Confederacy of Patriots (TUE)

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Confederacy of International Patriots
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The Falcon of the Confederacy
General
Playstyle Hard-Hitting Hit and Run
Faction Colour Deep Purple
Type Redsverse Minor Faction
Dev. Status Conceptual

Advancing I go!
For a shady world we'll bring the Sun;
Advancing I go!
For an empty Heaven, we'll bring God!

- "Hymn of the Blue Division", popularized by Allied Spanish troops fighting in Eastern Europe in WW2.

The Confederacy of Patriots is a multinational anticommunist non-governmental organization designed to mirror the Comintern's Revolutionary Vanguard. A special task force meant to cause trouble in the Comintern's back yard, the men and women of the Confederacy of Patriots are terrorists to some and freedom fighters to others; but what is for sure is that they are hardcore opponents of Russo-American subversive communism and have vowed to fight them wherever they can and have expanded their operations to attack the Axis Powers and the Noxsylvanians during and since the third world war.

At a Glance

Faction Color Deep Purple
Playstyle Adaptive Warfare
Preferred Theatre of Operations Scattered bases, hit-and-run.
Strengths Focus on surprise attacks, strong force deployment, strong base razing, and field engineering capacity.
Weaknesses Techs up one unit at a time, heavy units difficult to access, and less reliable base defenses than other factions.
Intended Players People who like raid focused gameplay

Background

Hitler's Secret Weapon

We have Always Been at War with the Reds

Nope, Still Fighting

Confederacy of Patriots Nationalist Divisions

Buildings

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Haven The center for Patriot operations behind the Iron & Bamboo Curtains, as an infantry training facility, a motor pool and a refuge for civilians.
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Geothermal Plant Drawing upon the very heat of the earth, the Nationalist Geothermal Plant provides power for the rest of the base in lieu of ore harvesting, and due to the need to be beneath the earth to be close to the Earth's hot spots, is underground by default.
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Aviation Headquarters Airbases hastily built in communist territory, the Aviation Headquarters is where the Patriots' air wing operates from.
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Bolt Hole A place to store a single squad, plane or vehicle, the bolt hole is highly useful for setting up quick ambushes.
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Distortion Node Towers that release random bursts of Iron energy that damage enemy targets as they pass through them over time while they remain active. The more enemies try to move in them, the more damage they take. While tough, Distortion Nodes have directional weak points selected when constructing them to vent the heat they generate.
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Drone Hub A somewhat inexpensive anti-air defense consisting of a hub that controls a group of Shrike drones that attack enemy aircraft in an area around it. The drones it controls can only be targeted by anti-air weapons, and the hub can be targeted by anti-ground weapons. If the hub is destroyed, the drones will linger and chase enemy aircraft for 4 seconds, but at all times the drones are highly vulnerable to anti-air weaponry. It starts with 4 drones, and produces a drone every 7 seconds with a cap of four.

Infantry

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Nationalist Cheap infantry thrown into a battle with a FN-FAIL and relatively little body armor for the sake of speed and agilty, the Nationalist is a swift raider who can switch to burst fire mode for increased accuracy but less damage as well as lob ear splitting sonic grenades to drive enemies out of cover to be slaughtered.
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Raider Wielding a Flamethrower, raiders are effective against infantry and buildings but have some difficulty moving into flamethrower range. Their secondary creates a thick cloud of smoke that prevents weapon targeting in the area: but this disables their flamethrowers for five seconds. This smoke is also useful for getting suppressed Infantry back on their feet.
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Technicalist Technicians are the Engineers of the CoP, and as their secondary can slowly set up Remote Drones on enemy vehicles, ships, and landed aircraft free of charge and cooldown. These drones quickly dig into the unit, dispatch the crew, and allow a distant operator to operate the unit by remote control. This process takes about 5 seconds, requires the Technician to stand still and alive, and is in melee range- so it is virtually impossible to pull it off against enemies that are not time locked or in a hot combat zone. The drones are based on captured/ destroyed Terror Drones, but smaller, less armored, and very slow-moving: thus they are activated directly on an enemy vehicle.
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Sonic Bomber Armed with an anti-ground sonic grenade launcher adept at striking vehicle rear armor and somewhat decent against entrenched infantry. They are capable of concealing themselves using a shock-absorbing blind that also protects them from crushing, during which they are immobile and unable to attack. Upon revealing themselves, they gain an attack speed boost.
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Sneaker The CoP's spies, capable of disguising as enemy infantry. Their secondary ability allows them to fly and land thanks to a somewhat outdated jet pack, though they are armed with just assault rifles and light drachenfausts (which they can only use in flight) and fly as slowly. Taking to the air does not remove their disguise, and they can disguise as other flying infantry even on the ground- but this only truly fools the radar.
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Black Knives The special forces of the Confederacy of Patriots are named for their distinctive black knives, which they have grown quite skilled with; but tend to use their sonic rifles quite a lot more to kill enemy infantry while sticky gel-bombs damage vehicles and structures, and their disguises let them get quite close to their targets...unless there's something to smell them nearby.

Vehicles

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Rover Patrol Vehicle A fast-moving, turreted anti-infantry vehicle made from pre-WW3 era light armored vehicles that is decently armored against anti-personnel fire but lacking against anti-vehicle weapons. It attacks with a light Sonic Cannon, which deals Auto-cannon damage. Its secondary drops a Gel Mine, which is an invisible mine that splashes sonic gel over units in an area when run over. While the sonic effect of the Rover's weapon is too weak to do any meaningful harm on its own, it can set off sonic gel.
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Torrent APC The Torrent is a Fighter IFV from world war two built to flank enemy vehicles as well as transport Infantry. It is equipped with a cannon that is effective against light vehicles and against the rear armor of heavier ones.
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Spaniel Tank Based off of a German design rejected for service in the Alliance military during the Cold War for being too poorly armored, the Lightning is essentially a relic of a period of thinking that tanks could no longer resist fire from other tanks; instead relying on speed and maneuverability to get the most use out of its 120mm gun. It can alternatively use a sonic concussive blast to knock infantry down and buffet vehicles for a fairly substantial amount of time; setting up the kill for other units.
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Bulldog Tank Destroyer Using a 120mm extremely high velocity gun and fibre optic camouflage, the bulldog is a venerable light tank destroyer that sees renewed service in the armies of the Alliance, and if the damage its standard shells are doing aren't enough, it can fire APHE shells which don't penetrate quite as well but deal significantly more damage when they explode inside.
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AMX Chevalier Recovery Tank A modified WW2 era relic given a new life as a recovery tank, this powerful little vehicle also carries a number of repair and medical drones with it that can help it recover damaged or destroyed vehicles and dead or injured infantry. It can also fire out its grabbing systems to grab at a distant tank instead of having to roll all the way over to it.
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Feud Carrier A strategic artillery that deploys to send out drones that are armed with machine guns and missiles that make them dangerous to units, but due to the nature of the warheads on the missiles, are ineffectual against structures. Relatively fast and durable by strategic artillery standards, oddly for a CoN vehicle; they just don't really have the damage output of most of their counterparts.
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Pacifier FAV A hovering vehicle armed with two anti-infantry mini-guns and twin 155mm artillery cannons that can either fire them in a direct mode to serve as an assault gun or in an indirect mode to serve as an artillery unit to smash buiildings and blobbed troop formations.

Aircraft

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Squall Helicopter Adept at harassment, the Squall is armed with an anti-ground heavy grenade launcher, which deals auto-cannon damage and is effective against ore collectors. Its secondary diverts power to a target jamming device: which prevents any non-infantry unit or base defense around it from firing. The Squall must re-arm its grenade launcher and recharge its jamming system at an airfield.
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Rascal Divebomber Armed with twin auto-cannon gun pods, nose mounted machine guns, and a series of rather offputtingly modern anti-tank missiles, the Rascal Divebomber remains a terror to ground units despite its advanced age, and with some added rockets; it can make a decently fast get away when it needs to bail out of a situation
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Rook Dropship An odd transport airship of sorts that lands to deploy Infantry and Vehicles. It has an incredibly armored front, making it hard to destroy while landed without use of flanking. When it lands, it deploys a powerful sonic cannon: which is effective against heavy vehicles and base defenses but has a limited turret turn arc. However, the Rook cannot take off immediately after landing, so it must be defended for a short time on the ground for it and the infantry it carries to escape to the skies.

Navy

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Utility Boat A small ship armed with stationary, self-concealing sea mines that it can deploy to keep enemy ships at bay. It is also equipped with an array of drones designed to drop these mines on enemies as bombs: but they can be shot down by AA fire. This attack has long range, but is out-done by modern artillery and is highly ineffective against Infantry.
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Telkhine Transport Submarine A submarine made from French designs for a pre-war cargo submarine that is lightly armed with a deck gun taken from a WWII era assault gun and some small torpedoes, the Telkhine Transport Submarine can bring units to where they need to go in secrecy.
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Eidolon Submarine The Eidolon are old U-boats given a new lease on life by the CoP, using anti-sub and ship torpedoes to support the Confederacy of Patriot's Naval presence. It also maintains a bay of drones specifically designed to scramble AA targeting: though they are typically destroyed by the scrambled AA fortifications.