Atomic Dynasty of China

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Atomic Dynasties of China
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The Emblem of the Atomic Dynasty
General
Playstyle Tower Defence
Faction Colour Green
Type Blue Alert 3 Paradox Faction
Dev. Status Conceptual

China heroically stands in Universe,
Extends to the Eight Corners,
The famous descendant from Kunlun Peak.
The rivers turn greatly, the mountains continuous.

- "China Heroically Stands in the Universe", Yin Chang

The Atomic Dynasty of China, or China, is a new faction exclusive to Blue Alert 3 Paradox, designed by Open sketchbook and Kerensky287 and reimagined by The Red Star Rising, Cerventes99, Go123452, Volte Metallic, and tenebrousGuile. The faction features attack-oriented units and strong base defenses, though they are limited by short-ranged weaponry and great need for power. But their MCV can fly, so there.

At A Glance

Faction Color Green
Playstyle Tower Defence
Preferred Theatre of Operations Choke Points
Strengths Huge variety of powerful turrets, high impact weapons. recharging shields, nigh-invulnerable defenses, superior superweapons, widespread teleportation.
Weaknesses Non-existant armour, unit production bottleneck, massive reliance on power generation, short ranged units, tendency to explode.
Intended Players Turtlers, Players with low APM.
Motives Revanchism, Interstellar Colonization, Resource Gathering

Background

Gameplay mechanics

Build Mechanic

Space Elevator makes units in little bundles. Only one production queue is accessible at a time, secondary cycles through them. Units arrive in amphibious boxes allowing you to build sea vehicles at a land-based Elevator and vice versa.

Orbital Command Vehicle puts down Planetary Assemblies (which deal with the structure side of the tech tree) and can transform irreversibly into Space Elevators (which deal with the unit side of the tech tree). The current plan is that you start with an Elevator and an OCV, letting you choose between enhanced unit production and early expansion ability. OCVs will probably arrive via a protocol unlocked by a mid-level structure.

Planetary Assemblies are ore refineries that also build your structures. Some structures are just for base management (Superweapons, power plants, tech building) and some deal with your defensive game. The structures designed for defense each have a production queue with room for a single turret at a time - if you want to make defenses at any reasonable rate, you can make extras, but it'll get expensive quickly.

Tier Mechanic

The Atomic Dynasty of China uses the Starfleet Database building to purchase the tech required for higher-level units and structures.

Special Abilities

Vehicles require power in order to function. These vehicles consume units of power when built, and are shut down if you enter a low power state.

The Jade Army of the New China

Special Buildings

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Space Elevator Builds all Chinese units that aren't deployed by protocols. Units are purchased in packs of more than one, occasionally with a mix of unit types (such as 5 Watchmen and 1 Noble Officer). The Space Elevator can only have 1 production queue at a time and uses its secondary ability to cycle through the unit types it is able to produce. Attackable as both a land and air unit because it is literally an elevator into space - your Migs can just fire at the main shaft if they so desire.

Standard Buildings

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Command Yard The deployed version of the OCV, the Command Yard produces Planetary Assemblies and can upgrade to become a Space Elevator.
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Planetary Assembly More akin to the Construction Yards of other factions than the Refineries, the Planetary Assembly is where all standard Chinese buildings are produced. It can serve as a drop-off point for ore at the same time as it constructs other buildings. May not construct other Planetary Assemblies.
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Atomic Generator Provides power for the many Chinese structures at your disposal. Tends to explode a little bit when it is destroyed, dealing light damage to nearby units and structures.
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Anti-Matter Generator Advanced power plant. Takes up more space and costs more, but provides more power than a standard generator and is outfitted with impressive point-defence weaponry. Explodes impressively when destroyed, dealing heavy damage to nearby units and structures.
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Barrier Duplicator Constructs Chinese walls and other obstacles.
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Emplacement Regulator Constructs cheap, low-end Chinese turrets.
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Turret Regulator Constructs expensive, high-end Chinese turrets.
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Outpost Manager Constructs auto-turrets and other deployable structures.
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Starfleet Database Tech structure. Allows the purchase of tier upgrades which unlock more powerful Chinese units and structures.
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Celestial Depot These structures repair and provide a teleport return point for up to three aircraft constructed by the Space Elevator.
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Teleport Hub This building can hold and teleport up to 6 squads of soldiers to any visible part of the map.
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Last Bastion The final redoubt of Atomic Chinese forces is what allows them to summon their two most deadly units; calling forth Mingxia from her monasteries and summoning forth the Jade Dragon to annihilate all foes of the dynasty.
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Missile Silo Launches a Radiation Missile that irradiates a large area. This irradiated ground behaves much like the Desolator Airstrike, though more powerful. It leaves a missile casing at the center of the effect that can be destroyed; if so, the effect lingers very shortly after but destroying the missile generally shortens the overall time of the effect. The only indication that an area is irradiated is the missile; friendly units are unaffected, but enemies who don't see the casing will have no idea what's killing them.
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Atomic Palace This offensive superweapon slowly constructs a powerful atomic weapon, a bomb of unlimited power. When the weapon is ready, it is carried by a large, invulnerable bomber craft to the target and then dropped to horrifying effect. This is easily the most powerful superweapon in the game.

Walls and Obstacles

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Curtain Wall These walls are much tougher than other walls.
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Curtain Gate These gates are hardened like the walls they are linked together with.
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Force Wall Projects a force field vertically above it that prevents the passage of air units. Has low health and can be crushed by any unit capable of crushing.
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Plasma Conduit Grants improved range to any turret connected to it. Bonus does not stack with multiple conduit segments. Explodes on destruction, damaging nearby units and structures - may potentially cause a chain reaction with other Conduit sections. Vehicles can crush these effortlessly.
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Power Wall These extremely tough walls are almost impossible to break, but use a small amount of power.
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Fortress Gate The largest type of Gate in the conflict, it is armed with two turrets which make short work of anything coming near it.

Low-end Turrets

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Disruptor Emplacement A universal turret with a 90-degree arc of fire. Does very little damage, but is very cheap and builds very quickly, useful for filling out the line. Can be upgraded with the secondary for money.
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Radio Emplacement Anti-infantry turret with a 90-degree arc of fire. Can be upgraded with the secondary for money.
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Ray Turret Anti-tank turret with a 90-degree arc of fire. Can be upgraded with the secondary for money.
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Tractor Emplacement Anti-air turret with 90-degree arc of fire. Can be upgraded with the secondary for money.
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Watchtowers These structures provide extended sight ranges, allowing you to see enemies coming to attack you from farther away.
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Torpedo Turret A short-ranged, indirect turret with a 90-degree firing arc, the Torpedo Turret can lob high explosive rockets over walls, allowing you to layer your defense.

High-end Turrets

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Teleforce Cannon Powerful anti-surface tower that fires a sweeping death ray over a small area.
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Pull Turret Anti-air battery that slows and deals heavy damage to enemies in an area. Can switch its tractor beams to anti-surface use, making them useless for damage dealing but pulling targets toward the turret and into a potential Chinese killzone.
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Graviton Tower Anti ground structure that fires a beam at enemies, reducing their move speed. Its secondary reduces the move speed of all units surrounding it.
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Teleport Bunker A small bunker capable of garrisoning three squads of infantry who may fire out. Disembarking is done via a short-ranged teleportation device, allowing units to flank an invading army in a pinch.
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Shield Tower Projects a large, circular shield, which can be worn down over time by bombardment.
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Annihilator Turret A deployable artillery piece, the Annihilator Turret fires devastating antimatter missiles at enemy targets from long range, allowing a Chinese general to wear down his opponent after he has trapped him inside his own base.

Deployable Turrets

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Radio Autoturret A light deployable vehicle that permanently deploys into a small radio turret, which stuns enemy units. Once deployed, the Radio Turret can toggle to Passive mode, which disables the guns, but increases sight range.
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Disruptor Autoturret These units rise into a powerful anti-tank turret. It has a slightly higher rate of fire than its emplacement counterpart.
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Tractor Autoturret This small vehicle deploys into an anti-air turret, slowing airborne targets to make them more vulnerable to retaliation.
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Ambush Turret The Ambush Turret can pop in and out of a small hatch which disguises it. It fires small, universally targetting antimatter missiles.
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Tank Bunker This structure can garrison a single tank, protecting its vital sections while allowing its weapons full access to their targets. It has a similar teleportation device to the Teleport Bunker.
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Regenerator Turret This small deployable turret utilises multiple weak tractor beams to rip armour off enemy units to repair itself and other turrets in its vicinity.
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Pagoda Mobile Castle This large deployable structure becomes a garrisonable fortress, with everything a general needs to guard an area. In addition to holding six squads of infantry, who can fire out, the Pagoda has a pair of auto-firing heavy ray cannons, an anti-air rocket array, and a long sight range. It even provides a small area of build radius in case its formidable defenses aren't quite good enough.

Infantry

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Tiger This animal scout is far more combat effective than other scouts, but is tragically frightened of water, and therefore cannot swim. Targeted secondary ability allows it to leap a large distance to attack an enemy infantry unit.
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Jade Guard Armed with dager-axes wreathed in atomic energy with a built-in disruptor carbine, Jade Guards are the basic combat infantry of the Middle Kingdom. When ordered to attack, Guards level their polearms and charge the enemy, and can kill enemy infantry in a single hit. When their secondary function is used, their carbines are activated, allowing them to fire onto enemy units to great effect. Watchmen are extremely cheap and disposable units. When garrisoned, the Jade Guards uses their carbine automatically, allowing them to take potshots at enemies.
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Jiang Shi These genetically engineered, radiation exposed men have become muscle bound monsters capable of denting tank armour with their bare hands. Charging into combat, they smash enemy vehicles to pieces with ease. Secondary ability allows them to make a running leap, crossing large distances to ambush enemy units.
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Fireworks Mistress These women carry special rockets that produce explosions as beautiful as they are devastating. One type of ammo is designed for high-altitude work and is excellent against enemy aircraft. The other is designed for distance and functions well as a mortar. The Firework Mistress must be manually ordered to change between ammo types.
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Imperious Intendant Using very powerful ray guns that can fire for much longer bursts than those of the Watchmen, Intendants can cut through light vehicles and infantry and force enemies to move at a crawling pace; though such powerful devices need to be set up before hand.
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Scholar These engineer equivalents can capture enemy or neutral structures and repair your own. They possess a number of Corruption Grenades that can turn enemy vehicles into funds.
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Courtesan Clones of the most beautiful women in all of China, these unassuming infantry are armed with a dangerous knowledge of martial arts and their alluring beauty, which they take advantage of to infiltrate buildings and steal secrets. They are capable of stunning large number of units in a radius around them.
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Jade Caster Wearing what seem to be armoured radiation suits, Jade Casters function as a very...peculiar sniper for the Atomic Chinese army, firing focused beams of Gamma Radiation that can melt their targets into puddles of glowing goop. Among the toughest and quickest firing Snipers, Jade Casters also have one of the shortest ranges, though their weapons are also of some danger to vehicles. Jade Casters can also deploy to press their guns into the ground and irradiate an area to deny it to the enemy.
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Noble Officer Non clone survivors of the Atomic Holocaust, Noble Officers use their ray pistols and swords to good effect. Their presence alone inspires nearby clones to fight even harder, and they can teleport short distances.
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Kite Warrior These brave men strap themselves to kite wings to take to the skies. They use powerful tractor beams to pick up enemy infantry and drop them to their deaths. They carry a small energy crossbow to defend themselves against air attacks.
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Night Swords The highly dangerous Special Forces of the Atomic Kingdom are one of the few forces capable of any degree of subtlety in China; using special Ray Guns that don't require recharge and teleportation packs to let them get where they need to go without once stumbling across enemies whom they do not need to face in battle

Vehicles

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Horse Ore Collector This vehicle collects ore for the Atomic Dynasty. This vehicle can expose it's atomic core, exposing enemy units to radiation. If destroyed in this state, it detonates as a dirty bomb, spreading radiation over a large area.
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Monkey Combat Car Perhaps the fastest vehicle in the Chinese military thanks to its thrusters, the Monkey Combat Car has a raygun about as powerful as that used by two watchmen together, but its powerful Engines can drive it at great speed; or they can turn up their planar shields as much as they can to ensure that their information gets to those who need to hear it.
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Hen Anti-Infantry Vehicle Firing continuous, medium intensity ray guns, the Hen is extremely dangerous to all forms of infantry and light vehicles; though its short range do make it vulnerable if it is spotted before it can catch its worms. The Hen can overcharge itself to launch a single powerful attack; but this shorts out its main gun and forces it to wait for repairs
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Serpent Light Tank This comparatively fast Zodiac unit is lightly armoured, but equipped with a gamma ray gun that slows enemy units and slays infantry with its poisons. Like the snake, the vehicle can use the landscape and it's low profile to avoid attackers, allowing it to use its brief stealth mechanic to close with enemies. They require power to operate.
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Nian Tank The basic battle tank of the Chinese, the Nian tank is named for a ferocious feline beast of myth. This vehicle is armed with an all-purpose ray cannon that does large amounts of damage to any target, though their range is short. They require power to operate.
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Panda support tank Firing anti-matter shells, the Panda Support tank is a deadly and destructive assault gun that may take the time to alter its load out to fire anti-matter fireworks instead to function as a light artillery unit instead
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Swine Dig Tank This burrowing Zodiac vehicle is armed with an Anti-Matter missile launcher and is capable of digging itself into the ground partially, turning them into turrets. Their missiles cause anti-infantry splash damage, and are devastating against vehicles.
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Rooster Pull Tank This anti-aircraft Zodiac tank pulls enemy aircraft from the sky, and is extremely good at it. If desperate, it can target a single enemy vehicle and divert all power to pulling it from the sky; this has the unfortunate side effect of overloading the Rooster, tearing it apart with its own tractor beams! The Pull Tank requires power in order to function. The rooster of course, also functions as the Recovery vehicle of the army
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Mobile Garrison This APC carries three squads of infantry and a radio gun for self defense. It's healing radius helps to keep infantry in the game.
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Mantis War-Walker These towering combat machines use a terrifying weapon called a heat ray, an invisible lance of heat that destroys any enemy that falls under its gaze. Radiation missiles allow it to deny the enemy ground and force them from garrisons. The War Walker requires power in order to function.

Aircraft

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Orbital Command Vehicle Capable of flying while undeployed, the OCV must still land in order to become a Command Yard and place its Planetary Assembly structures. While landed it also has the option to transform into a Command Yard, but once this decision is made it cannot be taken back. It cannot transform back into an OCV once it has landed
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War Throne Designed to emulate the Chinese Goddess of Mercy, the War Throne is a gunship armed with stunning Radio Guns and increases damage of ground units in a radius underneath. It can use its special ability to instantly restore health to infantry nearby.
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JADE Crane JADE Cranes offer the Chinese military some VTOL support to deal with heavier targets; firing a powerful disruptor repeater that can almost continually fire a devastating disruptor beam that burns through most targets with ease. With but a single command they race over a target to drop a number of small anti-matter bombs to devastate larger groups of enemies.
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Bird of Prey The Bird of Prey uses its claws to attack enemy aircraft by diving into them and tearing them apart. Though extremely effective, it tends to damage itself while attacking, requiring it to periodically return to base for repairs. Luckily, it is capable of instantly teleporting back to its launch pad.
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Chengdu Interceptor Firing up JADE powered engines are the Chengdu Interceptors which race through the sky at almost unbelievable speeds for the purposes of getting close enough to teleport a bomb into the enemy aircraft, which is devastating to heavier aircraft. With a command they teleport back to their home base.
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Pangu Radiological Devastator Pangus are death to those who would seek to hide from the Chinese army, dropping planar field contained chunks of anti-matter that can smash through defenses and contained "gamma bombs" that annihilate everyone inside of a garrisoned structure with lethal radiation. Their secondary teleports them back to base immediately.
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Peng Streamer Plane The Stream Plane launches long colourful strings of explosive material that drifts slow downwards. While drifting, any enemy aircraft that passes through them sets them off like a mine; once it touches the ground, they behave in a similar manner for ground units. Like the Bird of Prey, it can teleport home to repair and rearm.
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Thunderbird Dropship A dropship capable of airlifting Atomic Chinese forces from one location to another, the Thunderbird Dropship is unique in that it transports its passengers in an armoured drop pod that will survive even if the Thunderbird is brought down. Of course, it can also unload its passengers without having to crash land.
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Defiance Flying Junk This literal airship uses a large number of broadside rockets to attack ground and air targets, though it may take a while to switch between targets. Very slow to move and turn, the Flying Junk is armoured enough to take a beating and continue the fight. When destroyed, the onboard reactor has a tendency to go critical.

Watercraft

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Ray-Shark Some minor radio-borne mind control combined with the most terrifying hunter in the sea provide the Dynasty with an aquatic animal scout that, while not as fast as its dolphin brethren, does far more damage thanks to its augmented teeth. Oh, and it has a raygun mounted on its head that it can leap out of water to fire. Even mind-controlled creatures deserve a warm meal.
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Jiaolong Torpedo Ship This small escort vessel uses small torpedoes impregnated with antimatter to strike and sink enemy vessels that threaten the capital ships. The Jiaolong also has the ability to overcharge the planar shields on its aft section, creating a sudden burst of force that launches it forward into the air - this "Shield Jump" allows the Jiaolong to aerially bypass the rest of the fleet to defend a different flank.
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Kun Ballistic Sub This submarine carries a single tactical nuclear warhead, which it can use against enemy ground targets over a long range, though it must surface to fire. Before firing this missile, the Kun can use a pair of torpedo tubes to attack sea units. The Kun requires power in order to function.
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Great Wing Ship This large and unwieldy vessel is unarmed, but produces "Little Wing" patrol boats in its hold, which it launches when it attacks, like an aircraft carrier. The Great Wing Ship requires power in order to function.

Sub-Unit – Little Wing Patrol Boat - The light and fast Little Wing is armed with dual ray guns, which repeatedly strike enemy vessels before returning to the Great Wing.

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Royal Gong Ship This vehicle uses a timed system to activate a special reflecting shield that turns enemy attacks back onto a single enemy target. This makes it extremely effective as you move to attack the enemy. Can also carry a small number of infantry or vehicles.
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Qilin Ray Cruiser The Qilin is armed with ten anti-air tractor beams, which fire randomly into the air when aircraft approach. As a result, they do aerial splash damage. The Qilin can switch to a pair of powerful sea-based tractor beams, which can latch onto an enemy ship and reel them in. The Ray Cruiser requires power in order to function.
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Sea Hawk Infinite Battleship The Sea Hawk is the second largest and heaviest Chinese ship. Equipped with rows of ray cannons, the Sea Hawk destroys enemy vessels quickly and effectively at close range. Alternatively, it can use its deck-mounted missile launcher to strike out at land units. The Infinite Battleship requires power in order to function. If destroyed, the Sea Hawk has been known to suffer a devastating reactor meltdown.
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Resplendent Turtle Carrier The massive and mighty aircraft carrier of the dreaded green navy carries large number of Phoenix Air Superiority Aircraft and Dragon Strike Aircraft and may carry up to three ground based planes while it defends itself with a large array of fireworks launchers and light naval ray guns and powerful planar shields. They can change the routing of their power, taking the very dangerous step of disabling their shielding to ensure that their aircraft are launched as quickly as possible.

Assassination Target

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Eclipse Star Voyager Enormous starships that have decided to grace the battlefield with their presence and impose the wrath of China's attentions on the rest of the world, due to the preciousness of the trueborn command staff on each one; their destruction would be the undoing of a Chinese Army commanded by one, but with its strong shielding, the power of all the ray guns, four anti-matter cannon turrets to each side, and tractor beams to lift an enemy into the range of its lethal point defenses as well as its deadly Nuclear JADE shockwave; that may be a challenge.


Commando and Epic Unit

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Mingxia This bright heroine is the last in a long line of practitioners of Jiao li, a four thousand year old martial art based on striking pressure points. When attacking regularly, Mingxia can take down an infantryman in a single punch, or punch through the armour of a battle tank. However, if required, she can unleash the full force of her art on an unfortunate enemy; after activating the pressure points, the enemy is turned into a ticking time bomb that will detonate with massive force!
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Dà Juwuba Perhaps the opposite of Mingxia, the Dà Juwuba doesn't have too much in the way of skill or finesse, but he certainly has strength and power; frequently boasting of being the strongest there is, and while those like the Lurker, Johnathan, Mordred, Sally, Tabitha and others are likely to contest that; his strength is certainly magnificent to behold as he has cleanly lifted weights of over one hundred tons without effort. Leaping over even the largest of obstacles with ease, swimming with enough strength to create large wakes, healing from the wounds that do injure him with great swiftness, and striking with enough force to crumple nearly any armor and shrugging off most injury, his most distinctive ability is perhaps one of the simplest of any commando. He simply tears a large chunk of the ground out and throws it.
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Yang A child prodigy grown into a rather unstable teenager who was continually forced by the Blue Chinese Government to invent weapons for them, Yang is a bit more stable with the Atomic Dynasty's better treatment of her but she remains on edge. Not particularly found of violence, she primarily uses her equipment to heal Chinese troops, beef up shielding, and repair damaged or lost equipment; even restoring them to function. However she can use radio scramblers to disable enemy units and leave them vulnerable to her anti-matter missiles fired from her flying exosuit; and can fire a special ground penetrating anti-matter MIRV missile that detonates in a carefully timed sequence to create a massive earthquake.
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Mau Tzu A defecting Red Chinese war hero who grew tired of seeing lives wasted in futile assaults, Mau is both beloved by the Green Chinese people and often thought of as a liability by its government due to his open Communist beliefs. However, as long as he keeps on demonstrating what can be described as nothing short of wizardry with his JADE teleportation rifle that can teleport rounds past armour to instantly cripple just about any target and even rapid fire the weapon to scythe down large numbers of infantry as well as his "Fatman" atomic mortar that fires a mini-nuke to devastate structures and can even have a teleportation nuke used on occasion to reduce the dodge time of his enemies; which when paired with his stealth suit and his electrified Tesla Dao sword from his service with Red China all all make him very deadly; then he's allowed to say more or less whatever he wants as long as he avoids making too much trouble with the Green Chinese brass.
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Zhelan Flying an unusual aircraft with a high grade teleporter, Zhelan has already acquired a name for herself as the scourge of the pilots of the enemies of China. Striking with anti-matter missiles that can wipe out whole wings of aircraft or annihilate large sections of a ground force at a time, Zhelan can still defend her aircraft with a ray gun if the enemy gets too close, though she would infinitely prefer to simply teleport back into safe range with which to fire off an anti-matter missile to wipe an enemy aircraft from the face of the place.
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Xuefeng Xuefeng designed and built his unusual vehicle himself, resulting in a rather vaguely crab like walker. Xuefeng's vehicle can elevate or lower itself on command to extend its range or make it a harder target to hit with the "pincers" of his vehicle, which stream out Atomic energy in enormous amounts to sweep over a battlefield, the independently movable claws allowing Xuefeng's marvelous machine to sweep aside multiple targets at a time with the eerie green radioactive glow of his weapons before he has his machine scamper off into the distance to find another target to taste his claws.
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Jade Dragon A mechanical contraption in the rough shape of a dragon, the Jade Dragon can strike at both the land and the sky with a devastating atomic fire breath that can wipe out nearly anything put before it along with an array of other turrets that allow this machine to bring forth unchallenged firepower to the field while heavy planar shielding defends it from attack. The Jade Dragon can even fly for a time, though it will need to return to the ground after a bit due to some limitations with the engines; upon which it creates a powerful JADE shockwave to annihilate nearby enemies.

Behind the Scenes

China's latest revamp was intended to make them play more like the Tower Defence games you often see online. The wide variety of walls allows you to pipeline enemy units where you want, the turret variety allows you to use plenty of cheap turrets or a handful of expensive ones, and the superweapons give you something to "hold out" for, making it easier to just outlast your opponent.