Public Security Bureau

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Public Security Bureau
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The emblem of the Public Security Bureau
General
Playstyle Steamroll and occupy
Faction Colour Dark Red
Type Blue Alert Annihilation Faction
Dev. Status Original units and building In-game

At a Glance

Faction Color Dark Red
Playstyle Steamroll and occupy
Preferred Theatre of Operations Direct Combat
Strengths Units are very sturdy and durable, army is good at forcing enemies into fighting it on their terms, powerful defense, powerful VTOLs, potent heavy infantry and anti-stealth
Weaknesses Units are generally slow and unsubtle, army lacks overall mobility, units are overpriced until research is available late game, units preform best when near base
Intended Players Any RTS Player
Motives Expansion of Communism, Counter-Terrorism, Maintenance of duly elected Communist governments

Background

Public Security Defense Forces

Structures

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Construction Yard The deployed version of the PSB MCV, this structure constructs all PSB structures and defences and also makes the construction units of the PSB
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Arc Reactor Utilizing the Arc Reactor technology developed under the auspices of the PSB that is soon to be deployed to the wider Comintern, the Arc Reactor generates more power than most other power plants, though it is larger. They can be upgraded from the Industrial Complex as well.
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Security Barracks These facilities house all the facilities needed for the Public Security Bureau to house and feed its infantry
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Extractor PSB Ore Collectors bring ore here, where it is smelted into usable material to ensure that the PSB's military forces remain supplied.
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Military Assemblage This facility is responsible for the production of the PSB's wide array of vehicles.
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PSB Air Base More expensive than the standard air base, the PSB Air base makes up for it with the ability to house six aircraft at a time.
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Assembly Docks Housing everything needed to field the PSB's naval fleet are the Assembly Docks.
IconSoviet.png Shock Trooper Academy Misleadingly named an Academy, these facilities house and supply the PSB's shock troopers in the field and get them ready for battle.
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Arsenal Bunker Researching many of the upgrades needed to progress further in the battle is the arsenal bunker, which also allows a commander to access many additional protocols.
IconSoviet.png Industrial Complex A facility capable of housing up to six Civilian peacekeepers in safety to produce income at a somewhat greater rate, the Industrial complex also unlocks some of the higher tech researches needed to advance to higher levels of combat and upgrade your arsenal; including research to make your units cheaper and faster to build.
IconSoviet.png Ultimate Arsenal Here the most powerful units of the PSB are manufactured, sending forth its epic unit into battle and also being where Agatha receives her equipment and supplies to enter the battlefield herself.
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Pain reflector The potent secondary superweapon of the PSB is the Pain reflector, which reflects potent sonic pain waves into an area that massively disrupt the enemy's ability to function and can quickly force them to abandon their positions to be cut down by the PSB.
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Gravity crusher This offensive superweapon manipulates the force of gravity in an area to the point that essentially nothing; whether living or mechanical, can survive being in the area as everything is crushed downwards by the immeasurable G-forces placed on them. Planes smash into the ground, units are crushed into pulp, and structures crumble beneath their own weight until this awe inspiring device has finished its deadly business.
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Surveillance Node Outposts that can reveal nearby stealthed units and provide an expansion of your building area, the Surveillance node is a must have to leapfrog the PSB's war machine.
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Battle Rig Armed with a pair of charged particle cannon, three chain guns, and a surface to air missile launcher; the battle rig provides a formidable instant defense and furthermore also deploys medical and repair drones to ensure everyone is in peak fighting condition.

Defenses

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Reinforced Wall Stronger than most walls, the Reinforced Wall is a simple barrier to unwanted entry.
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Reactive Walls Walls With small pain ray fields around them to discourage people from getting too close, these reactive walls can pull over reactive armor shells that can outright deflect many incoming shells with a continually repleneshing shell at the cost of no longer having the pain fields around them.
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Reinforced Gate Hardened gates which can be opened or closed on command.
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Chain Gun Armed with a single 40mm chain gun, the Chain Gun is quite powerful if expensive by the standards of basic defenses. It has a reactive armor shell that can be periodically repurchased once it runs low.
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Kashtan Pointing two 40mm chain guns and mid ranged SAMs into the air, the Kashtan can pummel enemy aircraft into oblivion and also has a reactive armor shell.
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Charged Particle Cannon Firing charged particle beams, the charged particle cannon is quite effective against vehicles in particular, quickly blowing holes through them as they try to approach the cannon and also comes with a reactive shell.
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Arena Tower Firing off clouds of shrapnel at incoming projectiles is the Arena tower, which can quickly scythe through large numbers of missiles at once.
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Gravity Tower Enemies who desire to approach a PSB base may have to face the gravity tower, which slows and stunts enemy movements in a significant area around it by selectively modifying the power of gravity so that movement becomes strained and sluggish.
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Gravitonic Crusher The advanced base defense of the PSB, the Gravitonic Crusher can yank aircraft down or crush just about any ground or naval unit into oblivion and additionally pacts a reactive shell.
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Pain Rays Attacking incoming enemies with debilitating pain rays, these facilities can take the bite and momentum out of nearly any attack aimed at a PSB installation and can also detect stealthed targets.
IconSoviet.png Buratino Turret A stationary form of the Buratino vehicle with not one but four missile racks, the Buratino turret plasters an area with large numbers of fuel-air explosives at a near constant rate; making the prospect of an assault on a PSB facility risky at best.

Infantry

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Battle Badgers Domesticated and bred for greater size and loyalty, battle badgers are over two hundred kilograms of pure mean, badgers can engage blood rages where they cannot actually die of injury until it's over.
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Public Protector Using ADK-45s that also periodically fire flashbangs to disorient enemies, Public Protectors can activate special detection goggles to unveil enemies who might be hiding
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RPG Protector With new and powerful RPGL-28s, RPG protectors can tear through enemy vehicles at a high rate, leaving nothing standing, or they can fire disruptor rockets to stop enemy tanks from going anywhere.
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Schmel Trooper Devastating massed infantry and garrisoned troops, schmel troops fire their rockets indirectly at range and directly at close range, and can fire a one off triple shot barrage to saturate an area.
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SAM Trooper With powerful Canine missiles, SAM troopers can bring aircraft back down to earth with ease, and fire SMGs when threatened by infantry. They can set their missiles to dumbfire, increasing their rate of fire but not letting their missiles home in on targets.
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Doorknocker Specialists in seizing enemy buildings, battlefield repair, field construction, and other duties, Doorknockers carry pump action 12 gauge shotguns and "doorknocker" charges, which can instantly blow apart walls to let other forces through.
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Combat Medic With the disregard for the health and sanctity of medics shown by many of the enemies of the communist internationale, PSB medics have taken to carrying PPsH submachine guns with them as well as knock out gas grenades when cornered; though some would say the gas masks make for poor bedside manner.
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Quarterbacker Armoured troops with twinlinked submachine guns, shotguns, grenades, and hatchets; Quarterbackers are affordable assault troops who can be entrusted to breach into an enemy trench and clear out the enemy, especially as their tear gas grenades can also impair the enemy's vision
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Recon Squad Using MX-14 rifles, the Recon Squads contain skilled marksmen and markswomen, shooting down large numbers of infantry with long ranged assault rifles. Or they can go loud, abandoning any pretense at stealth as they go full auto, which carves apart infantry.
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Incinerator Team Using a new form of rapid fire suppression weapon that rapidly fires globs of burning material, the Incinerator team can burn the enemy out of his hiding place and can fire while moving thanks to special braces (albeit hideously inaccurately) and can fire GOOP instead to stop everyone in their tracks and control a crowd.
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Mortar Control Using special braces to help them fire their 101mm mortars even while moving, the Mortar Controls can fire either immobilizing GOOP shells or crushing thermobaric shells that devastate infantry and structures alike.
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Security Officer Armor clad Officers with Tesla pistols to damage and stun enemies, Security Officers bolster morale and can issue a "bring it down!" order where all your troops in an area will gain a significant accuracy buff against an enemy.

Shock Trooper Divisions

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Crime Drone A powerful surveillance drone capable of making tunnels into the underground parts of the map or simply ripping apart enemies in their way, Crime Drones are surprisingly large and can detect enemies from a long ways away.
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Punishment Drone Meant to be used in tandem with Crime Drones, Punishment drones come out swinging with gravitically launched projectiles to bowl over enemies or can greatly lighten an enemy which makes virtually any impact knock them around like balloons
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Armoured Gunner Devastating enemies with charged particle beam guns that can carve through high value targets or use arcing tesla guns to deal with large numbers of enemies, Armoured Gunners are powerful battlesuit warriors who can smash the enemy's lines and deal with nearly any form of ground target.
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Zveroboy Superheavy killing battlesuit infantry, Zveroboys use heavy charged particle beams to deal with high value targets with extreme prejudice, each stabbing lance devastating the enemy, or they can fire an air burst PTAB spreader missile to punish enemies in a large radius.
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Linebacker With battlesuits and charged particle scatter beam guns, Linebackers punch through enemy lines with abandon, while high-frequency bayonets carve through nearly all forms of armour, and if needed they can fire charged beams to give added punch against heavier targets.
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Gagarin The infiltrators of the PSB are anything but subtle, using rockets and gravimetric belts to let them jump huge distances and tremendously powerful charged particle sheathed power fists to lay the smack down on enemies they come across before entering a building to do their bloody business.
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Aerosentinel Flying around with charged particle beam guns; the Aerosentinel can also target an enemy with a gravitonic crusher beam that does more damage the heavier the receiving target is, until the enemy is squashed under their own weight.
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Gravity Tank The Gravity Tank is a hovering vehicle capable of lifting an enemy unit into the air from a great distance, then greatly increase the gravity to smash it into the ground with extreme force.
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Tesla Tank Whereas the Stingray is a light patrol boat and the Plowshare is a tank destroyer meant for use in ambush, the Tesla Tank is a more direct assault tank, strong against tanks and infantry in particular(whereas the Battlebreaker specializes in superheavy and structure killing) and can fire EMP capable bursts that damage and stop enemy assets
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Battlebreaker Heavy Tank A highly advanced MBT with a tremendously powerful long, hypervelocity 152mm gun with a four shot autoloader, and twin 30mms on the side of its turret powerful effective against helicopters, and machine guns against infantry and powerful lights that make the tank untargetable temporarily, the Battlebreaker is a highly advanced and powerful tank, though not as powerful in a stand up fight as the PSB's superheavy, though the tank is faster and amphibious and its armour is especially resistant to RBC attacks and missiles.
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Roarer Anti-Air A heavy anti-air vehicle that needs to deploy to fire, the Roarer fires very fast and very deadly long ranged gravitational distortion missiles that are devastating to the quicker aircraft that the Flak Track is not particularly well equipped to handle.
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SCUM Devastator The strategic artillery unit of the PSB is fitted with a pair of SCUM ballistic missiles that will explode over an area and spread a large number of PTAB warheads to devastate enemy unit formations while leaving the structures almost untouched, allowing for those who remain inside to remain safe. It must however, deploy to fire.

Vehicles

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Kodiak Transport An armoured walker vehicle that carries a single squad into battle and packs a 30mm autocannon and an anti-tank guided missile launcher, the Kodiak Transport is an early game means of getting squads where they need to go and heavily outmatches other combat cars.
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Flak Tractor Packing a very powerful 100mm gun that can traverse up and down as needed to track either ground or air targets, the Flak Track is especially lethal to aircraft that try to escape its attentions by landing, such as Mecha and can activate a retreat ability to either escape an engagement it has no business being in or to prevent an enemy from getting away
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Buratino Walker The Assault guns of the PSB actually fire devastating rounds of fuel-air missiles, clearing infantry from garrisons, crushing structures, and incinerating enemies in their path or can fire wide area concussive missiles that stun and disorient everything caught in their path.
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Safeguard Missile Car The light artillery of the Public Security Bureau strikes with up to six powerful guided missiles that are especially dangerous to tanks or can airburst to disrupt infantry formations. They can choose to fire their missiles one at a time or all at once as the situation demands.
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Cauldron Transport This modification of the Iconic cauldron transport packs a 100mm cannon, a 30mm autocannon, and twin machine guns to deal with nearly any form of target as they advance through the battlefield to deliver three squads in safety or even over water.
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Arctodus Tank This tank's offset 125mm gun and its rather strangely heavy armour all serve a purpose, allowing its gravimetric beam to take the weapon from an enemy vehicle and fit it onto the Arctodus or repair the vehicle with parts of other vehicles.
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Arena Support Walker Using the powerful Arena anti-missile defense system, the Arena Walker blasts away incoming projectiles to safeguard other vehicles, and can activate a gravitonic field around itself to force the enemy to fire upon its well armoured frame instead of its fellows.
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Lightning Striker Tank Destroyer A Walking tank destroyer, the Lightning Striker's shells can stop an enemy cold with a single shot that does exceedingly heavy damage thanks to the Tesla Canister warheads, ensuring that the enemy won't be able to advance further, though they are slow and fragile and need to deploy to fire.
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Coalition Artillery System A double barelled, over-under hovering Artillery system, the Coalition's six inch shells aren't individually impressive compared to some monster shells, but they fire very quickly and can fire GOOP shells to ensure that no enemy can advance under the weight of their fire.
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Gravitic Leech Hoverer Tearing out parts of other vehicles and redistributing it to other vehicles, the Gravitic leech Hoverer can also drag vehicle husks for recovery when needed.
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Wheatcutter Walker A walker with six separate double 14.5mm machine guns and five 76.2mm anti-light vehicle guns, the Wheatcutter is meant to rip the chaff to pieces and cut down hordes of enemies, and can even charge and flip over enemies in their way.
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Placidity Supertank Using a very powerful gravitonic catastrophe cannon that makes pancakes out of enemy units, Schturm missile launchers, and an Arena defense pod, the Placidity is the fearsome superheavy of the PSB that will most certainly be keeping the peace, and if it needs a calmer solution to a problem, it can lather a huge area in knockout gas.

Construction Vehicles

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MCV Amphibious and large enough to crush smaller vehicles, the PSB MCV can deploy into a Construction Yard, allowing it to construct buildings and defence
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Construction Crane Capable of bolstering the rate of construction of any buildings being built nearby (with up to five cranes being able to help with any construction job), the Construction Crane also offers superior rates of building repair thanks to the repair drones it can release
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Field Surveyor A small, amphibious vehicle tat floats on gravitational fields, the Field Surveyor is an autonomous drone that deploys into an Outpost, allowing you to claim faraway ore nodes and set up forward expansions and packs some heat in the form of missile launchers..
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Field Rig A larger vehicle than the Field Surveyor, the Field Rig can deploy into the Battle Rig Structure, which comes equipped with a decent array of defenses to protect against most targets and releases medical and repair drones to keep everyone in the fight.
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Heavy Miner A drone operated mining vehicle, the Heavy Miner carries larger loads than most other miners to the PSB refineries and can deploy reactive armor to protect itself in case of attack.
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Civilian Peacekeeper Helping to fix up civilian structures is the Civilian peacekeeper which also serves as a means of generating secondary income when deployed as the peacekeeper helps rebuild infrastructure, makes parts useful for civilian life to be sold to the municipal government, and ensuring regularity in the flow of tax and commerce. Build limit of ten.
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Hoe Burrowing Walker Though widely mocked for its name, the Hoe allows the PSB to access the underground portions of the map, digging open tunnels to the underworld and can attack enemies who try to strike at it with its many burrowing tools should they try and get in its way.

Aircraft

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Bearcat Flying around at great speeds is the Bearcat air superiority fighter, capable of great maneuvers with the Comintern's investigations into aerokinetic technology allowing for the aircraft to preform seemingly impossible feats of maneuver to get its rotary gun and missiles to bear on an enemy or evade attack. The secondary has the Bearcat activate its afterburners to return to base while the aerokinetics increase its ability to dodge fire while it flees.
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Boar A UCAV with a powerful rotary gun and a series of missiles to pound enemy ground units into scrap, the Boar is an eminently reliable ground attack plane and is hard as nails; while also sharing a secondary with the Bearcat.
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Mauler Meant to put paid to enemy defensive structures, the Mauler strikes with a gravitonic beam that causes fortifications to collapse on themselves, and its aerokinetic field is especially strong to allow it to pierce through enemy defenses and get in range to tear bunkers and garrisons apart. It shares a secondary with the Bearcat and Boar
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Sunburst Interceptor Working to keep enemy heavy aircraft out of the skies is the sunburst, whose gravity beam is devastating to just about any aircraft it can touch while the aircraft itself is tremendously fast. With but a single command it can alter how gravity affects it and launch itself into space to return back to base, making it impossible for other aircraft to stop it from heading home.
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Thundercracker Transport Capable of carrying obscene amounts of cargo thanks to its gravity tech, the Thundercracker defends itself with an array of close in turrets including missile launchers while it prepares to drop a huge number of infantry squads and vehicles over the heads of the enemy; aerokinetic fields swatting away most incoming projectiles.
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Black Swan Bomber A very high speed bomber, the Black Swan drops devastating gravitonic catastrophe bombs that can reduce bases to rubble and squash armies into paste beneath the weight of their own bodies and like the Sunburst, can also launch itself towards space to avoid enemy fire once it returns to base.
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Harmatia Scout VTOL Equipped with powerful detection suites and a potent chain gun and some smart rocket pods, the Harmatia looks around for potential enemies before designating them to be entrapped by a single target time slowing field to allow for their arrest and capture.
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Hectic Gunship A VTOL now equipped with a trio of chain guns and a large array of fuel air anti-structure missiles, the Hectic Gunship can also force crowds of enemies to disperse with pain rays that make it very uncomfortable for infantry in particular to remain in an area, forcing them to evacuate buildings or abandon cover or just break up their line of battle.
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Heresy Hunter VTOL With Gravity Beams that can crush armoured vehicles flat, a chain-Tesla coil to tear through large numbers of enemies at once, heavy armor, and ear grating sonic grenades that can be fired off to make the morale, accuracy, discipline, and speed of units caught plummet; the Heresy Hunter is among the most formidable VTOL's in the PSB's arsenal.
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Hunchback Transport VTOL Armed with four 30mm chainguns and a large array of missiles for all manner of targets, the Hunchback is a muscular transport that can carry a pair of superheavies, four tanks, six vehicles, eight battlesuit squads or ten infantry squads to wherever they are needed in the field of battle.
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Harmonizer VTOL Meant to patrol an area suspected to be occupied by terrorists, the Harmonizer is a self sufficient VTOL equipped with a large array of chain guns to deal with infantry or attempted aircraft intercept and a gravity beam it can use to pick up a fair number of enemy units at once and lift them in the air; immobilizing them and making for an easy arrest; while aircraft are brought to a gentle forced landing.
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Heathenry VTOL Launching a large number of anti-air, repair and medical, and anti-ground drones is the Heathenry VTOL, which can help stabilize problematic areas while the large VTOL hangs leisurely in the air. With but a single command it can fire off a wide spread of Tesla missiles that not only damage large numbers of enemies at once but also stun them as the electricity overloads all systems.


Naval Units

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Coelacanth Patrol Boat The Stingray's cousin trades the ability to make a wide area tesla burst for a sonic pain ray that can affect even vehicles and ships and arc capable tesla weapons that don't do as much up front damage but can harm more units at a time.
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Green Turtle Frigate Armed with four twin one hundred milimeter flak guns, SAMs and a number of chain guns, the Green Turtle is death to aircraft of all stripes and can fire up a field of modified gravity that makes flying within the bubble much more difficult and thus makes aircraft more vulnerable to being shot down.
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Red Turtle Frigate Meant to deal with the dangers posed by submarines, the Red Turtle launches unmanned sonar equipped VTOLs to look around for submarines and then attacks not only with torpedoes, but also a gravity beam that can lift the submarine out of the water and into the firing range of the entire fleet or immobilize a ship as its lifted into the air to render it vulnerable to attack.
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Marlin Transport A hovercraft protected by two twin 85mm dual purpose guns and a tesla arc gun, the Marlin is a cheap way to ferry just about any unit in the PSB arsenal and has a carrying capacity similar to the Hunchback at a lower cost.
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Tuna Destroyer The principle combatant of the PSB fleet is the Tuna Destroyer. The Tuna is a well armored combatant that wades into battle with Tesla arc guns to damage multiple enemy ships at a time while soaking up punishment with ease, and can activate a gravitonic field to bring fire that would have otherwise hit more fragile or important units onto itself, disabling its weapons but increasing its armor.
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Marlin Submarine A potent submarine in the PSB's fleet, the Marlin is sleek, tough, and reasonably fast. It can also fire special "shockwave" torpedoes that create a large sonic shockwave in the water that can damage and stun multiple enemy ships at the same time.
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Archerfish Submarine Meant to accompany the Marlin, the Archerfish's primary weapons are the missiles it can launch into the air that can target either aircraft or ground units that not only explode but create a temporary gravitational distortion field that can yank aircraft around or pull apart enemy formations and as it carries half the torpedo tubes of the marlin; it relies on it to protect it. Not a true bombardment ship, the Archerfish can nevertheless be of significant importance to the PSB's submarine fleet.
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Goblin Shark Cruiser Armed with charged particle beam weapons to carve open ships and assorted secondary weapons; the Goblin Shark Cruiser can designate a target for a whalloping from a trio of anti-ship missiles to deal some initial long ranged punch to a single target as needed, impairing the enemy ship's abilities as the tesla charges of the warheads disrupt their functions.
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Carcharodon Submarine The true bombardment ship of the Public Security Bureau is a submarine with a substantial array of ballistic missiles to be launched at distant enemy targets. While normally defenseless against aircraft, the Carcharodon can fire missiles that give off an aerokinetic burst that scatters planes caught in the area and deals them some damage.
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Razortail Carrier More suited to fight for itself than the average carrier with its long ranged anti-ship missiles, the Razortail can launch Dirge Attack Jets and Starscream Air Superiority craft, and is capable of carrying a number of airfield aircraft. The carrier can also enter a stance of high alert to give the rest of the fleet a better chance to deal with incoming enemies, improving lock ons against all targets but especially against aircraft.

Commandos and Epic Unit

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Agatha A deadly Greek commando, Agatha's heavy armour and chain-tesla gun that can render tank columns into molten slag while every vehicle and structure hit by it suffers an EMP effect and in melee she has a mighty chainfist that can stove in the armor of even superheavy vehicles while the chain blade beneath is capable of carving through just about any defense; all of which make her a brute among commandos, and her ability to turn structures, vehicles, or scenery such as lampposts into impropotu Tesla coils makes her rightly feared, while vehicles won't be going anywhere as she fills them with electricity.
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Fasood Transferred in from the Space Marine corps, Fasood is experienced and wisened to the horrors of war as he flies above the battlefield in his armour. Gracious to those who surrender but ruthless to those who fight to the end, Fasood can first make his presence known with sonic pain rays to force everyone out of their positions. If this doesn't work however, he is more than willing to deal with the problem by force; blasting the area with charged particle beams from his chest and palms that can cut through most opponents. While on the shorter end of ranges for a flying commando, the ease and swiftness with which he can rip apart an aircraft he's close to is breath-taking, pulling the plane apart or flying inside airships to devastate them from within.
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Liling The Black Lotus of the Red Chinese, Liling is the subterfuge commando of the PSB; always accompanied by a number of drones to seize and/or infiltrate buildings and apply disabling EMP to enemy vehicles or pain rays to infantry. She herself uses a gravity gun that accelerates a metal slug to great speed to punch through targets, damaging vehicles and killing most infantry caught in the line of the slug, though the recoil necessitates that she wear armour. As a stealthed unit, she can cause much havoc to enemy operations and as all of her drones penetrate stealth, she can make it impossible for enemies to hide and be her own spotter. She can also use a secondary to release caretaker drones to help heal up your troops and get your vehicles up and running again.
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Borislaw This Polish man has a hankering for killing the Capitalists who have attacked his homelands time and time again and it's not one that's going to be wearing off any time soon. Preferring to fight in close range where his gravitonic power fists can be used to crush people flat, he is something of a super gargarin; a Crimson Dynamo of seemingly unstoppable force who can automatically charge into fights or out of them without needing to wait for a recharge. With but a single command he can slam his suit's hands together in a mighty thudnerclap to create a punishing gravitonic shockwave that flattens everything around him and is especially harmful to enemy aircraft.
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Solace Walker Striking with charged particle and telsa beams as well as flak cannons and SAMs is the Solace Walker, the epic Unit of the PSB; an enormous spidery walking machine that brings ruin to everything in front of it and is not half bad in melee either. The main weapon of this behemoth though is an enormous gravitational catastrophe cannon that can destroy armies in bulk though it does take a while to fire the weapon. The Solace Walker can also release a wide area pain burst that can scatter all enemies in a large area around it, forcing them into the open and breaking their cohesion and even affecting vehicles that will try to drive away to avoid the sound created.

Assassination Target

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Absolution Walker Stomping onto the battlefield with a mighty chargled particle cannon, three quick loaded 130mm naval guns, four twin chainguns, and multigunner batteries for three infantry squads is the Absolution Walker; based on a North Korean design and continually projecting a command aura that bolsters the confidence and accuracy of nearby units. However, as the walker contains the Commander of a PSB operation, its loss almost certainly means defeat for the PSB in that particular battle.

Behind the Scenes