Coalition of Arabian Monarchies (TUE)

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Coalition of Arabian Monarchies
CoalitionLogo.png
The Eagle of Saladin
General
Playstyle
Faction Colour Limestone White
Type Reds Minor Faction
Dev. Status Conceptual

The Arabian Coalition(Referred to as the Arabians or Coalition) was a fanfaction made by Deadlysilence then enveloped by the Echoes group and is now being reimagined for Reds. A struggling Middle Eastern coalition of Allied-friendly dominions including Libya, Egypt-Sudan, Kuwait, Bahrain, Yemen, the UAE, Hashemite Arabia, Oman, Jordan and Tunisia, it relies on putting down both damaging and debuffing AoEs along with close-range burst firepower and explosives to bring down its enemies in battle. Embroiled in conflict with the continuing war with the West Asian Pact and with the rise of Islamic extremist movements the Coalition is perhaps the most warlike part of the Alliance, though some still hold hope that peace might be able to be sought between the West Asian Pact and the Coalition of Arabian Monarchies as their conflict drags down into a war with little in the way of imaginative maneuvers and vast gains of territory; while the World Liberation Army harries and threatens both.


At A Glance

Background

Units & Buildings

Buildings

Garrison The Arabian central building. Produces units. Can be garrisoned by infantry to provide some extra defense should the enemy approach this final redoubt of the Coalition cause.
Oil Derrick Arabian oil derricks produce funds, much like their civilian equivalent. Compared to civilian derricks, Arabian ones are substantially hardier, being built to military standards, but draw somewhat less oil per minute due to being smaller.
Air Garrison Used to retain the Coalition's Ifrit Fighter-Bombers, as well as the aircraft of the Desert Winds groups or those of any allies, the Air Garrison is a sturdy home for planes that can shelter them from both sand and enemy weaponry while it repairs, refurbishes, and re-arms them for war.
Flame Tower Despite having a shorter range than most anti-infantry defenses, it makes up for it in power; as even vehicles can wilt before the long ranged inferno of the Flame Tower. It can also ignore cover and demoralize the enemy as it burns everything around it, or spray something with oil to set them up for even more nasty burns.
Missile Storm An anti-air system that fires tons of small long ranged MANPAD-style missiles at a plane to ensure it can't escape or to deal with large numbers of planes at once. Long reload times, and can switch warheads to fire a smaller number of larger missiles in case of heavy aircraft such as bombers.
Rocket Tower A turret that amounts to four mounted RPGs with revolver feeds, the Rocket Turret can blow away most vehicles with up to twenty four rockets in a burst that can reduce even the toughest vehicles to dust. It has an incredibly slow reload time, however, which leaves it vulnerable.
Redoubt Arabian fortifications common around Kuwait, Redoubts are fortifications that can house twelve infantry who can fire safely outside and are backed by a large MRLS battery and dual twin sets of 40mm revolving flak cannons with impressive range. These facilities are very durable and resist garrison clearing weapons and have halted many an offensive entirely.

Infantry

Ghazi Taken from the best of the Reservists and national militants of the Coalition nations who have not gone on to the Peacekeeper corps to fight for the dream of a modernized Arabic nation, these gratuitously ammo-clad, well-equipped soldiers have modern assault rifles that they can be commanded to switch to burst-fire, sacrificing rate of fire for damage that is sure to hit harder.
Desert Sting The anti-armour troops of the Coalition. They are armed with multi-purpose missile launchers that that fire large bursts before having to reload, dangerous to vehicles and planes, though they deal less damage per hit than say; Javelins. With their secondary, they can switch to incendiary rockets to attack garrisons and structures.
Abus Named for the small-scale artillery pieces of old, the Abus makes use of a pneumatically-launched petard which which can either set large areas on fire and grievously threaten infantry and structures, or fire petards filled with desertification chemicals to harass and debuff the enemy. They're very slow and very vulnerable, and have to stop before firing.
Camelry Though seemingly something of an anachronism, Camelry are actually more akin to dragoons which still find use in some armies and both the rider and the mount wear modern body armor. While they can fire on the move while mounted, they preform best when dismounted to gain an accuracy bonus. Armed with revolving drum grenade launchers, Camelry are capable against most targets, and the Camels can sniff out intruders if need be, adding it's own vile spit to the rider's fire.
Sand Biters A team of snipers carrying an anti-material rifles. They have a very powerful gun that can even deal some damage to vehicles and can fire off a magazine before having to reload. Must deploy and move to change aim.
White Guard Soldiers from the Royal Guards of the Monarchies, these officers of the Coalition inspire others to follow their great deeds as their machine guns make short work of enemy infantry; while they have the authority to call down artillery barrages on the heads of enemies.

Vehicles

Cleanser The Cleansers of the Coalition work to clean up and fight in battlefield hazards, such as the toxins thrown around so often in the Middle East. If pressed, they have access to a pair of automatic grenade launchers on a special turret at the top of the vehicle to give infantry a clear message to buzz off. Their secondary ability cleans up effects around them, though they're unarmed while doing so.
Scimitar Tank A relatively recent Hashemite manufactured tank. Like most Arab vehicles, it fires in bursts thanks to a revolving autoloading system placed it to allow it to poke over dunes and unload as much firepower as possible before retreating back under cover. It can spray plastic explosives to clear cover. It is slower than most MBTs, but its armor is truly formidable.
Supply Truck A slow but reliable truck that carries both supplies and ore and repair friendly vehicles and heal nearby infantry. Can deploy in order to process ore at a slower than most refineries.
Dune Half-Track Based on a British Half-track chassis, the Arabians replaced the quad 20mm autocannon which they felt was outdated and undergunned with larger caliber dual 40mm revolver cannons that can deal fearsome damage in a burst, but lack the sustained fire capacity of the original lee. The secondary switches the Dune from armor piercing to flak shells which deal less damage but threaten multiple aircraft at once.
60px Haboob MRLS A more conventional sort of artillery system, the Haboob can fire a large volley of rockets at long range to devastate enemies at long range, albeit with major accuracy concerns. Whereas the Katyusha fires rockets out of exposed rails and the Steel Rain fires side mounted missiles, the closed boxed rack for the Haboob uses rockets that strike a happy medium of size between the two, though the closed rack means that reloading times are an issue once the initial volley is done. On command, Haboobs can fire sandstorm rockets that buffet a large area.
60px Saladin Siege Tank A new design from the Coalition built to attack enemy controlled towns, it does massive damage against structures and infantry with its rocket-assisted 380mm, while heavy armour lets it get into range. If need be, a Saladin can fire a powerful desertification chemical loaded shell that turns the land into sand and dirt.
Ibn al-Walid Tank With conflict in the middle east a dreary regularity, Arabians had to quickly push forward a homegrown design long in the making as a response to enemy heavy tanks such as the Lion and Battlestation. Fittingly named for the greatest Arabian general, the Walid packs a potent 183mm revolver cannon and a pair of pintle-mounted autocannons that can give infantry or aircraft a little something to think about. While still less imposing than a Battle Fortress, the Walid is reasonably affordable and surprisingly maneuverable. On command, a Walid can switch to more lightly damaging but longer ranged jet-assisted shells.

Aircraft

60px Djinn Reconnaisance Helicopter Made for sweeping the vast, sparsely populated rural areas of the coalition for the enemy, the Djinn carries two high pressure flamethrowers to erase infantry or enemy fortifications from the face of the earth when it catches them and HEAT rockets for vehicles, but is primarily used for it's ability to find hidden enemies at great speed. If needed, a Djinn can "grant a wish" in the form of white phosphorous grenades, which reveal a small area around them as they burn, often through the fires of burning enemies!
Ifrit Fighter-Bomber Unconventional fighter-bombers used by the coalition, these heavy fighters aren't as nimble as their enemies but they are tough and their guns and missiles pack a punch; while their napalm bombs can burn an enemy out of his hiding places swiftly.
Razorwind Gunship A heavy gunship mounted with four 37mm autocannons that make short work of even tanks while still being deadly to infantry. It can fire a salvo of wire guided missiles from it's dual launchers that strike an enemy vehicle with pin point accuracy from a long distance, blasting holes into enemy armor with ease as the Razorwind flits back out of range, allowing the Razorwind to put a hurt on superheavy vehicles or structures otherwise capable of shrugging off the autocannons.

Navy

60px Grine Corvette Quite simply a gunboat, the Grine Corvette carries a revolving autoloader twin 76mm cannon and two twin 20mm autocannons with high penetration if relatively lackluster damage. If called upon to do so, the Grine can shock opponents by switching to a flamethrower mounted in the secondary turret, especially good at toasting naval scouts.
Qareen Lander Sensing the need to transport soldiers to where they're needed, the Arabian coalition has developed an armored lander capable of ferrying both men and vehicles, including the Walid tank, over bodies of water and onto land, where they can be supported by a revolver mortar that can suppress enemy targets and help hammer enemy defenses.
Harun Destroyer A potent destroyer in the service of the Arabian navy with a quad 120mm cannon and a large array of vertically launched missiles that while smaller than most comparable missiles; can be fired in larger numbers at a time are launched three at a time five times before they need to reload. These missiles are also capable of targeting aircraft with a single command to load anti-aircraft munitions, to deal with Submarines, torpedoes are used.

Behind the Scenes