fast. Can dig into the ground and extend its eyes into binoculars to increase its view range, but cant move.
Pawn With many disillusioned people of their universe, seeing the Concordiat as the means how to change the world to the better, Pawns are all volunteers that received basic military training and the SMGs, making them good at fighting in shorter ranges.
Warden Armed with the experimental railgun rifles, they are not as strong as those of the Syndicate, but are made to fire rapidly tiny projectiles, making many holes into vehicles to gradually ruin the machinery. They are also good at supression, slowing down infantry they may be attacking, but doesnt do much damage against them.
Ferz Drone Light bipedal drones armed with shoulder-mounted autocannon, their intended roles is anti-air duty. Thought they have to anchor their legs before commencing fire.
Architect Concordiat's engineers, beside the capturing structures their role is to oversee the structural integrity of buildings, reinforcing them to withstand more damage and repairing the damage that was done.
Marshall The pride of the military of Concordiat, Marshalls are the best soldiers that undergone an cybernetic augmentation program, gaining dermal armor to withstand more damage and strength to carry 14,5mm rifles, excellent at eliminating infantry with a single shot, or if they survive it be pushed back by the impact, serving as snipers. They are good against light vehicles too.
Musketeer Warriors and former nobles coming from the French Empire, Musketeers are fighters good at both short and long range. Wearing extraordinary clothes and hats, they can use their particle rifles to deal continuous damage to all targets increasing in strength by time until recharging, and when they get closer they will switch for their razor-sharp cords and make short work of men that wears different colors than them.
Chateau Gunner Wearing heavy powered armors these troops are the guardians of the unification, taking the fire so others dont have to, and suppress the enemy infantry advancing with their chain guns. To full fill the mantle of defenders to the fullest, they can form a small defensive position where they will be crouched in cover and shoot on all enemies, including aircraft, that will try to pass.
Cossack Hailing from the winter-beaten Russian T.S.E.L. division, Cossacks are users of some of the most extraordinary technologies their timeline could see. Its either the Decay Blaster that causes similar effects like rusting on the vehicles (but not excluding humans) to weaken them, or the Null-Grav Inducer which affects the gravity on the target, causing it to helplessly fly into the sky and be targeted by anti-air or flying allies.
Immobilizer Battlesuit-wielding Immobilizers are carrying huge amount of missiles, which can either chill out the enemies, slowing them down and weakening their defenses, or slow down time locally, making them also slower but, decreasing their fire-rate but keeping their stats unchanged. In either case the missiles are dealing minimal damage.
Wizard Frontline scientists that embarked on a personal quest to study the dangerous anomalies caused by the many breaches of the reality timeline itself, as well as possessing courage to do so on the battlefield and using their knowledge to fight. Wizards are known to create various anomalies, such as sending fireballs out of their hands or creating freezing streams all thanks to their advanced gauntlets and gadgets. They are also able to meddle with enemy's intel, making them infiltrators able to read through enemy's files if he gets close enough to enemy structures.
Corinna The best operative Concordiat has, Corinna is a taumancer Wizard, able to bend space-time to her will, "summon" particle shots from her gloves and creating gravitational fields that pulls everything into the center. Her wizardry gauntlets enables her to begin a chrono-lock a target and start erasing it out of existence, literally. Her expertise in science and the gadgets she carry makes Corinna the best bringer of Unification in Paradox timeline.


Ore Collector Truck that gains the money for Concordiat's war afford in this timeline. In times of need when enemies gets to the Collector, it may release a red pepper gas around itself to paralyze infantry and incapacitate vehicle crews for the Collector to run away, thought dropping the ore in the process.
Baer Truck The basic truck commonly found in Concordiatbranch timeline, Baer trucks can transport up to five infantry onto the battlefield.
Lancelot Tank Former Directorate tank design, Concordiat redesigned Lancelot tank into more common light tank, equipped with 76mm gun with semi-autoloader to fire faster, thought the shells are not very strong. Secondary WIP
Slingshot Using Lancelot's hull, Slingshot is light tank equipped with two repeating particle cannons to shoot down targets out of the sky, firing in short bursts while the other weapon is recharging. Secondary WIP
Knight Tank The official MBT used by the alternate time travelers, Knight is worthy contemporary with the other battle tanks of this timeline, able to deliver punishment to give a beating even to Allied Guardian tanks. Knight has been designed with a device similar to Chronosphere, enabling it to teleport itself a set distance ahead to get into enemy's flank by skipping it and begin firing into enemy's rear. However, this also makes Knight unable to move and thus also exposes its rear to the enemy for a while.
Trebuchet Assault Gun Assault gun that can be used either for attacking armored targets or supporting friendly units as an artillery, bombarding them from right behind the fighting units.
Zebra Rocket Tank Tank armed with two rotary rocket launchers, Zebra can continuously bombard the opposing forces with concussive rockets which are good at suppressing infantries and ruining buildings and defenses. Can switch to use either accurate shots or saturation fire which is not as effective at damage-dealing but more on suppression.
Bishop Beam Artillery A particle beam projector mounted on a eight-wheeled truck, Bishop is the direct-fire artillery. The electron beam, a stabilized lightning bolt, is good against most targets from a long distance, hitting everything in its path. It can swap to use kelvinon particle beam, which negates the momentum of target gradually until it stops moving at all.
Rook Mobile Fort The one vehicle that makes sure Concordiat expands and puts the pressure on the enemy, Rooks are able to cross the countryside really fast when driving in straight line (but turning takes more time), quickly race into the enemy area where it deploys into a tower and opens the covers of its reactor, irradiating the area with weakening radiation and concrete-eating nanites, damaging enemy buildings. In transit and when deployed Rook is armed only with autocannon and heavy machine gun, but upon deplyoing the small SPAM and nanite modules enables to quickly assemble several tank drones and fighter drones that attack any enemy units that gets too close.
Chancellor Robot Tank
King Mobile Construction Bunker


Swallow Helicopter-Drone
Squire Strike Fighter
Aquilifer Tiltrotor
Wazir Carpet Bomber
"Support Aircraft"
Indefatigable AC Battleship


Nightrider Corvette
"Transport Ship"
Gryphon Destroyer
Sultan Carrack
Andernach Cruiser
Naxara Support Vessel
Mann Battlecruiser
Minister Rocket Cruiser
Naval Rampart

Behind the Scenes

Legion Basilisk, Expeditionary Theater Force of the Unification Concordiat
Quantum Faction
Unit Classes Pawns Knights Rooks Bishops Queens
Infantry PawnWardenFerz DroneArchitect MarshallMusketeer Chateau Gunner CossackImmobilizer WizardCorinna
Vehicles Lancelot TankSlingshot Knight TankZebra Rocket Tank Rook Mobile Fort Trebuchet Assault GunBishop Beam Artillery Chancellor Robot TankArchbishop
Aircraft Swallow Helicopter-Drone Squire Strike FighterAquilifer Tiltrotor Wazir Carpet Bomber Indefatigable AC Battleship
Watercraft Nightrider Corvette • "Transport Ship" • Gryphon Destroyer Sultan CarrackMinister Rocket Cruiser Andernach CruiserMann Battlecruiser Naxara Support Vessel Naval Rampart
Other Units Robo-Mole • Ore Collector • Baer TruckKing Mobile Construction Bunker
Buildings Construction Castle-BunkerChrono-RelayPlasma Energy Source HubTreasury StationUnderground QuartersAssembly WorksProtected Air Dome • "Dockayrd" • Science FoundationTokamak
Technologies Particle Weaponry • Space Warping • Irradiation • Adjutant AI • Unnatural Phenomena
Detailed Information Characters of the ConcordiatThe Past That Wasn't