Cybernetic Federation

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Cybernetic Federation
The Six Point Star of Synco as the Protector of the Federation.
Playstyle Combat Engineering
Faction Colour Khaki
Type Echoes Faction
Dev. Status Being Concepted

"Peasants, soldiers, miners,
And the women of our country, as well,
Students, workers, white-collar and blue,
We will do our duty.
We'll sow the land with glory.
Socialism will be our future.
All together, we will be history's completion."

- "Venceremos" Battle Song and Anthem of the Government of the new Federation.

The Cybernetic Federation, also known as the Cyberbolivarians or just the Federation, is a new faction exclusive to Red Alert 3 Echoes, inspired by the ideas of BrutalReality, then taken and reimagined by Chumbeque and the help of others. They feature combat engineering tactics, modifying the battlefield to their advantage. Following the revolution caused by the first democratically elected socialist government, war begins as the Argentine Reservists, pushed by the Allies with some influence by the OSS, invade Chile destroying the elected government miracle and ultimately, the Chilean society. But an insidious project activated a few years before became instrumental on how an enigmatic group changed the tide of the war for the triumph of Cyberbolivarianism...

At a Glance

Faction Color Khaki.
Playstyle Combat Engineering.
Theatre of Operations Rough Terrain.
Strengths Engineering vehicles, support infantry, construction system, battlefield repairs.
Weaknesses Poor Damage output and health, too dependant on expansion, heavy power consumption.
Motives Cyberbolivarianism, Socialism, Reconstruction.


"We can rebuild South America. We have the technology."

- - The Vicar, on a Chilean radio show

Imperialist Punches

Cybernetic Diplomatic Relations

Allied Nations
Confederate Revolutionaries
Soviet Union
Empire of the Rising Sun
Order of the Talon
Atomic Kingdom of China
Mediterranean Syndicate
Electrical Protectorate

Cybernetic Diplomatic Relations

Allied Reservists
Nationalist China
Communist China
International Inc
Black Hand

Cybernetic Diplomatic Relations

African League
Technocratic Combine
Industrial Guild
Southern Contingent
American Unionists
Greater Indian Commonwealth
Inkarri Theocracy 
Pahit Dictatoriat 
Mongolian Migration

Cybernetic Diplomatic Relations

Imilki Ecumene
Cybernetic Federation
Arabian Coalition
Atlantean Archduchy
Unification Concordiat
Indo-Pacific Defense Initiative

Cybernetic Diplomatic Relations

The Network
Council Enforcers
Arabian Socialist Government
Burmese Independence Army
Phoenix Front
Home Army Faction

To the Chilean people, the 60's can be described as a period of extreme change. At the 22nd of May in 1960, their country was shaken by the Great Chilean Earthquake that measured 9.5 in the moment magnitude scale, making it the most powerful recorded earthquake in history. Some Chilean cities were greatly affected by it, with Valdivia taking the worst damage by the tremor. The earthquake also caused localized tsunamis that battered not only the Chilean coast, but even reached Hawaii and went as far to Japanese and Philippine shores.

The major education, housing and most importantly, agrarian and other reforms under the Frei administration did a good job in improving the economy of Chile, as the government embarked on social and economic programs. In spite of those reforms, the administration was powerless in attempting to rule a cease-fire at the War for Chile, as Frei was reportedly poisoned with botulinum toxin by the CIA for opposing the formation of the South American Unionists, a para-military organization based in South America being led by Juan Carlos Onganía and Augusto Pinochet that seeks to eliminate 'Communist influences' in the continent. On the other side, the pro-Communist revolutionary MIR, with substantial help from TSEL, has staged a prison break that resulted in the freedom of a close familiar of their founder and someone believed to be the rightful president of the country, Salvador Allende Gossens. Along with some Red Army troops from Soviet-controlled Uruguay, the Allies and the Soviets clashed with each other for the sake of controlling the Republic of Chile.

Allende was quickly put as the president of a country currently serving a war in their own lands, which quickly earned the ire of both the Allies and Soviets, as each has their picks on who should be the next leader when either of them wins the war. He was rendered utterly ineffectual by Pinochet's army as the war progressed. The country was quickly turned into a battlefield, as each side was responsible for the destruction of towns, businesses ruined and civilians who were killed for simply being at the wrong place at the wrong time. Each faction has formulated numerous military strategies just to cripple the other side as the war raged on. The MIR tried to infiltrate the S.A.U. to attempt undermining it at the inside, but the whole operation eventually blew apart as Unionist Chile and Argentina launched the 'Operation Sovereignty' - where all military forces (with the help of CIA) by each South American Unionist country are called in in an attempt utterly purge Chile of godless commies. The MIR was effectively curb-stomped by the Unionist armies, as Pinochet installed himself as dictator of Chile, as Ongania toppled the current Argentinian president to impose himself as the ruler of Argentina.

A Glimpse of the Future

What many do not know is that 1960 Chilean earthquake did not only cause major damage and localized tsunamis that struck even shores in far areas, but according to some South American physicists, the earthquake even shook the foundations of time and space themselves. How did the earthquake do it? The same physicists that stated that fact were also involved in a secret government-funded scientific project known as the 'Huemul Project' that aims to create a temportal wormhole to (and from) the future before FutureTech's meteoric rise. The scientists were allocated a large and private research facility somewhere in Argentina. Desperate to turn that theoretical project to a reality, they have mulled over various options. including a prototypical Chronosphere that was fortunately deactivated before causing a tear in the fabric of space and time. However, when they were ready to give up the experiment, one of them found notes for a rotating cylinder that is able to act as a mode of time travel.

The 'Tipler cylinder' can provide a window to the future by simply rotating endlessly. However, this project will require an immense output of energy to even fire the rechristened Huemul Cylinder. That Southern Chilean earthquake was responsible for the rise in the volcanic activity in the area. Such geothermal energy would be enough to power the facility for a long time, a fact that the scientists rejoiced at. Promptly, they fired the machine and soon enough the cylinder started to rotate until it created a singularity that opened a portal that surely enough would enable people to travel from the future and vice versa.

Nobody is quite sure of what happened in that facility at that moment, except for the fact that those who were inside became extremely paranoid and disappeared from the public sphere for what seemed to be a complete decade. What is known is that the power went out and for three months no interaction with the outside world was established, until one day they returned with many new ideas, and new technology...

The Benevolent Compañero

1966. The new Unidad Popular Alliance, standing as the last line of defense against imperialists, oligarchs and feudalists in Chile, enters the scene. A Political Candidate who was presented as the new hope for the reconstruction of Chile. A British theorist by the name of Anthony Stafford Beer heading the Department of Operations Research and Cybernetics at United Steel. Lastly, an enigmatic group of engineers, scientists, and various people being led by the equally-mysterious woman known as the "Vicar" with her eyes firm on the aforementioned individuals.

The "Cybernetic Clergy" has sent secret operatives to goad the three individuals to attend a meeting hosted by the Vicar about the 'future of Chile'. The Vicar discussed with them how the Allied Nations and the Soviet Union will try to seize the country for themselves, on how Allende might get assassinated by the CIA, on how the United Technate of the Americas might take over South America,and ultimately his plans for a new future for him, the Clergy and the South Americans. The Vicar told Beer he and his associates would cooperate with him in his ambitious 'Project Cybersyn'. Believing the Chilean War would make neutral tanks hard to find, they also quietly took some civilian vehicles as prototypes for his 'teletanks' -automated vehicles that can outrun and destroy their enemies. He even gave Allende and Beer tips on how to boost their public images, with the them being the Compañeros that will lead the country to a new era of "Cyber-bolivarism". For the next five years, the chess pieces have been set. Their political, military and econonic plans have been slowly enacted. The Clergy seems poised to finally enact their ideals for the Americas...

Chile Rebuilt

Setting up a completely new system from the ground up wasn't easy however, fortunately, or maybe deliberately, they had the first steps set up for them. An embryonic version of a South American version of ABCNET built in Chile was taken over and used to coordinate the efforts of every cyberbolivarian loyalist force, soon enough the system was extended to the rest of the now nationalized industries once the military takeover was estimated successful. Once the smoke had settled down and Chile had found relative peace, foreign experts were invited to perfect the at the point primitive technology used to coordinate the Cybersyn, Japanese Salarymen, Syndicate Immunes, IPDI researchers and even odd Allied scientists. The 5 step plan of SYNCO was completed in record time and now Chile could call itself a leader in Cybernetic technology, with an economic boom that could be envied even by the Empire and a reconstruction process that was deemed a resounding success. Now every citizen of the new Federation had a voice and say in the government, and a system of peer-reviewed conduct meant that crime was to come to a all times new low, everything seemed to go well in Chile, even if in the shadows many detractors and old forces still cling to the old ways... and conspire.

The Cybernetic Revolutionaries

With the Allied and the Soviet forces out of Chile and most of Argentina, the Cybernetic Federation turns to the Technocratic Combine as their next target for expulsion, as the "Vicar" believes they are the most dangerous threats to the future of the Federation, the future where the Cybernetic Federation reigns supreme over South America, and if possible, North America. The Federation seizing control from both the Allies and Soviets was immediately met with increasing hostility, as reports of Allied Peacekeepers backing up the S.A.U. that are now scattered throughout South America and the Soviets' increased protection of Uruguay shocked the Chileans, as they believed hostilities can mount up at anytime... ...but for now, as the Unidad Popular said that they are attempting to make peace with the Confederate Revolutionaries and the Industrial Guild, both known for their grievances against the Allied Nations. The Cybernetic Cavalry are now patrolling each and every part of Federation territory. Surveillance by LUMOS searchlights and airborne drones increased dramatically. However, when war comes knocking, the people are still not certain if the Federation will come unscathed...

Gameplay Mechanics

Building Mechanics

All buildings are produced from a single structure by the Field Engineers from the Construction Platform. A Field Engineer can set up the foundations of a building you want to be built, but he would be busy building it by himself. However, you can select other Field Engineers to help him in the job, effectively decreasing the build time of the building.

Expansion Mechanics

Control Nodes function just like Soviet Sputniks, you deploy them from MULE Trucks and they create a build radius. However due to the controlling systems which keep federation buildings up and running you are limited to four buildings per Control Node.

Tier Mechanics

The Construction Platform can be upgraded to reach higher tier levels.

Defence Mechanics

The Cybernetic Federation has no base defences, instead some Engineering Vehicles and protocols create field defences directly on the battlefield. Some Engineering Vehicles EVEN transform to field defences themselves.

Development Progress

Special Buildings

Recruitment Center The Federation has no MCV, instead they've got a building from which the Recruits come from. Recruits can build more as needed. They are also the drop-off point for ore-collection trucks and produce more as needed.
Control Node The wonders of the Cybersyn Project directly on the battlefield. Control Nodes are the expansion buildings of the Federation, they are able to control up to four buildings inside their radius.


Thermal Exchanger These small reactors provide power for all the structures at your disposal.
Training Grounds When Recruits just don't make the cut anymore, this building trains all other infantry units.
Machine Shop Here the machinists of the state produce the main punch-line of the Federation, teletanks; small light former civilian vehicles armed with powerful weapons they aim at speed and precision, a deadly combination.
Siege Workshop It creates engineering vehicles, slow heavy vehicles meant to support teletanks, as well as the rare combat vehicle.
Field Hangar These structures can hold and repair up to 3 aircraft.
Anchorage Constructs naval units.
Cybersyn Control Room The Cybersyn Control Room is where a Federation commander can purchase upgrades from three different branches: Military, Economic and Social. Combinations of these upgrades are required for tiering up.
LUMOS Control Station Superweapon. This machine is the culmination of the people's government efforts. It creates a burst of LUMOS light that carries out the people's will by punching the enemies of the State in a targeted path.
Huemul Cylinder Secondary Superweapon. Using an alternative and theorically safer version of Chronotechnology, this Cylinder has the capacity to perform a small jump through time, healing all your units in the process.


Barricade Though weak, a Palisade can be quickly set up by even a single Recruit to form an impromptu defense.
Palisade Stronger than the Barricade, the Palisade nonetheless is still weaker than the average wall, through Social technologies and the sheer capacity to plant them anywhere with Recruits can make up for that.
Tailgate A kind of gate haphazardly mounted on Palisades, it lets friendlies go through.
Field Turret A simple Machine Gun Mount, a Field Turret is pretty weak as defensive buildings come, but much easier, cheaper and faster to build.
Flak Turret Much like the Field Turret, but in this case purposed for anti air work.
Searchlight Though initially only useful for a greater line of sight and the vision of stealthed units, the Searchlight can be upgraded through Social technologies to gain a powerful LUMOS attack.
Caltrops Hidden in the ground, Caltrops will make quick work of most vehicles, infantry will be however mostly unaffected.
Trip Noose A clever trick, Trip Nooses can momentarily incapacitate enemy infantry as well as damage them, vehicles however will remain unaffected.
Field Hospital A quick to build emplacement, infantry can fallback here to regain their health.
Obelisk Obelisks are the last defense of any Cybernetic Base. Much more resource and work heavy, Obelisks are nonetheless your best option when it comes for a permanent defense for an important position.


Riot Dog These dogs assist the Federation by tracking or chasing enemy infantry, they also have the capacity to fight on their own with modified teeth that penetrate all infantry armor. Their secondary turns the dog into a explosive dog.
Recruit Recruits are the first defensive line of the Federation, armed with Argentine sub-machine guns, they are not only your mainline infantry, but your engineers too and are in charge of constructing most of your buildings.
Champion Hardened veterans for a war already past, the Champions are a true symbol of the Federation. As such, they carry experimental LUMOS AA weapons, good against air targets, as well as being able to command their comrades in arms when needed.
Carabineer Members of the Officers School, these men and women go down personally to the battlefield to encourage and direct the efforts of the rookies, boosting their capacity in combat and construction.
Huntsman Former criminals making due for past sins. The Huntsmen are the Snipers of the Federation, being capable of illuminating the battlefield to give some forward reconoissance.
Saboteur Young soldiers that lost everything in the war, Saboteurs are deadly soldiers willing to sacrifice themselves for cyber-bolivarism. They serve as infiltrators who cannot disguise themselves as enemy infantry. Rather, they have a sneakier trick up their sleeve: creating some LUMOS mirage projections of themselves to be decoys while the real one sneaks away.
Toki Battlesuit These men attach themselves to powering mechanisms in an environmental sealed battlesuit. The soldier of the future carries a heavy duty hand cannon capable of melting through the enemies' armour. Their secondary is a burst of light powerful enough to blind most enemies.
Martina A technopathic daughter of a top-ranking Chilean officer, Martina was exiled during the war and returned to her beloved country for the defence of the city of Santiago from the Allied forces. After she participated in the reconstruction process with the Federation, she serves the Vigilante Force as the official commando woman. Wielding a powerful LUMOS beamsword, she can cut down any enemy with minimal effort. Her secondary enables her to tap on her technopathic powers known as 'FUA', enabling her to disable machinery around her.


Pampero Buggy A frontier jeep inspired by those that the Reservists own, the Pampero serves as the Federation's anti-personnel and reconnaissance teletank. The Pampero is armed with two weak machineguns that can make short work of enemy infantry. Secondary plants a small anti personnel mine.
Illapa Trike Armed with three anti-armor mortars, the Illapa Trikes are the anti-armor cavalry of the Federation. They have wickedly fast turning speed, a handy tool for ambushes or escapes. However, they should not be placed into direct combat, since they are more specialized in hit-and-run tactics. Secondary enables it to have a large speed boost and the ability to stun vehicles that they crash into, act that usually destroys the Illapa itself.
Aukan Jeep The Aukan is a quick-moving, anti aircraft vehicle intended to chase aircraft on the flight. The secondary allows for a greater barrage of bullets for a quick while, in exchange of disabling the weapons for a short while after that.
Ayayema Hovercraft A telehovercraft built in the Easter Island. It functions as an amphibious battle vehicle that is armed with anti-submersible depth charges, and with a with a heavy machinegun for everything else. It also serves as the transport cavalry unit, capable of carrying six men to anywhere you desire. When not attacking, it can move faster.
Guarani Armored Car An armoured response vehicle capable of withstanding tons of damage, this defensive cavalry unit is capable of hunkering down to be a defence platform armed to the teeth with ground-based discharge beams and anti-air rockets. However, it can only fire when deployed.
Uoke Tank Completely automated battle tanks in use by the Cyberbolivarians. Their secondary functions can emit a pulse which is similar to EMP, disabling the electronics of enemy tanks before finishing them off with its 40mm tank gun.
Kalken Launcher The Premier artillery of the Federation. The Kalken possesses can fire a drone from it's back that can be commanded independently, exploding when reaching it's target and being devastating against most structures.
Ampuero Responsebot An autonomous airborne drone controlled by a Federation technician, the Ampuero is a valuable scouting unit for the Vigilante Force. Secondary allows it to attach itself to inflight aircraft, repairing them in the process.


CODELCO Ore Truck Part of the support the State Industries give to the Federation, CODELCO has granted these Ore Trucks to be used on the Frontlines, being available at every Recruitment Center, secondary allows the charge to be dropped, creating roadblocks, though costing you the money it carried.
Huina Transport Formerly civilian armored vehicles, they now serve as the land transports of the cyber-bolivarianists. They can transport six men anywhere, however, these transports are not amphibious. When standing still for a few seconds, these transports become mini-bunkers and the infantry inside it can fire out of it.
Mineclearer A specialized bulldozer chassis, Mineclearers are capable of detecting and removing burrowed explosives, being mostly unaffected by them. It can even damage burrowed units by catapulting seismic mortars at them. Secondary enables it to scan an area for any hidden traps.
Transmission Van Transmission Vans have a simple purpose: To transmit Cybersyn signals for nearby Teletanks while keeping up to their pace. Secondary allows them to stop for a moment to make some repairs
Unidad Popular Compact Car Meant only for the most important dignataries. Subcomandantes can however ask for a Compact Car if their presence on the Battlefield is deemed necessary enough. The Compact Car is a fully armoured VIP Vehicle, yet it possesses no weaponry of it's own, instead, the secondary can unleach the full GAF bodyguard being transported inside the vehicle, who are most capable of dealing with any menace that would endanger and being willing to die if it means the important person being transported inside is kept alive.


Raiquen Helicopter The main battle helicopter of the Federation, the Raiquen can suppress infantry with its three gatling cannons, and blast tanks with its rocket launchers. Take care of using this abilty, as it is higly vulnerable against enemy attacks when it is switching between its two forms.
Tralka Fighter The Tralka is the premier anti-air fighter unit of the Federation. Unlike other aircraft, it attacks of LUMOS flashes that blinds enemy pilots before attacking them with some few anti-air missiles. Secondary emits a burst of light, creating a mirage copy of the Interceptor that stands still, while the real one is cloaked and is probably on its to your base for repairs!
Tambo Bomber The Tambo provides tactical bombings for the Federation. the Wangulen's primary weapon drops a large amount of Cluster Bombs, spreading the damage over a large area, though dealing less overall damage than most bombers. Secondary drops a bomb, that when dropped to ground, releases a sort of electrical storm in the ground that can disable tanks and electrocute infantry.
Anchimayen Airlift A large transport vehicle taken from Argentine Hangars, the Anchimayen can carry a large number of infantry units through the air, or instead can be used to carry teletanks or even vehicles.
Kutral Gunship A Ground attack Airplane, the Kutral is one of the newest designs of the Federation meant for ground attack and counterinsurgency, they are armed with both torpedos and rocket pods to cause havock on the ground.


Sea Lion The amphibious animal scout of the Federation, the Sea Lion is faster in water than it is in land, unlike it's land counterpart. The Sea Lion secondary allows you to track an unit through the clever use of tracker devices.
Curu Freighter A dedicated naval transport, the Curu can carry vehicles as well as infantry, while allowing them to fire while being transported. The Freighter itself suffers from poor armour however.
Mehn Gunboat While not the strongest naval unit around, the Mehn nonetheless is quick to assemble, allowing it to be deplowed en-masse. It's a dedicated anti-naval unit, with a secondary uses it's cannon to bombard coastal positions.
Patrol Boat The Patrol Boat is a small naval vessel that's meant to combat any intruders in your waters, it's not well suited to combat other, more powerful, naval units however. The Secondary deploys fishing lines, which can surprisingly trap a huge number of units on it's path.
Belgrano Monitor A heavy naval unit, it can fight against land and water targets sufficiently well, it is however, mostly a dedicated anti-air naval unit. The secondary fires long range artillery that can destroy most any building it reaches.
Lucerna Submersible The Lucerna is designed to destroy enemy vessels while being undetected. This submersible is armed with dual LUMOS blasters that can pierce through enemy navy with ease. Secondary enables it to charge up a powerful LUMOS beam that went activated, can passively damage enemy boats it passes by.
Caleuche Windjammer The Pinnacle of naval research of the Federation, the Caleuche is outfitted with Solar Sails, giving it his name. The Caleuche is a powerful anti-surface capital ship that can decimate enemy tanks and ships by its four LUMOS anti-armor cannons, along with a LUMOS annihilator beam that can turn enemy structures to dust. However, this capital ship has slightly lower durability than the rest of its counterparts, therefore it can also project a realistic LUMOS projection of itself.

Behind the Scenes

If you're familiar with the works of Jorge Baradit, El Eternauta or other Southern American Sci Fi works, you'll probably enjoy this faction.

Cybernetic Federation Vigilante Forces
Paradox Fan-Faction.
Infantry Riot DogRecruitChampionCarabineerHuntsmanSaboteurToki BattlesuitMartina
Teletanks Pampero BuggyAyayema HovercraftAukan JeepIllapa TrikeGuarani Armored CarUoke TankKalken LauncherAmpuero Responsebot
Vehicles CODELCO Ore TruckHuina TransportMineclearerTransmission VanUnidad Popular Compact Car
Aircraft Raiquen HelicopterTralka FighterTambo BomberAnchimayen AirliftKutral Gunship
Watercraft Sea LionCuru FreighterMehn GunboatPatrol BoatBelgrano MonitorCaleuche WindjammerLucerna Submersible
Buildings Recruitment CenterThermal ExchangerAnchorageTraining GroundsCybersyn Control RoomMachine ShopField HangarLUMOS Control StationHuemul Cylinder
Defenses BarricadeTailgatePalisadeField TurretFlak TurretSearchlightCaltropsTrip NooseField HospitalObelisk
Technologies CybersynTeletanksLUMOSFederation Small Arms and EquipmentSchool of the Americas
Detailed Information Federation Aircraft PlansFederation Vehicle PlansThe Cybernetic StateCharacters of the FederationHuemul ProjectThe Chilean WarPatria GrandeGAF Subcomandante