Comintern Defense Militias

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Comintern Defense Militias
MilitiaLogo.png
Emblem of the Militas
General
Playstyle
Faction Colour
Type Blue Alert Paradox Minor Faction
Dev. Status Conceptual

Our horses are running mile after mile,
Cause Freedom is priceless.
Through the slot of my machine gun
I'm looking for the enemy in the dust.

- "Mother Anarchy", A popular song among the CDM

The Comintern Defense Militias represent the local and national militias (equivalent to the real world national guard) that fight in support of the International Workers and Farmer's Revolutionary Armed Forces. Where the WFRAF is expected to be mobile, precise, and high tech, the CDMs as they're abbreviated; are expected to hold the line and provide mass where the WFRAF cannot; a mass force of popular defense to do what the standard military cannot. They will be playable in several Internationale missions, your enemy in other campaigns, and will be represented in skirmish maps as neutral structures.

Background

The Militias

A Popular Front

Not Quiet On Any Front

A Unified Set

International Militias

Units

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Militaman The basic soldier of the Militia forces, Defenders use ADK-45 Assault Rifles and PDK general purpose machine guns and instant sandbags that they can deploy in a hurry to defend Communist territory. They are well equipped, though slower than their WFRAF counterparts and less well armoured when not deployed
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Rocket Militia Armed with light machine guns suitable for suppressing enemy infantry, they can also deploy into sandbag emplacements from which they can use their anti-tank and anti-air missile launchers.
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Sniper Militia Well trained in the art of sniping, Sniper Militia can help defend their land by putting holes in the heads of approaching enemies, and can fire special subsonic rounds that may take more than one shot to kill an enemy, but won't reveal themselves as they shoot
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Militia Commissar Political officers meant to stiffen the resolve of their comrades, militia Commissars keep morale high; though their pistols are relatively light morale. They are however, also trained as doctors, and can heal up fallen unists
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Trowel Combat Car This updated version of the Combat Trowel is armed with a grenade launcher suitable for use against light vehicles and battlesuits. It can also be used to tow Howitzers quickly around the battlefield.
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Kettle APC The brother to the Pot APC, this heavy combat transport is equipped with a top mounted triple linked 12.7mm heavy machine guns, while also transporting two infantry squads within its armoured hull.
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Forge Medium Tank This updated version of the Forge provides a robust medium tank with a capable 125mm smoothbore gun, newer, lighter composite armour to allow it to go faster, and the ability to fire highly destructive ATGMs to total enemy vehicles
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Stencil Anti-Air Vehicle Using a potent ECM generator and skyward Tesla coils to neutralize air units, the Stencil is also capable of firing Tesla bolts at an enemy ground target that can briefly paralyze enemy vehicular assets and make them more vulnerable.
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Gouge Howitzer A 125mm smoothbore artillery piece that while lighter than most artillery guns in use; is easily transportable and can target aircraft and fire special HEAT warheads against tanks, the Gouge Howitzer can provide cheap fire support, but is extremely vulnerable to damage. It must be deployed before it can fire, and can be connected to a Trowel Battle Car for increased mobility.
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Gaucho Interceptor A Mexican world war two era interceptor, the Gaucho propels itself forward with powerful rockets, and with post war modifications, is capable of serving as a VSTOL craft. With a powerful 45mm gun on the nose that can shred bombers and powerful air to air missiles, heavy aircraft and helicopters stand no chance. If cornered, the Gaucho can fire off flares and chaff shoot back to base at extreme speeds.
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Anvil MRLS The Anvil MRLS is a mobile World War II tracked MRLS vehicles which fires its payload of missiles at a steady speed at enemy targets. To hit extremely distant targets, it can fire its rockets in a ballistic trajectory which increases range but of course harms accuracy and increases travel time
IconSoviet.png Fuzzy Hog Nosed Bat This version of the Hog Nosed Bat is more combat oriented, carrying a nose mounted autocannon to go along with the door mounted heavy machine guns and rocket pods

Structures

IconSoviet.png Command Centre The Comintern Defense Militias plan and coordinate strategies and manoeuvres in these well-armoured buildings. Capturing them will provide one with assistance from the Reservists' arsenal.
IconSoviet.png Support Airpad Support Airpads can house and construct up to four Gaucho interceptors as well as the Hog Nosed Bat, as well as the Cargo Planes and Fighters of the Airborne.
IconSoviet.png All-rounder Reduct These Reducts have automatic shotguns that unlike their normal counterparts; can rotate their guns all around the bunker, and with their high rate of fire; will shred infantry approaching them.
IconSoviet.png Revolutionary Missiles A dual purpose missile launcher set; these missiles can fire a four missile burst at either armoured targets or aircraft, quickly tearing through them to keep the lands of the Revolution safe from outside aggressors.
IconSoviet.png Firebase Simple 180mm artillery guns with the ability to house two squads of Infantry, Firebases provide vital strongpoints for the Militias to hold their territory

Worker's & Farmer's Revolutionary Army Airborne Division Reinforcements

These forces can be called upon during Minor Faction Deathmatch, the WFRA Airborne are a powerful force who draw from both Soviet and American paratrooper regimens and can be used to turn the tide of a battle with air mobility and airpower.

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VVS Airborne troopers who can come in hard via air insert to let loose with light machine guns and repeating tesla grenade launchers to tear through anything they happen to be landing on top of with extreme prejudice.
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Tesla VVS Specialized VVS who have stripped down armour but also have air to air missiles on their suits, Tesla VVS provide additional fire support to the Militia as they drop down from the heavens onto the battlefield, and they can use the retrorockets meant to slow down their descent to launch themselves in a jump
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Pan ICV An airdroppable Infantry fighting vehicle, the Pan ICV packs a formidable punch with its autocannon and missiles to deal with just about any ground based target, and is of course; fully amphibious.
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Compass Light Tank Nobody particularly enjoys having to deal with a sudden insert of a tank with a highly capable and destructive 100mm gun and twin "ear mounted" 20mm autocannons behind their rear, especially not when they can fire EMP shells to halt an entire enemy line at once.
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Dýnami Cargo Plane The main means of inserting airborne troops into the line where they're needed, the airborne also drops a GAP generator with the infantry it deposits, allowing them to set up ambushes as they hit the ground. On the ground they can also be set to carry a load of bombs to make them stealthy strategic bombers.
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MiG Fighter Migs carrying both anti-ground and anti-air missiles, these Migs don't have as much ammo as a purely dedicated ground or air attack aircraft would, but they can carve through enemy formations; particularly with the special incendiery component of their shells that allows them to start up fires if four MiGs strike the same target.

Deathmatch Protocols

Once the Militias secure enough ground, they can begin calling in support assets to secure their positions.