Indo-Pacific Defense Initiative
|Indo-Pacific Defense Initiative|
|The Dove of Peace|
|Faction Colour||Sky Blue|
"I've got me a sweetheart and I love her, too
We want to make big plans but what can we do?
When a mushroom cloud has changed every rule
It's deepened our thinking at home and at school
Peace, peace, peace where did you go?"
- - "A Mushroom Cloud" by Sammy Salvo.
The Indo-Pacific Defense Initiative is a major faction in Red Alert Paradox; Echoes. Founded by the Kingdom of Thailand and later spreading to Burma and Cambodia, the IPDI is meant to protect South-east Asia from the threat of the Empire and China and the Communists. The group is a regional ally of the wider Allied Nations but is noted for being more fanatic in its fight against the green chinese and more concerned with the security of its own member states than is is for the rest of the world, even its own Allies.
- 1 At a Glance
- 2 Diplomatic Relations
- 3 Background
- 4 Unique Faction Mechanics
- 5 Initiative Taskforce Units & Buildings
At a Glance
|Faction Color||Sky Blue|
|Theatre of Operations||Urban and Jungle Warfare|
|Strengths||Exceptional alpha damage; Good logistical mobility; Unparalleled reconnaissance abilities|
|Weaknesses||Atrocious health and armour; Poor battlefield agility; Slow reload; Low DPM|
|Motives||Nationalism, Survivalism, Militarism, Isolationism|
|Basic Look||Modernized late-WWII designs with significant Cold War influences. Over sized and bulky vehicles.|
Seeds of Destruction
A single flap of a butterfly's wings can cause a hurricane halfway across the globe. A few shifts in the events of the 1800s, followed immediately by the Western power play played a role in the region's growth no one could have anticipated. Yet even as the Shogunate desperately clung to power, their neighbors got the message. Beware of the colonials. Countries hoping to retain their sovereignty had to act fast, to build up a sufficiently powerful military and political influence in the region to be able to resist the land-grabbing Westerners. Siam was no exception, already on edge after heavy British expansion into their region, King Chulalongkorn took drastic and immediate measures to alleviate the situation. The modernisation of Siam began in 1889, as King Chulalongkorn drafted a plan to fully industrialize Siam by 1900. However, his plans relied heavily on being able to obtain supplies and equipment from the West, which unfortunately, was not very cooperative in helping one of their potential conquests get away from them. The French in particular reacted negatively to the plans, and applied pressure on Siamese borders to force Siam to cede territory to them. With the British controlling Burma and also eyeing the rich fields of Thailand, support from them was deemed impossible.
As hope faded away, King Chulalongkorn was prepared to make a desperate political gamble and buy his country's freedom with land. However, before that plan came to fruition, the last call for help was answered by an unexpected source. Prussia, long a bystander on the Asian political chess match, made its first and decisive move. The ever growing power of her neighbors was beginning to worry Prussia, as they thrived on the income and resources generated by their colonies. Emperor Wilhelm II, long wishing to spread the German empire's influence and interests took advantage of Chancellor Otto von Bismarck's slipping influence and pushed through a movement to assist the Siamese. He hoped that having an ally in the far east would enable them to weaken their competitor's hold on the region, as well as potentially disrupt their supply lines if required. Despite Bismarck's protests that such a move would bring out increased tensions with the other nations and potentially lead to a war, the bill passed through parliament with an overwhelming majority.
November 5th 1889, the letter from Prussia arrived in King Chulalongkorn's office via the SMS Baden. The message was simple, yet would change the face of the region forever. The nation of Prussia would support Siam's industrialization efforts and supply them with the required equipment and technology for the Siamese in exchange for natural resources scarcely found in Prussia, Prussia will not be involved in the politics and everyday running of Siam, and only requested that Siam maintained friendly relations with them. Not wishing to look a gift horse in the mouth, Siam jumped on the opportunity, and the modernization efforts kicked into high gear.
Then, in 1893, the Franco-Siamese War begun as France sought to extract as many concessions from Siam as possible before they could build their might. The sneak attack started off well, France was able to make a rapid sweeping advance across Laos, where industrialization was minimal and troop concentrations were scarce. They did not expect, however, to run into a full fledged military force. Running headlong into modern Maxim machine guns, the French advance quickly ground to a halt halfway up Laos, and the 5 day land grab predicted by the French turned into a bloody and protracted war. Eventually, the French had to call for British back up to flank Laos from the North through Burma and through their combined efforts they were able to extract a concession from the Siamese to give up Laos to the French. The war however, took a massive toll on French forces in the region and forced the French to make concessions to the British. This would play an important role for events to come.
When WWI began, Siam, already on rocky terms with France and Britain, joined in the Central Powers and took up arms against Allied Powers controlled territory in the region. Similar to the war in the West, the borders between Burma-Thailand and Malaysia-Thailand quickly descended into trench warfare. However, the French had no such luck, and were unable to get a foothold. Due to their reduced strength in the region, they lost battle after battle as Laos slipped further and further from their grasp. WWI saw the French influence in the region shatter, as they were beaten back time and time again by the superior and better equipped Thai force. With reinforcements tied up in the Western front, and British supply convoys being intercepted by Siamese frigates, the French found themselves in dire straits.
Then, on January 3rd 1915, the HMS Eclipse was sunk by Thai frigates Thongkaeo and Mannok during an escort mission to bring in vital supplies and reinforcements to French positions in Cambodia. This sinking caused the British to step up their naval campaign, and the Blockade of Bangkok was initiated. Expecting to have naval supremacy, the British went in with no less than 12 ships, including the battleship HMS Exmouth. The blockade was initially met with little resistance, and the British began setting up for a naval bombardment of Bangkok. However, two weeks into the campaign a Thai sloop slipped through the defensive perimeter under the cover of night. It intercepted the armoured cruiser Falmouth on the fringe of the British fleet, and the company of Thai soldiers boarded the Falmouth in an attempt for a hostile take over. The British were immediately alerted, and steamed to assist the stricken vessel. However, this left a massive blindspot, allowing the Thai to move numerous sloops into position behind the British fleet. The sloops sailed into the British navy at full steam, blowing up on contact with British vessels, causing massive damage and covering the ships with burning oil and tar. In that assault, the British had three ships severely damaged. In addition, the Falmouth was successfully captured by Thai forces, and its guns disabled the Exmouth's engines during the British retreat and forced its crew to scuttle it in fear of it being captured by the Thai. Overnight, the balance of naval power in the region changed, as the British were forced to return to their bases and lick their wounds.
Without the British navy to support, the French began losing ground at an alarming pace. Throughout 1915 to 1917, the French lost battle after battle as Laos was slowly conquered by the Thai. Far better equipped and supplied than the French, by 1918 they had driven French troops all the way back to Cambodia, and were poised for a final assault. In addition, Thai forces made several key breakthroughs in Burma, putting Great Britain's forces on the back foot. When the war finally ended on 11 November, the Allied Powers were in bad shape, with the British unsteady and the French all but shattered. However, with all their Allies defeated or having already ducked out of the war, and the United States already landing soldiers in Indochina, Siam knew that it was best to come to talks before the Allies could shift focus onto them. Focused on extracting concessions from Germany, the Allied Powers were unable to secure anything more from the Thais apart from a ceasefire and an agreement to return borders to pre-WWI condition.
Ruins of War
The days past WWII saw a massive change in Allied doctrine in the region, as Cambodia, Laos and Burma all made massive improvements and upgrades to their military to bring it up to scratch against the Thais. In the following years, Western military presence in the region tripled, as the Allies sought to contain the renegade Thais. It was widely believed that with Germany crippled by the Treaty of Versailles, the Thais would remain technologically and militarily stagnant for an extended period of time. This however, was not the case. Due to the Treaty of Versailles prohibiting Germany from developing armoured vehicles and tanks, all of their projects had to be kept secret and away from prying eyes. This made field testing the tanks exceptionally difficult, and live firing almost impossible. As a result, Thailand became a testing ground for German tank designs. Prototype German vehicles were painted in Thai colors, then covertly shipped back to Thailand on oil tankers. In exchange for their assistance, both in their military development and cleanup efforts after the war, the Germans left the Thais with the plans for many armoured vehicles as well as numerous prototypes, kick starting their tank projects.
Despite the best efforts of the Allies, it was clear by 1943 the Thais were not slowing down. Plans were made by the Allies for a preemptive strike against Thailand to incapacitate it before it could take over the region. The idea fell through however, when the USA pointedly refused to deploy its troops and transports in a region where it has no interests in. Without support from the Pacific, the West could not afford to run its overextended supply lines through the vulnerable Indian Ocean. Then, in 1944 and 1945, France and Great Britain slammed Thailand with a massive embargo, and forbid Thai vessels from passing through their waters. Tensions rose to a sky high level when not four days later, a Thai submarine was detected just 100km offshore of Singapore. The naval posturing continued well into the late 1940s, with the naval presence getting ever larger. On land, trenches were dug and fortifications erected, a war seemed inevitable.
Then, the Red Army attacked. Overnight, alliances changed. Friends became enemies, enemies became friends. With Germany on the side of the allies, Thailand pledged its allegiance to the Allied Nations as well and began supporting them as best as they could. The military buildup had developed the infrastructure of the region to Western standards, and soon factories were churning out war machines to be delivered to the frontlines for the Allied cause. The Thais also involved themselves in the Chinese Civil War, not only providing material, but also participating in a few assaults against Red Chinese positions close to home. Due to the sheer distance however, the flames of war never truly reached the region, and they were able to escape WWII unscathed.
The independence of Laos, Myanmar and Cambodia shortly after WWII was unexpected and saw a massive power shift in the region. Suddenly the withdrawal of British and French national armies left a huge power vacuum which the Peacekeeper reinforcements could not fill. Myanmar in particular looked on the verge of economic and social collapse as corruption rose. It wasn't until the late 1950s, when the Thais realised the regional instability and the constant barrage of mortars was going to be a major issue, when it decided to step in and sort the issue out. Serving as a medium for the Allied Nations to involve itself, their combined efforts was able to stabilize the unrest, and reconstruction efforts begun.
By 1965, the region appeared to be back to normal. However, Cambodia and Myanmar's militaries were still weak and inexperienced, having been trained hurriedly and were ill prepared for war. The Empire hit Cambodia like a sledgehammer, decimating it and conquering it in weeks. They then ran into the Thais, which served as a very effective roadblock. The Empire advance stalled, and the war became a grindy attrition battle. Despite their best efforts, the Thais could never hope to match the manufacturing output of the Empire, and tanks were ill-suited to deal with the fast moving, highly agile mecha that dominated the jungles of Southeast Asia. Thailand took 1 year and 8 months to fall, and the reminants of the Thai forces fell back into Myanmar. By now, Myanmar had repaired and brought its old defensive line back into action, and had upgraded it to modern standards. The retreating Thais also brought along their own equipment, further reinforcing the line. The Indians, seeing the Empire on their doorstep, also sent several armies into Myanmar to fend off the Empire. When the Empire finally hit the Myanmar border, they broke like waves against the shore. Already weary from the attrition warfare against the Thais, they were not prepared to fight another siege WWI style battle. Lacking heavy equipment and Waveforce artillery (due to the difficulty of moving them through the jungle), the Empire failed to break the Myanmar defensive line. The tide slowly began to turn, and in 1967, the Myanmar army broke through. The resulting counteroffensive put the Empire on the back foot, as the push managed to take back half of Thailand before it finally ran out of steam. The lines stayed relatively stationary after that until the end of the war, where Japan was forced to relinquish its control over the region back to its original owners.
Forming of the Initiative
WWIII came as a massive shocker to the region, and demonstrated clearly that they could not rely on the Allied Nations for help all the time, especially during a World War. With the Chinese Civil War collapsing in the north, and the emergence of the Atomic Kingdom, as well as the rise of Communism in Laos and North Vietnam in the east, the Guild presence in the south and the hyperexpansion Indian Commonwealth in the west, it was clear to the leaders of the region that their survival was at stake. On March 4, 1969 the leaders of Myanmar, Thailand and Cambodia gathered together for a meeting that would reshape the face of the region forever. When they left the meeting room, it was official, the IPDI was born. The Initiative was an endeavor to create an overarching military power that served to protect the entire region from outside threats. It would serve as the first line of defense, and be able to move freely between borders. The Initiative would have its own Taskforce, filled with the best trained soldiers and equipment the IPDI could afford to sustain. The Initiative saw a massive change in government expenditure, with military growing to a massive 60% of the region's budget. The economy changed to cope with this sudden rise in demand, as factories sprouted everywhere. The introduction of military service for all citizens, as well as the introduction of 2-week rapid indoctrination courses to train the average civilian on the basics of weapon handling resulted in a heavily militarized population, ready for war.
Then, in May 1969, the Syndicate attempted an economic takeover of the region, buying up huge plots of land in Thailand. This move was quickly spotted by government agents working in Thailand. The IPDI enacted emergency laws, giving it the power to nationalise the entire economy of the region to counteract the attempt from the unknown source. Over the next few months, the IPDI pruned the economy, streamlining it and readying it for a global war. The cities were turned into fortifications, with new buildings going downwards into the ground rather than upwards. An entirely new code of laws was drafted in response to the increasing threat to their survival. The Intelligence Matrix went online in June 1969, sped up considerably by research into equipment left behind by the Empire during their hurried withdrawal from the region.
September, 1969. The IPDI primes itself for a war of epic proportions, a war, it believes, is inevitable.
Unique Faction Mechanics
Construction: Building IPDI Structures (apart from the Extractor) involve laying down Foundations. These Foundations are cheap but take a while to build. Foundations can then be upgraded into any IPDI building you have unlocked. Similarly, defenses are built by laying down Hardpoints, then upgrading them into the desired turret.
Weaponry Enhancement: Many IPDI units can be upgraded with improved weaponry. These weapons are built from the Assembly Line, and then transported across the battlefield on unarmoured transports. Selecting these transports and right-clicking on the unit to upgrade will cause the transport to drive over and automatically begin the upgrade process. During the upgrade process, both the transport and the target unit are unable to move or attack. Destroying either unit will immediately stop the upgrade process. The time taken to upgrade a unit depends on the weapon. For instance, upgrading an Infantry squad with SCR-21s will take a few seconds. But upgrading a Striker with a 12.8cm gun might take a minute or more. Similarly, the speed and number of weapons carried onboard the transport varies with the weapon in question.
Unbreakable Spirit: IPDI units are extremely resilient to Morale Loss, and many common morale loss systems will have severely reduced effects (or even outright immunity) on IPDI units. In fact, an event that triggers an enormous Morale loss (in excess of 30 in under a second) in most other factions will result in a temporary Morale Boost (100% of the Morale loss), which decays rapidly over time (10% of the boost per second). However, IPDI units recover Morale very very slowly, and have zero Morale boosting units.
Go to Ground: IPDI units are easily suppressed, having a much lower threshold for suppression than most other factions. However, due to their training in such matters, they do not suffer penalties while suppressed (except of course, to movement) and will fire back with full effectiveness. In addition, they do not suffer Morale loss while suppressed. Do note, IPDI units can still be locked down, and they will suffer full penalties, including Morale loss when locked down.
Initiative Taskforce Units & Buildings
|Operations Center||The Operations Center is the place where it all comes together. It serves as a forward command post for the IPDI Taskforce, and is responsible for the tactical battleplan of the region.|
|Foundations||The basis for (nearly) all IPDI structures. Foundations are built from the Operations Center, and then can be upgraded into the IPDI structure of your choice. Due to this mechanic, all IPDI buildings are very large.|
|Communications Tower||Communications Towers are the primary means of communicating with High Command. It enables the production of upgrades, as well as serving as the IPDI tiering system.|
|Extractor||Extractors use potent chemicals to break ore down into its constituents for filtering and extracting.|
|Chemical Power Plant||Forts house and provide for the IPDI infantry. Scattered across the landscape they are often the first line of defense against an enemy invasion. As such, IPDI forts tend to be sturdier than normal barracks.|
|Fort||Forts house and provide for the IPDI infantry. Scattered across the landscape they are often the first line of defense against an enemy invasion. As such, IPDI forts tend to be sturdier than normal barracks.|
|Manufacturing Bay||The IPDI armoured divisions first begin their lives in these Manufacturing Bays. Using SPAM modules to constantly churn out large numbers of war machines, these structures are vital to maintaining a competitive armour in the mid to late game.|
|Airstrip||The SAA deploys from Airstrips across IPDI territory. These Airstrips maintain and rearm the numerous planes and helicopters employed by the IPDI in its military.|
|Drydocks||Drydocks produce and supply the numerous vessels in the Guardian Navy. A key factor to naval dominance, building these is the first step to securing the high seas.|
|Assembly Line||Behind the scenes, Assembly Lines are the silent workers, rarely mentioned and appreciated, but vital to the war effort. In charge of creating weaponry and ammunition, Assembly Lines allow you to build and upgrade units with more powerful weaponry, giving them the edge on the battlefield.|
|Observation Tower||The observation tower has an incredibly long sight range, and also detects stealth in an extended radius, a must have for an IPDI commander keeping track of enemy movements near his base.|
|Eclipse||The Eclipse is the IPDI Support Superweapon. It releases copious amounts of terraforming agents into the sky, causing heavy and sustained map-wide thunderstorms. This dramatically reduces the sight radius and detection radius of all units on the battlefield. Units that stay stationary for a short while will automatically stealth.|
|Teal Missile Battery||The Ultimate Superweapon of the IPDI, The Teal Missile Battery rapidly constructs Teal Missiles automatically. Packed with high explosives and incendiary chemicals, Teal Missiles devastate the area they are fired in. Teals will automatically seek targets in the target area. The Teal Missile Battery can be fired prematurely. However, the size of the resultant inferno is naturally dependent on the number of Teal Missiles fired in the attack.|
Concertina Wire - Concertina Wire keeps enemy infantry and light vehicles out, and is immune to bullet weapons.
Reinforced Wall - Strong alloy-plated reinforced concrete walls can withstand heavy fire and keep baddies out.
Reinforced Gate - Made out of the same materials as the walls, Reinforced Gates serve to let your troops in and out of your base while keeping the enemy ones out.
Minestrip - Exactly what it says on the tin.
Hardpoint - The basic foundation of most IPDI defenses, it serves as a platform to install munitions systems to fend off her enemies.
Sentry Turret - A potent early game defensive emplacement, the automated turret sports two .50 machine guns that cut through enemy infantry. It can be upgraded with an additional QF 2-pounder gun for anti vehicle work.
Aegis Cannon - An emplaced turret with twin 8.8 cm guns for anti tank and air work. Placement of this turret is key, as it only has a 180 degree traverse range. It can be upgraded with 12.8cm Kwk 51 L/55 guns twice to increase its firepower.
Birdwatcher - An automated missile battery with excellent AA capabilities. It lacks the suppression of the Sentinel Cannon, but deals significantly more damage against fast moving aircraft. In a pinch, it can be used against ground vehicles and tanks as a dumb fire weapon system.
Scrambler Beacon - Scrambler Beacons jam the systems of incoming missiles and aircraft, making it difficult for them to hit their intended targets.
Terraforming Tower - Turns areas under enemy units into swampy terrain, bogging them down and making them easy prey for your other turrets.
Corruptor Turret - Sprays lethal neurotoxin or corrosive agents at the enemy depending on the target. Do not stand in front of turret when it is doing so.
Starfall Artillery System - THE base defense. Firing extremely potent incendiary anti-everything cruise missiles, it has no dead zone and is well armoured. It will target and destroy infantry, tanks, aircraft, ships, even incoming missiles. Do not mess with the Starfall.
Trailblazer - Trailblazers are robotic drones that are armed with a single MG-60 machine gun. The Trailblazer is also able to deploy into a Relay Post, which grants the IPDI the ability to build Extractors near it.
Darter - Darters are aerial reconnaissance drones with enormous sight radii and respectable stealth detection as well. They can switch off their active radar, reducing their sight radius but granting themselves stealth to slip into enemy infested areas. Does not cost supply.
Troop Carrier - Troop Carriers are unarmoured amphibious trucks that are capable of carrying two units of infantry across the map at high speed. They are completely unarmed and are vulnerable to all forms of enemy fire. When a Troop Carrier is destroyed, its passengers will escape.
Shepherd - Equipped with MX-15 Assault Rifles, Shepherds excel at picking off enemy troops at range with well aimed shots. Their weaponry has exception suppression capabilities. They can be upgraded with SCR-21 Combat Rifles, which increase damage and range at the cost of rate of fire.
Guards - Armed with powerful Matador missile launchers, Guards are capable of taking on enemy armoured units. They have two different payloads, one is a phosgene warhead that heavily debuffs the enemy unit’s speed and the other is a dumb-fire penetrator warhead that deals high damage.
Lancer - Automated drones, Lancers are heavy assault units packed to the brim with armament. A .50 Browning machine gun offers protection against infantry, while 40mm HV grenade launchers make short work of enemy vehicles. At close range, the Lancer can release clouds of noxious fumes, severely debuffing enemy units and reducing their vision range to minimum. They can also be upgraded with QF 2-pounder guns, which increases the range and armour penetration of their grenade launchers significantly
Signaler - Signalers boost the sight range of all allied units in an area around it. They can also conduct comms jamming attacks on concentrations of enemy forces, reducing their speed and rate of fire. They also have the ability to capture and repair buildings.
Sharpshooter - Sharpshooters are equipped with powerful .50 Intervention sniper rifles that are highly effective at terminating enemy infantry. They are capable of lining up an extremely long ranged shot to eliminate a single enemy infantry unit. However, they cannot stealth due to their incredibly heavy munitions system. They can be outfitted with a SR-50EV rifle, which grants them the ability to destroy light vehicles as well.
Field Commander - Armed with a SCR-21 Combat Rifle, Field Commanders have the advantage of stealth when near Infantry. Field Commanders have large sight radii and can detect stealth. They can Coordinate Fire which drops their stealth and immobilises them but causes enemy forces in their sight radius to have their casualty pips shifted towards the front of the health bar. This effect is minor, however it stacks with multiple officers (up to a limit of 5).
Vigilante - Capable of sabotage and infiltration, spec ops are naturally stealthed, even when moving. Armed with only light MP-3 Submachine guns for self defense, they are not effective in frontal combat instead relying on their stealth to stay away from enemy forces.
Broken Arrow - Broken Arrow's weapon of choice is a target designator that enables her to call down a variety of fire support options to smite her foes. She is capable of inflicting the most upfront and widespread destruction of any commando. She can also recover wounded and recently deceased soldiers, sending them back to the reserves as resources for the war effort. However, she is only equipped with a pistol and rapier for self defense, and is very lackluster in actual combat.
Five Tonner - Five Tonners are the primary harvesters employed by the IPDI to extract ore for their cause. Reliable and hardy, they are one of the most important vehicles in the IPDI’s arsenal. In addition they can switch between Harvesting and Resupply roles. Resupply allows it to send supplies from the Operations Center/Supply Depot to frontline troops. When used, Resupply mode grants a temporary buff in damage, rate of fire and other aspects as well as refilling the ammunition of ground units.
Panther Light Tank - Equipped with an 8.8cm Kwk 48 L/56, the Panther Light Tank is a serious threat. It can dig in to bolster its defenses, turning into a stationary emplacement that can be difficult to root out without artillery or air support. However, the Panther has a limited turret traverse of 180 degrees, and cannot shoot targets behind it. It can be upgraded with a 10.5cm Kwk 52 L/68, which grants it the ability to engage main battle tanks as well.
Pazifik-Panzer - The Pazifik-panzer is a retired main battle tank from the early days of WWIII. While no longer the tank of choice of the IPDI, it still packs a whooping punch with its 12.8cm cannon. Poorly armoured, the Pazifik-panzer relies on speed and its small profile to scoot around the battlefield and out of harm’s way.
Leopard Battle Tank - The Leopard Battle Tank is the main battle tank of the IPDI. The Leopard comes with a 15cm cannon that is extremely effective against all enemy armor units. If required, it can be turned into an absolute monster with the 17cm Kwk 61 upgrade, which enables it to render enemy MBTs inoperable with a single shot. It can also be turned into an artillery piece with a 21 cm Morser upgrade.
Starlight Intelligence Vehicle - The Starlight Intelligence Vehicle is the core of any IPDI army. Completely unarmed, the Starlight acts as a forward observation post when deployed, revealing enormous swaths of land around your forces. It is completely immune to sight range debuffs, and will also intercept and decrypt enemy comms, granting you information on commands given by the enemy commander to his units in the area (this will not work on stealthed/undetected units).
Mastiff AA Tank - A Mastiff Tank converted for anti-air duty, it has significant amounts of armour removed in exchange for speed. Equipped with twin Harrion SAM systems, it can target and bring down enemy aircraft even at high altitudes.
Sabretooth Heavy Tank - One of the fastest superheavy tanks in the world, the Sabretooth is very mobile and is able to keep pace with most MBTs. Armed with a 15cm Obliterator cannon and twin sponsoon flamethrowers, it is a danger to enemy tanks, vehicles and infantry alike. It can be upgraded with a 10.5cm gun, twin 50mm AT guns and 2 QF-2 pounders for additional firepower. The Sabretooth can overcharge its reactor temporarily, granting it a speed and rof boost at the cost of range. This tank will not undergo Catastrophic Failure.
Harrier Cargo Helicopter - Capable of carrying up to three units of infantry or a single IPDI vehicle and rapidly dropping them off at any target destination, the Harrier is the workhouse of the IPDI logistics unit. It is relatively sturdy, and is also equipped with early warning radar, granting it a large sight radius.
Kestrel Fighter - Armed with 40mm flak cannons, the Kestrel is capable of devastating enemy aircraft when it hits. A short burst can obliterate an enemy fighter, and a longer one can bring down even a strategic bomber. It can also engage its autopilot, sending it on a course for home at high speeds. It can be upgraded with the 5cm Flak 41, which turns it into a death machine, but gives it serious ammunition and handling issues.
Osprey Reconnaissance Plane - The Osprey Reconnaissance Plane is equipped with a powerful scanning radar, which has a large sight radius, and a secondary set of radiological scanners, which help it detect stealthed units. Its namesake however, masks its true role. Concealed within the plane are two large canisters of VRX gas, which can be dumped onto the battlefield, slaying infantry and crippling tanks and vehicles.
Needletail Cruise Missile - A long range guided missile system, the Needletail is able to carry a variety of payloads to its respective targets with extreme precision. The Needletail is very fast and difficult to intercept, and is extremely lethal if employed appropriately
Bittern Attack Helicopter - A slow and lightly armoured plane, the Bittern is loaded to the brim with long range anti-tank and anti-aircraft missiles. It also has a 20mm cannon for defense against close range infantry and vehicles. Capable of wrecking unprepared armoured columns, the Bittern has a powerful attack, but is extremely vulnerable to retaliation. It can be upgraded with the Splinter Missile system, which gives it devastating firepower at the cost of extremely slow rate of fire.
Albatross Strategic Bomber - A stealthed bomber, the Albatross is completely invisible up to the point when it delivers its payload. Loaded full of cluster munitions, the Albatross can lay waste to an entire area. It can also be equipped with a single self-guided powerful bunker busting bomb, which instantly destroys any fortification and deals high damage to units. It is however slower and more vulnerable than other Strategic Bombers.
Argentavis Aerofortress - A powerful close air support plane, the Argentavis is armed with Derez missiles, which destroy metallic bonds and burn skin. Capable of annihilating tanks, infantry and aircraft alike (as long as they are in front of it), the Argentavis has near limitless ammunition and endurance and significant armour. A single Argentavis can change the tide of a battle. Their weaponry is virtually useless against buildings though. It can be upgraded with a turreted 5cm Flak 41 turret mounted gun to fend off enemy aircraft. Its secondary ability allows it to release chemicals that create a Wall of Light on the ground, blocking enemy movement. It can be crushed by tanks, however it will deal significant damage if done so.
Seeker Patrol Boat - A light unmanned drone, the Seeker is armed with a single 20mm cannon that excels against aquatic infantry. Capable of detecting stealth and sporting an impressive radar system, the Guardian also has a significant sight radius, and acts as a scout for the waves. It can be upgraded with a QF 2-pounder
Sentinel Corvette - Equipped with two 20mm CIWS gatling guns and twin Harrion SAM systems, the Sentinel is a hazard for anything with wings. It can be further upgraded with the 5cm Flak 41 for even more anti air firepower (along with limited anti sea capabilities).
Triumph Corvette - A small and fast vessel, it is armed with a rapid fire 5” gun that is effective against most light naval targets. It can be replaced with the 15” naval gun, which grants it unparalleled damage capabilities at the cost of rate of fire.
Whirlwind Frigate - A dedicated unmanned escort vessel, Whirlwinds are equipped with two Seasparrow AA missile launchers and numerous assorted light cannons for AA suppression. They are also equipped with hedgehog depth charges launchers and active sonar for use against enemy submarines. They can be further upgraded with two 5cm Flak 41s.
Endeavour Submarine - A fragile vessel, the Endeavor makes up for its cost and lack of armour with the ability to fire its powerful dumb fire torpedoes without surfacing. Highly effective against slow moving or stationary targets, they can quickly bring a fleet to its knees if left unchecked. Beware, the torpedoes do not distinguish between friend and foe.
Endurance Landship - The ultimate naval transport, the Endurance is extremely slow, but incredibly well armoured. It can carry 5 vehicles and 10 infantry units simultaneously. It also has limited amphibious capabilities and can go on land, albeit extremely slowly. Naturally, ramming with this ship deals immense damage and instantly crushes most vehicles. However, it is otherwise unarmed. Slowly repairs itself over time. This ship will not undergo Catastrophic Failure.
Fearless Battleship - A powerful naval vessel, the Fearless battleship is equipped with nine 20” naval guns. While lacking in range for bombardment purposes, the Fearless easily outbrawls most other naval vessels. It is also equipped with four 30mm CIWS systems and two Harrion SAM batteries. It can be upgraded 6 times with 12.8cm Kwk L/56 guns as secondary turrets and 6 times with 5cm Flak 41 guns. It can also be upgraded with the infamous 31” bridge gun, which devastates anything and everything it hits, provided it hits. This ship will not undergo Catastrophic Failure.
Protector Submarine - The IGN Protector is truly a force to be reckoned with. Its dumb fire torpedoes can sink light vessels instantly and can be fired from artillery range. Against tougher targets, it can surface to fire its cruise missiles. However, it is very fragile and easy to sink should it become isolated from the fleet.
Main Article IPDI Weaponry Upgrades
| Atlantean Ascendancy • Unification Concordiat • Norse Fylkirate • Indo-Pacific Defense Initiative|
Pangaean Generation • Reactionary Guard • Enlightened Conclave • Kumun Hegemony
|Quantum Minor Factions|
| Korean People's Army • EoK Penal Divisions • Darkwater Industries • Dread Corsairs|
Balkan SFR's • Katipunan • Forgotten Flotilla • Iron Fangs
|Quantum Tech Building Factions|
|International Aid Association • 20px Interpol • Intercontinental Construction Cooperative|