|The symbol of the Comintern|
|Playstyle||High Speed, Low Drag|
|Type||Original Blue Alert 3 Faction|
|Dev. Status||Original units and building In-game|
"As I was walking that ribbon of highway,
I saw above me that endless skyway:
I saw below me that golden valley:
This land was made for you and me."
- - "This land is your land" by Woody Gurthie
The Communist International or Comintern for short is a collection of socialist states that grew out of the alliance formed between the Union of American Socialist Republics, the Union of Soviet Socialist Republics, the left wing of the Guomindang in China, and numerous Socialist states in Latin America from Mexico to Chile and the assorted Communist, Socialist, and Syndicalist parties in Capitalist nations. Though once divided by the bickering between the USSR and the UASR and the other large players over the path of the Communist movement, the Comintern now stands as a united popular front for the success of Socialism in the world; united by their common struggle to defend the hard won gains of the revolutions from Capitalist reaction. The Alliance of Free States hoped to break the Comintern in the second and third world wars; but has only pushed them closer together.
Now with the task of rebuilding the world set before them in the wake of the third world war; the Comintern continues to look for ways to spread the revolution and defend its gains. Though China was lost in the fiery conclusion to the Chinese civil war as Jingwei and Jieshi annihilated each other; gains were made in the middle east, asia, and Africa as the Communist movement continues to flower. But the world has become an increasingly strange place, and the Capitalists are also recouping lost strength and assessing ways to grow their exploitive system in the aftermath of the third world war. But as has been said before "The Revolution is not a dinner party", and the optimistic spirit of the Comintern continues to burn bright and the swift moving forces of the Comintern are ready to meet the challenge.
"Love the People, Love the Party, Love Communism!"
- 1 At a Glance
- 2 Background
- 3 Worker's and Farmer's Revolutionary International Military
- 4 Protocols
At a Glance
|Playstyle||High Speed, Low Drag|
|Preferred Theatre of Operations||Maneuver warfare|
|Strengths||Vehicles are quick and reliable and generally affordable, Navy and air force are formadible and robust with powerful helicopters, Infantry are highly motivated and are ready for most any challenge.|
|Weaknesses||Forces are not oriented for static defense, durability is generally the primary sacrifice made with vehicles, Forces can suffer when outnumbered due to a preference for precision over risking collateral damage.|
|Intended Players||Any RTS Player|
|Motives||Global Democratic Communist Revolution, Advancement of Science and Prosperity, Destruction of Autocracy, Elitism, and Oligarchy|
World War 2
"There can be no question, this war must be fought by all the workers of the World for the future of all in the World!"
- -- Upton Sinclair
On the Halloween day of 1950, the seeming quiet of the post-American civil war 30s and 40s was shattered instantly. Allied forces streamed from their strongpoints in every inhabited continent of the world to attack. What had once been near-rivals arguing for the soul of Socialism had now become blood brothers, and the likes of Eugene Dennis, Josef Stalin, Wang Jingwei, Elvia Puerto, and Pablo Neruda came together to declare that the Comintern had become more than a forum for the discussion of the advancement of the worker's revolution, but was now a military alliance to the finish.
Initial frantic discussions of what to do hampered initial Comintern defensive efforts. Once neutral Poland, Finland, Romania, and the Baltic states were quickly being overrun despite the initial rush to defend them, Allied troops were moving to try and seize the American interior and Alaska from Canada while Allied troops in South and Central America and the Caribbean were trying to shut down the Panama canal and put paid to the Latin Socialists. Integralists in south America were making hard advances against their Cyberbolivaran Federation neighbors, Iran and the Soviet Union were facing attacks from the middle east, and Allied troops were advancing from the Raj, Indochina, and Siam to rescue Xishan's beleagured troops. Even in Liberia, massive fortifications step up with the aid of SPAM technology were being tested.
In land, air, and sea, the Comintern fought for the future, for a world where all men were equal and there would be no further barriers to divide the universal brotherhood of humanity. When Mosley and his cronies' Blue Army struck, they found themselves met with an Iron will. Still, an Iron Will was not sufficient to dissuade Mosley. The Comintern was caught off guard by the sheer scale of the attack and internal difficulties plagued the initial war effort. Distance, mutual suspicion, surprise, the sheer weight of force thrown at many important Comintern members, logistical difficulties and more would conspire to weaken their starting positions. It was a cocktail of these attributes that would help Mosley get the advances he desired.
However, the Comintern put in massive amounts of effort to restructure and defend itself, and with allied forces advancing deep into Comintern territory; the treaty of Tegucigalpa was signed by the heads of government of all Comintern states in June of 1951. Bowl Helmeted American G.Is would fight alongside armor wearing Soviet Shock Troops, brave Mexican Guerreros, patriotic Chilean Vigilantes, and fanatical Chinese regulars. American John Henry tanks would drive alongside Soviet Forge tanks who would take reconnaissance advice from Polish Uhlans operating with Mexican commandos fresh from engaging in raids to help Red Chinese Tank destroyers. In the air, American heavy bombers flew alongside Soviet aircraft while Chile provided safe training sites for Red Chinese pilots. In every essence, it was a war that demonstrated the benefits of international cooperation and one that would, with reformations to military production and structure; prove to be the mightier force than the Allies in terms of industry and manpower.
Secondly, help would come from an unexpected quarter. The reclusive Solar Empire of Japan, or Japan as it was simply known, emerged from its general seclusion at the behest of Emperor Yoshiro to speak to the Comintern with an offer. Japan was willing to offer aid and join on a total war footing if certain possessions were recognized as Japanese and payments were made. Reluctantly, the Comintern accepted; giving Japan what it wanted. And in 1953, Japan struck. Allied pacific forces were shocked and hammered by unexpected surprise attacks from the sea by a power they never expected to have to fight.
With the might of Japan throwing the Allies for a loop in the pacific and helping to stabilize the situation in China while clearing out corridors for aid from the Americas to enter the Pacific, the Comintern could swing the tides of war back to the side of revolution over reaction. With the initial pace of the Allied "blitzkrieg" having slowed down dramatically over the years of war, the Comintern moved to actually halt their advance altogether.
Crucial to these were Comintern developments in military technology. The notes and research of the brilliant Nikola Tesla allowed them to weaponize the very force of Electricity itself, Helicopters developed by Igor Sikorsky whose initial misgivings about Socialism were put to rest when he saw how different the American experiment was from the Soviet one thundered across the skies of the world, bringing death and airborne troopers into unpleasant places. The initial advantages of air superiority the Allies enjoyed with aircraft like the Vampyr and the Nimbus were dealt with by revolutionary new fighters from the assembly lines of the Comintern. out of the skies and advancements in naval warfare helped to deal with the deadlock at sea.
Commanders such as Patton, Eisenhower, Zhukov, Rokossovsky, Kwai, Bradley, Vasilievsky, Tao, and Fai became household legends as they ground the Allies to a dead stop and then began pushing them back. While the Char G2Rs, Thunderer Heavy Tanks, and even the enormous Uber panzer II Mammuts were perhaps individually superior to the Comintern tanks in terms of firepower and durability, there were more Comintern tanks, there were faster Comintern tanks, and the measure of Allied armor had been seen. And while the Allies would produce wide arrays of Wonder Weaponry; the Comintern managed to deal with each in turn and make their own wonder weapons.
Allied forces were slowly pushed entirely out of America, the Federation, and Soviet territory and the last years of the war would prove a frantic race by the allies to try and prevent their own counterinvasion. Thanks to a new wave of wonder weapons, the demonstration of the willingness to slather battlefields with chemical weapons and destroy whole cities to slow down the Comintern advance and the magnitude of Allied fortifications set up in six years of war, the Comintern finally heard out allied requests for peace. On Christmas day in 1956, the guns fell silent and millions had died or been displaced for only minor swaps of territory on the map.
Cold War is Best War
"We seek peace above all else, but we will not allow ourselves to be bullied by those who worship strength over brotherhood"
- -- American President Martin King Jr
With the Treaty of Warsaw signed, the Allies and the Comintern settled into a staring contest that would be known as the Cold War, a term also occasionally used for the seventeen year period between the formation of the UASR and the start of WW2, which is generally known as the Antebellum. Rather than fight directly, the Allies and the Comintern would instead stare at one another. Spy games and attempts to cause trouble in each other's backyards. The continuing conflict in China and the burgeoning conflict in Indochina as well as brushfire conflicts in Africa and Latin America proved to be particularly fierce hotbeds of contention between the Allies and the Comintern. For a time, there was hope that Mosley's assassination and replacement with Rupert Thornly as the Chairman of the Alliance of Free States would mellow them out, and for a time it seemed that these hopes were panning out
Thornly did indeed liberalize the Allied States; bringing back democratic elections (though accused of varying degrees of deceitful means of ensuring the Allied Unity Party and its Cadets remained in power by outside observers) and doing much to de-Mosleyify the Allies. But despite assurances that this peace would last, the Allies continued to support anti-communist movements, it made close ties to the new Technate that grew out of the ashes of the Integralist bloc and continued to stymie any colonial independence movements, and continued to sanction the sinister works of the Epsilon advanced research division, expanding on the rudimentary experiments of the mysterious Geoffrey from World War 2. It was clear that while armed conflict had ended; hostilities had not. And so the military nature of the Comintern remained in place after World War 2, with moves towards increased integration on a political level as well.
The Comintern would become a political confederation with its own free elections and its own Soviets. And ultimately; its own Premier and President. Vasilievsky Molotov would be voted as Chairman of the Persidium of the Comintern, while Puerto would go from Premier of Mexico to First Secretary of the whole of the Comintern. In America, Martin King Junior would come to be America's new President, while Lyndon Baines Johnson's Democratic-Farmer Labor Party/Communist Unity Party coalition would come into power with him as premier and the elderly Franklin Delano Roosevelt as party chairman and Harry Truman as speaker of the majority. With Roosevelt having been Deputy Premier in the Second World War and a fiery critic of the Allied Nations while also embracing the social agendas of the parties to the social left of his DFLP, he and his colleagues Johnson and Truman set American post-war politics to ensure that the UASR would remain committed to the opposition of the Allies even into his old age; though having avoided Polio at a young age gave him the well known Roosevelt longevity.
In the Soviet Union, the de-stalinization begun under Molotov, Kirov, and then Frunze after Stalin's untimely demise in 1941 would give way to Premier Chuikov and chairman Lyudmila Pavlichenko, who both agreed with a need to be prepared for a rematch with the Allies should their suspicions about Rupert Thornley and his ilk like Field Marshall Bingham, James Lockhart, LeClerc, Franco, or their pets whether they be the Syndicate or the IPTO and their myriad closely aligned states. The years of peace would be used to further develop and advance the Comintern arsenal, strongly applying themselves to new and strange branches of physics and anything that could let them get and maintain an advantage over their foes. There was precious little doubt in the Comintern that World War 2 had been anything but a prelude for the showdown to come.
When Power in America shifted to the hardline anti-allied Ackerman with Roosevelt's retirement from politics and Puerto retiring and making way for Grace Lee Boggs in 1965, it seemed increasingly obvious that war was inevitable at this point. The only question was what would be the trigger for the second great contest between Capitalism and Communism. The answer to that question would come when on January 3rd, 1966 an Alliance spy plane was shot down over the German border by pursuing MiGs, giving Thornley all the excuses he needed to start his war with the already mobilized Allied army. In a grim repeat of history, Allied vehicles once again crossed every border with the Comintern they had. The Third World War had begun.
It's a Mad World.
"The Motherland Calls!"
- -- Communist Propaganda poster
The Third World War was in many ways; something of a repeat of the second one. However, Thornley's blue legions were made of much sterner stuff than Mosley's forces and managed to advance far despite the much more prepared Comintern forces this time around. The Earth was burdened by the weight of the warships on her waters, the tanks driving across her fields, the infantry marching on her streets, the planes crowding her skies, and the bases built to control her lands and seas; it was in every way, a total war. This time the Enemy's advance brought them to the suburbs of Moscow and the gates of the Manhattan Commune, but it would not be an advance they would long savor. At first the Allied advance seemed all but unstoppable, with plans being discussed to shift Comintern industry even further east and continue the fight elsewhere if the worst came to the worst (though the first wave of counter-attacks pushing the Allies back to a safe distance alleviated those concerns). However, this time, World War 3 would be rudely interrupted by two events.
Geoffrey's betrayal of the allies and the defection of his Epsilon Advanced Research Division to form his own army at an attempt at world conquest; and the sudden attack of the Solar Empire of Japan and it's allies, immediately changing the character of the war. But with grit and steel, the Comintern pulled through, managing to push back the tides of the Allies, the so called Epsilon Dominion, and the forces the Empire unleashed. The war was now a truly global one that spared no continent or country from the devastation as millions fought and died for their respective causes. And even at the war's grimmest stages, the International remained resolute in its resolve to push back the forces of reaction wherever they were. There would be no surrendering to the forces of the enemies of the people, and those who had hoped to find the end of Communism instead found Communism rallying to end them.
And the foes who challenged the International would find out what sort of power came with the might of solidarity as the nations of the Comintern stood side by side to ride out the storm of a world at war. The International's planes would come out to blot out the skies in just about every continent, its fleets would burden every ocean, its armies would battle on every continent. The tide was pushed back from the brink of disaster ever closer to final victory as the International began to roll back the forces of the Allies, the Empire's Axis, and Epsilon. Epic maneuvers such as the landings at Bulgaria and Poland to catch allied forces in eastern Europe off guard; the Island hopping campaign to drive the Empire across the pacific, the "Liberation" offensive that sent the Pan-African league reeling from the Union of West African Socialist Council republics, the Rainforest campaign that drove back the technocrats and threatened Rio di Janerio itself, and the assault on the Antarctic peninsula to stop Geoffrey's mad scheme to dominate the minds of the entire planet were all part of maneuvers to put the Comintern back on the upper footing.
Eventually, the Japanese Emperor was killed, a stalemate had once again settled at the German border as the Allies rallied to guard their heartlands from what was feared to be inevitable communist revenge, the Pan-African league, Technocrats, and Guardians of Monarchy managed to stiffen their resolve and present a formidable obstacle to further progress, and the forces of Geoffrey demonstrated vast defense networks in their antarctic base. But the war did not officially end for a little longer yet, as Thornley was preparing for a counter-offensive of his own. It would not be until Marshall Manning decided that enough was enough and ended the war with a coup against Thornley taking place resulting in his bizarre escape into space in a final drama in Manchester aided by the International. Manning proved eager to broker peace, particularly with the recent destruction of virtually all of China in a nuclear conflagration, and from there; the guns of all four of the power blocs began to fall silent at long last.
However, the world has changed. Not only have the major powers found themselves in altered situations, new powers have arisen and some that have hid in the shadows are now starting to come out of the wood works. But come what may, the Comintern shall face them all with fire in its heart.
Worker's and Farmer's Revolutionary International Military
"Drawn from more than a dozen nations, the Worker's and Farmer's Revolutionary International Military has twice repelled the Alliance and serves as a beacon of hope and progress in countless brushfire wars. It can strike at the enemy from the skies, the land, and the sea with grace and precision and stand on their molars before they know they're in mortal danger. It is comprised out of millions of people willing to make the ultimate sacrifice to protect the ideals of freedom and democracy from those who would turn back the clock. Fear it or love it, there is no getting away from the simple fact that the International's armed forces are respected the world over."
- - Lieutenant Olivia Tsukolous of the Red Army
"We have seized the means of construction, eh, eh, get it? No? Aw come on, that was funny."
- - Anonymous MCV driver.
|Construction Yard||The deployed version of the Communist MCV, this structure constructs all Communist structures and defences.|
|Reactor||These biofuel power plants supply power to Communist bases, and can be upgraded to Tesla Reactors to increase power output and further upgraded with extra turbine attachments.|
|Barracks||These facilities house the International’s brave soldiers when they are not fighting|
|Smelter||Comintern Ore Collectors bring ore here, where it is smelted into usable material to fuel the Communist war effort. The Smelter can build new ore collectors.|
|Tank Factory||This facility is responsible for the production of the Communist International’s many tanks.|
|Airfield||Communist aircraft are assembled at this structure, which can support up to four planes.|
|Naval Yard||The Shipyard constructs Communist naval vessels.|
|Drone Kennel||These facilities can quickly produce the many drones of the International and send them quickly into frontline service.|
|Battle Lab||The Battle Lab is where Communist scientists work tirelessly to make the Communist arsenal ever more formidable. From here one can purchase a series of upgrades that augment your units and ability to do battle and is also the place where experimental units are created|
|Battlefield Command Center||Producing both the Commandos and the Epic Unit of the International the Battlefield Command Center is a distinctive facility that signifies that the Comintern is ready for its highest form of warfare.|
|Industrial Plant||Industrial Plants help take the strain of Communist factories behind the front, reducing the build time and cost of unit production, as well as repairing nearby vehicles. It can be upgraded to further reduce production time and cost and increase the number of repair drones it has.|
|Crusher Crane||These industrial cranes build structures, repair vehicles and occasionally reprocess them into raw material.|
|Chronosphere||This superweapon can teleport vehicles across the battlefield to where they are needed. It is deadly to infantry, however.|
|Proton Collider||This offensive superweapon fires a barrage of high energy charged particle bolts to cause massive devastation across a huge area.|
|Outpost||The deployed version of the Sputnik, the Outpost provides ground control, vital to your base expansion efforts.|
"TALK CRAP, GET ZAPPED"
- - Sign placed on a Tesla Coil
|Concrete Wall||These reinforced concrete walls help to keep the enemies of democracy and socialism out of the International's bases.|
|Fortifications||These trench lines can be crossed by any unit, but are garrisonable and can be fired out of.|
|Security Gate||Hardened gates which can be opened or closed on command.|
|Reduct||Stopgap defences, Reducts are simple bunkers with shotguns that can fire within a limited arc. Reducts have a large variety of upgrades that can be applied to enhance their supportive role.|
|Tesla Turbine||Placeable on stations on every Tesla reactor, each added turbine adds substantially to the power output of the Tesla Reactor|
|Multigunner Turret||The multigunner turret is a potent and versatile defense whose arsenal changes depending on the infantry stationed in it.|
|Tesla Coil||Tesla Coils discharge powerful bursts of electricity which fry tanks and infantry alike.|
|ECM Tower||Meant to thwart incoming projectiles, ECM towers emit massive amounts of jamming that cause missiles to swerve away from their intended targets in their vicinity while confounding the targeting of other ranged weapons, reducing their accuracy.|
|GAP Tower||Working like a stationary version of the mobile GAP generator's cloaking bubbles, GAP Towers can hide Comintern base defences and units, or generate bubbles in far away regions to fool enemies, though they consume a significant amount of power.|
|Singularity Tower||With a Black Hole field generator similar to that of the Assault Striker and the Beaker, Singularity Towers draw enemy fire towards themselves, protecting units and structures within its radius of effect.|
|Chrono-Tower||Working to deal with especially dangerous assets, Chrono-towers trap incoming enemy units in a field of altered time, making them move progressively slower and slower in all respects before becoming immobilized in a field of stasis; where they can be dealt with at the Comintern's leisure.|
|Grand Collider Cannon||This advanced turret fires barrages of relativistic protons will devastate any and all surface units in its range. Can discharge protons in a 360 degree radius in case of emergencies, but this may also damage friendly units.|
"The Communist Infantry corps may seem soft in their concern for human life and the welfare of all; even their enemies, but they are soft the way water is soft. They can easily drown someone when one is not careful, and when whipped into a storm, they can smash even the strongest of walls and sweep away all before them. We had underestimated them in the prior war, and they brought war to our very doorstep. I would advise that you not make the mistake we made. Be cautious and respectful of them."
- - Epsilon Proselyte Ingrid Braun to her apprentice.
|Guard Dog||These faithful sentries are the cheapest option the International has to root out spies in their midst, literally sniffing out the infiltrators. They are furthermore trained to deploy special cameras that can help command establish a close eye on things.|
|General Defender||G.Ds are armed with ADK-45 rifles and underslung grenade launchers, allowing them to cut down enemy infantry, clear garrisoned buildings and raze structures to the ground.|
|War Bear||These armoured ursines tear enemy infantry to pieces with their claws, and are excellent swimmers, even in icy-cold water. If that weren’t enough, their newly issued honey dust collars can induce roaring rampages, though the collars are single use.|
|Missile Defender||General defenders equipped with quick firing dual purpose guided missile launchers, Missile defenders can defend against both aerial and land based threats to safeguard the principles of the revolution. If a target needs to be destroyed rapidly, they can establish a radar lock to greatly boost their rate of fire and protect their shots from interception or jamming.|
|Mortarman||Armed with quickly deployable rapid fire Mortars, Mortarmen can provide light artillery fire support over walls and at a distance, giving infantry formations that extra bit of punch to carry the day.|
|Sentry-Gunner||Bringing along a powerful heavy machine gun, Sentry-Gunners can lay down thickets of accurately delivered and powerful suppression fire to mow down or tie up whole waves of infantry.|
|Field Engineer||Educated men volunteering for the military's combat engineer program, Comintern engineers can also set up medical tents to patch up wounded troops and return them to the front lines.|
|Tesla Comrade||Tough but limber battlesuits capable of frying infantry and tanks with bursts of electricity or immobilize vehicles with their EMP coils, Tesla Comrades are also capable of walking across the seafloor to attack their targets.|
|Partisan||Skilled markswomen with bolt-action rifles, Partisans are slow to fire, but deadly to infantry at long range. They can also create holographic decoys to bait fire.|
|Chrono-Corpsman||Armored in battlesuits that allow them to carry their chrono-cannons; the foes of the International can expect a spectacular death as their bodies are forced to undergo highly destructive spacetime warps, and can even teleport themselves and some of their comrades a short distance to carry the day. These officers will surely serve to inspire their comrades to greater and higher peaks of glory.|
|Astronaut||Infantry in flying battlesuits armed with potent rapid firing particle blasters and tesla repeaters, Astronauts are particularly dangerous to enemy vehicles which they can harass and stalk from above while also giving aircraft something to worry about. Astronauts can temporarily send their packs into overdrive, sending them out of typical combat altitudes to escape from sticky situations before returning to lower heights.|
|Spy||The Spies of the Comintern are their highly elite infiltrators, equipped with special GAP suits to allow them to hide in plain sight. In combat they use special tesla shock fists that not only enhance their punching power but can project short range Tesla bolts for distance combat. If need be; can convince enemy units to rise against their oppressors; even if only for a limited time.|
|Spetsnaz||Made from the combination of numerous nations' special forces regimens, Spetznaz troopers are armed with bullpup particle rifles to tear through infantry while proton bolt casters tear through buildings; all done while stealthed. If need be, Spetsnaz troopers can activate jump boosters to get high enough to use hang gliders for an aerial entry.|
"At first we thought that the walkers and tanks of the communists could not match the might of the Alliance's endless rows of heavy machines. Then when we attempted to invade America and the Soviet Union, we found how wrong we were. They struck like lightning and could outfight what they could not outrun and outrun what they could not fight. And when they came to the home islands, their vengeance was swift and terrible."
- - General Akifume on the failures of the invasions of the USSR and UASR
|Sputnik||A small, amphibious vehicle, the Sputnik deploys into an Outpost, allowing you to claim faraway ore nodes and set up forward expansions.|
|Chrono-Miner||Chrono-Miner fund your war effort by collecting and transporting ore, and can activate their chronoporters to immediately return their loads to base should they find themselves under attack.|
|Cauldron Heavy Transport||A very well armored metal box armed with a twin 25mm shrubmaster autocannon and wire guided missiles on a tough turret, the Cauldron heavy transport can bring three squads of infantry to the front at a time in safety while its walking legs provide added mobility.|
|Compass Light Tank||A quick and dangerous and highly versatile light tank with a powerful 100mm gun, the Compass can run circles around heavier armor to tear apart softer units or engage in punishing flanking attacks. And to boost its credentials as a scout, the Compass can even light the way with special illumination shells.|
|Furnace Tank||With a 125mm cannon and a reserve of special anti-tank guided missiles, the Furnace tank is the speedy, versatile, and tough main battle tank of the International's arsenal.|
|Bullfrog||The Bullfrog uses its flak cannons and SAM launcher to shoot down aircraft, and can enter a red alert mode to drive its rate of fire into overdrive after immobilzing itself. In Umbral maps the amount of lights they have on them allows them to form safety bubbles.|
|Scythe Patrol Walker||Armed with three independent machine gun turrets, Scythes can mow down infantry with ease, in addition to being able to flea jump over terrain obstacles.|
|Sickle MML Track||An amphibious light artillery track that slows and suppresses enemies, the Sickle can also fire off a barrage of highly visible naval mines.|
|Liberation ECM Walker||Though unarmed, this walker’s ECM fields serve an important effect by greatly reducing the accuracy of incoming attacks, especially those of guided missiles who often find themselves veering wildly away from their intended targets. Or they can forego that option and activate powerful ECCM fields to weaken enemy active defenses.|
|Plowshare Tank Destroyer||Packing a powerful Tesla Arc cannon, Plowshares can swiftly pick apart enemy tank forces with massive arcs of electricity, or slow down its rate of fire considerably to add an EMP punch to its weapons to halt enemy advances in their tracks.|
|Katyusha Spotter Walker||A designator for the powerful orbital network of Vanguard particle cannon satellites, the Katyusha can rain down death from the heavens onto the foes of the revolution or smite enemy tank columns with a powerful EMP strike to stop them in their tracks.|
|MCV||Amphibious and large enough to crush smaller vehicles, the Communist MCV can deploy into a Construction Yard, allowing it to construct buildings and defences.|
|Whetstone Assault Striker||A costly and massive moving bunker, the Whetstone combines multiple multigunner turrets to allow the infantry stationed inside to turn it into a moving fortress of steel and guns that can simply crush other vehicles in its way beneath its spidery legs.|
"You never learn to trust drones more than when they stop and overwhelm an entire Syndicate attack so that you and your buddies won't have to wade through hell to do it yourselves. Drones are our comrades too, and I owe my life to them. I wish the inventors of them were here with us now, then I'd buy them a Vodka"
- - General Defender Sasha Vladmirovna
|Infantry Drones||Originally from Poland, these drones can supplement the general defender wherever there's too much in the way of mind control and poison to handle with a fire team of advanced "gun drones" which fire twin GPMGs to force an enemy's head down and also do spring leaps to get into position faster.|
|Ack-Ack Drones||Helping to deal with fliers in dangerous areas are a team of drones with twin precision flak cannons each that can deal horrible damage to both ground targets and aircraft, or can fire a special Tesla disabler round that can briefly stop a vehicle in its tracks. Ack-ack teams do not do as much damage as Missile Defenders, but they fire faster and are tougher.|
|Imp Flight||Helping the Comintern's Astronauts out in the fight for communism are Imp Flights, squads of heavily armoured drones who come equipped with miniguns and small missile launchers that allow them to threaten nearly any target short of dedicated air superiority craft. Gremlin flights can also attach themselves to aircraft to slowly tear them apart.|
|Anti-Tank Drone||The anti-tank drone is a very useful tool against enemy vehicles. Capable of scouting and swimming, and is a terror where it comes to ripping tanks apart from the inside out or halting their movement with the Electrostasis Ray.|
|Ambush Drone||A bulkier cousin of the Anti-tank Drone, this drone sacrifices speed and the stasis ray for more armour and the ability to dig in and jump into passing enemy units from below.|
|Fuel Air Drone||When this drone jumps into a vehicle, it releases a spread of fuel air explosives before jumping out and leaving the vehicle to take a whalloping explosive blast. It can also fire fuel-air grenades to attack unfortunate infantry and flush them from cover. Should the drone be destroyed it explodes like a sizeable fuel air bomb, damaging everything around it.|
|Support Drone||This drone sacrifices itself to heal other units when no other means of repair are available. It also specialises in defusing and scavenging; it can convert mines to your side, defuse bombs, capture husks, and so forth. It can also disable the weapons of enemy vehicles by jumping into them.|
|Munitions Drone||Munitions Drones ferry extra supplies to their fellow soldiers to allow them to go fully weapons free, increasing their rate of fire drastically in their presence while also providing weapons support with a vehicle scaled rapid fire particle caster. Munitions Drones, if needed can also fire smoke grenades to help further support their allies.|
|Tesla-Shock Drone||Turning most of its weight to capacitors, the Tesla Drone can turn an enemy vehicle into a tesla coil, causing arcs of electricity to leap out and disable enemy buildings and vehicles and damaging them over time. It can also use a siphon to power down enemy buildings. While at sea, the Tesla Drone electrifies the water surrounding it, damaging enemies that come too near.|
|Gravimetrics Drone||Using its muscular frame, surprisingly large size for a Drone, and Gravimetric devices to carry vehicles away for repairs, or enact them on the field with the repair drones it carries inside. In an offensive role, the Drone can simply dial up the gravity to crush something where it stands or yank a plane down from the air.|
|Deconstruction Drone||A Drone meant for dealing with structures, the deconstruction drone can burrow out a quick tunnel to get beneath obstacles such as walls (and allow other units to follow behind it) before emerging to leap into a building and rapidly tear it apart from the inside. The drone is too big to do this to anything but superheavy vehicles and ships however; and will instead swipe at them, trying to flip them over and manhandle them. In umbral maps they, like all burrowing units, also provide safety bubbles against the influence of the darkness with their lights.|
|Scout Drone||A modified satellite drone, the Laika Drone acts as a specialized information and detection drone. Flying far above the battlefield, it is effectively invisible to enemy sight and detection. By dropping to the ground, it is easily seen, but it iself capable of detecting stealthed units.|
"Though I mourn any occasion that Science must be turned to destruction, the Comintern's unmatched devotion to the advancement of science and technology needs to be safeguarded by turning some of that progress to defending the revolution from the repeated aggression of those afraid of our system and gains."
- - Carl Sagan
|Atom Smasher Anti-tank vehicle||Mounted on an amphibious Czech WWII chassis modified to deploy legs when over the ground, the Atom Smasher accelerator fires bursts of relativistic particles that blow apart armour of any thickness, and can also switch firing splash damage dealing rounds.|
|Stop-watch Compressor||This time manipulating vehicle can switch between slowing down a targeted unit, or speeding them up. It should be noted that units near the targeted unit are also affected.|
|Telescope Bridging Walker||A transport that can warp its passengers to their destination, the Telescope is armed with a spacefold gun that can be used against structures and nothing else.|
|Scale MASS Tank||Gradually grows friendly units in size and shrinks enemy ones. It also serves as a mineclearer and is capable of crushing shrunken vehicles.|
|Calculator Scientific Helicopter||Equipped with a temporal stasis field, Caulcators can freeze targets in time or let loose unstable timewarp fields that can cause heavy damage, particularly to delicate systems found in battlesuits and aircraft. And when moving, they even shift out of standard reality.|
|Lensmen||The fruits of the International's own research into Psychics, Lensmen can annihilate the morale of enemy units with their telepathy or throw them around with telekinetic thrusts that can even stove in tanks and structures.|
|Chrono-Defender||Special battlesuit wearing Chrono-Troopers with special Neutron guns that gradually erase an enemy unit from the spacetime continuum; trapping the enemy in a futile timeloop for eternity, Chrono-Defenders get anywhere they need to be by teleporting, and can create fields of slowed time around themselves that makes it very hard to target them and slows enemies significantly.|
|Chrono-Prison||Vehicles with enormous recharge times, the Chrono-Prison can erase virtually any one unit instantly, though it will take a very long time to fire again. This still makes it rightfully a very feared enemy against high value targets, and it can even speed up time around itself to increase the speed of your units.|
|Beaker Gravitonic tank||Made for the purpose of sucking up blows from other vehicles, the amphibious Gravitonic tank activates gravimetric fields that pull incoming shots to strike and shatter against its tremendously hard armor, and when not using this ability, can fire anti-gravitic beams to launch targets into the air or crush them under their own weight depending on the kind of target; or force aircraft to make a deadly landing.|
|Gravity-Defender||Primarily meant to defend against aircraft, Gravity-Defenders are anti-air battlesuits whose gravity beams are extremely dangerous to all flying units, and they can even launch themselves into the air, where they can use their beams against aircraft and even lift ground units without the risk of pulling the units towards them.|
|Isolator GAP generator||A very useful walker that can generate strong GAP fields that can help hide your units from the sight of enemies, the GAP generator is a fully flight capable VTOL helicopter like craft.|
|Microscope Wavefunction Inverter||A powerful support vehicle, the Inverter alters materials at the atomic level, allowing it to switch between making nearby units resistant to anti tank weapons or anti infantry weapons.|
"Wait till they see our red wings of fire! Come on, let's knock some of these Green suckers out of the sky and crap fury on them."
- - American pilot Uriah Jameson
|Chaser Scout Helicopter||A Mexican invention, the Chaser scout helicopter is humbly armed with a single HMG and RPG launchers, but its main purpose is to provide aerial reconnaissance, which it can do quite well thanks to its high speed and great pilot visibility. The Chaser can also release a wide area radar burst to forcibly reveal hidden units periodically.|
|Twinblade Gunship||Armed with machine guns good against helicopters and infantry and rockets that can devastate fortifications, the Twinblade can also temporarily lock a single enemy unit in spacetime, rendering them unable to move but also making them invulnerable; making them a problem for another time.|
|Longbow Attack Helicopter||A companion to the twinblade made specifically for the purposes of killing tanks, the Longbow combines a high velocity autocannon with devastating anti-tank guided missiles that can pulverize enemy armor too thick for the Twinblade to handle, and can use chronometric shifts to bring it to the frontlines even faster|
|Buitre Support Helicopter||Armed relatively simply with a pair of gatling cannons that are extremely good at suppressing enemy units due to the fearsome looking, if mostly cosmetic tesla tracers they fire, the most unique function of the Buitre is its provision of defensive support by letting loose with smoke shells from an underslung launcher that greatly impede enemy accuracy.|
|Łowca Subkiller||A helicopter equipped to track and kill submarines, the secondary of the Łowca lowers a sonar buoy into the water, and any detected submarines can then be eliminated with potent air dropped torpedoes that can in a pinch, harass surface ships, but against land based targets, its only defence is a pair of humble door mounted machine guns.|
|Sokół Carry-All Helicopter||An exceedingly muscular transport from Poland, the Sokół can either carry twenty five infantry or just about any vehicle under the sun and defends itself with two turretted autocannons, a nose gun, and a door gun.|
|MiG Fighter||These reliable if not supremely remarkable air superiority fighters launch air-to-air missiles at other targets and can also engage their afterburners to return to base.|
|Raptor Interceptor||An extremely fast interceptor meant to quickly put paid to enemy bombers, the Raptor zooms in at tremendous speed before firing hypersonic proton-warhead missiles capable of tearing through heavy aircraft|
|Relámpago Tactical Bomber||An impressively fast Mexican design, the Relámpago specializes in wild weasel attacks on enemy defensive structures and garrisonned buildings with special bunker buster missiles that can instantly clear out fortifications, knock down walls, or take out most defensive structures with ease.|
|Shturmovik Attack Plane||Armed with a pair of 100mm anti-tank guns, a nosemounted trio of 20mm autocannons, and anti-tank rocket racks, the Shturmovik can also fire off all its rounds in a sweeping attack, though this expends all its rounds, forcing it to return to base to reload.|
|Dýnami Cargo Plane||Made specifically for parachute inserts, the Dýnami can carry up to ten infantry or a number of vehicles (depending on their size) and thanks to its GAP field, can transport its infantry in relative safety, though in a tight spot a number of defensive autocannons can let loose to try and buy the Dýnami more time to start a paradrop.|
|Tropofortress Bomber||Large heavy aircraft ladened with bombs, the Stratofortress can quickly fly in and deliver a devastating payload of heavy bombs and then fly out before trouble follows, and in a tight spot can fire off a large ECM burst to reduce the accuracy of retaliation fire to nearly nothing while its defensive autocanons let loose.|
"WLA fleet in our sights, launching aircraft and moving in for missile bombardment. Keep the submarines on high alert, I don't want any of them getting out. With luck we'll have them under control within an hour."
- - Iranian Admiral Jasmine
|Orca||Powerful marine animals, Orcas are the animal scouts of the Worker's and Farmer's navy of the internationale, hitting hard with force multiplied headbutts and bites; or devastating foes with a powerful charged up sonic pulse.|
|Stingray||Stingray strike craft excel at frying infantry and vehicles on both land and sea, and can also discharge electricity all around it while on water.|
|Akula Sub||Lurking below the seas and surfacing only to fire, Akulas launch their deadly anti ship torpedoes one at a time. They can also launch a pair of unguided supercavitating torpedoes, which travel in a straight line until they hit something.|
|Porpoise Lander||A slow submarine with little armour, the Orca Lander has the ability to crawl onto land and carry up to five vehicles. It is armed with a mortar cannon, letting it clear beachheads of infantry.|
|Barracuda Destroyer||A destroyer boasting three double turrets to pack a heavy punch and powerful anti-ship missiles, the Barracuda is fast and packs a mean punch, making it a powerful mainstay of the fleet, and can even engage in a chrono-blink to bring it just that little bit closer to its enemies.|
|Manta Ekranoplan||Able to use both a pair of flak and missile turrets and a pair of guided depth charge launcher as well as a Stasis ray, the Manta Ekranoplan is effective against aircraft and submarines.|
|Liopleurodon Warship||With twelve powerful guns and six missile launchers and large reserves of health, the Liopleurodon Warship can decimate enemy vessels in direct combat, and can also use its chrono-fields to temporarily immobilize itself while allowing for self repairs to be carried out at greatly accelerated rates.|
|Mosasaurus Dreadnought||Armed with a large number of ballistic missiles, the Mosasaurus is capable of delivering punishing blows to coastlines and tightly bunched, slow moving, or immobile fleet elements and sea bases. They can also anchor themselves to brace for a greatly increased rate of fire to devastate all in their reach.|
|Whale Aircraft Carrier||The Aircraft carrier of the Worker's and Farmer's Red Navy, the Whales can both serve as a landing pad for four land aircraft as well as a platform to launch F-7 Hawk naval fighters and Su-25 Tornado strike craft to control the skies over the blue ocean waves. A brace of missile launchers and CIWS flak guns provide the close in defense while blackout missiles are on standby to knock out the lights of troublesome targets.|
|Hammerhead Ballistic Sub||These ballistic submarines carry Goddard-4 missiles, long ranged tracking missiles that detonate into massive firestorms that can destroy multiple vehicles. However, the missile is ineffective against structures, and the Hammerhead must return to base to rearm when it has expended all five of its missiles.|
Heroes and Epic Unit
"God in his heaven, what is that?"
- - Anonymous Order of the Hawk Soldier
|Sanchez||Using a special tesla assault rifle to blow through just about enemy she encounters, a proton-grenade launcher against entrenched enemies, an advanced high-frequency machete to cut people in her way down, and det packs that can blow tanks and structures sky high, Sanchez is a fiery Latin warrior for the revolution who can use a chrono-device on her belt to restore herself as she was some time ago to recover from any injuries dealt to her whose new Microsuit lets her be an exceedingly stealthy warrior.|
|Volkova||The legendary Soviet supersoldier of the second world war returns! A cyborg, Volkova is tremendously durable and resilient against enemy fire at any range and fights with an arm cannon that blasts enemies with either a powerful proton cannon to punch through tanks or a rapid firing particle shredder to tear through infantry, but it is in close quarters combat where she excels, simply pounding most enemies in her way into scrap with a combination of her gravitonics and cybernetics augmented fists and a charged particle sheathed sickle blade she deploys from her arm cannon. She is accompanied by her faithful companion Chitzkoi the dog acting like a superpowered combination of the anti-tank and deconstruction drones. The cyborg supersoldier can also use a timeflow altering device on her person to slow time around herself; effectively making her and her dog act far faster.|
|Johnathan||An American Youth and a product of the Lensman program, Johnathan wears a relatively light and form-fitting exosuit and simply hovers or jumps over obstacles in his way with his telekinetics and is capable of defending himself with his own telekine barrier that quickly regenerates; at range he uses his telekinetics to strike with the air to batter an enemy to soften them up for melee. In melee where he is most capable he simply rips people apart with a deadly fighting style that mixes aerokinetic telekinesis, his gravity hammer to crush people in melee, and his telepathy to put enemies off balance and to know what actions they plan on taking; quickly alternating between his weapons with superhuman speed and strength able to allow him to hold his own in a fight with Mordred.|
|Vahid||An Iranian soldier renown for his exploits with his flying battlesuit, Vahid strikes from afar with his sophisticated twin shoulder mounted missile launchers, capable of punishing distant enemies and especially deadly against vehicles, aircraft, and structures; though infantry also need to worry about his frag-missiles; while a quick spread of blackout missiles from him can bring even the heaviest of vehicular assaults to a stop. At closer ranges he fires "proton bursts" to push away enemies, as while he can outmatch most basic infantry in close quarters with his augmented fists, he will lose to nearly any dedicated melee specialist.|
|Dezba||The greatest air ace of the comintern is a Navajo woman who has fought the air forces of the world and triumphed; she flies a special next generation plane that uses a particle accelerator engine to allow it to move with obscene speeds and smites enemies with tesla arc guns and a proton cannon effective against nearly all targets. Having no need to return to base to reload or repair, she can drop special proton EMP bombs that not only damage everything caught in the blast but also shuts down all manner of electronics, leaving all enemies there a sitting duck.|
|Kwawmi||The premier tank ace of the Comintern drives around a next generation vehicle known as the Fusebox Landcruiser. A highly advanced Tesla tank that carries Tesla weapons to use against all enemies; large coils to incinerate vehicles, smaller arc guns to fry infantry, and air pointing coils to swat down aircraft. His vehicle is swift and tough, and is always accompanied by drones which can dispense medigel and repairs to nearby units; making him a key part of any armoured assault. He can also aid his fellow tankers by sending out special stealthed spotting drones who provide targeting data for friendly units, letting them fire with more accuracy and speed on the unfortunate target.|
|Eagle Destroyer VTOL||A lethally powerful superheavy VTOL, the Eagle Destroyer's presence is announced to the battlefield upon construction and of course; as an epic unit only one is ordinarily allocated to a commander at a time. Powerful particle caster turrets on the top and bottom devastate both ground and air targets while all around gravitational implosion missile pods that use the beaker's pseudo-black hole effect to crush enemies into pulp seal the deal of firepower on this surprisingly mobile package. The Eagle Destroyer is capable of engaging destructive Chrono-storms around itself to deal damage to every enemy unit in a wide area around itself as it causes localized tears in space and time itself over targets while the vehicle itself is protected by Chrono-rifts that open up to swallow incoming projectiles; though not every projectile can be thwarted this way. Relatively fragile for an epic unit, the Eagle Destroyer represents the awe inspiring destructive power of science.|
|Goshawk Command Helicopter||Wielding three particle casting doorguns (sides and rear), a nosemounted tesla weapon, and missile burst pods, this well armored Command Helicopter is deployed when command needs a personal eye on the battlefield and is capable of landing if AA is too much of a worry.|
A list of protocols used by the International. Those are tied to non-production structures. How they upgrade is not decided yet.
|Anti-Tank Drone Surprise||Infect an enemy vehicle with an Anti-tank drone, or two, or three. Once the enemy unit is destroyed the drone will emerge.|
|Onward Comrades!||A zone is designated, all friendly units outside that zone gain a speed boost and a firepower debuff and all units inside the zone gain the opposite effects.|
|Concrete Gliders||Heavy gliders dropped by Comintern hypersonic aircraft fly over the battlefield to the target designation, damaging whatever they land on. Beware of enemy anti-air weapons. Contains Spetsnaz infantry, Spies, Bullfrogs, and Welder Tanks.|
|Spy Satellite||A Communist Spy Satellite diverts some of its time to an area to reveal a large section of the map for a period of time|
|Propaganda War||An experimental and uninterceptable Exofortress Bomber flies over the targeted area, dropping propaganda leaflets that boost morale and stats of your troops while decreasing the morale and stats of your enemies. Upgradable.|
|Deep Battle||All combat ground vehicles experience a sudden speed and ROF boost, allowing you to plough through enemy positions with abandon!|
|Juice Up!||Tesla weapons gain a rate of fire and damage boost that increases with each tier up, the rate of fire stacking with that of Deep Battle, Tesla Reactors produce more power|
|Overcharged Capacitators||All surface-based Tesla weapons in the designated area gain an absurd firepower bonus but take damage during the duration of this protocol.|
|Misinformation||A rolling cloud of radar contacts and vague reports filter back to the enemy HQ, sending them into a panic! Between the two points you designate, a group of radar contacts and fake EVA contacts will travel, confusing your opponent.|
|Scrap Drive||Help from the local populance! Target a civilian structure and the inhabitants give you all kinds of metal goods they do not need anymore, thus giving you valuable material in effect. This damages those structures.|
|Means of Production||Target an enemy War Factory. Said War Factory gets shut down and at the same time the user of the protocol gains a bonus for his own production.|
|GPS Lock||Placed on any area you can see, the GPS Lock prevents the Fog of War from rolling back onto a position, making scouting last longer and keeping buildings revealed for targeting, works well in tandem with the spy satellite|
|Time Bomb||A time bomb is chronoshifted into the area! It is stealthed until activated by the player; it is then revealed and the timer starts counting down!|
|Tesla Mine||Invisible mines with EMP effects are dropped at the targeted area. Those mines can hurt infantry but not much, and after some time their batteries run out, rendering them useless.|
|Shockwave Missile Strike||Powerful Shockwave Missiles are fired down from space which kill infantry and EMP vehicles and structures into immobility, devastating an enemy advance.|
|Sputnik Drop||An unfortunate Sputnik is thrown at the targeted area and deploys into an Outpost upon contact. Additional upgrades allow for more sputniks to be dropped at a time.|
|Chrono-Team||A force of Chrono-Defenders, Chrono-Prisons, Barkhausen Projectors, and Chrono-Corpsmen are chronoported onto the battlefield to cause havoc.|
|Clockstop||Everything inside the affected area is slowed to a crawl for the duration of the effect. Leaving the field frees you from the effect, but entering it subjects you to it. Must be purchased in order to use, and upgrades must also be purchased.|
|Shrink Vortex||Everything under the designated area is shrunk down to size and sucked into a small area, allowing for easy squishing. Be warned, however, that the moment the effect ends they will revert to original size! Must be purchased in order to use, and upgrades must also be purchased.|
|Chrono rift||Everything in a small targeted area is phased out of temporal sync, and thus made invulnerable. The units cannot function, and do not block other unit's movement. Must be purchased in order to use, and upgrades must also be purchased.|