Revolutionary Vanguard (TUE)

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Revolutionary Vanguard
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The Revolutonary Vanguard Logo
General
Playstyle Guerrilla Warfare
Faction Colour Strider Red
Type Blue Alert Echoes Faction
Dev. Status Conceptual

"I'm a Partisan; of that I am proud.
Not everyone can be that,
To die for freedom,
Only a giant-hero can!"

- "Partisan Song" Sung by anti-Alliance Yugoslav partisans in WW2

The Revolutionary Vanguard, also known as the Vanguards, the Revolutionaries or simply the Revs, is a new faction exclusive to Blue Alert; it was designed by The Red Star Rising based on the Confederate Revolutionaries. They feature underhanded abilities and stealth gameplay to promote guerrilla warfare tactics. A unification of leftist revolutionaries, special forces units, and intelligence services to form the world's greatest front for socialist revolution.

Background

Liberation

"Death to Fascism, Freedom to the People!"

- Motto of the Revolutionary Vanguard

The Revolutionary Vanguard has its roots in the second world war where the special forces and intelligence services of communist countries would collaborate with indigenous leftist revolutionary movements to coordinate struggle in the rear areas of the Alliance's operation. Getting supplies, training and advice to the partisans was work fraught with difficulty, almost as much as actually having to be the guerillas who battled it out with the enemy's forces deep in their own or their occupied territory. Casualties were high and anti-partisan measures by the Alliance were harsh and well coordinated.

To combat this, in the post-war era the Comintern worked to create a task force to unite the efforts of all leftst revolutionaries and the special forces and intelligence services working to support them. They looked at the famous Yugoslav Partisans, the Soviet Partisans who were fighting against Mosley's hordes to defend the motherland, American resistance movements to the Canadian invasion, Latin American Guerillas who fought integralism in South America, African and Asian rebels, and more. Then they also looked at special forces such as the Soviet frogmen, American rangers, Chinese revolutionary commandos, Mexican Nova Gauchos and more; as well as the operations of SecPubSafe, the NKVD, the Chinese RSB to create a superior blend of revolutionary.

Commanders who specialized or otherwise showed great skill in bypassing the strong points of an enemy, operating far from conventional supply lines, running prolonged guerilla engagements, infiltration tactics, and causing havoc with comparatively minimal resources were approached about helping to form the Vanguard and serve within it. Leaders and Commanders like Tito, Tạ Thu Thâu, Elvia Puerto, Mao Tse Tsung, Butler, Vasily Korzh, Lyudmilla Gurbonova and more came together to create the force needed to battle against the forces invading their homeland. Teaming up, the Vanguard was formed in 1952, using top of the line gear when they could and interwar equipment when they couldn't.

The Vanguard proved to be a highly effective force for coordinating rebellion behind the lines of the Alliance. Supplies wouldn't arrive on time, soldiers would

Rise and Revolt

Solidarity Forever

Always forward!

Generals

General Charles Washington, the Satan of the Savannah (Commune of Liberia, A.U.S.R.)

IconSoviet.png Adebayo With advanced equipment sent to her from West Africa, Adebayo is one of the most fearsome guerillas from the African continent. Capable of launching herself into flight, she uses a light hardened space exosuit that lets her be defended without making her too obvious; and the enemies of the revolution in Africa will find that she packs a mean punch when she uses her fan blades to blow away formations; or lets out Tesla bolts from arc weapons mounted in her gauntlets; which are powered and allow her to punch through most enemies with ease; including aircraft should she get a hold of them.


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Hyena The fruit of West Africa's attempts at matching the trained cougars of the UASR, the Hyena proves more than a match to even the toughest Allied attack dogs. Armed with razor sharp teeth that can bite down with a force of over one thousand psi, these deadly but mildly slow canines accompanies the General Washington on ambushses were it springs out from behind cover to cause disorder among the enemy's ranks with its eeriely comedic growls.
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[[ ]]

General Hyon Jae-choi, Manchurian Night Phantom (W. R. of Korea)

IconSoviet.png Binh A Vietnamese guerilla who has probably killed more men than most people will ever meet from more countries than most people will ever visit, Binh has a sniper rifle with incendiary rounds hot enough to torch multiple enemy infantry units at a time and burn out infantry in garrisoned buildings or the crews of vehicles. Skilled enough to snipe even aircraft, Binh is an elusive shadow who seems to appear and disappear all over the world, fighting battles to aid revolutionaries on every continent. Structures he deals with by means of a grenade launcher that fires a seismic round that can shake apart most structures with ease. Permanently stealthed, Binh can also teach his secrets of hiding to his fellow revolutionaries, becoming stock still but allowing other units to remain stealthed as long as they remain still.

General Frida Maurer, Angel of the Atacama (Chilean S.S.R., U.L.S.R.)

IconSoviet.png Sean An Irish youth; Sean may still be in his teens but he's already renown for his exploits in helping the Red Army Faction and the Phoenix Front as well as other Guerilla movements around the world. He comes into battle with a rather odd get up, having made his own armour to help protect himself during his preferred assault tactics. Skilled enough with his rapid fire grenade launcher to "make it sing", he plasters enemies with accurate and disciplined 40mm fire to deal with every situation to keep their heads down and then brings out a two handed chainsaw sword of some kind to finish the job in close combat. He carries extensive amounts of medigel, and hands them to his compatriots to keep them in the fight as well as his secondary, also helping incapacitated infantry get back up and get back into the fight.

Revolutionary Vanguard Armed Guerrillas

"There is no force in the world that can stop the united masses of the people seeking their freedom from exploitation and oppression. No tanks, no jets, no rifles can stop the destiny of every man, woman, and child to be free and together. That's why the Comintern will win and that's why the Vanguard will win. With a rifle behind every blade of grass, a tank behind every rock, and by god a jet behind every cloud."

- Smedley Butler

Buildings

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Construction Yard The Construction Yard allows the construction of 'Dozers and Construction Trucks. It also builds all secondary structures.
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Power Plant Similar in most respect to the Internatonal Power Plant. It is slightly tougher thanks to more robust building materials. You can build Camo Netting around it to hide it from view.
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Advanced Power Plant A larger and more space efficient means of generating power than the standard power plant, the Advanced Power Plant can generate additional electricity in the later stages of a game.
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Tent Barracks Trains infantry. It has a special ability that allows Infantry to garrison and leave at any other barracks around the map.
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Refinery Identical to the Refineries of other factions.
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Vehicle Warehouse Constructs combat vehicles.
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Service Pad Repairs any nearby vehicles, and constructs non-combat vehicles.
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Airpad Supports a single helicopter or attack airplane, and allows their construction.
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Shipyard Builds naval units.
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Radar Dome Your Tech Building, it reveals a large area around it when constructed, and allows you to reveal small areas of the map.
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PAWI Array The defensive superweapon, the jury-rigged PAWI Array renders a group of units invisible for a period of time.
IconSoviet.png Resonance Jackhammer This Offensive Superweapon is adapted from oil rigs, the Resonance Jackhammer shatters enemies with a pulse of seismic energy. Infantry and aircraft are immune, but the weapon does extra damage against sea-based units and structures.


Defenses

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Concrete Wall The classic concrete wall, it functions identically to other walls.
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Security Gate The Vanguard gate opens opportunities for a secure base exit point.
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Camo Pillbox This concrete bunker is equipped with three 14.5mm machine-guns, each of which fires in its own 120 degree arc at enemy units. This defence passively disguises itself using elements from the surrounding terrain.
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Turret A 125mm tank turret on a concrete frame, the Turret is highly resistant to damage and is effective against vehicles of all types. This defence passively disguises itself using elements from the surrounding terrain.
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Quad Gun Four rapid-fire 45mm cannons on a rotating base, the Quad Gun is great against enemy air and can also suppress infantry and slow vehicles with sheer weight of fire. This defence passively disguises itself using elements from the surrounding terrain.
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PAWI Tower Using its ability to paint out objects from it's surroundings, turning the PAWI tower on makes it and all friendly units completely invisible to the enemy. Despite it's massive power draw it is one of the most effective tools in the Confederate arsenal.
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Ack-Ack Gun Carriage A deadly, high-powered 152mm gun on a gun carriage, the Ack-Ack Gun Carriage is the most flexible base artillery piece on the field. Within its 90 degree arc, it can fire a barrage of long-ranged shells. However, unlike most artillery pieces, it can also be pressed into anti-air or anti-tank duties and can deploy minefields at great range. Like most base artillery artillery, it has extremely low armour.
IconSoviet.png Pumpjack Tower A turret containing a powerful resonance hammer, the Pumpjack lays dormant until activated, then stuns everything in a massive radius.


Fake Buildings

Fake buildings are buildings created by the Construction Truck capable of imitating other buildings in the manner of the Spy, but by activating their special ability the disguise disappears and the units' function occurs. They are cheap and quick to build, so use 'em to throw the enemy off track. Fake Buildings have no sight radius.

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Decoy Structure No special function at all, the Decoy Structure is simply very cheap, and can be used to make whole fake bases in seconds.
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Small Bomb These buildings explode with the force of an Allied Time Bomb when activated or destroyed.
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Medium Bomb These buildings explode with the force of a Level 2 Time Bomb when activated or destroyed.
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Large Bomb These buildings explode with the force of a Level 3 Time Bomb when activated or destroyed.
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Jammer Array When activated, all enemy vehicles in a very large radius are stunned. Great for starting the ambush.
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Observation Post No secondary function, the Observation Post has a sight range, unlike other fake buildings.
IconSoviet.png Trigger Node Trigger Nodes are designed to destroy (and therefore set off) all Bomb-related fake buildings in a radius, allowing them all to be detonated at the same time!


Infantry

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Mountain Lion A large and powerful mountain lion from America, this oversized big cat is an imposing animal and can tear throats with ease, but its their ability to intimidate other animal scouts with their threatening nature and amplified vocalizations that truly sets them apart.
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Revolutionist Highly flexible general purpose infantry who can do many roles without really excelling in any one role, Revolutionists are armed with an AKA-44, grenades and a surface to air missile launcher. As light infantry, they are flexible and run much faster than most, and their weapons are potent against both infantry and aircraft, but they are underarmoured for their cost and vulnerable to vehicles.
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Wrecker Squad The go-to infantry for destroying vehicles and structures, Wrecker Squads are women warriors armed with an array of short ranged weapons and a smoldering hatred for the bourgeoisie. They can switch between revolver grenade launchers and demolition charges with their secondary, and also all carry hammers as both symbols of revolution and to bash some heads in.
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Heavy Weapons Folks A Team of two, with one ferrying ammo and helping their comrade aim by offering their shoulder as a rest for a potent PKKM-63 Medium machine gun, the Heavy Weapons Folks can impressively for suppression infantry; fire on the move with some degree of accuracy. Heavy Weapons Folks can do a switcheroo that gives them a brief boost to speed and accuracy as they take turns with the burden of the heavy machine gun.
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Mortar Infantry Armed with Chicago mortars from the UASR's factories that can lay down artillery barrages that will wreck light vehicles and clear out garrisons, the Mortar Infantry also has the secondary ability to fire a targeted flare that uncovers the fog-of-war. When garrisoned, Mortar Infantry will use powerful carbines instead of their motars.
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Marksman Armed with pre-WW2 era rifles that were produced in huge numbers, Marksmen can pick off individuals at long range and suppress nearby infantry. As a targeted ability, they may use an anti tank rifle to disable and damage vehicles, making them easy prey.
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Shocktroops Firing up special Tesla blasters, Shock troops are assault infantry with uncharacteristically heavy armor for the Revolutionary Vanguard; using third world war era exosuits to let them push through weapons fire and destroy enemy targets; or fire ampere volts that stop vehicles and structures completely while continuously damaging them.
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Mechanic More expensive than regular engineers, Mechanics have a useful array of skills in addition to all the standard abilities of an engineer. They can repair vehicles in a small radius, plant hidden claymore mines via secondary, and are fully capable of defending themselves with pump action shotguns.
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Fan Man Taking to the sky with powerful fans, Fan Men open fire with an automatic grenade launcher and a back mounted MANPAD that can damage most targets they meet to some degree; though they are weak against fixed wing aircraft. In a pinch, they can drop their entire clips for big booms at the price of being unable to fire for long periods of time.
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Red Ranger Amphibious infiltrators, Red Rangers are experts in stealth. Even without the grenade arrows that they can land with incredible precision, they are viciously effective against infantry with their composite bows and arrows and their incredible skill with knives, though they are defenceless against vehicles.
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Tunnel Rat With their personal drilling kits and demolition charges, Tunnel Rats can tunnel into enemy bases and rig explosive charges to buildings before escaping through another tunnel, though it will usually take more than one charge to bring a building down. For self defence, they are armed with anti-infantry carbines and e-tools that are very dangerous to infantry who get too close and may also plant their charges on vehicles.

Vehicles

(Constructed at the Vehicle Warehouse)

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Dozer This amphibious bulldozer can be used to construct buildings. The 'Dozer can be used offensively due to it's ability to crush infantry and collapse enemy walls.
IconSoviet.png MCV The Vanguard MCV is radar invisible and much faster than other MCVs, but has less health. Boasts considerable run-away potential. It cannot crush vehicles.
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Transport Truck The Vanguard ore collector, the Transport Truck is highly flexible and can fulfil multiple roles. Aside from collecting ore, it can also transport up to two squads of infantry, boost the ROF of friendly artillery pieces, and even salvage vehicle wrecks for resources. The drawback to all this is that it has only half the ore load of a regular collector.
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Trowel Scout Car A quick and nimble scout car with a machine gun capable of engaging infantry or helicopters, the Trowel has a very small amount of health and is vulnerable to all weapons, but is very fast and can deploy scanner mines.
Sub-Unit Scanner Mine : Small immobile mines, default mode is visible, and acts as a scout, watching the terrain in a large radius. Secondary mode is as an invisible, reusable mine that becomes uncloaked as it pounds the ground around it in a seismic attack that stuns infantry and damages vehicles.
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Gear Light Tank An amphibious light tank with unmatched speed and a quick firing 10 cm cannon, the Gear is a highly effective flanker and light vehicle hunter. Its secondary ability aims the Gear's cannon at an enemy vehicle's treads, disabling them momentarily.
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Smithy MBT The Forge was the mainstay Comintern tank throughout the 70s and 80s and is even now an effective combatant. It has an 125mm gun that does decent anti-building and anti-tank damage. As a secondary, the Smithy charges at the target location, drastically increasing speed, rate of fire, and weapon resistance for a short period of time.
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Stove APC A tough as nails amphibious transport for three squads of infantry, this APC is a useful vehicle because of its impressive resistance to damage and the ability to knock down enemy walls. It is lightly armed with quadruple brownings, but capable of knocking back infantry. When those inside disembark, the Pot temporarily buffs all nearby infantry.
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Smithy AA Track A ZSU vehicle mounting quad autocannons capable of swatting planes from the sky, the Riveter is also capable of attacking ground targets. Special ability releases balloon mines high into the sky, hindering enemy aerial movements. This unit is stealthed when not moving.
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Woodchipper Tank Destroyer A Powerful tank destroyer designed for anti-vehicle use through the usage of a powerful 125mm high velocity penetrator gun. As a special ability, it can fire a shot that travels through enemy armoured units. This unit is stealthed when not moving.
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Shade Truck The Shade confers a stealth effect on all units in a radius around this truck when it is stationary, while it's secondary effect generates self-sustaining holograms that can take the appearance of any unit.
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Mallet Artillery Track A powerful heavy vehicle, the Mallet can hit targets from long range, killing buildings and infantry with a large splash radius as the titanic 240mm shell hits the ground. Secondary ability is a target-able "supershell" that flattens most anything and leaves a deep crater that slows movement. It has little health and has a large minimum range. It is also very, very slow.
IconSoviet.png Drill Burrow Tank This strange vehicle is armed with a pair of high-powered wind turbines that send infantry flying, knock down buildings and pull aircraft from the sky. However it is not nearly as effective against vehicles. The secondary ability activates the front-mounted drill, allowing the vehicle to burrow under any terrain a fair distance, emerge and attack. Any unit above the Drill when it emerges tends to take very heavy damage.

Aircraft

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Swallow Scout Helicopter A scout helicopter armed with but a single heavy machine gun and a relic of the second world war, the Swallow can also hit enemy vehicles with a baffler that can briefly confuse and neuter their offensive abilities. Radar pulses can also be fired to reveal large areas of the map.
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Yakonovna Jumpjet A third world war era jump jet to replace the second world war era jump jets once given to the revolutions of the world, the Yakonovna packs a punch with its 20mm gast gun and its heat seeking missiles, and with its ability to land anywhere and pop back up in ambush, can punch above its weight if micromanaged properly.
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Shturmovik II Bomber The mighty Shturmovik II served amazingly well during the third world war and continues to do so for the revolution today. Striking with autocannons, missiles, and the dreaded PTABs, Shturmovik IIs can still absolutely devastate tanks when given the chance.
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Hog Nosed Bat A novel approach to solving both the need for a gunship and an airborne transport, the Hog Nosed Bat can carry a single vehicle, two squads of infantry who can fire from inside, and twin heavy machine guns and rocket pods to give themselves a bit more punch.
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Longbow II The famous WW3 era American Helicopter and the bane of Alliance Tanks flies again for the Vanguard, displacing the Longbow I that served until the 2000s for revolutionary forces, bringing the pain with a 30mm autocannon, missiles and rockets and while not as well armored as its Internationale counterpart, has the ability to generate a PAWI field around itself to set up devastating ambushes.
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Buffalo Liberator II Bomber A thunderous combination of Soviet and American ingenuity into a single powerful aircraft, the Buffalo Liberator Bomber is a blast from the third world war that in the past engaged in deep penetration missions into Alliance Territory. Though replaced by the Tropofortress, the Buffalo Liberator combines potent defensive armament with a powerful bomb load of seismic or napalm bombs to pulverize enemy formations.


Watercraft

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Bull Shark Sharks equally at home in fresh or salt water, Bull Sharks have very, very nasty bites and can fit PAWI stealth devices to hide them from the enemy for a temporary period of time.
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Kindzhal Gunboat A small boat with a single 100mm gun that can be used against shoreline targets, the Gunboat can also fire a single long ranged guided torpedo for sneaky hit and run attacks
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Razor Submarine A World War III era submarine with drill torpedoes that deal grievous damage over time to naval targets and guided drill tipped missiles to harry ground targets, the Razor Submarine can engage drill screws to allow it to make quick get aways at igh speeds.
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Omsk Destroyer Armed with a fearsome four twin sets of 130mm guns and powerful torpedoes and depth charges, the Destroyer is a maneuverable and flexible ship that is capable against nearly all targets it encounters. The torpedoes are fired in a spread on command while the Guns hammer away at all manner of targets.
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Fuerte Frigate Mixing missile launchers with four 76mm guns and a VTOL aircraft that rains depth charges on submarines, the Frigate is a versatile and useful escort ship for any purpose.
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Defenestration Cruiser Carrying three triple autoloaded 220mm guns and smaller anti-ship missile tubes, the Cruiser can literally bury an enemy in ordnance; firing its guns so fast that it can put more shells into the air faster than the shells can actually land; crushing smaller ships and harrying other forms of target with these guns and secondaries that can provide some air defence. Cruisers can start a "high alert mode" where they focus all firepower on anti-aircraft duties, including their main guns, creating so much flak that aircraft enter "panic mode" and lose all semblance of accuracy.
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Stal'naya Battleship A fast battleship with three triple sixteen inch guns and a large array of secondary weapons including new cruise missiles, Battleships are fast and destructive bombardment ships whose firepower can still be very much relevant even given their nature as world war two designs; especially with the Vanguard upgrades to them meant to increase their speed. They can fire either directly or indirectly as they seek to establish the power of the revolutionary navy at sea.
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Revolt Carrier Carrying a mix of Lag-17 and A-7 fighter and strike aircraft and being able to house a number of land based aircraft on their decks, these modified flat tops from the second world war continue to serve the international navy with honor and pride. In a pinch they can actually fire up a Shade generator to hide themselves and help make a get away.
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Omni-Lander A bizarre square vehicle with omnidirectional landing ramps, the Omni-Lander can carry five tanks of any kind. It is unarmed and slow, but heavily armoured.

Epic Unit and Commando

IconSoviet.png Rosie Armed with a light machine gun and a large number of high explosives, Rosie is the Vanguard commando, lethal against infantry and buildings at mid-range. She is capable of repairing large amounts of damage on friendly vehicles in seconds. Rosie's secondary ability attaches a bomb and remote-control mechanism to an enemy tank, allowing you to steer it into their forces for maximum damage!
IconSoviet.png Phase Fortress Equipped with a PAWI field that can cover itself and nearby units, able to transport an army of vehicles and infantry within its hull, and armed with a number of missile launchers, fan turbines, and autocannons, the Phase Fortress is relatively fragile and weak in combat as far as Epic Units go; but it is capable of turning the tide of battle, especially when it appears via burrowing and comes onto the field with a tunnel behind it that can let the armies of the Revolution through en masse while a seismic field created by its rumbling immobilizes most nearby enemies and fresh cover is created by its emergence

Branches, Partners, and Specialist Groups of the Vangaurd

Socialist Phoenix Front

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Destructioneers With submachine guns and the skills to take enemy structures while simultaneously infiltrating them, Destructioneers can also leave remote detonated bombs that can explode on command to devastate enemy patrols
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Trawling Boat These boats are able to carry infantry and light vehicles over the water, and its presence buffs units with meals of fresh fish that give them more energy to fight better and harder.

Asian Revolutionary Alliance

Ejército de Liberación

African People's Organization

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Button Spider Able to speedily traverse the battlefield thanks to a set of eight legs, the Button Spider combines the best mobility of a walker with the strength of a battlesuit. The Spider comes armed with a buzzsaw capable of tearing through vehicles like paper and a tesla coil that fires offs beams of high voltage electrical discharge.
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Popobawa Fighter-Bomber The Popobawa is an African copy of a Chinese variant of an obsolete Russian fighter plane, the MiG-9. Originally built as air-superiority fighters like their more famous cousins, the Popobawa have now been outfitted with bomb bay doors at the bottom of the aircraft. While it retains its anti-air weaponry, the Popobawa must deal with only being able to release on bomb at a time due to the generally smaller width of the plane.

Anarchist International

Red Army Faction

Red Berets

Zapatatistas