Commonwealth of the Raj

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Commonwealth of the Raj
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The Lion of Ahsoka
General
Playstyle Infantry Hordes
Faction Colour Ganges Saffron
Type Blue Alert Echoes Faction
Dev. Status Conceptual

The Commonwealth of the Raj, Commonwealth or just India are an Echoes faction created by Psychotic Loner then reimagined by the Blue Alert group. They utilize waves of general and specialized infantry supported by rough and reliable vehicles.

At A Glance

Faction Color Ganges Saffron
Playstyle Infantry Hordes
Theatre of Operations Rough terrain
Strengths Mass infantry hordes, powerful field infantry, reliable supportive capabilities.
Weaknesses Navy weaker than the rest, buildings have paper-thin armour, weak superweapons.
Motives Expansionism, Poverty, Security

Background

Rise of the Raj

India has been in Britain's crosshairs since the 1700s. Its magnificent wealth and enormous numbers of potential customers were impossible to resist and Britain ensured that come hell or high water, the Indian subcontinent would be its to control. First under the auspices of the East India Company, then under direct British rule starting in 1857 following a massive rebellion showing the weakness of private rule over the jewel in the Empire's crown. All other comers, from France to Portugal to the Netherlands and more could now but bask in the glory that Britain had gained for itself by absorbing the world's second greatest concentration of human life under its patrimony. The fact that regular famines exacerbated by Britain insisting on ensuring that India continued to export food for profit were killing millions nearly every decade was of little concern to the Empire. The resistance to Britain's mandates that India provide its hundreds of millions of sons to its armed forces was also largely ignored and suppressed by means of divide and conquer. While India had been heavily leaned upon for manpower during the first world war, it would be the American revolution that would change its destiny.

The Fuller government imposed a program of crash industrialization, enough to make India militarily useful but not enough to threaten British domination of the Empire. The money to engage in these programs would be raised by intensified looting of India's natural resources and increased food quotas and the abolition of most if not all safety and labor regulations in India to drive down the cost of business and make it more attractive to invest into. Vast swathes of land was sold off to the businesses of the Syndicate and other multinational corporations while India's people were being pushed towards the factories and towards schools. These programs were substantially harsher and more extreme than any proposed by the Liberal, Labour, or Conservative parties and far less concerned with their human cost if it meant that it would get done faster.

Famine, industrial accidents, and pollution would claim the lives of tens of millions of people over the years and repressions, massacres, executions, and prison camps would claim yet more lives still. But Fuller's extreme pro-natal policies ensured that the birth rate would offset the mass death. An information blackout and the mass infiltration and cullings of Indian independence movements combined with heavy propaganda, divide and conquer through the usage of chosen toadies who would enjoy some of the spoils, and boasting about the rise in "living standards" by dragging India kicking and screaming out largely feudal local economies would ensure that the colony would remain loyal. Nevermind the usage of Epsilon and the Union of Anti-Communists' brain washing techniques to ensure continual loyalty and love to the Empire and the great leader Fuller. All the while, India was being used as a great factory and boot camp.

Fuller wanted an army to make Xerxes' look like a scout troop. All across the alliance, millions upon millions were being trained for the military and massive amounts of equipment were being assembled. The armies recruited from India were certainly equipped to a lower standard than those of Europe and its "white dominions", still using bolt action long arms, having significantly fewer heavy weapons per soldier than their white counterparts, using older generation tanks, aircraft, and artillery, and getting an "Imperial Raj Navy" mostly made out of aging detritus pushed out of the modern navies of the Alliance for their obsolescence. All were born not only of the size of the military of the Raj, but also a conscious desire to save money on what were ultimately to be cannon fodder divisions like most non-white colonial forces.

With the start of the second world war, the Raj's forces would be committed across the world, particularly in Asia to try and help Jiang Jieshi overwhelm the Socialist federation of China and return from the brink of total collapse. Others were thrown into the Soviet Union's asian front to pull soldiers away from the fighting in Europe, or had been stationed in Canada to screen for the rest of their forces. Casualties were severe and morale was generally poor. Their white superiors treated them with disdain at best and they would be the first to catch any incoming bullets. When the alliance had to shift from offense to defense, it would be Indian and other colonial troops who would be sent out first whenever possible to slow down the enemy advance and allow for the more modern divisions to ready themselves and prepare counterattacks. The war's conclusion couldn't have come at a better time, as dissatisfaction with Fuller's government nearly threatened a revolution in India.

Kashmir Sweater

The second cold war would span twenty five years before giving way to another six years of total war. Thornley's liberalization procedures were probably what saved the Raj, as he loosened up nearly a quarter century of heavy restrictions. He also reinstated a number of protections and regulations and ended the hugely exploitative policies for forced industrialization and profit creation at any cost. Reparations for the devastation caused by Fuller's policies were also instated and India began the process of transitioning to greater liberalism and more self directed policies of development. However there was a difficulty, the demands of the growing Indian economy were difficult to meet with the resources available to India and tearing up India's own countryside to find more was not a particularly popular move.

The solution was increased trade and relations outside of India, with Indian businessmen flocking to acquire shares or controlling interests or outright set up operations in places such as Africa and Oceania. Oil was purchased in bulk from across the Indian Ocean and the Pacific; particularly from the east Indies and the Arabian peninsula. Metals were bought from South Africa and Australia and elsewhere, and cash was raised through the production of cheap goods for consumption elsewhere. The Raj quickly became a place of great contradictions. A colony was in essence, acting as a colonizer by sending military forces abroad to ensure the security of its interests abroad; a country praised for its great economic growth was scorned for its tremendous and widening inequality. A nation that spoke of a unity of the peoples of the Indosphere was itself, an artificial colonial construction whose lingua franca was an entirely foreign language due to a lack of a broadly usable common tongue native to the subcontinent.

India was not entirely at peace however. A number of insurgencies were continually nipping at its heels. Nationalist movements motivated by religion or language came together under the world liberation army. Leftist rebellions unified under the banner of the Revolutionary Vanguard organization while the Solar Empire secretly supported a Pan-Asian nationalist movement that would align India away from Britain and its allies and towards Japan and its own under the banner of a solidarity of the colonized races. Its forces were also spread abroad to chase down and crush guerillas who were seen as threats to Indian economic interests while as part of its obligations under the Alliance charter it committed forces to the conflicts in south-east Asia to combat leftist insurgency in Thailand, Indochina, Malaysia, and Indonesia as well as against revolutionaries in Africa and Latin America; but most defining would be India's contributions to the Chinese conflict.

The initial zeitgeist blue China had when Fuller decided to rescue Jiang Jieshi from almost certain defeat was long spent. Nonstop waves of attacks were being thrown at nearly impossible to dislodge enemy lines as a grim charade of trench warfare ensued. A farce to do Luigi Cadorna's quixotic attempts to seize the Isonzo river valley proud was unfolding again, and again, and again in China and Jiang Jieshi was adamant that if he had more men and materiel, he could achieve a breakthrough. Perhaps foolishly, India

The Lion of Ashoka Roars

The Weeds Grow High

Mechanics

Technologies

  • Electronic Warfare: Using modern technology to win the war, Electronic Warfare can create false enemy signatures, confuse the guidance of enemy weapons, and even stealth certain units in plain sight.
  • Nausea Gas: Allegedly an improved teargas for the battlefield, the gas damages infantry over time and forces vehicles to button up.
  • Agni Munitions: Filled with millions of fine metal shavings, Agni munitions act as lightning storms in a shell, creating a no-fly zone for any aircraft, friend or foe.

Armed Forces of the Raj

Structures

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Construction Depot Without the SPAM of other Construction Yards, the Construction Depot has to instead be a collection of cranes and other heavy machinery just to construct buildings.
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Electric Dynamo A simple generator for a simple army, the Electic Dynamo is capable of producing small amounts of power in exchange for behind cheaply built.
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Firing Range There are simply too many Sepoys in an army to fit into any single building at rest, so they are usually billeted off the battlefield. Instead, they are gathered where they keep their training sharp for deployment.
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Armory An advanced structure, the Armory is where a commander can call out the CIR's specialist infantry forces.
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Refinery An outdated refinery, the Commonwealth relies on barely paid labor to smelt the ore inside to aid the war effort.
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Supply Depot The initial research structure for the CIR, the Supply Depot controls the tiers for the CIR buildings surrounding it, and ca be built repeatedly.
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Vehicle Bay A large canvas sheet over a metal frame, the Vehicle Bay is where Commonwealth vehicles are maintained.
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Radar Station Unlike other factions, the Indians rely on guiding most of their aircraft in from across the map. The radar station is the link between the ground commander and the pilots.
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Tender Though the Indian reservists lay claim to most of the true blue-water craft, the Tender allows the Frontier Corps to place its own watercraft anywhere they're needed.
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Underground Tram Linked to their Nightmare Hall, an underground tram station builds the "specialist" infantry that India has been "training".
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Observation Post Built by the pack animal, the observation post provides sight and build radius on the map.
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Mahal The facility that does the last preparations needed to mobile redoubts to get them ready for battle, Mahals are also the only place where the Commonwealth's best warriors can be procured from.
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Lanchester Center Acting as the primary supply center for the Frontier Corps, the Lanchester Center when activated covers the map in a supply zone for a short amount of time.
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Kabandha Radio Center The closest thing to a superweapon the CIR has, the Kabandha Radio Center calls in a series of specialized fighter-bombers carrying a payload of firebombs, incredibly effective against infantry and enemy structures, but also being the least powerful superweapon of any faction though it recharges quickly.

Defenses

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Foxhole Simply put a decent sized hole in the ground, the foxhole is useful for deploying field infantry into an uncrushable, covered position on the field.
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Prefab post A simple shelter for three squads of infantry, Prefab posts aren't particularly fancy or complex defenses, but they get the job done.
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Tank Dugout A more complex hole, tank dugouts serve as little more than circular pits for Indian Vehicles to shelter in, though air units don't suffer quite as much of a penalty when attacking them
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Camo Netting A few poles with camo nets atop, the camo netting acts as an ambush point against any enemy push.
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Irrigation Pipe By pumping out waste water onto the field, the Frontier Corps is capable of turning any stretch of ground into a muddy slog for the enemy, slowing them down considerably.
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MASH Tent Due to the sheer number of infantry in the Commonwealth, the MASH tents are vital field structures for any CIR commander.
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Hedge Just as thick as a concrete wall and cheaper to build, hedges function almost identically to walls, though are more vulnerable to flame and defoliant weapons.
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Hedge Gate A large iron gate placed between two hedges, the gate isn't much different from any other faction's.

Infantry

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Monkey Trained to function like other factions' animal scouts, monkeys are able to throw rocks able to stun a single pursuing soldier if they're running, but also able to rip apart infantry with strong arms and teeth.
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Sepoy The bulk of the Frontier Corps, the sepoys are armed with the outdated FN-48 rifle. If they need to, the rifles are specially modified to fire rifle grenades.
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Jawan It takes a bit of insanity and quite a lot of balls to sign up to an assault trooper in the Indian Army but somebody's got to do it. A mixed squad of shotgun and flamethrower equipped troops along with a nasty array of spades and bayonets, the Jawans tend to not have amazing life expectancies bu they are capable of creating rather impressive firestorms by mixing incendiery shotgun rounds wih napalm. Just hope the fire doesn't blow back.
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Sikh Anti-armor specialists, the sikhs serving the Commonwealth utilize stick grenades to clear enemy garrisons, and disposable rockets to handle enemy armor.
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Flak Sepoy The sepoys asked to carry these man-portable flak cannons into battle tend to be the ones who've done something to upset someone higher ranked than them. And with the weight of these weapon sysems it's not hard to see why. At least they try to share the burden, though in emergencies they can set up simple mounts to improve accuracy and rate of fire.
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Side-Car Cavalry Motor cycles riding around with general purpose machine guns, Side-car cavalry are vital suppressing infantry who can move a lot faster than their field infantry counterparts, if they are less damaging. The Side-Car can stop and bring out an added LMG for even more firepower, but obviously an immobile bike is likely to be a dead bike
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Guide Cavalry Riding a motorcycle across the field, guides are fast scouts and with their Heckler machinepistols, are a substitute harasser as well. When they need to, they can also deploy small light mines to tangle up pursuers.
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Sowar Riding actual horses, Sowars serve as a form of heavy cavalry. Riding large, tough horses and wearing simple breastplates and helmets like old cuirasseurs, the carbines used by Sowars pack a decent bit of punch, and the bombs they carry can threaten heavier vehicles, but it's on the charge that they shine; firing their carbines like longer lances, throwing bombs, and then finally hacking the foe to bits with the sabre.
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Brahmin The Commonwealth's field engineers, brahmins are able to deploy mobile radio broadcasters that act as electronic warfare defenses.
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Dalit A pun upon the name "Untouchable", the Dalit is the Indians' infiltrator. He prefers to use his agility and speed to remain out of trouble, using his barely deadly grapple gun as a last resort. He can also use said grappling gun to scale cliffs in order to get to the enemy building.
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Camel Cavalry Though not known to many, India has quite a storied tradition of camels, and the Camel Cavalry are no exception. With break open grenade launchers, the Camel Cavalry can offer general anti-ground support against nearly any foe, and Camel Cavalry can also briefly sand on the hump of the camel to extend their range for one shot, though they have to make sure to do this sparingly for the animal's sake.
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Explosive Technician Setting up anti-vehicle land mines and throwing powerful TNT charges, Explosive technicians are capable of blowing up what you need to blow up and stopping the advance of enemy vehicles cold
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Tunnel Snakes Equipped to dig and dig quickly with blasting charges and shovels, Tunnel Snakes can set up nasty ambushes for enemies, and are considerably more adept in melee than the Jawans with their array of close range guns and expertise in using the tools of their trade to bash in skulls.
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Hvaldar India's officers can issue field orders to add to firepower, defense, or range and inspire troops to push forward as they move forward with sword and pistol
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Kshatriya The Ranger to the sepoy GI, the kshatriyas takes to the field with a bullpup assault rifle and field radios capable of calling in artillery anywhere in a small radius.
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Pioneer India's elite light infantry, the pioneers go out equipped with the best rifles India can afford for them, and high explosive satchels to destroy any armor they come across. Excellent at cover and concealment, the pioneer is unarmored and goes down like any other infantry unit.

Field Infantry

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Pack Animal A trained elephant, the pack animal is used by the Frontier Corps to set up the outposts they need to expand in the field.
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Narayanastra A two-man MG team, the narayanastras gun has such a heavy recoil that the gunners need to brace themselves to fire. The upside is that when they deploy, nearby infantry feel confident enough to aim more precisely thanks to the covering fire.
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Gillie Team Armed with a semi-automatic sniper rifle, the gillie is able to set up a more stable firing position and spot for their allies.
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Elephant Gunner A trained elephant for combat, the gunner atop is one of the best solutions for taking out enemy vehicles and armor. When the elephant is readied to fire, the gunner are capable of alerting their fellow soldiers to the weak points of their enemies' armor.
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Saranga Carrying a deployable autocannon with proximity fuse rounds that are effective against all aircraft. Though the saranga can fire undeployed, when they do deploy their fellow soldiers move faster due to feeling secure against enemy aircraft.
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Sapper Equipped with obsolete WWII spring-loaded HESH launchers, the sapper is both useful against defenses, and deploys a fortified position with helps protect allied infantry from attack.
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Cave Sapper Specialist Sappers who work closely with Tunnel snakes, the Cave Sapper can create permanent tunnels for use below the map and to help move Indian troops and vehicles through. The Cave Sapper also has stealth detecting systems for their work and massively powerful time or remote detonated blasting charges.
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Comm Support Offering Communications support to the Indian Army, Comm Support offers easier lock ons, accuracy, and line of sight to friendly units, and can set up powerful jammers to lower what a commander can discern of a battlefield and interfere in lock on and guidance systems.
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Visha Kanya Carrying a large recoilless rifle, the visha kanya fires nausea gas rounds, damaging infantry, slowing their advance and holding vehicles to a near standstill. Thanks to their cover, nearby infantry can patch themselves up.
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Gun Crew A six man crew operating a 120mm smoothbore field gun, the Gun Crew is very effective against enemy ground targets at mid ranges. Its low cost allows a surprising number to be fielded, although the low mobility and poor defenses hamper its ability. Able to fire APCR, HE or smoke rounds, the Gun Crew is very flexible at supporting allied troops.
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Heavy Mortar A whole team of soldiers and pack animals help move this mighty 120mm mortar to pulverise enemy positions with infantry artillery, the trained crew quickly loading in each new shell with litle pause and keeping the enemy's heads down and thus encouraging India's own soldiers to keep their heads up and get moving.
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Arrow Missile Launcher A trailer mounted surface to air launcher to finish off what the Sarangas are suppressing or deal with aircraft beyond the Saranga's ability to damage, the Arrow Missile Launcher provides hope for Indian soldiery and encourages them to join in shooting at aircraft with greater effectiveness.
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Kurma Mobile Armor A last-gen battlesuit, the Kurma is slow, armored, and carried a 6-gauge shotgun and anti-armor magnetic mines.
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Baaz Personal Gyro A one man gyrocopter that offers rather frightfully little protection for the operator, the Baaz is at least fast and packs something of a punch with is heavy machine gun and rockets, but the Baaz is also carrying care packages that can be used to raise the spirits of Indian soldiers.
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Lighthouse Team The Lighthouse team brings massive searchlights that can help reveal stealthed units trying to sneak around the Indian army in a cone around itself, blinding those caught in its gaze and making it easier for Indian forces to shoot at them. The Lighthouse team also offers light in Darkverse maps.
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Field Piece Crewed by several infantry, the field piece is horribly slow and unable to attack when not deployed, but is incredibly powerful against enemy armor and infantry, serving as India's strategic artillery piece.


Field Guns

Specialists

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Talwar Meant to cover India's weakness to melee, the Talwar is named for their alien technology enhanced blade that their augmented bodies let them wield with frightful capabilities. Their shield, a basic attempt at hard-light technology can deflect incoming fire or be thrown to disrupt an enemy before the charge.
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Monkey Soldiers Enhanced monkeys, monkey soldiers are fearless enough to make use of jump packs scavenged from the Reactionaries to leap into the midst of foes where they have thunderclap balls and chains to smash aside foes, and can throw a crude thunderclap bomb to toss foes in all directions.
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Narada Reverse engineered from the protectorate and Empire is the Narada, a seemingly friendly little robot that broadcasts pleasing, soothing messages that let the Indian army move through suppressive fire, or can unleash a crude basilisk signal to leave enemies catatonic.
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Thuggee A massively muscled man, the large pistol he carries is an afterthought since his massive frame is capable of crushing men and tearing vehicles apart or even stomping on the ground to open up a crack to make enemy infantry fall over and immobilise vehicles.
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Vishwakarma Using re-purposed ray guns "scavenged" from the Atomic Kingdom, the Vishwakarma is able to decimate enemy defensive positions, but to get close it needs to shift it's power supply to generate a personal shield to prevent them from being killed before they reach their targets.
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Shivans Shivans make use of what the Raj understands of the nano and femtotechnology of some of its foes to create a horrific anti-infanry mechanical warrior that releases swarms of hungry microbots that simply eat the enemy alive, or can be used to repair and regenerate damaged units and build shelters.
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Nyepi Covered in anti-psionic armor, the nyepi is armed with pair of radio pistols that can shake an enemy's skull to pieces, undo mind control, and drive enemies to madness, or they can restore damaged morale by using the radio pistols to remind the soldiers of their duty.
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Gombeyaata Carrying a personal scrambler taken from salvaged Red Chinese positions, the small weapon is horrifyingly effective against the sensitive parts of battlesuits and mecha. Against units it can't harm, it can easily freeze in place with a settings change.
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Krishanti Tricksters with stealth technology, the Krishanti make use of subtler forms of psychic misdirection than the Daitya to confuse enemies and make them attack one another through making them see things they shouldn't. The Krishanti can also hide allied units in an area around it.
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Indra Created to try and understand Tesla and Drone technology from the communists, the Indra doesn't bother with a cohesive beam and instead directs an electrical field in front of it that steadily damages enemy units, wrecks modules, and fries incoming projectiles. The Indra can intensify the field onto a single unit to stun it in place as well.
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Arjun Making usage of the deciphered secrets of Alien technology, the Arjun offers long ranged death to tanks with a crude lance gun that not only strikes holes in the target but weakens its armour for follow up hits. To finish the job, the Arjun can charge up a blast, during which they are vulnerable.
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Daitya Able to fly about the battlefield and crush men and machines with only their minds, the disturbing nature of the daitya on allied infantry mean that commanders only deploy a few of them at a time.
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Surya Flying high above the air with reverse engineered alien technology, the Surya handles foes with an incredibly bright hard-light gun that scatters after impact and blinds survivors temporarly, and a salvaged EMP weapon can stop enemies in their tracks entirely.
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Ganesh Augmented and enhanced elephants, Ganeshes can bowl over most forces in their way with their power and size, while the twin cannons and machine guns on their back decimate most lesser foes, the Ganesh is particularly feared for its thundrous charge that can send tanks flying and shakes the ground around it, slowing enemy units caught by the footsteps.
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Amrita A crude and clanking robot/mecha with powerful rotary saws for hands, the Amrita is derived primarily from the Protectorate and Empire's technologies and serves the Commonwealth as its heaviest melee combatant. The Amrita can also launch a saw to cut through enemies in a line, halving its attack power temporarily until it acquires a new saw.
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Vimana The best weapon in the Indian Air Force flies through the air at great speeds and turns on a dime. Armed with a secretive weapon that rips apart enemies hit at the molecular level, the Vimana also carries potassium-K bombs to drop on the enemy.

Vehicles

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Universal Carrier An open topped vehicle armed with an MG-49 and able to ferry a single squad who can fire from within, the Universal Carrier can also support the advance with smoke grenades to cover the infantry.
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Civet Mobile Gun A cargo truck with an autocannon atop the cargo area and the ability to transport two squads of infantry, the Civet is also amphibious and can be a capable seaborne harasser.
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Hanuman IFV A light armored tank, the Hanuman is built to support infantry on the field with two machine gun turrets. By diverting it's power, the Hanuman can deploy light barricades to protect the supporting infantry nearby.
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Bert Avenger The Bert Avenger is another ancient British design for a simple 105mm howitzer fitted onto a small and wickedly fast vehicle that can provide artillery support wherever needed. The Bert Avenger has a special cluster shell that will rain bomblets over the enemy and turn into a small minefield after impact, denying the area to the enemy.
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Anjana Light Tank Based on a British chassis, the Anjana packs a rocket pod instead of a gun in an effort to keep the vehicle relevant. The vehicle is notoriously inaccurate but its rate of fire has few peers among light tanks. The Anjana also has special rumble rockets that rattle enemy units, debuffing them for some time.
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Mugger Crocodile When enemy infantry are too dug in for the Hanuman to deal with, the Mugger Crocodile brings a long range flamethrower to the table to the table to torch the enemy while HESH rounds from the main gun break up their formations. The Mugger Crocodile can ditch the fuel tank behind it to gain a speed boost but it loses in rate of fire with its flamethrower, and the fuel tank can be detonated for a spectacular inferno.
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Kesari Recovery Vehicle The Kesari is equipped with a sturdy engine, a wing, and a mine flail that is rather potent against enemies in close range and is able to drag damaged indian vehicles back to safety and repairs. The Kesari can direct the repair crew inside to see to a damaged vehicle immediately as well.
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Veerta Quad A general purpose armored car, the Veerta used by the Frontier Corps is armed with racks of anti-air guided missiles for air defense, and can activate a powerful radio dish to act as an EM field to protect against enemy fire.
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Rama Tank Similar to the GLA Marauder, the Rama is actually a tank destroyer and assault gun armed with a 120mm gun (though its ammunition choice means it can't serve as well in either role as a more purist vehicle), but still functions as the primary armored unit of the Frontier Corps. It is also equipped with HE rockets on the sides capable of wounding and disorienting any enemy infantry that try to close in.
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Vijayi Tank The basic Indian tank comes with a 110mm gun which doesn't pack quite as much boom as most other MBTs, but it is more flexible than the Rama thanks to its turret and its smoke grenades can give concealment to its fellow troops.
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Dashartha Command Tank A converted Rama tank, the Dashartha is unarmed except for a machine gun. Capable of better coordinating the actions of nearby vehicles, the Dashartha is also armed with mine deployments.
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Radar Van A crude attempt at ground-based mobile air traffic control, the CIR Radar Van acts as part of the vital link keeping the Frontier Corps' link to the Indian Air Force intact and also scouts the area around it with its powerful sensors to ensure that the Indian army isn't outflanked, and can improve the accuracy of friendly units against certain targets.
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Vibhishana AA A single large caliber AA cannon mounted on a Rama chassis, the Vibhishana can either fire either HE or Agni munitions at enemy aircraft.
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Lakshmana Artillery Firing a barrage of large rockets at any enemy position, the Lakshmana can switch to nausea gas rockets that create a mass plume of infantry-stopping gas.
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Juggernaut A massive armored amphibious transport, the slow Juggernaut can carry six squads of infantry anywhere on the map, with four guns covering a 45-degree angle, though none of the guns overlap.
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Rakshasa Land Cruiser An Indian copy of the famous Mammut Tank, the Rakshasa carries two massive missile launchers for anti-armor and air work, and has a set of radio broadcasters that allow it to participate in electronic warfare against the enemy.

Specialist Vehicles

Utility Vehicles

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Shudra Heavy Crawler A relatively simple heavy carrier with all the construction materials and vehicles on top, the Shudra is more or less the Indian equivalent of the MCV.
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Vaishya Collector The Commonwealth's ore collector, the Vaishya also deploys into the supply dumps the Frontier Corps needs, though this automatically takes the full cost of the building.

Assassination Target

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Field Marshal's Motorcade A lengthened field car with an open top, the field marshal acts as the face of the Commonwealth's command to the men, the field marshal inspires the infantry around him to fight through to victory. Though if the men around him fall, he can always order them to keep fighting.

Aircraft

Designated Bombing Zone: Incoming

- An Ultralight pilot starting his run.
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Chaukeedaar The Chaukeedaar is the scout craft of the Commonwealth, a light one man helicopter armed with a single machine gun and a powerful set of scanners, the Chaukeedaar can Jam enemy weapons to prevent a designated target from getting a proper lock on as well.
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Ultralight A small craft that was supposed to just be a civilian pleasure plane, the ultralight is armed with anti-fortification bombs, and is capable of landing on the field to prevent being downed from AA fire (though now it's on the ground...)
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Dhole Fighter A middling fighter compared to the other powers' more advanced air dominance craft, the Dhole uses a barrage of unguided rockets to down enemy targets.
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Vayavastra Attack Jet The Frontier Corps' primary anti-ground attack jet, instead of focusing on a single tank the Vayavastra drops a cluster bomb that heavily damages enemy tanks to be mopped up later.
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Rajastani Interceptor Modified from the Attack Jet to be India's primary interceptor, the Rajastani Interceptor can bullrush enemy bombers with guided missiles.
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Atirathi Variable A strange plane in a world of strange planes, the variable can shift from a fast moving plane that can't attack to a slower helicopter that uses a machine gun turret on ground and air targets.
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Mangust Hunter A popular syndicate make of helicopter, the Mangust serves as the anti-tank helicopter of choice in the Frontier Corps with its powerful Gyrojet gun and hard hitting wire guided missiles, and the "circuit breaker" missiles they can fire are quite handy too, disabling a unit struck by them temporarily after dealing rather substantial damage.
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Super Macron Helicopter A widely liked heavy lift helicopter that offers vital rapid transportation services for the Indian army, the Super Macron is armed with door guns and rocket pods as well as a nose mounted mortar that can fire off nausea rounds.
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Kapi Dwaja Transport Plane Able to carry ten squads of men across the field, the Kapi Dwaja's weakness is that it needs to land before taking off again. When ordered to land, the Vimana displays a small graphic showing how much room is needed to land.
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Hamsa EWA Support for the Frontier's air wings, the Hamsa is able to either aid Commonwealth aircraft in targeting their enemies, or interfere with enemy aircraft targeting and has a large detection range to pick up hidden enemies.
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Drongiri Medivac A massive helicopter, the Drongiri is able to land on the field and convert into a mobile MASH, though one with a smaller healing radius and speed.
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Majesty Bomber Carrying cruise missiles instead of a traditional bomb payload, the Majesty's missiles deal heavy damage at the cost of a sub-par guidance system.
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Barrage Balloon A simple cheap blimp decked out with machine guns and cutting wires, the Barrage Balloon offers loitering air defence for the Raj and is able to lay down wires that will tear through aircraft that try to pass below the Balloon.
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Sawant Patrol Blimp Created for maritime patrol, the Sawant patrol blimp can reveal stealthed units with its scanners and let loose with rocket propelled depth charges to attack ships that it detects, which can also be used to bombard ground units.
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Savi Combat Blimp The Savi primarily acts to destroy other airships with volleys of artillery cannons and powerful blinders to get the cheap airship a temporary advantage as soon as possible.
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Raj Carrier Blimp The Raj Carrier Blimp carries obsolete planes like the Firebolt, the Rascal, the french twin engined Lourd Fighter/Interceptor, and the relatively stealthy wooden framed British Gnat tactical bomber to carry out its missions. The Raj is able to hide itself in a cloud of smoke, chaff, flares, and ECM to try and make a get away if it is ever discovered.

Watercraft

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Goonch While normally freshwater fish, years of selective breeding have helped these monstrous catfish survive even in saltwater. The Goonch is normally stealthed, even if its slow, but these monstrous super sized goonches are able to simply swallow infantry in the water or at the coastline whole when biting doesn't work; which will surely quickly kill the infantry if they are not cut out as soon as possible.
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Gharial Riverine An aluminum boat manned by one pilot, the Gharial is able to carry one squad of infantrymen who can fire from inside. If that soldier is a field infantryman, their bonus carries over to all over riverines nearby.
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Whitewater Swiftboat With twinned machine guns on the prow and a grenade launcher and machine gun on the stern, the Whitewater is also equipped to deploy mobile sonar buoys that keep a commander appraised at all times.
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Shipbreaker Tugboat Re-purposed for war, these reliable tugs can use their armored prows and shipbreaking crews to take apart enemy ships in combat or help put other ships back together.
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Varuna Assault Boat Made for combat landings, the Varuna is armed with four guns that sadly don't overlap their firing zones. What they do have is the ability to carry vehicles across water.
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Makara Gunboat A light boat, the Makara is equipped with an anti-air autocannon and anti-ground rocket launchers, leaving it woefully ill-equipped against enemy ships.
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Naga Patrol Submarine Made to fight enemy subs, the Naga is able to fire gas-filled torpedoes that will force an enemy sub to the surface for a short time when its torpedoes don't cut it.
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Timingila Monitor The Corps' best vessel for destroyer killing, the monitors are armed with a single quadruple turret with powerful 12 inch guns and covered in equipment for electronic warfare.
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Victory Helicarrier A helicarrier in service with the Indian navy and notable for its massive rear space, the Victory Helicarrier packs anti-ship missiles at the front in rather large numbers and can launch up to two squadrons of aircraft at a time when needed. When the Victory faces defeat, it can try to jam enemy weapons to allow itself to get away.
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Rajput Coastal Defense ship The nine eleven inch guns on the Rajputs don't seem to be all that much, but the Rajput makes up for its lack of impressive gun armament with a substantial number of vertical launch anti-ship missiles to sink and destroy enemy warships.
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Vikrant Battleship Modified Jutland class Battlecruisers, these ships pack eight fifteen inch guns that can level the coastline of the enemies of the Raj and can also activate powerful electronic warfare fields to dissuade enemy attacks
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Viraat Combat Carrier The heaviest ship among the Frontier Corps' boats, the Viraat is capable of launching Sea Hawkers for anti-air support, Sea Ramhawks for interception, Super Wasp Helicopters for heavy ground assault and bombing, or Sea-Lion Helicopters for ground attack. If attacked, the Victory's crew can divert all efforts to damage control, and the ship packs anti-ship missiles if the going gets really tough.

Commando and Epic Unit

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Kaymal Kaymal is a large, burly woman armed with a one-shot eighty millimeter grenade launcher. Loaded with anti-armour grenades, she can tear through armour and buildings. She takes a while to reload with each shot, and while a grenade will usually take out a group of men, the few seconds it takes to load another one may prove fatal. Kaymal is generally best when supported by other infantry. When she really needs to take down the opponents, she sets up a 13.2mm minigun emplacement that wears down everything, but this takes an agonizingly long time.
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Karna Named for Indian legend's most powerful hero, the attempt to give Karna an invincible armoured suit made from reverse engineered technology ended up making him too heavy to move easily, and so they decided to also give Karna his chariot, a powerful custom motorbike that allows him to ride alongside guide cavalry to wield his very own Vasavi Shakti, an attempt to not only copy but improve on Atomic Chinese JADE pole arms that allows him to carve through nearly anything when he charges, and can channel up energy also reverse engineered from Chinese weapons to fire a devastating blast that can annihilate enemy units in a line.
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Pagam A woman from the Indian air force, Pagam flies a custom built ultralight variable fitted with a number of 40mm automatic grenade launchers and rocket pods to deal with most targets she meets. While short ranged, her vehicle is quite durable and can release a large burst of ECM to thwart enemy targeting and protect other friendly troops nearby.
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Gajan Serving with India's field infantry is Gajan. Having graduated with honors from both medical and engineering school, Gajan can make sure everything is running properly. Riding alongside his trusted elephant which is fitted with an...eye catching...hazard suit and his two assistants, he packs enough supplies to ensure one of the widest areas of healing of any medic, though due to the state of Indian medical technology he cannot heal troops as fast or repair vehicles as swiftly as others might be able to. While the three elephant guns they bring to bear aren't the most amazing firepower ever seen, his true value is in the directions he gives to he allies to maximise the potency of their weapons.
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Subhashini India's great tank ace is a young Bengali woman who drives a vehicle so frequently and heavily customized that is barely recognizable as its original vehicle. The vehicle can fit two squads of infantry within its hull without issue and allow them to fire outside unimpeded, while a trio of powerful quick firing medium caliber guns, a pintle mounted twin autocannon and two sponson mounted twin heavy machine guns give her formidable punch against ground enemies, suppressing massive swathes of enemies at a time while other enemies are pounded into the dirt by a storm of armour piercing or high explosive shells. She does need infantry support against heavy enemy vehicles however, though her pintle and turret guns can easily track aircraft.
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Thinmayan He's heard the obvious joke that you have in your head more than a thousand times already, and isn't in the mood to hear it again. With a special variable aircraft operated by a crew, this daring air ace has been the subject of countless bollywood movies. Whereas most variables must choose whether they can strike against air or ground targets, his aircraft can do both; though it is more efficient against ground targets in its conventional mode where it can rain down its belly and wing mounted arsenal with impunity, and more so against air targets in its VTOL mode where it can leverage a stable weapons platform to annihilate waves upon waves of enemy aircraft with gatling gun and homing missile fire.
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Mobile Redoubtl Rolling into battle is the mobile redoubt; which can carry an amazing forty squads of infantry inside. While initially unimpressively armed with a single twin 406mm gun turret in the center of the mobile redoubt and some flak batteries, machine guns, and RPG launchers around the central "keep", each squad of infantry garrisonned activates more weapons; including up to eight more such turrets, flak batteries, machine gun positions and RPG launchers. Garrisonned infantry can also fire from inside; giving the mobile redoubt fantastic firepower; and it can release its infantry with the cover of smoke screens. Somewhat lacking compared to other epic units in a one on one fight, the redoubt does provide ECM, supplies, and command and control support to other Indian troops and is amphibious.

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