Commonwealth of the Raj

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Commonwealth of the Raj
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The Lion of Ahsoka
General
Playstyle Infantry Hordes
Faction Colour Ganges Saffron
Type Blue Alert Echoes Faction
Dev. Status Conceptual

The Commonwealth of the Raj, Commonwealth or just India are an Echoes faction created by Psychotic Loner then reimagined by the Blue Alert group. They utilize waves of general and specialized infantry supported by rough and reliable vehicles.

At A Glance

Faction Color Ganges Saffron
Playstyle Infantry Hordes
Theatre of Operations Rough terrain
Strengths Mass infantry hordes, powerful field infantry, reliable supportive capabilities.
Weaknesses Navy weaker than the rest, buildings have paper-thin armour, weak superweapons.
Motives Expansionism, Poverty, Security

Background

Rebirth of a Nation

Kashmir Sweater

The Lion of Ashoka Roars

The Weeds Grow High

Mechanics

Technologies

  • Electronic Warfare: Using modern technology to win the war, Electronic Warfare can create false enemy signatures, confuse the guidance of enemy weapons, and even stealth certain units in plain sight.
  • Nausea Gas: Allegedly an improved teargas for the battlefield, the gas damages infantry over time and forces vehicles to button up.
  • Agni Munitions: Filled with millions of fine metal shavings, Agni munitions act as lightning storms in a shell, creating a no-fly zone for any aircraft, friend or foe.

Armed Forces of the Raj

Structures

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Construction Depot Without the SPAM of other Construction Yards, the Construction Depot has to instead be a collection of cranes and other heavy machinery just to construct buildings.
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Electric Dynamo A simple generator for a simple army, the Electic Dynamo is capable of producing small amounts of power in exchange for behind cheaply built.
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Firing Range There are simply too many Sepoys in an army to fit into any single building at rest, so they are usually billeted off the battlefield. Instead, they are gathered where they keep their training sharp for deployment.
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Armory An advanced structure, the Armory is where a commander can call out the CIR's specialist infantry forces.
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Refinery An outdated refinery, the Commonwealth relies on barely paid labor to smelt the ore inside to aid the war effort.
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Supply Depot The initial research structure for the CIR, the Supply Depot controls the tiers for the CIR buildings surrounding it, and ca be built repeatedly.
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Vehicle Bay A large canvas sheet over a metal frame, the Vehicle Bay is where Commonwealth vehicles are maintained.
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Radar Station Unlike other factions, the Indians rely on guiding most of their aircraft in from across the map. The radar station is the link between the ground commander and the pilots.
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Tender Though the Indian reservists lay claim to most of the true blue-water craft, the Tender allows the Frontier Corps to place its own watercraft anywhere they're needed.
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Underground Tram Linked to their Nightmare Hall, an underground tram station builds the "specialist" infantry that India has been "training".
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Observation Post Built by the pack animal, the observation post provides sight and build radius on the map.
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Mahal The facility that does the last preparations needed to mobile redoubts to get them ready for battle, Mahals are also the only place where the Commonwealth's best warriors can be procured from.
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Lanchester Center Acting as the primary supply center for the Frontier Corps, the Lanchester Center when activated covers the map in a supply zone for a short amount of time.
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Kabandha Radio Center The closest thing to a superweapon the CIR has, the Kabandha Radio Center calls in a series of specialized fighter-bombers carrying a payload of firebombs, incredibly effective against infantry and enemy structures, but also being the least powerful superweapon of any faction though it recharges quickly.

Defenses

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Foxhole Little more than a hole in the ground, the foxhole is useful for deploying field infantry into an uncrushable, covered position on the field.
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Prefab post A simple shelter for three squads of infantry, Prefab posts aren't particularly fancy or complex defenses, but they get the job done.
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Tank Dugout A more complex hole, tank dugouts serve as little more than circular pits for Indian Vehicles to shelter in, though air units don't suffer quite as much of a penalty when attacking them
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Camo Netting A few poles with camo nets atop, the camo netting acts as an ambush point against any enemy push.
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Irrigation Pipe By pumping out waste water onto the field, the Frontier Corps is capable of turning any stretch of ground into a muddy slog for the enemy, slowing them down considerably.
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MASH Tent Due to the sheer number of infantry in the Commonwealth, the MASH tents are vital field structures for any CIR commander.
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Hedge Just as thick as a concrete wall and cheaper to build, hedges function almost identically to walls, though are more vulnerable to flame and defoliant weapons.
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Hedge Gate A large iron gate placed between two hedges, the gate isn't much different from any other faction's.

Infantry

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Monkey Trained to function like other factions' animal scouts, monkeys are able to throw rocks able to stun a single pursuing soldier if they're running, but also able to rip apart infantry with strong arms and teeth.
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Sepoy The bulk of the Frontier Corps, the sepoys are armed with the outdated FN-48 rifle. If they need to, the rifles are specially modified to fire rifle grenades.
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Sikh Anti-armor specialists, the sikhs serving the Commonwealth utilize stick grenades to clear enemy garrisons, and disposable rockets to handle enemy armor.
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Side-Car Cavalry Motor cycles riding around with general purpose machine guns, Side-car cavalry are vital suppressing infantry who can move a lot faster than their field infantry counterparts, if they are less damaging. The Side-Car can stop and bring out an added LMG for even more firepower, but obviously an immobile bike is likely to be a dead bike
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Guide Cavalry Riding a motorcycle across the field, guides are fast scouts and with their Heckler machinepistols, are a substitute harasser as well. When they need to, they can also deploy small light mines to tangle up pursuers.
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Brahmin The Commonwealth's field engineers, brahmins are able to deploy mobile radio broadcasters that act as electronic warfare defenses.
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Dalit A pun upon the name "Untouchable", the Dalit is the Indians' infiltrator. He prefers to use his agility and speed to remain out of trouble, using his barely deadly grapple gun as a last resort. He can also use said grappling gun to scale cliffs in order to get to the enemy building.
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Explosive Technician Setting up anti-vehicle land mines and throwing powerful TNT charges, Explosive technicians are capable of blowing up what you need to blow up and stopping the advance of enemy vehicles cold
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Hvaldar India's officers can issue field orders to add to firepower, defense, or range and inspire troops to push forward as they move forward with sword and pistol
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Kshatriya The Ranger to the sepoy GI, the kshatriyas with an SMG and field radios capable of calling in artillery anywhere in a small radius.
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Pioneer India's elite light infantry, the pioneers go out equipped with the best rifles India can afford for them, and high explosive satchels to destroy any armor they come across. Excellent at cover and concealment, the pioneer is unarmored and goes down like any other infantry unit.
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Kaymal Kaymal is a large, burly woman armed with a one-shot grenade launcher. Loaded with anti-armour grenades, she can tear through armour and buildings. She takes a while to reload with each shot, and while a grenade will usually take out a group of men, the few seconds it takes to load another one may prove fatal. Kaymal is generally best when supported by other infantry. When she really needs to take down the opponents, she sets up a minigun emplacement that wears down everything, but this takes an agonizingly long time.

Field Infantry

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Pack Animal A trained elephant, the pack animal is used by the Frontier Corps to set up the outposts they need to expand in the field.
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Narayanastra A two-man MG team, the narayanastras gun has such a heavy recoil that the gunners need to brace themselves to fire. The upside is that when they deploy, nearby infantry feel confident enough to aim more precisely thanks to the covering fire.
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Gillie Team Armed with a semi-automatic sniper rifle, the gillie is able to set up a more stable firing position and spot for their allies.
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Elephant Gunner A trained elephant for combat, the gunner atop is one of the best solutions for taking out enemy vehicles and armor. When the elephant is readied to fire, the gunner are capable of alerting their fellow soldiers to the weak points of their enemies' armor.
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Saranga Carrying a deployable autocannon with proximity fuse rounds that are effective against all aircraft. Though the saranga can fire undeployed, when they do deploy their fellow soldiers move faster due to feeling secure against enemy aircraft.
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Sapper Equipped with obsolete WWII spring-loaded HESH launchers, the sapper is both useful against defenses, and deploys a fortified position with helps protect allied infantry from attack.
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Visha Kanya Carrying a large recoilless rifle, the visha kanya fires nausea gas rounds, damaging infantry, slowing their advance and holding vehicles to a near standstill. Thanks to their cover, nearby infantry can patch themselves up.
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Gun Crew A six man crew operating a 120mm smoothbore field gun, the Gun Crew is very effective against enemy ground targets at mid ranges. Its low cost allows a surprising number to be fielded, although the low mobility and poor defenses hamper its ability. Able to fire APCR, HE or smoke rounds, the Gun Crew is very flexible at supporting allied troops.
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Kurma Mobile Armor A last-gen battlesuit, the Kurma is slow, armored, and carried a 6-gauge shotgun and anti-armor magnetic mines.
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Field Piece Crewed by several infantry, the field piece is horribly slow and unable to attack when not deployed, but is incredibly powerful against enemy armor and infantry, serving as India's strategic artillery piece.

Specialists

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Thuggee A massively muscled man, the large pistol he carries is an afterthought since his massive frame is capable of crushing men and tearing vehicles apart.
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Vishwakarma Using re-purposed ray guns "scavenged" from the Atomic Kingdom, the Vishwakarma is able to decimate enemy defensive positions, but to get close it needs to shift it's power supply to generate a personal shield to prevent them from being killed before they reach their targets.
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Nyepi Covered in anti-psionic armor, the nyepi is armed with a radio pistol that can either shake an enemy's skull to pieces, or fire radio waves into an ally's brain that can release the body's endorphins to soothe pain and heal their injuries faster.
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Gombeyaata Carrying a personal scrambler taken from salvaged Red China positions, the small weapon is horrifyingly effective against the sensitive parts of battlesuits and mecha. Against units it can't harm, it can easily freeze in place with a settings change.
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Daitya Able to fly about the battlefield and crush men and machines with only their hands, the disturbing nature of the daitya on allied infantry mean that commanders only deploy a few of them at a time.

Vehicles

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Shudra Heavy Crawler A relatively simple heavy carrier with all the construction materials and vehicles on top, the Shudra is more or less the Indian equivalent of the MCV.
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Vaishya Collector The Commonwealth's ore collector, the Vaishya also deploys into the supply dumps the Frontier Corps needs, though this automatically takes the full cost of the building.
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Civet Mobile Gun A cargo truck with an autocannon atop the cargo area and the ability to transport four infantry, the Civet is also amphibious and can be a capable seaborne harasser.
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Hanuman IFV A light armored tank, the Hanuman is built to support infantry on the field with two machine gun turrets. By diverting it's power, the Hanuman can deploy light barricades to protect the supporting infantry nearby.
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Veerta Quad A general purpose armored car, the Veerta used by the Frontier Corps is armed with racks of anti-air guided missiles for air defense, and can activate a powerful radio dish to act as an EM field to protect against enemy fire.
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Rama Tank Similar to the GLA Marauder, the Rama is actually a tank destroyer and assault gun armed with a 120mm gun (though its ammunition choice means it can't serve as well in either role as a more purist vehicle), but still functions as the primary armored unit of the Frontier Corps. It is also equipped with HE rockets on the sides capable of wounding and disorienting any enemy infantry that try to close in.
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Vijayi Tank The basic Indian tank comes with a 110mm gun which doesn't pack quite as much boom as most other MBTs, but it is more flexible than the Rama thanks to its turret and its smoke grenades can give concealment to its fellow troops.
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Radar Van A crude attempt at ground-based mobile air traffic control, the CIR Radar Van acts as part of the vital link keeping the Frontier Corps' link to the Indian Air Force intact..
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Vibhishana AA A single large caliber AA cannon mounted on a Rama chassis, the Vibhishana can either fire either HE or Agni munitions at enemy aircraft.
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Lakshmana Artillery Firing a barrage of large rockets at any enemy position, the Lakshmana can switch to nausea gas rockets that create a mass plume of infantry-stopping gas.
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Juggernaut A massive armored amphibious transport, the slow Juggernaut can carry six squads of infantry anywhere on the map, with four guns covering a 45-degree angle, though none of the guns overlap.
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Rakshasa Land Cruiser An Indian copy of the famous Mammut Tank, the Rakshasa carries two massive missile launchers for anti-armor and air work, and has a set of radio broadcasters that allow it to participate in electronic warfare against the enemy.
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Field Marshal's Motorcade A lengthened field car with an open top, the field marshal acts as the face of the Commonwealth's command to the men, the field marshal inspires the infantry around him to fight through to victory. Though if the men around him fall, he can always order them to keep fighting.
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Dashartha Command Tank A converted Rama tank, the Dashartha is unarmed except for a machine gun. Capable of better coordinating the actions of nearby vehicles, the Dashartha is also armed with mine deployments.

Aircraft

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Ultralight A small craft that was supposed to just be a civilian pleasure plane, the ultralight is armed with anti-fortification bombs, and is capable of landing on the field to prevent being downed from AA fire (though now it's on the ground...)
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Dhole Fighter A middling fighter compared to the other powers' more advanced materiel, the Dhole uses a barrage of unguided rockets to down enemy targets.
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Vayavastra Attack Jet The Frontier Corps' primary anti-ground attack jet, instead of focusing on a single tank the Vayavastra drops a cluster bomb that heavily damages enemy tanks to be mopped up later.
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Ganesha Interceptor Modified from the Attack Jet to be India's primary interceptor, the Ganesha Interceptor can bullrush enemy bombers with guided missiles.
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Atirathi Variable A strange plane in a world of strange planes, the variable can shift from a fast moving plane that can't attack to a slower helicopter that uses a machine gun turret on ground and air targets.
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Vimana Transport Plane Able to carry ten squads of men across the field, the Vimana's weakness is that it needs to land before taking off again. When ordered to land, the Vimana displays a small graphic showing how much room is needed to land.
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Hamsa EWA Support for the Frontier's air wings, the Hamsa is able to either aid Commonwealth aircraft in targeting their enemies, or interfere with enemy aircraft targeting and has a large detection range to pick up hidden enemies.
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Drongiri Medivac A massive helicopter, the Drongiri is able to land on the field and convert into a mobile MASH, though one with a smaller healing radius and speed.
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Majesty Bomber Carrying cruise missiles instead of a traditional bomb payload, the Majesty's missiles deal heavy damage at the cost of a sub-par guidance system.

Watercraft

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Gharial Riverine An aluminum boat manned by one pilot, the Gharial is able to carry one infantryman. If that soldier is a field infantryman, their bonus carries over to all over riverines nearby.
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Whitewater Swiftboat With twinned machine guns on the prow and a grenade launcher and machine gun on the stern, the Whitewater is also equipped to deploy mobile sonar buoys that keep a commander appraised at all times.
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Shipbreaker Tugboat Re-purposed for war, these reliable tugs can use their armored prows to take apart enemy ships in combat.
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Varuna Assault Boat Made for combat landings, the Varuna is armed with four guns that sadly don't overlap their firing zones. What they do have is the ability to carry vehicles across water.
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Makara Gunboat A light boat, the Makara is equipped with an anti-air autocannon and anti-ground rocket launchers, leaving it woefully ill-equipped against enemy ships.
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Naga Patrol Submarine Made to fight enemy subs, the Naga is able to fire gas-filled torpedoes that will force an enemy sub to the surface for a short time.
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Timingila Monitor The Corps' best vessel for destroyer killing, the monitors are armed with a single quadruple turret with powerful 12 inch guns and covered in equipment for electronic warfare.
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Vikrant Battlecruiser Modified Jutland class Battlecruisers, these ships pack eight fifteen inch guns that can level the coastline of the enemies of the RAj and can also activate powerful electronic warfare fields to dissuade enemy attacks
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Victory Helicarrier The heaviest ship among the Frontier Corps' boats, the Victory is capable of launching Sea Hawkers for anti-air support or Sea-Lion Helicopters for ground attack. If attacked, the Victory's crew can divert all efforts to damage control.

Commando and Epic Unit

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Kaymal Kaymal is a large, burly woman armed with a one-shot eighty millimeter grenade launcher. Loaded with anti-armour grenades, she can tear through armour and buildings. She takes a while to reload with each shot, and while a grenade will usually take out a group of men, the few seconds it takes to load another one may prove fatal. Kaymal is generally best when supported by other infantry. When she really needs to take down the opponents, she sets up a 13.2mm minigun emplacement that wears down everything, but this takes an agonizingly long time.
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Karna Named for Indian legend's most powerful hero, the attempt to give Karna an invincible armoured suit made from reverse engineered technology ended up making him too heavy to move easily, and so they decided to also give Karna his chariot, a powerful custom motorbike that allows him to ride alongside guide cavalry to wield his very own Vasavi Shakti, an attempt to not only copy but improve on Atomic Chinese JADE pole arms that allows him to carve through nearly anything when he charges, and can channel up energy also reverse engineered from Chinese weapons to fire a devastating blast that can annihilate enemy units in a line.
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Pagam A woman from the Indian air force, Pagam flies a custom built ultralight variable fitted with a number of 40mm automatic grenade launchers and rocket pods to deal with most targets she meets. While short ranged, her vehicle is quite durable and can release a large burst of ECM to thwart enemy targeting and protect other friendly troops nearby.
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Gajan Serving with India's field infantry is Gajan. Having graduated with honors from both medical and engineering school, Gajan can make sure everything is running properly. Riding alongside his trusted elephant which is fitted with an...eye catching...hazard suit and his two assistants, he packs enough supplies to ensure one of the widest areas of healing of any medic, though due to the state of Indian medical technology he cannot heal troops as fast or repair vehicles as swiftly as others might be able to. While the three elephant guns they bring to bear aren't the most amazing firepower ever seen, his true talent is in his ability to begin intensive repairs that can bring even the worst damaged husks in a significant area back to full operating condition.
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Mobile Redoubtl Rolling into battle is the mobile redoubt; which can carry an amazing forty squads of infantry inside. While initially unimpressively armed with a single twin 406mm gun turret in the center of the mobile redoubt and some flak batteries, machine guns, and RPG launchers around the central "keep", each squad of infantry garrisonned activates more weapons; including up to eight more such turrets, flak batteries, machine gun positions and RPG launchers. Garrisonned infantry can also fire from inside; giving the mobile redoubt fantastic firepower; and it can release its infantry with the cover of smoke screens. Somewhat lacking compared to other epic units in a one on one fight, the redoubt does provide ECM, supplies, and command and control support to other Indian troops and is amphibious.

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