Task Force Omega

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Special Research and Military Force Projection Task Force Omega
OmegaLogo.png
The Eye of the State
General
Playstyle Hard-Hitting Powerhouse
Faction Colour Orange
Type Annihilation Original Faction
Dev. Status Conceptual

"If you make it to your house
Knock on the front door
Run around to the back, you'll catch him
Just before he go"

- "Evil (is Goin' On)", The Howling Wolf

Task Force Omega is a powerful and shadowy military force lurking behind the cloak of an Allied Research and Military Task Force designed to hold back the tide of an invasion. Created by shadowy and hardline elements of the ACIN, Futuretech, SPIDER and Allies, the Task Force seeks to annihilate communism and other subversive ideologies from the Allies and the world outside through force, in order to create an all-powerful Pan-Human state where the Government and the Market work in tandem to ensure the tenets of Order, Security and Control.

At a Glance

Faction Color Orange
Playstyle Hard-Hitting Powerhouse
Preferred Theatre of Operations Head-on Engagements
Strengths Powerful units that unleash massive amounts of firepower and endure large amounts of punishment both in Infantry, Vehicles and Watercraft. Bomber and Fighter-Bomber are supersonic and therefore cannot be damaged on approach to attack run. Powerful Transport Chopper can move several vehicles or entire cohorts of infantry. Hammer Protocol grants aggressive and powerful assault units, whilst the Anvil Protocol unlocks units that can hold areas against superior enemy numbers.
Weaknesses Slow units whose production is further complicated by production bottlenecks and long build times. Aircraft Roster only boasts four units, whilst watercraft are dominant they lack speed making ambushes more deadly. Infantry are expensive and slow even in the early game. Ion Artillery is a directed artillery unit, meaning there can be friendly fire or terrain blockage. When Damaged, some Vehicles' armour is too heavy and the vehicle will slow to a Crawl. Construction Planes can be shot down, limiting Omega's ability to expand.
Intended Players Those who prefer absolute annihilation of their enemies through brute force.
Basic Look Angular and massive units in the vehicle and Watercraft Department. Bomber and Fighter-Bomber are sleek and large. Infantry wear a mix of either power armour, Rebreathers with Orange eyes/Visors and an engineer who wear a modified HazMat suit.

Diplomatic Relations

Task Force Omega Diplomatic Relations
AlliedLogoThumb.png Allied Nations IconMixed.png Mixed EmiratesLogoThumb.png African League IconWar.png War AtlanteanLogoThumb.png Atlantean Ascendancy IconWar.png War
ConfederateLogoThumb.png Confederate Revolutionaries IconWar.png War CombineLogoThumb.png Technocratic Combine IconHostile.png Hostile ConcordiatLogoThumb.png Unification Concordiat IconUnknown.png Unknown
SovietLogoThumb.png Soviet Union IconHostile.png Hostile IndustryLogoThumb.png Industrial Guild IconHostile.png Hostile FylkirateLogoThumb.png Norse Fylkirate IconHostile.png Hostile
EmpireLogoThumb.png Empire of the Rising Sun IconHostile.png Hostile ContingentLogoThumb.png Southern Contingent IconFriendly.png Friendly IPDILogoThumb.png Indo-Pacific Defense Initiative IconAlliance.png Alliance
TalonLogoThumb.png Order of the Talon IconHostile.png Hostile UnionistLogoThumb.png American Unionists IconAlliance.png Alliance PangaeanLogoThumb.png Pangaean Generation IconWar.png War
GreenChinaLogoThumb.png Atomic Kingdom of China IconWar.png War CommonwealthLogoThumb.png Greater Indian Commonwealth IconFriendly.png Friendly ReactionaryLogoThumb.png Reactionary Guard IconMixed.png Mixed
SyndicateLogoThumb.png Mediterranean Syndicate IconAlliance.png Alliance FederationLogoThumb.png Cybernetic Federation IconHostile.png Hostile ConclaveLogoThumb.png Enlightened Conclave IconUnknown.png Unknown
ProtectorateLogoThumb.png Electrical Protectorate IconUnknown.png Unknown EcumeneLogoThumb.png Ukrazol Ecumene IconWar.png War KumunLogoThumb.png Kumun Hegemony IconWar.png War
ARVNLogoThumb.png Army of the Republic of Vietnam IconFriendly.png Friendly PahitLogoThumb.png Pahit Dictatoriat IconFriendly.png Friendly NorthKoreaLogoThumb.png Korean People's Army IconHostile.png Hostile
ReserveLogoThumb.png Allied Reservists IconHostile.png Hostile 20px Mongolian Migration IconUnknown.png Unknown SouthKoreaLogoThumb.png EoK Penal Divisions IconMixed.png Mixed
BlueChinaLogoThumb.png National Revolutionary Army IconFriendly.png Friendly InkarriLogoThumb.png Inkarri Theocracy IconHostile.png Hostile DarkwaterLogoThumb.png Darkwater Industries IconNeutral.png Neutral
RedChinaLogoThumb.png Communist China IconHostile.png Hostile MIRLogoThumb.png Movement for International Revolution IconHostile.png Hostile CorsairsLogoThumb.png Dread Corsairs IconHostile.png Hostile
VietcongLogoThumb.png Vietcong IconHostile.png Hostile NetworkLogoThumb.png Network of Truth Seekers IconWar.png War BalkanLogoThumb.png Balkan Rebellion IconHostile.png Hostile
GLALogoThumb.png Global Liberation Army IconWar.png War PhoenixLogoThumb.png Phoenix Front IconHostile.png Hostile KatipunanLogo.png Katipunan IconMixed.png Mixed
IntIncLogoThumb.png International Inc IconFriendly.png Friendly CoalitionLogoThumb.png Coalition of Arabian Monarchies IconMixed.png Mixed 20px Forgotten Flotilla IconHostile.png Hostile
BlackHandLogoThumb.png Cult of the Black Hand IconUnknown.png Unknown ASGLogoThumb.png Crescent Pact IconHostile.png Hostile IronFangsLogoThumb.png Iron Fangs IconHostile.png Hostile

Background

To Staunch the Wound

During World War II and III, the Allies found many times that their forces would often be caught behind enemy lines. Whole divisions and city garrisons would be left cut off without support. Despite fighting on valiantly in the face of the Soviets and Empire, these forces eventually had to capitulate along with the fact that the Soviets and Imperials would often ship the survivors off to the nearest POW camp. The survivors were often treated worse than others for the simple fact that they fought on where others would have fallen.

It was determined after both wars that even as hard as it was on these forces, they were a vital part of the Allied strategy. Tying up enemy resources from the front lines, the rearguard actions and desperate sieges of these forces wound up buying time for commanders to reevaluate their plans and determine new courses of actions based on how their foes responded to these encircled fighters. Slowly, these forces were saved or recovered from their prisons they related to the people debriefing them how they lasted as long as they did, or how they managed to fight on for as long as they had.

It gave the Allies some interesting new ideas on how to fight, but more importantly it told those in higher positions that World War IV would inevitably have the same results. So deciding that they had nothing else to work with, plans were formed on hwo to capitalize on these new developments.

In the Black

A new task force was formed, with the express goal of creating a force capable of acting like these isolated forces. The leadership was formed from only the top membership of ACIN, with the cooperation of several ranking Peacekeeper officers. The basic plan was that the forces left behind would be specially trained and particularly effective fighters unwilling to cede ground without intense fighting and the severe expenditure of effort and materiel from the enemy. Unfortunately, the problem was secrecy. Not only did ACIN have to fear KGB infiltration, but several members of the Allied parliament would have taken issue with the fact that they were going to essentially sign off on leaving good men and women to essentially die just to save a few yards of ground.

To sidestep these issues, the leaders of the task force quickly set to purging their existence from the official record. Agents destroyed and redacted whatever they could find to conceal their existence from the wider Allied bureaucracy, and quietly recruited the agents they felt would be the best candidates for such a group. True believers in the Allied cause, high-functioning sociopaths who would be won over with the challenge or pay involved with such a mission, rabid anti-communists who would fight to the bitter end against a Soviet invasion and top mercenaries who wouldn't ask too many questions for the right contracts.

This of course meant that the money involved had to come from a source reliable enough to put up on-time every time. Enter ACIN's information on the Mediterranean Syndicate, and the group known as SPIDER. Quietly, task force operators confronted the few SPIDER operatives they could find that were worth anything to potentially work alongside. Alerting them to the plans they now had, these SPIDER operators knew that such a group would be invaluable to their own goals in a World War IV scenario, and threw their own hat into the ring with off the books funding capable of keeping the whole house of cards upright.

Tools for the Talent

Able to supply the cash, the next trick was finding equipment capable of withstanding the operations the task force would be expected to undertake for their mission. Typical Allied equipment wasn't hard or deadly enough for the task at hand, not for holding off massive enemy forces that could overrun a defensive line with anything from massed wave assaults to sheer force of will. Even if it was only for the time it would take to organize a new defensive line, the key was for maximum damage for minimal force. Only one defense contractor in Europe had the technologies to get this done, and they were desperate for a return to recognition.

FutureTech executives who were informed on the plan were more than willing to go along with the idea, as it allowed their company to at least recoup some of the loses suffered thanks to the bizarre plans thanks to Thornley and his insider operations. Signing on without precisely informing the rest of the company or stockholders of their plans, the new task force now had the framework it would require to proceed forward with their plan.

Caches are quietly being placed across Europe, motor pools for the Peacekeepers from Berlin to Brussels housing vehicles covered in heavy black tarps. Small airfields patrolled by armored men in black uniforms claiming that the facility is an ACIN operation, flying in massive aircraft at all hours. In the depths of the American desert, strange relays exist, patrolled by black armoured AFVs. In research labs across Europe, suited men and hazmats arrive, flashing their ACIN credentials and ordering the facilities under their control.

The Ultimate Solution

"We are not going to achieve a new world order without paying for it in blood as well as in words and money."

- Arthur M. Schlesinger, Jr.

By the formation of the proto-Confederacy in America, some within this task force were starting to take on the opinion that perhaps their movement would be more beneficial to prevent a fourth world war, or at least create an Allied Nations capable of actually doing what was necessary in one. Knowing that there needed to be more than just sealed instructions for the eventual conflict, a small council was formed to discuss such matters without fear of being identified by anyone who could cause strife too early for the organization.

Fully believing that communist principles were without a doubt the most devilish personification of evil ever faced by mankind, this new "council" decided to set a new policy for the Allies once World War IV started. Meeting for three days inside the Yoshiwara Sprawl, this new council of businessmen, political operators, and military minds decided that to prepare their people for the upcoming conflict they needed to take the steps necessary to ready the free world.

A car accident kills a newspaper editor in Lyon who wrote editorials about increasing negotiations with the Soviets rather than a military buildup. A Confederate "ambassador" to the United Technate is found lying in the water in a Brazilian port. Soviet advisers in West Africa vanish into League territory without a word or warning. An Allied representative dies on a ferry from Mallaig to Marseille soon after they propose a new economic initiative to rebuild Europe's ruined schools by taking money from Allied experimental weapons programs.

Despite these lofty ambitions, the task force has encountered problems. The most obvious is the Network and their ongoing quest for "the truth". They're small fry, though, easy to eliminate once they're spotted and identified. It's the other secret actors in the global dance. KGB agents sifting through the Allied departments, corporate spies that can leak the money trails, even ACIN operatives who haven't been brought into the fold for a number of reasons are treated like potential risks that could require neutralization.

The only thing that can be revealed is a semi-official name given to "official" documents and papers to ensure that they can gain the full cooperation of anyone they need. Special Research and Military Force Projection Task Force Omega was born that moment, and since then the Task Force has become an urban legend circulating through the Allied Nations, a quiet yet threatening force capable of doing anything to anyone with anything. ACIN itself has nothing on them, the KGB is barely able to piece together anything about them, and in Vietnam they move like phantoms through the combat zones destroying whatever they think is more valuable to take out.

For now, the Task Force quietly moves to their own plan. It at first appears there's no rhyme or reason to their actions, until they can be pieced together. It appears that they kill people who would never harm their operations, until it comes out these same dead are the ones who can bring up vital clues to piece together the puzzle. Even their former operatives can find themselves amongst these dead, whilst few slip through the Task Force's extreme indoctrination processes, those few that do and defect are quick to disappear and find themselves amongst the obituaries or worse not found at all. The bodies hold clues to their "former employer", of tattoos and dog tags showing that they aren't truly an officially "sanctioned" operation.

The Task Force knows there's bizarre, crazed things happening in the world, and to them that's perfect. The Soviets and the other enemies of the right path for mankind, they can be worn down by these strange forces. Once these foes are all disposed of, Task Force Omega can swoop in and secure their world. Nothing less will do.

Gameplay Style and Development

Build Mechanic

The Omega Command Nexus summons a massive Black, Grey and Orange Cargo Plane with a retrofitted cargo bay to hold Prefab Crates. As the Cargo Plane approaches the coordinates of the building site, the grip of the arms begins to subside until eventually it drops the Crate. As the crate drops it activates boosters which slow its descent, once it gets low enough the boosters break off and the Crate lands. Once on the ground, the structure is assembled by Drone Arms attached to the crate based on predetermined schematics. The Cargo Plane can however be shot down, limiting Omega's ability to riskily expand.

Power Mechanic

Tier Mechanic

Technology

Microwave Weapons

Ionic Technology

Corrosive Weapons

HAEG Satellite Network

Hyper-Acceleration

Units & Structures

"Council Members. At present our Projection Echelons are at 73% readiness, with at least half of our Land, Air, Sea and Space assets adequately prepared. In an engagement, our forces could easily take control of London, Paris and Geneva with little resistance from Local Allied forces. Our air assets' current readiness suggests our forces could project our power as far as the American Midwest, Africa and Vietnam without having to rely on logistics from local allied forces. If remaining on track we will be well equipped to pursue the New Order and as such readiness activities will continue in the near future."

- Overwatch Bureau Report to the Omega Council

Buildings

"In the last Six Months, Military Air Traffic in Western Europe has increased by 35%. Alongside this, there has been a noticeable increase in the number of ACIN facilities on the Western European Mainland. Many of these facilities often find themselves under commonly used Flight Paths."

- John Lewis, British Investigative Reporter
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Command Nexus The Command Nexus is where Omega Commanders and Council Members can direct Omega operations around the globe. A Nexus provides Radar for Omega forces as well as the equipment to signal Omega's construction assets and direct Cargo Planes to deploy the materials required to assist Omega in establishing a presence. Additional Omega Nexus' can be summoned from the Construction menu.
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Accelerator
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Illumination Uplink

Defences

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Microwave Turret
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Ion Cannon
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Field Accelerator In light of the need to boost units' speed in the field, these mobile Accelerators can be deployed and can then pack up and move around the map with Omega units. It can speed units up while moving, however, it is most effective when deployed.

Infantry

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Visionary Drone
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Enforcer
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Arbitrator
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Neoteric Wearing a heavy NBC Suit, Neoteric's are the Sigma Bureau's representatives on the field. They can capture buildings and repair them just like any other engineer. However they can also deploy a beacon which allows Omega commanders to call in buildings within a radius of the beacon until it is destroyed.
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Illuminator
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Spectre
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Jessica Morte

Vehicles

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Regulator Miner The Regulator gathers Ore like any other Ore Collector, however, it can also deploy small pre-fabricated Barricades that can block enemy miners, Terror Drones and other nefarious forces from interfering with Omega's mining operations.
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Negator
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Arbiter
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Prosecutor
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Liquidator
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Indicter
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Unifier

Hammer Doctrine

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Executor
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Chimera An Artillery-piece armed with a directional Ion-Cannon. The Chimera specialises in precise targeting of a single unit or building. Unable to move the cannon up-or down, the Chimera can only target ground units and structures but is devastating when firing.
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Overlord

Anvil Doctrine

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Hierophant The Hierophant is armed with deadly microwave weapons that can reduce infantry to ash in seconds. The unit can target enemy structures and depower them, stopping them from working. Whilst the Hierophant's weapons cannot directly target enemy infantry, the vehicle emits Microwave rays which enemy infantry can "accidentally" walk into and be reduced to ash.
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Precursor
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Basilisk

Aircraft

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Sigma A surgical strike bomber that can fire three SMART Bombs at a cluster of enemy units or an enemy installation, the Sigma is special as it is Supersonic approaching its bombing run and cannot be hit by enemy anti-aircraft fire, however, once it has delivered its payload, it slows down, making it a target for enemy aircraft and AA defences.

Watercraft

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Repressor
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Hegemon The Hegemon is a powerful capital ship sporting two mounted Ion Cannons that enable Ship-Ship and Ship-Surface warfare. It's cannons can devastate most enemy targets in several barrages. As a secondary, the Hegemon can activate Repair drones to repair any damage, however, this renders the Hegemon unable to fire or move.

Behind the Scenes

Task Force Omega's visuals can best be described as an Absolutist/Hawkish XCOM meets the ADVENT Coalition, the First Order, Order of Nations, Cerberus from Mass Effect and a bit of the Helghast, Halflife's Combine Overwatch and Act of Aggression's Cartel with a healthy dose of heavy infantry armour+rebreathers/masks and Uber Vehicles/Aircraft/Watercraft. In terms of story they have a certain amount of First Order and Helghast inspired radicalism and the goals similar to that of the Order of Nations and Cerberus a sort of human dominated Earth and absolutist state with tied in corporate elements. The majority of their lore is also inspired by the real-life stories and facts of Operation Gladio.

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Task Force Omega Projection Echelons
Paradox Annihilation Faction

Infantry Visionary Scout DroneEnforcerArbitratorNeotericIlluminator Ion TrooperSpectre Black Operations TrooperJessica Morte
Vehicles Regulator Ore MinerNegator AFVArbiter TankProsecutor AA TankLiquidator Missile LauncherIndicter Coalition HowitzerUnifier Superheavy Tank
Hammer Doctrine Executor Assault TankChimera Ion ArtilleryOverlord Assault Gunship
Anvil Doctrine Hierophant Microwave TankPrecursor Shield CrawlerBasilisk Ion Tank
Aircraft Sigma Supersonic Bomber
Navy RepressorHegemon Capital Ship
Structures Command NexusAcceleratorIllumination Uplink
Defenses Microwave TurretIon Cannon Turret
Protocols Supersonic Missile Strike
Technologies Microwave WeaponsIon WeaponsCorrosive WeaponsHAEG Satellite NetworkHyper-Acceleration
Detailed Information The CouncilThe New OrderOverwatch BureauDesperate Measures, Desperate MeansFascists and Visionaries

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