Revolutionary Vanguard

From Paradox Echoes Quantum Wiki
Jump to: navigation, search
Revolutionary Vanguard
VanguardLogo.png
The Revolutonary Vanguard Logo
General
Playstyle Guerrilla Warfare
Faction Colour Strider Red
Type Blue Alert Echoes Faction
Dev. Status Conceptual

"I'm a Partisan; of that I am proud.
Not everyone can be that,
To die for freedom,
Only a giant-hero can!"

- "Partisan Song" Sung by anti-Alliance Yugoslav partisans in WW2

The Revolutionary Vanguard, also known as the Vanguards, the Revolutionaries or simply the Revs, is a new faction exclusive to Blue Alert; it was designed by The Red Star Rising based on the Confederate Revolutionaries. They feature underhanded abilities and stealth gameplay to promote guerrilla warfare tactics. A unification of leftist revolutionaries, special forces units, and intelligence services to form the world's greatest front for socialist revolution.

At a Glance

Faction Color Strider Red
Playstyle Guerrilla Warfare
Preferred Theatre of Operations Rough terrain
Strengths Wide variety of ambush and delaying tactics, elite infantry, no tier system, very fast expansion, stealth focus.
Weaknesses Weak overall economy, locked build order, lack of heavy hitters, reliant on infantry in the early game.
Intended Players Players who like psychological tactics.

Background

Liberation

"Death to Ultimatism, Freedom to the People!"

- Motto of the Revolutionary Vanguard

The Revolutionary Vanguard has its roots in the second world war where the special forces and intelligence services of communist countries would collaborate with indigenous leftist revolutionary movements to coordinate struggle in the rear areas of the Alliance's operation. Getting supplies, training and advice to the partisans was work fraugt with difficulty, almost as much as actually having to be the guerillas who battled it out with the enemy's forces deep in their own or their occupied territory. Casualties were high and anti-partisan measures by the Alliance were harsh and well coordinated by the Union of Anti-Communists.

To combat this, in the post-war era the Comintern worked to create a task force to unite the efforts of all leftst revolutionaries and the special forces and intelligence services working to support them. They looked at the famous Yugoslav Partisans, the Soviet Partisans who were fighting against Mosley's hordes to defend the motherland, American resistance movements to the Canadian invasion, Latin American Guerillas who fought integralism in South America, African and Asian rebels, and more. Then they also looked at special forces such as the Soviet frogmen, American rangers, Chinese revolutionary commandos, Mexican Nova Gauchos and more; as well as the operations of SecPubSafe, the NKVD, the Chinese RSB to create a superior blend of revolutionary.

Commanders who specialized or otherwise showed great skill in bypassing the strong points of an enemy, operating far from conventional supply lines, running prolonged guerilla engagements, infiltration tactics, and causing havoc with comparatively minimal resources were approached about helping to form the Vanguard and serve within it. Leaders and Commanders like Tito, Tạ Thu Thâu, Elvia Puerto, Carville, Mao Tse Tsung, Butler, Vasily Korzh, Lyudmilla Gurbonova and more came together to create the force needed to battle against the forces invading their homeland. Teaming up, the Vanguard was formed in 1952, using top of the line gear when they could and interwar equipment when they couldn't.

The Vanguard proved to be a highly effective force for coordinating rebellion behind the lines of the Alliance. Supplies wouldn't arrive on time, soldiers would

Rise and Revolt

Solidarity Forever

Revolutionary Vanguard Armed Guerrillas

"There is no force in the world that can stop the united masses of the people seeking their freedom from exploitation and oppression. No tanks, no jets, no rifles can stop the destiny of every man, woman, and child to be free and together. That's why the Comintern will win and that's why the Vanguard will win. With a rifle behind every blade of grass, a tank behind every rock, and by god a jet behind every cloud."

- Marshal Carville

Buildings

IconSoviet.png
Construction Yard The Construction Yard allows the construction of 'Dozers and Construction Trucks. It also builds all secondary structures.
IconSoviet.png
Power Plant Similar in most respect to the Internatonal Power Plant. It is slightly tougher thanks to more robust building materials. You can build Camo Netting around it to hide it from view.
IconSoviet.png
Advanced Power Plant A larger and more space efficient means of generating power than the standard power plant, the Advanced Power Plant can generate additional electricity in the later stages of a game.
IconSoviet.png
Tent Barracks Trains infantry. It has a special ability that allows Infantry to garrison and leave at any other barracks around the map.
IconSoviet.png
Refinery Identical to the Refineries of other factions.
IconSoviet.png
Vehicle Warehouse Constructs combat vehicles.
IconSoviet.png
Service Pad Repairs any nearby vehicles, and constructs non-combat vehicles.
IconSoviet.png
Airpad Supports a single helicopter or attack airplane, and allows their construction.
IconSoviet.png
Shipyard Builds naval units.
IconSoviet.png
Radar Dome Your Tech Building, it reveals a large area around it when constructed, and allows you to reveal small areas of the map.
IconSoviet.png
PAWI Array The defensive superweapon, the jury-rigged PAWI Array renders a group of units invisible for a period of time.
IconSoviet.png Resonance Jackhammer This Offensive Superweapon is adapted from oil rigs, the Resonance Jackhammer shatters enemies with a pulse of seismic energy. Infantry and aircraft are immune, but the weapon does extra damage against sea-based units and structures.

Defenses

IconSoviet.png
Concrete Wall The classic concrete wall, it functions identically to other walls.
IconSoviet.png
Security Gate The Vanguard gate opens opportunities for a secure base exit point.
IconSoviet.png
Camo Pillbox This concrete bunker is equipped with three 14.5mm machine-guns, each of which fires in its own 120 degree arc at enemy units. This defence passively disguises itself using elements from the surrounding terrain.
IconSoviet.png
Turret A 130mm tank turret on a concrete frame, the Turret is highly resistant to damage and is effective against vehicles of all types. This defence passively disguises itself using elements from the surrounding terrain.
IconSoviet.png
Quad Gun Four rapid-fire 45mm cannons on a rotating base, the Quad Gun is great against enemy air and can also suppress infantry and slow vehicles with sheer weight of fire. This defence passively disguises itself using elements from the surrounding terrain.
IconSoviet.png
Launch Rail These simple turrets launch fighter jets for AA duty. This defense passively disguises itself using elements from the surrounding terrain.
IconSoviet.png
Chaff and Flare Tower Meant to confuse and disorient attempted lock ons, these towers are especially confounding for enemy guided missiles and the blinding quality of the flares confuses even dumbfire weapons.
IconSoviet.png
PAWI Tower Using its ability to paint out objects from it's surroundings, turning the PAWI tower on makes it and all friendly units completely invisible to the enemy. Despite it's massive power draw it is one of the most effective tools in the Confederate arsenal.
IconSoviet.png
Ack-Ack Gun Carriage A deadly, high-powered 203mm gun on a gun carriage, the Ack-Ack Gun Carriage is the most flexible base artillery piece on the field. Within its 90 degree arc, it can fire a barrage of long-ranged shells. However, unlike most artillery pieces, it can also be pressed into anti-air or anti-tank duties and can deploy minefields at great range. Like most base artillery artillery, it has extremely low armour.
IconSoviet.png Pumpjack Tower A turret containing a powerful resonance hammer, the Pumpjack lays dormant until activated, then stuns everything in a massive radius.

Fake Buildings

Fake buildings are buildings created by the Construction Truck capable of imitating other buildings in the manner of the Spy, but by activating their special ability the disguise disappears and the units' function occurs. They are cheap and quick to build, so use 'em to throw the enemy off track. Fake Buildings have no sight radius.

IconSoviet.png
Decoy Structure No special function at all, the Decoy Structure is simply very cheap, and can be used to make whole fake bases in seconds.
IconSoviet.png
Small Bomb These buildings explode with the force of an Allied Time Bomb when activated or destroyed.
IconSoviet.png
Medium Bomb These buildings explode with the force of a Level 2 Time Bomb when activated or destroyed.
IconSoviet.png
Large Bomb These buildings explode with the force of a Level 3 Time Bomb when activated or destroyed.
IconSoviet.png
Jammer Array When activated, all enemy vehicles in a very large radius are stunned. Great for starting the ambush.
IconSoviet.png
Observation Post No secondary function, the Observation Post has a sight range, unlike other fake buildings.
IconSoviet.png Trigger Node Trigger Nodes are designed to destroy (and therefore set off) all Bomb-related fake buildings in a radius, allowing them all to be detonated at the same time!

Infantry

IconSoviet.png
Mountain Lion A large and powerful mountain lion from America, this oversized big cat is an imposing animal and can tear throats with ease, but its their ability to intimidate other animal scouts with their threatening nature and amplified vocalizations that truly sets them apart.
IconSoviet.png
Minuteman Highly flexible general purpose infantry who can do many roles without really excelling in any one role, Minutemen are armed with an ADK-45, grenades and a surface to air missile launcher. As light infantry, they are flexible and run much faster than most, and their weapons are potent against both infantry and aircraft, but they are underarmoured for their cost and vulnerable to vehicles.
IconSoviet.png
Wrecker Squad The go-to infantry for destroying vehicles and structures, Wrecker Squads are women warriors armed with an array of short ranged weapons and a smoldering hatred for the bourgeoisie. They can switch between revolver grenade launchers with VHEAT rounds devised by Vanguard scientists and seismic demolition charges with their secondary, and also all carry seismic hammers capable of pounding concrete walls and tanks as both symbols of revolution and to bash some heads in.
IconSoviet.png
Mortar Infantry Armed with Chicago mortars from the UASR's factories that can lay down artillery barrages that will wreck light vehicles and clear out garrisons, the Mortar Infantry also has the secondary ability to fire a targeted flare that uncovers the fog-of-war. When garrisoned, Mortar Infantry will use powerful carbines instead of their motars.
IconSoviet.png
Marksman Armed with WW2 era rifles that were produced in huge numbers, Marksmen can pick off individuals at long range and suppress nearby infantry. As a targeted ability, they may use an anti tank rifle to disable and damage vehicles, making them easy prey.
IconSoviet.png
Pyrotechie Using special flamethrowers modified to shoot fireballs rather than streams of fire, Pyrotechies are well armoured assault infantry who can push an assault right into an enemy's face, and can also lob burning napalm grenades to deny ground to the enemy.
IconSoviet.png
Heavy Weapons Folks A Team of two, with one ferrying ammo and helping their comrade aim by offering their shoulder as a rest for a powerful M2 browning machine gun lightened with some Vanguard application of gravity tech, the Heavy Weapons Folks can impressively for suppression infantry; fire on the move with some degree of accuracy. Heavy Weapons Folks can do a switcheroo that gives them a brief boost to speed and accuracy as they take turns with the burden of the heavy machine gun.
IconSoviet.png
Mechanic More expensive than regular engineers, Mechanics have a useful array of skills in addition to all the standard abilities of an engineer. They can repair vehicles in a small radius, plant hidden claymore mines via secondary, and are fully capable of defending themselves with pump action shotguns.
IconSoviet.png
Fan Man Taking to the sky with powerful fans, Fan Men open fire with an automatic VHEAT grenade launcher and a back mounted MANPADS launcher that fires PAWI stealthed missiles that can foil many forms of aircraft point defense that can damage most targets they meet to some degree; though they are weak to aircraft. In a pinch, they can drop their entire clips for big booms at the price of being unable to fire for long periods of time.
IconSoviet.png
Crazy Ivan The Bomb specialists of the vanguard can throw bombs capable of somehow attaching to nearly anything thanks to secret Vanguard technology on just about anything without being seen thanks to their expertise in stealth and PAWI fields. While engineers, repair drones, or recovery units can remove bombs planted on structures or people, if the bomb is not removed before its detonated even the heaviest of vehicles will be devastated by the resulting explosion. Their secondary places seismic bombs that can create localized tidal waves over water or shake buildings apart and bring armies to a halt.
IconSoviet.png
Red Ranger Amphibious infiltrators, Red Rangers are experts in stealth. Capable of firing out puffs of flares and chaff to confuse enemy targeting, they are viciously effective against infantry with their composite bows and arrows and their incredible skill with knives, though they are defenceless against vehicles.
IconSoviet.png
Tunnel Rat With their personal drilling kits and demolition charges, Tunnel Rats can tunnel into enemy bases and rig explosive charges to buildings before escaping through another tunnel, though it will usually take more than one charge to bring a building down. For self defence, they are armed with anti-infantry carbines and e-tools that are very dangerous to infantry who get too close and may also plant their charges on vehicles.

Combat Vehicles

(Constructed at the Vehicle Warehouse)

IconSoviet.png
Theodolite Buggy An extremely speedy, armourless buggy with a fragmentation grenade launcher, the Theodolite excels at suppressing enemy infantry, destroying non-combat vehicles, and taking out unguarded expansions. True to it's name, it can kick up vast quantities of dust and dirt, obscuring itself and units nearby to allow for a quick escape.
IconSoviet.png
Gear Light Tank An amphibious light tank with unmatched speed and a quick firing 9 cm cannon, the Gear is a highly effective flanker and light vehicle hunter. Its secondary ability aims the Gear's cannon at an enemy vehicle's treads, disabling them momentarily.
IconSoviet.png
Forge Medium Tank The Forge was the mainstay Comintern tank throughout the 50s and is even now an effective combatant. It has an 130mm gun that does decent anti-building and anti-tank damage. As a secondary, the Forge charges at the target location, drastically increasing speed, rate of fire, and weapon resistance for a short period of time.
IconSoviet.png
Wrench Drill Artillery Firing special drill shells, this modified WW2 era self propelled gun can keep up with light tanks and fire off special, lethally accurate shells that bury themselves into targets before detonating. While the relatively small amount of explosive filler is poor against structures, they are highly dangerous to vehicles in particular
IconSoviet.png
Pot APC A tough as nails amphibious transport for three squads of infantry, this APC is a useful vehicle because of its impressive resistance to damage and the ability to knock down enemy walls. It is lightly armed with only twin brownings, but capable of knocking back infantry. When those inside disembark, the Pot temporarily buffs all nearby infantry.
IconSoviet.png
Harness Gun A modified KV-5 made to carry the 180mm gun, the Harness Gun's distinctive "refrigerator" turret immediately catches the eye. Though not as accurate or as long ranged as its more modern counterparts in the International, this assault gun both carries a bigger boom and can disguise itself by cutting its speed to feed engine power into a PAWI generator.
IconSoviet.png
Riveter AA Half-Track A half-track mounting quad autocannons capable of swatting planes from the sky, the Riveter is also capable of attacking ground targets. Special ability releases balloon mines high into the sky, hindering enemy aerial movements. This unit is stealthed when not moving.
IconSoviet.png
Tong Tank Destroyer Powerful tank destroyer designed for anti-vehicle use through the usage of a powerful 122mm high velocity penetrator gun. As a special ability, it can fire a shot that travels through enemy armoured units. This unit is stealthed when not moving thanks to a PAWI generator, and can remain stealthed while firing.
IconSoviet.png
Mallet Artillery Track A powerful heavy vehicle, the Mallet can hit targets from long range, killing buildings and infantry with a large splash radius as the titanic 240mm shell hits the ground. Secondary ability is a target-able "supershell" that flattens most anything and leaves a deep crater that slows movement. It has little health and has a large minimum range. It is also very, very slow.
IconSoviet.png Drill Burrow Tank This strange vehicle is armed with a pair of high-powered wind turbines that send infantry flying, knock down buildings and pull aircraft from the sky. However it is not nearly as effective against vehicles. The secondary ability activates the front-mounted drill, allowing the vehicle to burrow under any terrain a fair distance, emerge and attack. Any unit above the Drill when it emerges tends to take very heavy damage.
IconSoviet.png Battle Fortress A blast from the second world war and serving as the Superheavy tank of the Revolutionary Vanguard is the Battle Fortress. Capable of fitting four squads of infantry who can use the multigunner batteries to fire from within and provide the Vanguard with the heavy firepower it needs to end a fight. And if that weren't enough, it also has a powerful gatling gun and a missile launcher on top for added firepower; and can activate fan blades to both enhance its speed and blow away anything unfortunate enough to end up behind the monstrosity.

Service Pad Vehicles

(constructed at the Service Pad)

IconSoviet.png
Transport Truck The Vanguard ore collector, the Transport Truck is highly flexible and can fulfil multiple roles. Aside from collecting ore, it can also transport up to 6 infantry, boost the ROF of friendly artillery pieces, and even salvage vehicle wrecks for resources. The drawback to all this is that it has only half the ore load of a regular collector.
IconSoviet.png
Skillet Utility Tank This light unit is armed with an 6-gauge automatic shotgun for anti-infantry work and a small mortar for long-range attacks. Place a Mechanic inside to convert it to a Armoured Recovery Vehicle, which can rapidly repair your own vehicles.
IconSoviet.png
Ambulance This light noncombatant will not be fired upon by enemy units unless targeted by the other player. It can drop small Aid Packs which heal all unit types, though these packs don't discriminate between friend and foe.
IconSoviet.png
Minelayer An amphibious vehicle that places down clusters of mines. Mines are layed in clusters, with a short recharge time. The minelayer is also very well armoured and is immune to explosive-type damage from mines, demo charges, exploding enemies, and some artillery.
IconSoviet.png
Jammer Truck A radar scrambling amphibious vehicle that can jam the weapons of any targets caught within the beam as well as make units around it undetectable on the Radar minimap to allow for some nasty surprises. It can also jam the weapons of all vehicles in a large radius around it, friend or foe.
IconSoviet.png
PAWI Truck The Projected Alternate Worlds Imager confers a stealth effect on all units in a radius around this truck when it is stationary, while it's secondary effect generates self-sustaining holograms that can take the appearance of any unit.
IconSoviet.png
Demo Truck This amphibious truck places a high explosive charge onto the target, which can then be remotely detonated. These bombs go off with frightful force, destroying anything in the radius. Bombs can be placed on the ground or sea, onto Confederate fake buildings, enemy structures and units, Remote Cars, tech or civilian structures, and pretty much anything else not a living unit on your side. If the demo truck is destroyed, it explodes with frightful force.
IconSoviet.png
Remote Car A very cheap, amphibious remote controlled toy car, the Remote Car cannot reveal enemy territory. It's nailbomb is highly effective against groups of infantry. Also serves as a good delivery system for the Demo Truck's bombs. Stealted while stationary.
IconSoviet.png
Phase Transport Carrying a single squad invisibly, Phase transports also pack ferocious anti-tank missile launchers that can devastate an enemy formation while they bring a squad up where the sun don't shine.
IconSoviet.png
Tesla Track Relatively fragile half tracks, Tesla Tracks can target air units unlike the more modern tank destroyers and tanks, making them dangerous to essentially all units, and their considerable range only further adds to their utility, as is their ability to fire disabling chain lightning bolts that can stop a whole advance.
IconSoviet.png
Launch Rail Truck Carrying their own Launch Rails, Launch Rail trucks are devastating against aircraft and can also be used to scout ahead. The secondary can have it produce an anti-ground drone instead to deliver pin point attacks.
IconSoviet.png MCV The Vanguard MCV is radar invisible and much faster than other MCVs, but has less health. Boasts considerable run-away potential. It cannot crush vehicles.

Construction Vehicles

(Produced at Construction Yard)

IconSoviet.png
Dozer This amphibious bulldozer can be used to construct buildings. The 'Dozer can be used offensively due to it's ability to crush infantry and collapse enemy walls.
IconSoviet.png
Construction Truck A fast-moving amphibious vehicle that projects a small build radius and offers the ability to create fake buildings which are visually identical to regular buildings but are packed with high explosives that are triggered when the building is destroyed. When deployed the truck looks like a Dozer.
IconSoviet.png
Trowel Scout Car A quick and nimble scout car with a machine gun capable of engaging infantry or helicopters so light it can be produced straight from the Construction Yard, the Trowel has a very small amount of health and is vulnerable to all weapons, but is very fast and can deploy scanner mines.
Sub-Unit Scanner Mine : Small immobile mines, default mode is visible, and acts as a scout, watching the terrain in a large radius. Secondary mode is as an invisible, reusable mine that becomes uncloaked as it pounds the ground around it in a seismic attack that stuns infantry and damages vehicles.
IconSoviet.png Spade Jackhammer Tank The powerful strategic artillery unit of the Vanguard is capable of disguising itself with special PAWI fields that allow it to set up devastating earthquakes directed at distant targets, though the exact nature of the harmonics is keyed to affect metal and bone, keeping structures safe. The Spade must of course, deploy to fire.

Aircraft

IconSoviet.png
Swallow Scout Helicopter A scout helicopter armed with but a single heavy machine gun and a relic of the second world war, the Swallow can also hit enemy vehicles with a baffler that can briefly confuse and neuter their offensive abilities. Radar pulses can also be fired to reveal large areas of the map, even larger than their more modern counterparts, but unlike their newer versions in the International Air Divisions, they are also revealed to the enemy when they do so.
IconSoviet.png
Yakonovna Jumpjet A second world war era design meant to counter the Alliance Hawker, the Yakonovna packs a punch with its 20mm gast gun and its heat seeking missiles, and with its ability to land anywhere and pop back up in ambush, can punch above its weight if micromanaged properly.
IconSoviet.png
Shturmovik I Bomber The world famous Shturmovik of second world war fame is not a proper jet plane like its newer counterpart, but has been modified to handle VTOL operatons without sacrificing payload and is tougher than ever. Striking with autocannons, rockets, and the dreaded PTABs modified with new VHEAT warheads to deal with modern tank armor, Shturmoviks I can still absolutely devastate tanks when given the chance. And its modifications let it land anywhere, even on water.
IconSoviet.png
Hog Nosed Bat A novel approach to solving both the need for a gunship and an airborne transport, the Hog Nosed Bat can carry a single vehicle, two squads of infantry who can fire from inside, and twin heavy machine guns and rocket pods to give themselves a bit more punch.
IconSoviet.png
Gaucho Interceptor A Latin world war two era interceptor, the Gaucho propels itself forward with powerful rockets, and has been modified by the Vanguard to be a VSTOL capable aircraft with some added swivel rockets. With a powerful 37mm gun on the nose that can shred bombers and a number of powerful missiles that could break tanks, nevermind aircraft, and with its fibre optic camouflage, it won't be spotted until it's too late. If cornered, the Gaucho can fire off flares and chaff and quickly force a landing to evade enemy fire.
IconSoviet.png
Chengdu Bomber A tactical bomber well suited for attacking defensive structures from China, the Chengdu's ample flares and chaff can keep away ground fire as the camouflaged aircraft weaves in to take out garrisons, entrenched enemies, and static base defenses and fortifications with a rain of special drill rockets and seismic bombs. The Chengdu can also land in a jiffy if needed.
IconSoviet.png
Longbow I The famous WW2 era American Helicopter and the bane of Alliance Tanks flies again for the Vanguard, bringing the pain with a 30mm autocannon, missiles and rockets and while not as well armored as its Internationale counterpart, has the ability to generate a PAWI field around itself to set up devastating ambushes.
IconSoviet.png
Buffalo Liberator Bomber A thunderous combination of Soviet and American ingenuity into a single powerful aircraft, the Buffalo Liberator Bomber is a blast from the second world war that in the past engaged in deep penetration missions into Alliance Territory. Though replaced by a series of aircraft that would lead to the tropofortress, the Buffalo Liberator combines potent defensive armament with a powerful bomb load of seismic or napalm bombs to pulverize enemy formations.

Watercraft

IconSoviet.png
Bull Shark Sharks equally at home in fresh or salt water, Bull Sharks have very, very nasty bites and can fit PAWI stealth devices to hide them from the enemy for a temporary period of time.
IconSoviet.png
PT Boat This simple craft is basically a floating twin machine gun, capable of engaging air targets. It may also plant sea mines to block enemy units.
IconSoviet.png
Kindzhal Gunboat A small boat with a single 100mm gun that can be used against shoreline targets, the Gunboat can also fire a single long ranged guided torpedo for sneaky hit and run attacks
IconSoviet.png
Razor Submarine A World War II era submarine with drill torpedoes that deal grievous damage over time to naval targets and guided drill tipped missiles to harry ground targets, the Razor Submarine can engage drill screws to allow it to make quick get aways at igh speeds.
IconSoviet.png
Leatherback Minisub Capable of attaching itself to enemy or friendly vessels, this mini-sub can place an explosive charge on enemy vessels once attached to them. It has very little health, so if it is forced to surface it will be easily destroyed.
IconSoviet.png
Omsk Destroyer Armed with a fearsome four twin sets of 130mm guns and powerful torpedoes and depth charges, the Destroyer is a maneuverable and flexible ship that is capable against nearly all targets it encounters. The torpedoes are fired in a spread on command while the Guns hammer away at all manner of targets.
IconSoviet.png
Fuerte Frigate Mixing missile launchers with four 76mm guns and a VTOL aircraft that rains depth charges on submarines, the Frigate is a versatile and useful escort ship for any purpose.
IconSoviet.png
Defenestration Cruiser Carrying three triple rapidly autoloaded 254mm guns, the Cruiser can literally bury an enemy in ordnance; firing its guns so fast that it can put more shells into the air faster than the shells can actually land; crushing smaller ships and harrying other forms of target with these guns and secondaries that can provide some air defence. Cruisers can start a "high alert mode" where they focus all firepower on anti-aircraft duties, including their main guns, creating so much flak that aircraft enter "panic mode" and lose all semblance of accuracy.
IconSoviet.png
Stal'naya Battleship A fast battleship with three triple rapidly autoloaded sixteen inch guns and a large array of secondary weapons including new cruise missiles, Battleships are fast and destructive bombardment ships whose firepower can still be very much relevant even given their nature as world war two designs; especially with the Vanguard upgrades to them meant to increase their speed. They can fire either directly or indirectly as they seek to establish the power of the revolutionary navy at sea.
IconSoviet.png
Revolt Carrier Carrying a mix of Lag-11 and A-7 fighter and strike aircraft and being able to house a number of land based aircraft on their decks, these modified flat tops from the second world war continue to serve the international navy with honor and pride. In a pinch they can actually fire up a PAWI generator to hide themselves and help make a get away.
IconSoviet.png
Omni-Lander A bizarre square vehicle with omnidirectional landing ramps, the Omni-Lander can carry five tanks of any kind. It is unarmed and slow, but heavily armoured.

Commando and Epic Unit

IconSoviet.png Rosa Armed with a general purpose gun, light body armor, and a large number of high explosives, Rosa a Columbian Wrench Wench and teenaged mechanical prodigy, lethal against infantry and buildings at mid-range. She is capable of repairing large amounts of damage on friendly vehicles in seconds and repairing battlesuit and vehicle husks in no time, leaving them open for Comintern usage. Rosie's secondary ability attaches a bomb and remote-control mechanism to an enemy tank, allowing you to steer it into their forces for maximum damage!
IconSoviet.png Binh A vietnamese guerilla who has probably killed more men than most people will ever meet from more countries than most people will ever visit, Binh has a sniper rifle with incendiary rounds hot enough to torch multiple enemy infantry units at a time and burn out infantry in garisonned buildings or the crews of vehicles. Skilled enough to snipe even aircraft, Binh is an elusive shadow who seems to appear and disappear all over the world, fighting battles to aid revolutionaries on every continent. Structures he deals with by means of a grenade launcher that fires a seismic round that can shake apart most structures with ease. Permanently stealthed, Binh can also teach his secrets of hiding to his fellow revolutionaries, becoming stock still but allowing other units to remain stealthed as long as they remain still.
IconSoviet.png Adebayo With advanced equipment sent to her from the African Union of Socialist Republics, Adebayo is one of the most fearsome guerillas from the African continent. Capable of launching herself into flight, she uses a light hardened space exosuit that lets her be defended without making her too obvious; and the enemies of the revolution in Africa will find that she packs a mean punch when she uses her fan blades to blow away formations; or lets out Tesla bolts from arc weapons mounted in her gauntlets; which are powered and allow her to punch through most enemies with ease; including aircraft should she get a hold of them.
IconSoviet.png Sean An Irish Youth; Sean may still be in his teens but he's already renown for his exploits in helping the Red Army Faction and the Phoenix Front as well as other Guerilla movements around the world. He comes into battle with a rather odd get up, having made his own armour to help protect himself during his preferred assault tactics. Skilled enough with his rapid fire grenade launcher to "make it sing", he plasters enemies with accurate and disciplined 40mm fire to deal with every situation to keep their heads down and then brings out a two handed chainsaw sword of some kind to finish the job in close combat. He carries extensive amounts of medigel, and hands them to his compatriots to keep them in the fight as well as his secondary, also helping incapacitated infantry get back up and get back into the fight.
IconSoviet.png Tasarla Tasarla may not have the fastest plane to have ever existed, but hers is one of the most agile and more importantly is not only stealthed at all times; even when firing, but so her are her missiles, which means that it is impossible to evade them or use active countermeasures against them unless a stealth detector is in the area. Nearby aircraft are also kept stealthed as she takes her jumpjet wherever she pleases, reaping enormous numbers of ground target and aircraft kills as this Roma woman strikes without anyone even knowing she was there. She can also drop a seismic bomb to devastate structures and halt an entire enemy vehicular advance, setting them up for further ambushes from the Revolutionaries.
IconSoviet.png Muang A Burmese freedom fighter operating a highly customized Revolution heavy tank fitted with new armor, a new gun, a new engine, and such a heavily modified chassis that it only superficially resembles the original Revolution Heavy tank anymore, Muang has been active for years and has had sightings of him on every continent; seeming to disappear and reappear like a ghost. This is of course due to his tank's PAWI field that lets him disappear quickly after emptying his tank's viciously powerful clip of heavy shells and unloading with automatic grenade launchers and heavy machine guns. But his most distinguished ability is his ability to scavenge weapons from destroyed enemy vehicles, applying them to his own with a special twist once he has them in his possession. Scavenging from dead vehicles also increases the health of his own vehicle.
IconSoviet.png Phase Fortress Equipped with a PAWI field that can cover itself and nearby units, able to transport an army of vehicles and infantry within its hull, and armed with a number of missile launchers, fan turbines, and autocannons, the Phase Fortress is relatively fragile and weak in combat as far as Epic Units go; but it is capable of turning the tide of battle, especially when it appears via burrowing and comes onto the field with a tunnel behind it that can let the armies of the Revolution through en masse while a seismic field created by its rumbling immobilizes most nearby enemies and fresh cover is created by its emergence.

Assassination Target

IconSoviet.png Command Truck A relatively simple if large truck, the Command Truck allows a Revolutionary Commander to plan out the battle for them. With a large PAWI field around itself, a command field that improves unit morale, accuracy, and rate of fire, amphibious capacity, and decently tough armor as well as a great engine, the Command Truck can be a great asset; though if found its life expectancy is likely to be short if the enemy force can overwhelm the two squads of infantry inside of it who can fire out.

Protocols

Behind the Scenes