Atomic Dynasty of China

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Atomic Dynasties of China
GreenChinaLogo.png
The Emblem of the Atomic Dynasty
General
Playstyle Tower Defence
Faction Colour Green
Type Blue Alert 3 Paradox Faction
Dev. Status Conceptual

China heroically stands in Universe,
Extends to the Eight Corners,
The famous descendant from Kunlun Peak.
The rivers turn greatly, the mountains continuous.

- "China Heroically Stands in the Universe", Yin Chang

The Atomic Dynasty of China, or China, is a new faction exclusive to Blue Alert 3 Paradox, designed by Open sketchbook and Kerensky287 and reimagined by The Red Star Rising, Cerventes99, Go123452, Volte Metallic, and tenebrousGuile. The faction features attack-oriented units and strong base defenses, though they are limited by short-ranged weaponry and great need for power. But their MCV can fly, so there.

At A Glance

Faction Color Green
Playstyle Tower Defence
Preferred Theatre of Operations Choke Points
Strengths Huge variety of powerful turrets, high impact weapons. recharging shields, nigh-invulnerable defenses, superior superweapons, widespread teleportation, spectacular are of effect, great area denial
Weaknesses Non-existant armour, unit production bottleneck, massive reliance on power generation, short ranged units, tendency to explode, lowered unit variety, weak morale, vehicle modules break easily
Intended Players Turtlers, Players with low APM.
Motives Revanchism, Interstellar Colonization, Resource Gathering

Background

The empire, long united must divide

The end of the Chinese monarchy, plagued by corruption, interference from the already industrialized nations, opium, division, and failures to modernize began with high hopes for a democratic China inspired by all manner of revolutionary principles and thought. Land reform, common prosperity, equality, peace, and development were all dreamed of by Sun Yat Sen and his comrades who hoped to turn the long ailing sick man of Asia into a modern society. This was ultimately not to be however, as while Sun Yat Sen himself was nearly deific in the degree of respect he wielded among his countrymen, he was also a man of poor health exacerbated by the stress he put himself under. Worse yet, while he was respected, many of his comrades were very much not at all, and with the final collapse of the long decaying authority of the Qing, many saw their chance to break away and establish their own fiefdoms in the corpse of the Celestial Empire of Ten Thousand years. Warlords, Qing loyalists, bandits, and people who had other visions for China all rose up towards the end of his presidency and would tear China apart into countless warring states.

By the time Sun Yat Sen died his dream of a united Chinese Republic had collapsed into perhaps the single most chaotic mess of geopolitics of the 20th century. The self declared government in Beijing was in reality, just one of many rulers of the golden dragon's corpse. The five nations under one banner weren't even remotely unified, and warfare had broken out across China. Worse still was the split of the Communist party from the Kuomintang over the rightward turn of the Kuomintang under Jiang Jieshi who had come to despise leftism after a visit to Moscow had failed to impress him. Jiang Jieshi was not necessarily the best military commander, if anything most would call him a deplorable strategist, operator and tactician, but he had the weight of numbers with his influence over much of the Chinese coast and yellow river basin. Over the course of years of grueling warfare he slowly consolidated Kuomintang control over significant parts of China and won victories against the cliques in Manchuria, Yunnan, Guangxi, Shanxi, and elsewhere as well as the Chinese communists who proved to be his most dogged enemies.

However, the influence of Soviet politics; already deep in China, would be compounded by the American revolution. Now the world's greatest industrial power was predisposed to helping the Chinese left recover, and help it did. Perhaps even worse for him was their ample support for Wang Jingwei's leftist faction to the KMT and open snubbing of his rightists. Soon enough by 1937 he was expelled from the dominant faction of the KMT as many of what he considered allies proved willing to go where the power and money was; and it wasn't with his faction anymore. Declaring the national republic of China in the southern portions of what the KMT controlled and supported by the Xibei San Ma, he found that his wars against the other warlords gave him very few allies. The leaderships of the cliques in control of Shanxi, Yunnan, Guangxi, Xinjiang, and Manchuria all despised him and were easily bribed by offers of American and Soviet developmental aid sent through Chinese Communist, Utopian Socialist, Anarchist, and Left-KMT channels.

The Chinese leftists thus went on the offensive. Throughout the breadth of China, they struck at the rightist KMT and the Ma families in a devastating series of battles. The triumvirate of Wang Jingwei, Zhou Enlai, and Zhang Zuelian offered a promise of land reform and an end to landlordism, prosperity to match anything found in America, an end to long hours of work in dangerous conditions and exploitative wages, free and high quality schooling, free housing and guaranteed employment and welfare, food aplenty, equality between the sexes, and great improvements in living standards with technological and infrastructure development. With the assistance from the more developed states of the comintern, it was a promise that was proving to be very attainable. Modern cities were being made out of ancient towns, asphalt roads and train tracks crisscrossed the land, universities and schools were being built across the country, Nikolai Tesla's marvelous electrical devices lit up China, workers councils formed the basis of a new democracy, women were welcomed as comrades, and food and plenty was being achieved. To survive, Jiang Jieshi too was flooded with developmental aid from Europe; and perhaps for the first time in China's history, the outside world was pushing it to greater development rather than trying to stop it.

However, while the rise in living standards in Jiang Jieshi's China ensured some loyalty, particularly from the rising Chinese bourgeoisie; even from H.H Kung as well as from Ma Bafung; with the three of them forming the blue Triumvirate, Jiang Jieshi's rightist KMT had a particularly tortured ideology. It was vehemently anti-merchant and yet it depended on them for finances. It was highly nationalist and yet made heavy use of foreign supplies and aid. It would agitate against both foreign Capital and Leftism, and would denounce landlords as parasites while selling land to the Syndicate to raise funds and allow for the Syndicate to develop industry there. Its third positionist politics however, were not enough to save Ma, Jiang, and Kung from losing most of China. Catastrophic attempts at micromanagement, constant harrying by guerrillas, outdated battle doctrine incapable of countering deep battle maneuvers and having to fight while essentially surrounded on all sides lead to repeated defeat. By 1949, the rightists had been reduced to Fujian and were on the verge of extinction.

In the middle of a kingdom of war

It would take divine intervention to prevent the victory of the Socialists, and divine intervention was what happened. Massive invading forces from Indochina and the Raj pushed into China to draw away the red Chinese who were preparing for the final assault. The Yunnan and Guangxi were overrun, and the out of position forces of the Zhang, Zhou, Wang troika were forced to move with all due haste to counter the enormous enemy assault, allowing for Ma, Jiang, and Kung to link up with the Alliance forces. As Wang assured the rest of the Communist International that China would be a unified country by the end of the war and that the invaders would be defeated and even speculated about the end of European colonialism in Asia, Jiang promised to Fuller and the others that "not one red bandit will be present in China by the end" and offered promises of striking from the Soviet Union's Asian flank once the fighting was done to put an end to Red Russia.

Both promises would prove to be impossible to keep. The Socialist Federation of China rallied its defenses and built up formidable layers of defense in depth that gradually sucked away all momentum from the Alliance attacks and received ample assistance from the Solar Empire of Japan and its allies who removed the threat from Korea with the assistance of far eastern forces and toyed around with slower moving Alliance forces, but the massive numbers of Alliance forces committed to China could not be fully dislodged. Counter-attacks became increasingly rare towards the end of the second world war, and instead a grim stalemate began to ensue. Some of the world's largest battles would be fought, then refought constantly for the same pieces of land in a farcical contest of two immovable objects.

The years of large scale warfare had turned both Chinese armies into battle hardened instruments of war with seasoned generals and thoroughly mobilized military industrial complexes. The enormous scale of war called for equally enormous scales of industry and soon both sides increasingly turned to their own native industries as their benefactors had to focus on their conflict with each other. Desperation and enormous amounts of resources were sunk into developing ever newer and ever more fantastical weapons and the war became the primary focus of the two Chinas. The first satellite images of China taken during the space race begun in the second world war would show vast trench lines and crater fields and ever growing industrial machines. Whenever there was a pause, anything that had fallen would be recycled for the next wave of operations.

When victory seemed like it might come to the Red Chinese as the Alliance began to falter towards the end of the war, the slow advance creeped the border ever forward. Hope was returning to many as they prepared for the dream of one united China. Day after day brought the frontlines forward, sometimes by even more than one kilometer at a time. The exhaustion of the Blue Chinese army after continuous massed assaults and the need for the Alliance to commit resources elsewhere had brought them tantalizingly close to finally ending this. Some intelligence reports had even suggested that the Blue Chinese were on the verge of breaking, that if they could just shatter their lines they would be able to sweep in and bring the whole of China into their patrimony in a rapid campaign.

But the second world war ended in a truce and with that truce came the end of the Alliance's need for all possible resources to be sunk into defending itself. Once again they could put blood and treasure into propping up the Nationalist Republic. The lines slowly crept back north as the blues rallied before finally coming to a near complete halt just north of Shanghai as stubborn Red Chinese defensive lines refused to budge any further. With neither side able to force the other to concede anything beyond minor territorial gains, the conflict became a nightmare stalemate to make even the first world war's worst years seem like a pleasant picnic. Soon, all hopes of a united China disappeared, replaced with only the endless war.

Incineration of the four kingdoms

The Chinese Civil war would soon become known as the war without end. By 1957 it had been going on continually for thirty years and the Solar Empire of Japan and Epsilon both left their own new contenders in the war; the Neo-Qing Monarchists and the loyalists of Yan Xishan's heartwashers. The monarchists who roamed around in their great sky palaces were deadset on returning China to the Imperial days of yore, while the Heart Washers lurked beneath the Earth to strike when least expected. They were as their counterparts; utterly determined to win the war and impose their vision on China. Behind the lines, all the industrial and scientific genius of China was turned towards one single, solitary purpose; destruction at any price. The weapons being wielded in the war became increasingly bizarre and fantastical. Ray guns, cyborg super soldiers, clones, radio carried suggestions, teleporters, scramblers, energy shields, matter printers and more.

For twenty six years, the world would come to China to fight out its problems. The Blues with their great numbers, the Reds with their stoic lines, the Whites with their mighty air forces, the Yellows with their underhanded trickery. "Volunteer divisions" and "Advisors" would continually arrive in China to help China fight this endless battle, always reporting back to their superiors on the increasingly horrific carnage ravaging the country side. Many even advocated for a negotiated truce, but it is supremely doubtful as to whether anyone involved would have countenanced anything less than a total victory at this point no matter how far away it seemed. If one or the other side gained control of China, the pivot of Asia would be firmly in their camp, such a prize could not be allowed to fall into the enemy's hands.

Soon enough, in 1969 during the Chinese New Year after twelve years of war, a strange crystal fell from the sky into the Yangtze river and was immediately scavenged. It is unknown who reached it first, but the properties of the crystal known as JADE would not go unnoticed. The four Chinas rushed to grab whatever samples of the crystal and used it to enhance their technology to lethal degrees, developing even more bizarre and dangerous weapons in the space of a few months before refining what they had built into ever more lethal war machines.

The start of the third world war in 1982 barely got a blip of attention from the Chinese. By this point all four war machines had become almost entirely self sufficient, using their own technology or adaptations of their allies' war machines, and the potential of attacking any of the sides' strongholds through China had long disappeared. If anything, the withdrawal of volunteers to fight for their own armies in the third world war actually decreased the degree of carnage being experienced in China to some extent. However, now the Empire and the Dominion felt that they had a free hand to openly support their chosen sides without needing to avoid tipping their hand; leading to the Allies and Comintern stepping up their own technological and technical support.

The Chinese Civil war had thus entered its most destructive phase as disorder reigned supreme. The free for all in China tore apart the cohesion of every side and the ensuing maelstrom of war would reap an unfathomable death toll as the war became even deadlier than it used to be. In those four years, more than a hundred million would die. The Blues and the Reds refused to countenance any alliance against the White and the Yellow, and so a Red Chinese army could fight the Blues one day, then have to defend from the Axis while it was itself, being attacked by forces loyal to the Dominion before the blues recovered and attacked all three other factions. Such madness and bedlam was ill suited to stability and by the time the peace negotiations for the third world war began China's fate was already sealed.

Believing that in the aftermath of the chaos that they could now win the war with ease as the weaponsmiths of the Chinese hellscape began setting their sights on the ultimate prize. The atomic bomb was long thought to be something of a fantasy. Everyone had given up on it for different avenues of military technology, and with the mobile nature of production bases the value of a city killer weapon was often scoffed at. But the green crystal, the JADE as they called it, readily underwent fission and could be used for weapons of terrible power. It isn't known who started the final descent into hell, but soon enough one bomb would detonate, and soon nuclear rockets, artillery shells and bombers would be dispatched across China by all sides and in the space of a few hours the civil war would finally be ended by mutual destruction as most major cities and military installations were laid to waste.

More than a half century of war had lead to all sides losing equally.

The empire, long divided must unite

Despite the sudden deaths of a very substantial fraction of China's population, all sides planned to exploit what they presumed to be the destruction of the other faction and sweep into power as the one true leader of China. But such was not to be, for a mysterious radio signal from someone who called themselves the "viceroy of the Imperial Atomic Dynasty of China" was heard. Many who were sick of the devastation and in need of any hope that could be found flocked to the signal and its roaming bands of vehicles and offers of shelter in pristine, newly developed cities with untainted food and water to be had. A great cloned army would soon emerge from many unknown bases in China, with bizarrely designed vehicles and weapons at their command. With all four sides crippled by nuclear warfare this new Atomic army was able to sweep into control over large swathes of China.

Bases belonging to the other factions were overrun, or defected en masse. Many others simply went renegade and became warlords or bandits or pursued their own vision of their prior ideals. Such suited the Atomic Chinese as they called themselves, just fine. If their enemy's house was divided, they could not hope to stand against their ever growing legions of clones and defectors. The Viceroy's offers continued to tempt more and more of China, and the Dynasty soon came to lay de jure claim to vast swathes of China. One advantage for the Atomic Dynasty in particular was its refusal to ally with any bloc, indeed it actually declared war on them all; for all had seen China's fall and had profited from its misery. Communists, Allies, Imperialists, Dominionists; all were the enemies of China. As soon as they established a border with each of the blocs, they began to launch attacks, though they held back their nuclear bombers due to the Viceroy's command that these weapons never be used against civilians or without the officer commanding their launch having seen their targets with their own eyes.

On the domestic front, the new dynasty amassed any defectors it could, with an eye for the unmutated or the talented, or preferably those who were both. The Viceroy needed scientists, engineers, military commanders, civilian administrators and more to complete his new vision for China. China's future he said, no longer lay in the Earth that had seen it reduced to ash but in the stars; and they must with all haste prepare to leave the boundaries of Earth and escape onto spaceships of Chinese design onto a new home. But first, they must ensure that those who had brought China's ruin the first time around would not be able to follow by wreaking a terrible vengeance upon them. China would bring war to the entire world, not to conquer it; not permanently anyway, but to despoil it for technology, resources, and for simple revenge before they could leave the Earth behind.

This message resonated powerfully in the wartorn wasteland; Safety, food and drink, and revenge. And so millions of people would come to live in the heavily defended dome cities and tunnels of China, or in the rapidly expanding Star Fleet above connected to the Earth by a series of massive space elevators and stations launched into orbit by nuclear engines. With breath-taking speed, the Atomic Dynasty amassed a war machine fit for a superpower with global aspirations and made a great many political and military thinkers around the world very nervous. Something that had survived and even freely wielded the power that once destroyed China and had so rapidly climbed up from oblivion into something that could take the fullest effort of a superpower to take down was something to be terrified of even if they neither had nor desired any allies.

The Alliance and the Comintern both insisted that the remains of their client states in China were the true government of China; and not a single government in the world extended recognition to the Atomic Dynasty. Such was of little consequence, armies did not need recognition to achieve what the Viceroy had sought to do. Now that China had brought the world together in fear, the world suddenly cared very much about the plight of the Chinese and tried to offer them anything they could to mollify them. All were rejected, the only demand that the Dynasty made was that the rest of the world burn. No negotiations would be accepted, there would be only war. But with the Atomic Dynasty's armed forces being so newborn and ramshackle and the Viceroy not wanting to tip his hand fully, so far the Atomic Dynasty's war with the world is somewhat limited while he bides his time for China to be strong enough to achieve his vision. And if the world decides to unite against him; so be it, the Planar walls are very high and the turrets have been built just for the occasion.

Gameplay mechanics

Build Mechanic

Space Elevator makes units in little bundles. Only one production queue is accessible at a time, secondary cycles through them. Units arrive in amphibious boxes allowing you to build sea vehicles at a land-based Elevator and vice versa.

Orbital Command Vehicle puts down Planetary Assemblies (which deal with the structure side of the tech tree) and can transform irreversibly into Space Elevators (which deal with the unit side of the tech tree). The current plan is that you start with an Elevator and an OCV, letting you choose between enhanced unit production and early expansion ability. OCVs will probably arrive via a protocol unlocked by a mid-level structure.

Planetary Assemblies are ore refineries that also build your structures. Some structures are just for base management (Superweapons, power plants, tech building) and some deal with your defensive game. The structures designed for defense each have a production queue with room for a single turret at a time - if you want to make defenses at any reasonable rate, you can make extras, but it'll get expensive quickly.

Tier Mechanic

The Atomic Dynasty of China uses the Starfleet Database building to purchase the tech required for higher-level units and structures.

Special Abilities

Vehicles require power in order to function. These vehicles consume units of power when built, and are shut down if you enter a low power state.

The Jade Army of the New China

Special Buildings

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Space Elevator Builds all Chinese units that aren't deployed by protocols. Units are purchased in packs of more than one, occasionally with a mix of unit types (such as 5 Watchmen and 1 Noble Officer). The Space Elevator can only have 1 production queue at a time and uses its secondary ability to cycle through the unit types it is able to produce. Attackable as both a land and air unit because it is literally an elevator into space - your Migs can just fire at the main shaft if they so desire.

Standard Buildings

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Command Yard The deployed version of the OCV, the Command Yard produces Planetary Assemblies and can upgrade to become a Space Elevator.
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Planetary Assembly More akin to the Construction Yards of other factions than the Refineries, the Planetary Assembly is where all standard Chinese buildings are produced. It can serve as a drop-off point for ore at the same time as it constructs other buildings. May not construct other Planetary Assemblies.
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Atomic Generator Provides power for the many Chinese structures at your disposal. Tends to explode a little bit when it is destroyed, dealing light damage to nearby units and structures.
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Anti-Matter Generator Advanced power plant. Takes up more space and costs more, but provides more power than a standard generator and is outfitted with impressive point-defence weaponry. Explodes impressively when destroyed, dealing heavy damage to nearby units and structures.
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Barrier Duplicator Constructs Chinese walls and other obstacles.
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Emplacement Regulator Constructs cheap, low-end Chinese turrets.
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Turret Regulator Constructs expensive, high-end Chinese turrets.
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Outpost Manager Constructs auto-turrets and other deployable structures.
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Starfleet Database Tech structure. Allows the purchase of tier upgrades which unlock more powerful Chinese units and structures.
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Celestial Depot These structures repair and provide a teleport return point for up to three aircraft constructed by the Space Elevator.
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Teleport Hub This building can hold and teleport up to 6 squads of soldiers to any visible part of the map.
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Last Bastion The final redoubt of Atomic Chinese forces is what allows them to summon their two most deadly units; calling forth Mingxia from her monasteries and summoning forth the Jade Dragon to annihilate all foes of the dynasty.
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Missile Silo Launches a Radiation Missile that irradiates a large area. This irradiated ground behaves much like the Desolator Airstrike, though more powerful. It leaves a missile casing at the center of the effect that can be destroyed; if so, the effect lingers very shortly after but destroying the missile generally shortens the overall time of the effect. The only indication that an area is irradiated is the missile; friendly units are unaffected, but enemies who don't see the casing will have no idea what's killing them.
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Atomic Palace This offensive superweapon slowly constructs a powerful atomic weapon, a bomb of unlimited power. When the weapon is ready, it is carried by a large, invulnerable bomber craft to the target and then dropped to horrifying effect. This is easily the most powerful superweapon in the game.

Walls and Obstacles

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Curtain Wall These walls are much tougher than other walls.
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Curtain Gate These gates are hardened like the walls they are linked together with.
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Force Wall Projects a force field vertically above it that prevents the passage of air units. Has low health and can be crushed by any unit capable of crushing.
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Plasma Conduit Grants improved range to any turret connected to it. Bonus does not stack with multiple conduit segments. Explodes on destruction, damaging nearby units and structures - may potentially cause a chain reaction with other Conduit sections. Vehicles can crush these effortlessly.
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Charge Conduit Charges up nearby Chinese shields to improve their regeneration and keep the Chinese defensive line intact even in the face of extreme enemy pressure. Multiple conduits do not stack. Explodes on destruction, damaging nearby units and structures - may potentially cause a chain reaction with other Conduit sections. Vehicles can crush these effortlessly.
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Regenerator Conduit The Regenerator Conduit heals and repairs nearby Chinese units and structures to augment their durability even further. Multiple conduits do not stack. Explodes on destruction, damaging nearby units and structures - may potentially cause a chain reaction with other Conduit sections. Vehicles can crush these effortlessly.
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Radio Conduit The Radio Conduit broadcasts radio waves to improve the morale of Chinese units and keep their bravery high in the face of tough battles for the defence of the base while sapping enemy morale. Multiple conduits do not stack. Explodes on destruction, damaging nearby units and structures - may potentially cause a chain reaction with other Conduit sections. Vehicles can crush these effortlessly.
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Radioactive Moat Filled with deadly radioactive waste, Radioactive moats damage enemy units for just being near them and present an impassable barrier for non-amphibious units. And swimming in them is a very bad idea for one's health, usually requiring engineering units to build a bridge over it.
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Radioactive Moat Filled with deadly radioactive waste, Radioactive moats damage enemy units for just being near them and present an impassable barrier for non-amphibious units. And swimming in them is a very bad idea for one's health, usually requiring engineering units to build a bridge over it.
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JADE Patch JADE Patches are rather like radioactive moats, though they aren't impassable to the same degree, they are self replicating and will not only regenerate damage done to them but spread across the field, and can be harvested by the Chinese for more resources, making them not just defenses but the secondary economy source of China.
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Fortress Gate The largest type of Gate in the conflict, it is armed with two turrets which make short work of anything coming near it.
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Light Minefields Basic Land/Sea Mines that detonate when trespassed through, Light Minefields automatically self repair themselves over time, though heavy assaults can deplete them entlrely.
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Aerial Minefields Flying minefields that direct themselves towards aircraft that pass near them, Aerial minefields help break up incoming formations of aircraft and keep china's skies safe.
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Anti-Matter Minefield Significantly more powerful mines that can tear apart most units that cross them, the Anti-Matter minefield ensures the security of Chinese land. They require power to replenish however.
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Barrage Kites Tethered kites whose JADE strings will slice apart any aircraft that try to pass through them while seeker mines ram into aircraft that try to bypass them, the Barrage Kites are infamous for their ability to halt most aerial advances cold. They require power to operate however.
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Scatter Mines Scatter Mines have the unusual effect of randomly teleporting units that they strike in various directions, breaking up unit cohesion and often killing units when they're randomly teleported into the ground or into the air. Best kept at a distance lest it accidentally teleport a Gotterdammerung behind your walls however. Superheavies, epics, and commandos cannot be instantly killed by Scatter Mines.

Low-end Turrets

Unless oherwise stated, the upgrade removes the coverage restriction on a Chinese Low End Turret.

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Disruptor Emplacement A universal turret with a 90-degree arc of fire. Does very little damage, but is very cheap and builds very quickly, useful for filling out the line. Can be upgraded with the secondary for money.
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Radiation Emplacement Anti-infantry turret with a 90-degree arc of fire. Can be upgraded with the secondary for money.
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Radio Emplacement Anti-morale turret with a 90-degree arc of fire. Can be upgraded with the secondary for money.
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Ray Turret Anti-tank turret with a 90-degree arc of fire. Can be upgraded with the secondary for money.
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Air-Disruptor Turret Anti-air turret with a 90-degree arc of fire. Can be upgraded with the secondary for money.
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Tractor Emplacement Utility turret with 90-degree arc of fire that drags enemies closer to your lines. Can be upgraded with the secondary for money.
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Scrambler Turret Short ranged anti-everything turret with 90-degree arc of fire. Can be upgraded with the secondary for money.
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Blender Emplacement Short ranged structures that offer 360 degrees coverage by spinning JADE blades around them to cut through enemies that approach them. Can be upgraded with the secondary to have longer reach for money.
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Dust Turret A short ranged turret that fires off radioactive dust that sickens enemies and does substantial crew damage to enemy vehicles, the Dust Turret has 360 degree coverage. Can be upgraded with the secondary to have greater range for money.
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JADE shard turret Short ranged special turret that fires powerful JADE shards that are good against most light units with 90-degree arc of fire. Can be upgraded with the secondary for money, turns enemy infantry into JADE patches when killed.
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Watchtowers These structures provide extended sight ranges, allowing you to see enemies coming to attack you from farther away.
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Sentry Houses These structures reveal stealthed units approaching the Chinese base to prevent ambushes from striking the Chinese base.
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Torpedo Turret A short-ranged, indirect turret with a 90-degree firing arc, the Torpedo Turret can lob high explosive rockets over walls, allowing you to layer your defense and also provide defense against submarines when on water.
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Fireworks Turret A long range Light Artillery/Anti-Aircraft turret with a 90-degree firing arc, the Fireworks Turret can bombard the enemy from behind defensive lines, allowing you to layer your defense.
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Streamer Turret A long range Light Artillery/Anti-Aircraft turret with a 90-degree firing arc that fires more powerful but significantly slower projectiles at the enemy to pummel them, the Streamer Turret can bombard the enemy from behind defensive lines, allowing you to layer your defense.
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Man-Cannon Turret An...unusual form of turret that launches infantry into the battlefield when they're loaded into it, the Man-Cannon turret offers immediate response to enemy attacks.

High-end Turrets

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Mega-RAD Cannon A radiation tower so powerful that it irradiates the area it impacts, the Mega-RAD cannon virtually evaporates infantry that it encounters no matter their numbers and can also depilot vehicles if they don't melt first.
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Hyper-focused Ray Cannon Firing an extremely focused and quite long ranged ray weapon against enemy armour, the Hyper-Focused Ray Cannon has few rivals in terms of anti-armour damage and makes for a natural companion to China's other deadly defenses.
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Atomic Torpedo launcher Firing deadly atomic torpedoes in a high arc, these relatively short ranged defences are particularly deadly against ships as their range in the water is greatly extended, but even on land they can send enemies flying
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Teleforce Cannon Powerful anti-surface tower that fires a sweeping death ray over a small area.
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Pull Turret Anti-air battery that slows and deals heavy damage to enemies in an area. Can also drag enemy units closer towards the Chinese base, grabbing multiple enemies at a time.
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Graviton Tower Anti ground structure that fires a beam at enemies, reducing their move speed. Its secondary reduces the move speed of all units surrounding it.
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Radio Tower Capable of broadcasting powerful Radio beams into the heads of enemies, the Radio devastates enemy morale and can quickly drive targets to madness, leaving them incapable of properly following orders and acting at random.
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Scramble Tower A medium range turret that randomly rips apart enemies from the inside, the scramble cannon deals devastating module damage and melts infantry with ease.
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Teleport Bunker A small bunker capable of garrisoning three squads of infantry or a single vehicle who may fire out. Disembarking is done via a short-ranged teleportation device, allowing units to flank an invading army in a pinch.
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Revolver JADE Cannon Spitting out a deadly stream of JADE weapons that will convert slain infantry into yet more JADE, the Revolver JADE cannon is a fast firing and versatile shredder of most lighter attacks and can wear down heavier units.
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Desolation Heat Ray Tower A base artillery structure that packs a devastating punch in the form of a long range heat ray mounted atop a towering spire, the Desolation sweeps enemies off the field as they try to approach the Chinese base.
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Atomic Mortar Another Base Artillery structure that fires off a small nuclear mortar shell, the Atomic Mortar fires clear over walls and obstacles and crashes down for tremendous damage and impact.
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Fireworks Battery Providing powerful area of effect anti-air and anti-light unit capabilities, the Fireworks Battery unleashes an entire new year's celebration worth of anti-matter fireworks, saturating a massive area with explosives until nothing is left.
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Dust Missile Silo Another form of base artillery, the Dust Missile silo fires a missile that spreads intensely radioactive dust all over the target area, irradiating the field for a substantial length of time and gutting enemy formations of fleshy bits.
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Shield Tower Projects a large, circular shield, which can be worn down over time by bombardment.
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Annihilator Turret A deployable artillery piece with a build limit of one, the Annihilator Turret fires devastating antimatter missiles at enemy targets from long range, allowing a Chinese general to wear down his opponent after he has trapped him inside his own base.

Deployable Turrets

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Radio Autoturret A light deployable vehicle that permanently deploys into a small radio turret, which stuns enemy units. Once deployed, the Radio Turret can toggle to Passive mode, which disables the guns, but increases sight range.
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Disruptor Autoturret These units rise into a powerful anti-tank turret. It has a slightly higher rate of fire than its emplacement counterpart.
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Mobile Foxhole Able to house and protect a single squad of infantry who can fire from inside with increased effect and protecting them from most garrison clearing weapons, the Mobile Foxhole is a cheap way to offer a versatile form of protection.
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Moving Cover Moving Cover ensures that the Chinese military is never without shelter to hide behind, deploying into a set of low walls that infantry can hide behind and vehicles can go hull down with the benefit of.
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Tractor Autoturret This small vehicle deploys into an anti-air turret, slowing airborne targets to make them more vulnerable to retaliation.
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Instant Tunneler Using a series of ray guns to cut into the ground and dig out a hole and tractor beams to refill it when no longer needed, Instant tunnelers can carve out sections of the ground to go underground at a moment's notice.
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Ambush Turret The Ambush Turret can pop in and out of a small hatch which disguises it. It fires small, universally targetting antimatter missiles.
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Transportable Bunker Upping the Ante to two squads of infantry at a time, the Transportable bunker isn't quite as hard to root out as the Foxhole but it packs greater firepower.
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Regenerator Turret This small deployable turret utilises multiple weak tractor beams to rip armour off enemy units to repair itself and allies nearby, serving as one of the most crucial units in the Chinese military.
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Tank Bunker This structure can garrison a single tank squadron, protecting its vital sections while allowing its weapons full access to their targets. It has a similar teleportation device to the Teleport Bunker.
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Rolling Fortress Rolling Fortresses can garrison two squads of infantry and one squad of vehicles to protect an expansion point that will allow the Chinese to build around it, while a powerful ray gun sits on top to further dissuade anyone who wishes to dislodge China.
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Reclamation Firebase A heavily armed sort of outpost outfitted with a number of regenerator turrets and fireworks launchers and able to house two squads of infantry within, the Reclamation Firebase offers a potent strongpoint for Chinese defenses to advance forward.
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JADE Seeder JADE Seeders deploy into seeding machines that spread JADE across the area to be harvested at the leisure of the Chinese commander or to create toxic fields impassable to most enemies.
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Mobile Wall Projector The Mobile Wall Projector does as the name suggests, serve as a moving set of planar shield walls that will block off the enemy's access to certain parts of the map until they are destroyed, which is easier said than done. They can undeploy to offer the same functions as gates.
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Silk Road Outpost Silk Road Outposts can teleport units that garrison within them or are within their teleport radius; up to four squads of infantry or two squads of vehicles at a time a certain distance from them; and can chain their teleportations with other Silk Road outposts to give the usually cumbersome Chinese army much needed mobility.
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Pagoda Mobile Castle This large deployable structure becomes a garrisonable fortress, with everything a general needs to guard an area. In addition to holding six squads of infantry and three squadrons of vehicles, who can fire out, the Pagoda has a pair of auto-firing heavy ray cannons, an anti-air rocket array, and a long sight range. It even provides a small area of build radius in case its formidable defenses aren't quite good enough.

Infantry

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Tiger This animal scout is far more combat effective than other scouts, but is tragically frightened of water, and therefore cannot swim. Targeted secondary ability allows it to leap a large distance to attack an enemy infantry unit.
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Watchmen Armed with JADE glaives wreathed in atomic energy with a built-in disruptor carbine, Watchmen are the basic combat infantry of the Middle Kingdom. When ordered to attack, Watchmen level their polearms and charge the enemy, and can kill enemy infantry in a single hit. When their secondary function is used, their carbines are activated, allowing them to fire onto enemy units to great effect. Watchmen are extremely cheap and disposable units. When garrisoned, Watchmen use their carbine automatically, allowing them to take potshots at enemies.
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Jiang Shi These genetically engineered, radiation exposed men have become muscle bound monsters capable of denting tank armour with their bare hands. Charging into combat, they smash enemy vehicles to pieces with ease. Secondary ability allows them to make a running leap, crossing large distances to ambush enemy units.
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Fireworks Mistress These women carry special rockets that produce explosions as beautiful as they are devastating. One type of ammo is designed for high-altitude work and is excellent against enemy aircraft. The other is designed for distance and functions well as a mortar. The Firework Mistress must be manually ordered to change between ammo types. Fireworks mistresses can also fire off irradiating fireworks that sicken enemies with their evil light.
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Imperious Intendant Using very powerful ray guns that can fire for much longer bursts than those of the Watchmen, Intendants can cut through light vehicles and infantry and force enemies to move at a crawling pace; though such powerful devices need to be set up before hand.
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Jade Rider Early game Chinese Cavalry units, Jade Riders ride on hovering platforms capable of rather significant speed and are armed with Jade lances that can fire off shots at targets before charging into the enemy, and can focus their planar shields to their sides to damage units they pass by, though this leaves them vulnerable.
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Hoop Bikes Riding bikes that are essentially giant hoops around them, Hoop Bikes harry the enemy with light ray gun weapons to either side that burn through their targets at medium range and are able to dig up trenches with their wheels.
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Scholar These engineer equivalents can capture enemy or neutral structures and repair your own. They possess a number of Corruption Grenades that can turn enemy vehicles into funds.
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Courtesan Clones of the most beautiful women in all of China, these unassuming infantry are armed with a dangerous knowledge of martial arts and their alluring beauty, which they take advantage of to infiltrate buildings and steal secrets. They are capable of stunning large number of units in a radius around them.
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Jade Caster Wearing what seem to be armoured radiation suits, Jade Casters function as a very...peculiar sniper for the Atomic Chinese army, firing focused beams of Gamma Radiation that can melt their targets into puddles of glowing goop. Among the toughest and quickest firing Snipers, Jade Casters also have one of the shortest ranges, though their weapons are also of some danger to vehicles. Jade Casters can also deploy to press their guns into the ground and irradiate an area to deny it to the enemy.
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Kai The product of deliberate mutations, Kai make use of two heavy Jade glaives in their barely recognisable hands connected by chains that can be used to attack foes all around them and at rather considerable distance, making them good for clearing the way through enemy lines.
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Noble Officer Non clone survivors of the Atomic Holocaust, Noble Officers use their ray pistols and swords to good effect. Their presence alone inspires nearby clones to fight even harder, and they can teleport short distances.
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Kite Warrior These brave men strap themselves to kite wings to take to the skies. They use powerful tractor beams to pick up enemy infantry and drop them to their deaths. They carry a small energy crossbow to defend themselves against air attacks.
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Rad-Cycle Equipped with deadly radiation projectors, Rad-Cycles are perhaps the deadliest sort of infantry killer in the Chinese arsenal, though their weapons can also phase through cover and devastate tank crews and components. Rad-Cycles can shift all power to their shieldls to let them make a get away.
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Night Swords The highly dangerous Special Forces of the Atomic Kingdom are one of the few forces capable of any degree of subtlety in China; using special Ray Guns that don't require recharge and teleportation packs to let them get where they need to go without once stumbling across enemies whom they do not need to face in battle
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Noble Rider The best cavalry in the Chinese arsenal, the Noble Riders are heavily protected by formidablel looking radiation suits and planar shields as they ride forth with jade halberds like Lu Bu once did, hitting enemies they charge with powerful ray bursts and being able to teleport short distances to ensure the foe cannot elude them.

Vehicles

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Monkey Combat Car Perhaps the fastest vehicle in the Chinese military thanks to its thrusters, the Monkey Combat Car has a raygun about as powerful as that used by two watchmen together, but its powerful Engines can drive it at great speed; or they can turn up their planar shields as much as they can to ensure that their information gets to those who need to hear it.
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Hen Anti-Infantry Vehicle Firing lethally powerful radiation beams, the Hen is extremely dangerous to all forms of infantry and light vehicles; though its short range do make it vulnerable if it is spotted before it can catch its worms. The Hen can overcharge itself to launch a single powerful attack; but this shorts out its main gun and forces it to wait for repairs. The hen fries the infantry inside of the buildings it targets with prejudice.
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Serpent Light Tank This comparatively fast Zodiac unit is lightly armoured, but equipped with a gamma ray gun that slows enemy units and slays infantry with its poisons. Like the snake, the vehicle can use the landscape and it's low profile to avoid attackers, allowing it to use its brief stealth mechanic to close with enemies. They require power to operate.
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Dog Walker The Dog Walker makes use of JADE limbs to cleave through enemies in close quarters combat, and has a "bark" in the form of a sickening cloud of radioactive dust that it can spit out to weaken enemies.
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Nian Tank The basic battle tank of the Chinese, the Nian tank is named for a ferocious feline beast of myth. This vehicle is armed with an all-purpose ray cannon that does large amounts of damage to any target, though their range is short. They require power to operate.
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Yak Walker The Yak walker makes use of fireworks as a light artillery unit or as a light anti-aircraft unit, and can fire off delayed proximity rockets that make passing through an area a risky business.
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Mobile Garrison This APC carries three squads of infantry and a radio gun for self defense. It's healing radius helps to keep infantry in the game.
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Panda support tank Firing anti-matter shells, the Panda Support tank is a deadly and destructive assault gun that can draw energy from its shells to move at great speeds and empower its shields, but it won't be able to fire until the status effect ends.
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Swine Dig Tank This burrowing Zodiac vehicle is armed with an Anti-Matter missile launcher and is capable of digging itself into the ground partially, turning them into turrets. Their missiles cause anti-infantry splash damage, and are devastating against vehicles.
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Huli Jing Recharger The Huli Jing serves to repair fellow Chinese vehicles and recharge the planar shields of other vehicles and units, keeping the Chinese military together in the face of intense enemy fire. The Huli Jing can also disable an enemy unit by trapping it in planar shields that it will have to break out of in order to escape.
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Snow Leopard Leaper A leaping melee capable unit, the Snow leopard jumps into the fray with its claws at the ready to carve through the foe and strike down heavy enemies that the Dog is not able to handle.
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Rooster Pull Tank This anti-aircraft Zodiac tank pulls enemy aircraft from the sky, and is extremely good at it. If desperate, it can target a single enemy vehicle and divert all power to pulling it from the sky; this has the unfortunate side effect of overloading the Rooster, tearing it apart with its own tractor beams! The Pull Tank requires power in order to function. The rooster of course, also functions as the Recovery vehicle of the army
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Oxen Sky Sweeper When enemy aircraft proves to be too resilient to the Rooster, the Oxen Sky Sweeper is given the call, utilising a particularly novel system of projecting a planar field and then "pushing" it to the enemy aircraft side on to slice it apart. Oxen are also able to rotate the planar field, sacrificing damage but letting them harm multiple aircraft at a time.
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Mantis War-Walker These towering combat machines use a terrifying weapon called a heat ray, an invisible lance of heat that destroys any enemy that falls under its gaze. Radiation missiles allow it to deny the enemy ground and force them from garrisons. The War Walker requires power in order to function.
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Zodiac Fist Equipped with a JADE emitter that manifests a giant fist with which to crush the enemy, the Zodiac Fist smashes through the heaviest concentrations of units that dare to get in its way.
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Pixiu Radiation Walker The Pixiu is a carrier platform for a lethal radiation missile that will kill most living things in the area it targets and leave that area poisonous for some time to come. The Pixiu is a slow walker, but its weapon has few rivals in the devastation it inflicts among strategic artillery.


Construction Vehicles

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Horse Ore Collector This vehicle collects ore for the Atomic Dynasty. This vehicle can expose it's atomic core, exposing enemy units to radiation. If destroyed in this state, it detonates as a dirty bomb, spreading radiation over a large area.
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Orbital Command Vehicle Capable of flying while undeployed, the OCV must still land in order to become a Command Yard and place its Planetary Assembly structures. While landed it also has the option to transform into a Command Yard, but once this decision is made it cannot be taken back. It cannot transform back into an OCV once it has landed

Aircraft

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Discoverer Bird A light scout aircraft that searches the battlefield for potential enemies of China, the Discoverer has powerful scanners that reveal units in a telescopic cone that extends out of its normal vision. The Discoverer can intensify its scanners into a radio beam to mess with the minds of enemies as well.
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War Throne Designed to emulate the Chinese Goddess of Mercy, the War Throne is a support unit armed with stunning Radio Guns and increases damage of ground units in a radius underneath. It can use its special ability to instantly restore health to infantry nearby.
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Songbird Chopper A bizarre but agile VTOL craft, the Songbird packs fireworks launchers that are powerful against lighter units, bombarding them with reckless abandon, or it can lower itself to almost the ground and extend a JADE blade and try to blend its way through lighter units.
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Sparrow Air Ferry The Sparrow Air Ferry serves as a lighter form of transport than the Thunderbird, relatively lightly armed with a radiation cannon but also packing a teleportation system that can teleport one of the squads inside some distance away for a surprise attack.
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JADE Crane JADE Cranes offer the Chinese military some VTOL support to deal with heavier targets; firing a powerful raygun that can almost continually fire a devastating ray beam that burns through most targets with ease. With but a single command they race over a target to drop a number of small anti-matter bombs to devastate larger groups of enemies.
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Bird of Prey The Bird of Prey uses its claws to attack enemy aircraft by diving into them and tearing them apart. Though extremely effective, it tends to damage itself while attacking, requiring it to periodically return to base for repairs. Luckily, it is capable of instantly teleporting back to its launch pad.
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Instant Bomb Interceptor Firing up JADE powered engines are the Instant Bomb Interceptors which race through the sky at almost unbelievable speeds for the purposes of getting close enough to teleport a bomb into the enemy aircraft, which is devastating to heavier aircraft. With a command they teleport back to their home base.
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Pangu Radiological Devastator Pangus are death to those who would seek to hide from the Chinese army, dropping planar field contained chunks of anti-matter that can smash through defenses and contained "gamma bombs" that annihilate everyone inside of a garrisoned structure with lethal radiation. Their secondary teleports them back to base immediately.
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Peng Streamer Plane The Stream Plane launches long colourful strings of explosive material that drifts slowly downwards. While drifting, any enemy aircraft that passes through them sets them off like a mine; once it touches the ground, they behave in a similar manner for ground units. Like the Bird of Prey, it can teleport home to repair and rearm.
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Pangu War-Bomber The Pangu is a greatly feared strategic bomber that packs only one bomb, but it only needs the one. A small nuclear warhead that can wipe out large sections of the battlefield. The Pangu can try to scramble incoming projectiles to defend itself too.
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Thunderbird Dropship A dropship capable of airlifting Atomic Chinese forces from one location to another, the Thunderbird Dropship is unique in that it transports its passengers in an armoured drop pod that will survive even if the Thunderbird is brought down. Of course, it can also unload its passengers without having to crash land.
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Lu Bu Noble Fighter The deadliest fighter in China's arsenal, the Lu Bu dances around its enemies and makes use of a deadly ray gun that the entire aircraft is built around while fireworks bombard the area around its targets to drive them towards the ray gun. The Lu Bu can bring out a JADE lance to ram the enemy if necessary too.
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Valdore Flying Kakam The smallest of the Chinese flying warships is meant to deal with singular targets that might give the others trouble, being built around an anti-matter cannon with some firework launchers to the sides. The Valdore is able to feed anti-matter into its engines to boost its speed at the cost of self damage.
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Warbird Flying Zaw Meant to escort the Defiance and deal with lighter targets that might threaten the Defiance, the Warbird's faster firing Ray Guns sweep up lighter targets like aircraft, infantry and light vehicles, while radiation missiles can force these lighter targets to scatter out of the way.
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Defiance Flying Junk This literal airship uses a large number of broadside rockets to attack ground and air targets and can charge up a ray gun sweep in front of it. Very slow to move and turn, the Flying Junk is armoured enough to take a beating and continue the fight. When destroyed, the onboard reactor has a tendency to go critical.
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DS9 Flying Port China's Flying Carriers carry H, Parenthesis, Brackek, and Brace wing aircraft named for the shape of characters their wings most resemble in large numbers; in total six squadrons at a time, whilel two squadrons of proper aircraft can dock with the aircraft and repairs crews can be teleported to assist others in need.

Watercraft

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Ray-Shark Some minor radio-borne mind control combined with the most terrifying hunter in the sea provide the Dynasty with an aquatic animal scout that, while not as fast as its dolphin brethren, does far more damage thanks to its augmented teeth. Oh, and it has a raygun mounted on its head that it can leap out of water to fire. Even mind-controlled creatures deserve a warm meal.
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Jiaolong Torpedo Ship This small escort vessel uses small torpedoes impregnated with antimatter to strike and sink enemy vessels that threaten the capital ships. The Jiaolong also has the ability to overcharge the planar shields on its aft section, creating a sudden burst of force that launches it forward into the air - this "Shield Jump" allows the Jiaolong to aerially bypass the rest of the fleet to defend a different flank.
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Ping Aerial Defense Ship A small patrol boat that bombards the skies with massed fireworks and can open fire on the ground as well, the Ping can fill the water with radiation in an effort to get away, slowly damaging enemies.
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Ocean Carp Destroyer These unusual vessels have a number of large discs instead of turrets, each of which fires powerful scrambler rays that are dangerous to enemies at short range and are ruinous to secondary components at a distance. These dishes can be turned into radio pulses that temporarily confuse enemy units and negatively affect their accuracy for a precious few moments to allow other ships the chance to strike without fear.
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Qilin Ray Frigate The Qilin is armed with ten anti-air tractor beams, which fire randomly into the air when aircraft approach. As a result, they do aerial splash damage. The Qilin can switch to a pair of powerful sea-based tractor beams, which can latch onto an enemy ship and reel them in. The Ray Cruiser requires power in order to function.
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Great Wing Ship This large and unwieldy vessel is unarmed, but produces "Little Wing" patrol boats in its hold, which it launches when it attacks, like an aircraft carrier. The Great Wing Ship requires power in order to function.

Sub-Unit – Little Wing Patrol Boat - The light and fast Little Wing is armed with dual ray guns, which repeatedly strike enemy vessels before returning to the Great Wing.

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Hidden Fish Submarine Made to menace enemy shipping and unguarded warships, the Hidden Fish Submarine primarily relies on its deck ray guns, surfacing near the enemy before firing the deadly ray at near point blank range to eradicate the enemy. The Hidden FIsh has a single scrambler gun for use against other submarines, and can deliver a radiation bomb to deny parts of the sea to the enemy.
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Junk Ferry The Junk Ferry carries China's soldiers over the sea, launching infantry out of man-cannons to parachute down and teleporting vehicles short distances. The Junk Ferry has no ranged weapons but it does have a JADE prow to ram enemies.
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Po Light Carrier Carrying a number of squadrons of Chinese Naval Aircraft aboard, the Po Light Carrier also carries Shi-Fu Anti-submarine craft that hunt for enemy subs and then drop streamers that will float down through the ocean to detonate atop these subs.
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Royal Gong Ship This vehicle uses a timed system to activate a special reflecting shield that turns enemy attacks back onto a single enemy target. This makes it extremely effective as you move to attack the enemy. Can also carry a small number of infantry or vehicles.
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Lion Turtle Protection Ship The Lion Turtle generates shields that can be turned around and pushed towards the enemy to try and slice through them, being particularly effective against aircraft that get in the vicinity and also being able to block off areas from the enemy. It can also repair and recharge other ship.
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Sea Lord Atomic Battlecruiser Built around a pair of massive cannons, the Sea Lord uses a nuclear motor to fire a devastating cascade ray that not only obliterates nearly any ship it touches but also causes them to explode violently to damage enemy ships nearby. The Sea Lord can combine its two beams at a certain target to create a massive explosion then and there at the cost of self damage due to the strain caused to its systems.
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Kun Ballistic Sub This strategic submarine carries a single tactical nuclear warhead, which it can use against enemy ground targets over a long range, though it must surface to fire. Before firing this missile, the Kun can use a pair of torpedo tubes to attack sea units. The Kun requires power in order to function.
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Sea Hawk Infinite Battleship The Sea Hawk is the third largest and heaviest Chinese ship. The Sea Hawk has both deckmounted anti-matter fireworks launchers that can saturate wide areas in admittedly terribly inaccurate explosives and rows of secondary ray cannons when brought into close combat that can be fired up as "hawk wings" that will damage anything too close to its flanks for a time being. The Infinite Battleship requires power in order to function. If destroyed, the Sea Hawk has been known to suffer a devastating reactor meltdown.
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Resplendent Turtle Carrier The massive and mighty aircraft carrier of the dreaded green navy carries large number of Phoenix Fighters, Dragon Interceptors, Tiger Attackers, and Turtle Bombers and may carry up to three ground based squadrons while it defends itself with a large array of fireworks launchers and light naval ray guns and powerful planar shields. They can change the routing of their power, taking the very dangerous step of disabling their shielding to ensure that their aircraft are launched as quickly as possible.
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Sea Lung Naval Fortress The mightiest warships in the Chinese fleet with a build limit of one, the Sea Lung Naval Fortress is extensively armed for battle and packs a number of bunkers that units may garrison within to fire out of after teleporting into it; while it is also able to teleport these units back out. This grants the vessel a tremendous deal of versatility while its annihilator cannon prepares to fire.

Assassination Target

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Eclipse Star Voyager Enormous starships that have decided to grace the battlefield with their presence and impose the wrath of China's attentions on the rest of the world, due to the preciousness of the trueborn command staff on each one; their destruction would be the undoing of a Chinese Army commanded by one, but with its strong shielding, the power of all the ray guns, four anti-matter cannon turrets to each side, and tractor beams to lift an enemy into the range of its lethal point defenses as well as its deadly Nuclear JADE shockwave; that may be a challenge.


Commando and Epic Unit

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Mingxia This bright heroine is the last in a long line of practitioners of Jiao li, a four thousand year old martial art based on striking pressure points. When attacking regularly, Mingxia can take down an infantryman in a single punch, or punch through the armour of a battle tank. However, if required, she can unleash the full force of her art on an unfortunate enemy; after activating the pressure points, the enemy is turned into a ticking time bomb that will detonate with massive force!
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Dà Juwuba Perhaps the opposite of Mingxia, the Dà Juwuba doesn't have too much in the way of skill or finesse, but he certainly has strength and power; frequently boasting of being the strongest there is, and while those like the Lurker, Johnathan, Mordred, Sally, Tabitha and others are likely to contest that; his strength is certainly magnificent to behold as he has cleanly lifted weights of over one hundred tons without effort. Leaping over even the largest of obstacles with ease, swimming with enough strength to create large wakes, healing from the wounds that do injure him with great swiftness, and striking with enough force to crumple nearly any armor and shrugging off most injury, his most distinctive ability is perhaps one of the simplest of any commando. He simply tears a large chunk of the ground out and throws it.
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Yang A child prodigy grown into a rather unstable teenager who was continually forced by the Blue Chinese Government to invent weapons for them, Yang is a bit more stable with the Atomic Dynasty's better treatment of her but she remains on edge. Not particularly found of violence, she primarily uses her equipment to heal Chinese troops, beef up shielding, and repair damaged or lost equipment; even restoring them to function. However she can use radio scramblers to disable enemy units and leave them vulnerable to her anti-matter missiles fired from her flying exosuit; and can fire a special ground penetrating anti-matter MIRV missile that detonates in a carefully timed sequence to create a massive earthquake.
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Mau Tzu A defecting Red Chinese war hero who grew tired of seeing lives wasted in futile assaults, Mau is both beloved by the Green Chinese people and often thought of as a liability by its government due to his open Communist beliefs. However, as long as he keeps on demonstrating what can be described as nothing short of wizardry with his JADE teleportation rifle that can teleport rounds past armour to instantly cripple just about any target and even rapid fire the weapon to scythe down large numbers of infantry as well as his "Fatman" atomic mortar that fires a mini-nuke to devastate structures and can even have a teleportation nuke used on occasion to reduce the dodge time of his enemies; which when paired with his stealth suit and his electrified Tesla Dao sword from his service with Red China all all make him very deadly; then he's allowed to say more or less whatever he wants as long as he avoids making too much trouble with the Green Chinese brass.
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Zhelan Flying an unusual aircraft with a high grade teleporter, Zhelan has already acquired a name for herself as the scourge of the pilots of the enemies of China. Striking with anti-matter missiles that can wipe out whole wings of aircraft or annihilate large sections of a ground force at a time, Zhelan can still defend her aircraft with a ray gun if the enemy gets too close, though she would infinitely prefer to simply teleport back into safe range with which to fire off an anti-matter missile to wipe an enemy aircraft from the face of the place.
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Xuefeng Xuefeng designed and built his unusual vehicle himself, resulting in a rather vaguely crab like walker. Xuefeng's vehicle can elevate or lower itself on command to extend its range or make it a harder target to hit with the "pincers" of his vehicle, which stream out Atomic energy in enormous amounts to sweep over a battlefield, the independently movable claws allowing Xuefeng's marvelous machine to sweep aside multiple targets at a time with the eerie green radioactive glow of his weapons before he has his machine scamper off into the distance to find another target to taste his claws.
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Jade Dragon A mechanical contraption in the rough shape of a dragon, the Jade Dragon can strike at both the land and the sky with a devastating atomic fire breath that can wipe out nearly anything put before it along with an array of other turrets that allow this machine to bring forth unchallenged firepower to the field while heavy planar shielding defends it from attack. The Jade Dragon can even fly for a time, though it will need to return to the ground after a bit due to some limitations with the engines; upon which it creates a powerful JADE shockwave to annihilate nearby enemies.

Behind the Scenes

China's latest revamp was intended to make them play more like the Tower Defence games you often see online. The wide variety of walls allows you to pipeline enemy units where you want, the turret variety allows you to use plenty of cheap turrets or a handful of expensive ones, and the superweapons give you something to "hold out" for, making it easier to just outlast your opponent.