Mamba's Fangs

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The Mamba's Fangs
IronFangsLogo.png
Current Fang battle standard, discovered in Solwezi
General
Playstyle Upgrade Warfare
Faction Colour Sienna
Type Quantum Faction
Dev. Status Conceptual

"A beautiful bunch o' ripe banana
Daylight come and me wan' go home
Hide the deadly black tarantula
Daylight come and me wan' go home."

- "Banana Boat Song" by Harry Belefonte, sung in Iron Fang plantations to lift the spirit.

The Iron Fangs is a minor fan faction made by BouncyTEM and resuscitated by the Quantum Group and adapted for Blue Alert. A coalition of various African warlords, minority rulers, cartels, and malcontents in opposition to League aggression and Communist intrusion, the Iron Fangs are trying to make a desperate stand to keep things in their favor and to prevent losing their influence. The Fangs, however, start off with feeble units in which with sufficient upgrades can completely wipe out anyone standing up to them.

At a Glance

Faction Color Sienna
Playstyle Upgrade-focused units with Magikarp power
Theatre of Operations Desert and Rough Terrain
Strengths Powerful, effective forces with high durability and potent offense when upgraded, Well trained and disciplined, units are often stealthy at first
Weaknesses Weak starting power, expenses for upgrading, limited versatility, slow overall, units usually lose speed and stealth when upgraded
Motives Pragmatism, Survival, Influence, Authoritarianism
Basic Look

Diplomatic Relations

Background

Slithering

Post-WWII, the African continent was undergoing tremendous transformation transformation. Much of the continent had been liberated from Alliance rule in the aftermath of world war II, seeing the Tokyo backed Pan-African League and the Comintern African Revolutionary Congress both take up large swathes of the continent. Many other countries were now relatively free as dominions or were rapidly being subjected to fast privitisation by the Syndicate; while the WLA and Scorpion Cell began to take root at Epsilon's behest. Soon, Allied-aligned leaders launched extermination campaigns against 'enemies of democracy' (often rival bands), Comintern-backed revolutionary groups started butchering 'reactionaries' and 'oppressors', the WLA and Scorpion cell struck at "malcontents and wreckers", and the African League slew much more trying to quell the violence indirectly caused by all sides of the cold war.

Of course, chaotic environments breed the most ruthless individuals. Viewing the crises around them as ladders to power, aspiring strongmen (many of which were disgraced generals and colonels) immediately began raising their private armies for the chance to play apex predator with the backing of the mysterious Wraith Project which sought to establish its own power play on the continent. Regional dictators turned off by any other great powers purchased a great deal of hardware from International Inc, Globotek, Elite Solutions and other providers, and the wealthiest of them contacted middlemen from Syndicate arms dealers or through contacts with Wraith Project's "United Front". To add manpower, civilians from all classes were conscripted into militias explained as 'national self-defense actions' or were provided through likely unsavory means by Wraith Project, leading to then-unconfirmed whispers about child soldiers. Soon enough, these military men all across the continent went rogue, their regiments following them as to carve out pieces of Africa for themselves.

These leaders set out to realize their fantasies with their new-found armies and mysterious backers. Coups and counter-coups exploded all over the continent as generals attempted to overthrow those in power, while breakaway states proclaimed independence from either colonists or existing regimes. Even stable democracies or socialist republics were not spared from the surges of commotion. Anywhere Wraith needed a presence for the United Front, they slipped in some agents and gave the Mambas a much needed boost.

Competition dictates the least powerful and influential of these armies would die off, while the strongest gets the biggest share of the pie. As the dust settled, the victors came only to notice a greater threat than their rivals: the African League. The Allies, for all their military strength, could easily be eluded if they knew what countries they shouldn't be most present at while the Comintern was busy trying to rebuild and the Co-Prosperity Sphere's movements were largely underground. But the League is a different beast entirely, one with pan-African ideals that would imperil the strongmen's ambitions. With them sweeping throughout the continent, influencing once-neutral countries would be harder thanks to the League's pleasing rhetoric. Friendly tinpot dictators will be shafted out in favor of League-friendly ones, and operating in once-unstable democracies will now be unfeasible with them around,

In a do-or-die attempt to resist the brown tide, many of these generals convened together in a remote farm in Mauretenia. There, General Matthias "Grizzly Bare" Everett, the self-proclaimed president of the 'Mauretenian Free State', presided over the meeting. He discussed the need for collusion, stating that their arsenal combined together can drive out both the Genevese, Desbian, Cerebral, and Tokyoite powers from Africa. Differences should be set aside, owing to what are essentially existential threats against them. The black mamba would be the perfect sigil for the 'ferric brood', the serpents ready to finish off the League, crush the WLA and scorpion cell, throw the Allies out, and smash the Communists as they overstretch. Ending his rousing speech with his famous epithet about how 'the fangs of iron can chomp on any and all metal', the generals came out of the barn with a name for their new army.

The Mamba's Fangs.

Snakebite

The Ferric Brood

Infantry

Askari The Askaris are poorly equipped, but well trained and passionate set of soldiers for the Iron Fangs. Armed with obsolete, surplus bolt-action rifles and light combat vests, the Askaris primarily rely on their quick thinking and reflexes to win them through. Askaris can be upgraded into Zapties.
Zaptie The Zaptie heavy infantry are the upgraded version of the Zapties. Armed with a high-calibre assault rifle and heavy body armour, the Zapties eschew their speed for superior durability and firepower. They can also shoot grenades from their assault rifles to do better damage to groups of infantry, although it takes time for the launcher to cool, due to a flaw in its design.
Ruga Ruga Ruga Rugas are the Iron Fangs's vehicle hunters. Armed with the RPGL-6 rocket launcher and plenty of rockets, Ruga Rugas may not do much damage to heavier vehicles, but they are still a competent vehicle destroyer, in part due to the fact they can run while firing. Ruga Rugas can be upgraded to Dubats.
Dubat Dubats are the upgraded versions of Ruga Rugas. Armed with the quad-barrel M247 Rocker Launcher, Dubats are capable of unleashing a devastating amount of firepower upon a target, although they cannot move while firing like Ruga Rugas. They can fire all four rockets at once at a target for increased damage, although the kick afterwards will leave the Dubat vulnerable for a short time.
Force Publique The Force Publique are an enigmatic group of soldiers within the Iron Fangs, acting as their infiltrators. They are normally cloaked, only becoming visible when attacking or detected. They are also armed with surplus SKAS rifles, to marginally hold their own against targets and act as makeshift snipers. They can be refitted into Tirailleurs.
Tirailleur Tirailleurs are the "upgraded" version of the Force Publique. Completely discarding their infiltration and cloaking capabilities, Tirailleurs have been given heavy combat armour and a significantly modified Rangemaster 14 rifle, meant for long range sniping of light and heavily armoured infantry alike. Tirailleurs can instill terror into the hearts of their foes by instantly shooting an enemy infantry; effectively demoralizing its nearby allies.

Vehicles

Kpinga Tank The Iron Fangs possess an extremely large amount of Scorpion Tanks, of varying degrees of origin. Some were bought from International Inc, others were borrowed from the GLA, and yet others were produced illegally. Regardless of their origins, The Fangs's Kpinga tanks are kept to the same standard. All Fang Kpinga tanks have a marginal increase in firepower compared to others, with a 105mm cannon instead of the typical 75. The Kpinga Tanks can be upgraded into Mambele Medium Tanks.
Mambele Medium Tank The Mambele is a complete refurbishment of the Kpinga Tank, so much so it barely resembles it anymore. Redesigned into a larger chassis, with heavier armour plating, a larger engine, a mounted machine gun, and a 120mm cannon, the Mambele is a deadly threat to contend with. While the Mambele pales to heavier tanks, its adequate combination of firepower, speed, and armour make it a great vehicle none-the-less. The Mambele's crew can set the main cannon to fire more rapidly, although such stress damages the tank. Amusingly, the Mambele is the fastest unit for the Iron Fangs.
Assegai AA Platform An original design by the Iron Fangs, the Assegai AA Platform is most accurately described as a "machine gun nest with treads." Armed with 12 .303 caliber machine guns, the Assegai is meant for lots and lots of spray and pray type firing. The sheer amount of bullets can tear apart lighter aircraft, but will do little to the heavier ones. It's also completely defenseless against ground targets. Assegais can be upgraded into the Nzappa zap AA Platform.
Nzappa zap AA Platform The Nzappa zap AA Platforms are the next-generation anti-aircraft designs of the Iron Fangs. Discarding the machine guns entirely in favor of a massive missile battery, the Nzappa zap is capable of unleashing a terrifying amount of missiles, usually of varying types, against their targets. They can attack ground units as well, although they are inaccurate for the task and need to be far away, not to mention the fact that the missiles the Nzappa zap's use are not designed for ground targets.
Rungu Artillery The Rungu Artillery Vehicle is a Vanquisher purchased from the II for the use of 'peacekeeping'. Once outfitted with the necessary modifications to keep dissidents in line, the Rungu retains the Vanquisher's ability to lob 180mm shells at enemies. This time though, the Rungu can choose to fire a "net bomb"; a shell that unloads a large net that pins down soldiers it touches on the ground. The Rungu can be upgraded into the Knobkierie.
Knobkierie Artillery The Knobkierie Artillery is a complete overhaul of the Rungu, substituting its 180mm shells for 240mm ones, and net bombs for sear gas bombs. Therefore, the Knobkierie can hit harder against structures, but no so much against vehicles. Fortunately, its sear gas bombs can allow for area denial, where enemy infantry have to fight through the fatal clouds they spawn in the field.
Chionesu Armoured Vehicle The Chionesu is a strange design from the Iron Fangs. A sulking behemoth of a vehicle, with extremely heavy plating in all of its sides, the Chionesu seems to act as a shield or distraction for other Fang forces, absorbing all the punishment while the others attack. With most of its design going to resilience, it's no surprise that the Chionesu has only a pitiful 75mm cannon as its armament. The Chionesu can be upgraded into the Kalunga.
Kalunga The Kalunga is a terrifying design, taking the already hulking Chionesu and beefing it up even further, with even heavier armour, and, more importantly, an actual armament. Armed with four 105mm high-velocity cannons, it can attack any ground target from any direction while it absorbs enemy attacks. The heavier design has crippled the speed of the Kalunga even more, however, making it a contender for the slowest unit in the game. It is a completely new design, so only a few of them can be on the field at any time, due to their scarcity. If the situation is lost, it can detonate a bomb within the device, wiping out a large region with their destruction. This bomb also goes off when the Kalunga is destroyed, although the improper reaction and set up lessens its damage capability significantly compared to the intentional detonation.

Aircraft

Lanius Helicopter A light helicopter, the Lanius is simply armed with a 20mm gatling gun and a quartet of air to air missiles, meant to provide both air support and transport for up to four infantrymen. Though mostly a menace to infantry, light vehicles, and other helicopters, this aircraft provides crucial air transport capability for the Iron Fangs.
Thrasher Heavy Helicopter THUNDEROUS SKIES OVER AFRICA! Whereas the Lanius is meant for transport, the Thrasher is meant for little more than raw firepower and tough armour, armed with four 12.7mm Gatling guns, long 30mm nosegun, and a large number of "Bush Shrike" anti-tank/structure missiles and "Bee-Eater" anti-air missiles, the Thrasher is definitely one of the slowest helicopters around, but its thick armour and tremendous firepower can allow it to shred whole enemy columns at a time; whether flying or not. It need only truly fear interceptors and other heavy aircraft killers.
Castigator Multi-Purpose Jet The standard jet of the Iron Fangs is capable of serving as both an attack craft and an air superiority fighter with its trio of 20mm autocannons and brace of powerful missiles that allow it to function in nearly any role you could ask for a plane to fill.
Walloper Supersonic Jet A more advanced delta-winged jet, the Walloper is specifically meant for dealing with heavy aircraft and bombing heavy structures with its heavy duty missiles, a potent counter for the bombers of the Allies or the flying ships of the League.

Buildings

Siege Acropolis Since the Iron Fangs are intent on making a stand, they have fortified their locations significantly. This is most obvious with their Siege Acropolis, a large bunker meant for taking a massive beating. These bunkers also have fortified cannons mounted into them, although these are only useful against tanks. Capturing the Siege Acropolis enables access to the Iron Fangs's infrastructure. Siege Acropoli may also maintain up to four jets.
Fang Runways Support air fields guarded by two sets of quad-heavy light autocannons to protect these installations, Fang runways can support and produce up to four additional Iron Fangs aircraft in order to ensure that their air force is properly supplied and maintained.
Blockhouse These defensive posts help to defend Iron Fangs territory with quad heavy machine guns mounted on top of towers, controlled from within by remote control as the machine guns pulverize infantry and light vehicles who decide to get too close for the gunner's liking, and can menace helicopters and flying infantry as well.
Shatterer Sturdy towers equipped with recoilless guns that launch deadly HEAT warheads at vehicles, these structures can dominate an area as they tear through a vehicle's top armour with repeated impacts from HEAT rounds.
Incisor Towers armed with a quartet of 57mm flak guns, the Incisors can shred and suppress passing aircraft or do the same for battlesuits and light to medium vehicles, keeping the skies of Iron Fangs territory safe from enemy attacks.
Pummeler Artillery bunkers armed with similar 240mm guns to those found on the Knobkierie, though equipped with highly effective autoloader systems that allow them to pound an area relentlessly with huge shells; these ensure that enemies approaching an Iron Fangs strongpoint are going to be under artillery threat the whole way through.

Deathmatch Reinforcements

Dominus IX

A pack of Syndicate mercenaries handsomely paid for by the Fangs' leaders themselves, the Dominus takes the entire concept of "quality over quantity" to a new level.

Wild Dog Cybernetically-enhanced African dogs, Dominus Wild Dogs leap into enemies, ripping them apart as soon as they land. Their howl also inspires ferocity among nearby allied infantry.
Sapeur Dangerous as they are stylish, the Sapeur mercenaries go to battle with nothing but the best gyrojet weapons one can purchase. When surrounded, they can throw vials containing narcotic mist, weakening affected units.
Sagittariorum Elite marksmen for hire, Sagittarii can not only take out vehicles from afar, but can see the units (even stealthed ones) in a given area using a drone.
Minotaur ACV Like the creature it got its name from, the Minotaur can crash to enemy vehicles, disabling them while its monomolecular razor blades cut through it. It can charge while its blades are active, cutting through anything in front of it but cannot turn.


IronFangsLogo.png
IronFangsLogo.png
Iron Fangs
Paradox Fan-Faction.
Infantry AskariZaptieRuga RugaDubatForce PubliqueTirailleur
Vehicles Kpinga TankMambele Medium TankAssegai AA PlatformNzappa zap AA PlatformRungu ArtilleryKnobkierie ArtilleryChionesu Armored VehicleKalunga
Aircraft Lanius HelicopterThrasher Heavy HelicopterCastigator Multi-Purpose JetWalloper Supersonic Jet
Buildings Siege AcropolisFang RunwaysBlockhouseShattererIncisorPummeler
Dominus IX Wild DogSapeurSagittariorumMinotaur ACV
Detailed Information Iron Fangs Characters