Allied States

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Alliance of Free States
AlliedLogo.png
Insignia of the Allied States
General
Playstyle Steamroller
Faction Colour Blue
Type Original Blue Alert 3 Faction
Dev. Status Original units and building In-game

"Come you masters of war
You that build all the guns
You that build the death planes
You that build all the bombs"

- "Masters of War" by Bob Dylan, written before WWIII

The Allied States or the Alliance of Free States, the Alliance Forces or simply the Alliance, are a military alliance between the states of western, northern, and central Europe and their colonies formed prior to the second world war as an anti-communist pact at the urging of British and French dictators Oswald Mosley and Marcel Bucard in reaction to the American and Russian revolutions. By the time of the third world war the core of the Allies were Spain, Canada, France, Germany, Britain, Benelux, and the Kalmar Union. Once simply a pact of states with similar enemies, the Alliance has become a suprastate consistent of many nations from around the world that has made repeated grabs for global domination.

The Allies are symbolized by a stylized silver bird-of-prey with a silver-and-blue triangle pointed downwards behind it. This is supposedly meant to represent the majesty and power commonly attributed to Eagles.

At a Glance

Faction Color Blue
Playstyle Steamroller
Preferred Theatre of Operations Urban/plain terrain
Strengths Air dominance, heavy armor and powerful tanks, terrifying airship fleet, affordable and reliable sea-units, resilient infantry and active anti-missile defenses
Weaknesses High costs, slow expansion, lack of helicopters, no air transport until the late game, lacking in stealth options or subtlety
Intended Players Any RTS Player
Motives Global Hegemony, Liberalism, Mutual Defense

Background

The Alliance under Mosley

"Together in Britain we have lit a flame that the ages shall not extinguish. Guard that sacred flame, my brother Blackshirts, until it illuminates Britain and lights again the paths of mankind."

-Mosley's "brothers in struggle" speech in 1938.

Mosley; a man known just as much for building up as he was for tearing down, came to power in Britain in 1933; assuming the role of Prime Minister of the United Kingdom in a surprise victory at the general elections after a no-confidence vote was issued for allowing the American communists to take power and not joining with MacArthur in his attempted putsch. Mosley came to power with a dream, to bring back the pax Brittanica and to push back the red tide. Influenced by the Black Hand through a mysterious advisor, Mosley and his fellow dictator Bucard; master of France, would build their Alliance with the intent of smashing communism once and for all and restoring western Europe to its place of primacy in the world. And at their disposal were vast empires and legions of brilliant scientists who feared the expansion of communism that they would use to build a vast war machine unlike anything the world had seen before.

He was convinced that Europe's way of life was under threat by the expansion of communism and that the conversion of Russia and America into red states and their sister revolutions was the greatest disaster since the French revolution, and through massive saturation of propaganda, quashing those who disagreed with the message, and information control, he convinced Europe that this was true. Building his iron pact up, he spent the next fifteen years preparing for his assault on global communism. And on the thirty first of October, 1950, that day came. Banking on the mutual distrust and disagreements of the International to see him through, his forces attacked at every shared border they had with the communists.

"We want war, wake up!"

-Broadcast heard all across Alliance-Comintern borders on the day of the offensive.

Countries such as Poland, with poorly designed tanks and outdated planes proved little match for the Blue Steel of the Alliance, and the crushing weight of the navies of western europe and its colonies and allies quickly swept aside the weaker fleets of the neutrals and communists. In just two months, Poland fell to relentless Allied attack and Yugoslavia fared little better. Czechoslovakia fought on longer, but in the end the huge offensives of the Allies simply wrapped around the Czechs while other forces poured through Romania into the Soviet Union; with secondary offensives going into Greece and through Finland and Turkey.

With Eastern Europe overrun, the Allies pushed hard against the Soviet Union while a massive army built up in secret in Canada; hidden through some of the most clever deceptions in human history; moved southwards with the intent of striking at the heart of the American industrial giant. In South America, massive forces moved from the Integralist bloc into the rest of the continent with the hopes of claiming the land before pushing northwards, and even in Asia and Oceania, massive offensives were launched into China and on American pacific possessions. The world was burdened with massive war until it seemed that Mosley may very well have seen the world under the Union Jack as the Allies seemed set to grind the Communists under their jackboot.

But the Comintern had forged a plan against the Blue Juggernaut. Having felt the measure of their foe the Comintern struck back out of the blue, internationally standardized and new tank designs in Red Steel, infantry who were preparing for potential struggles against one another as much as capitalist reaction now fought as brothers and ambushes and wheeling engagements of maneuver surprised the once victory assured Allies again and again. In a game of back and forth pushing matches and cat and mouse, the Allied advance was at first slowed unacceptably, then the Allies begun to advance no farther with most further offensives being meant to retake lost ground, then they started being rolled back towards their borders until Comintern forces were waiting for the order to bring the war to the den of Capitalism.

However, some final counterattacks in 1956 would push back the Comintern; rolling the frontline back outside of Germany and to the Canadian border and seemed to fill Mosley with Fresh confidence as he began to fear that a Communist invasion of Britian was imminent as Germany, France, Italy and Canada began to shudder under the strain of the Comintern's pushback. One day late in 1956, in a particularly good mood with word of some successes on the front line as it began to drag into stalemate, Mosley drank tea offered by his aide Natalie; only to double over in sudden pain. Poison! As he toppled over onto his desk dying, Natalie babbled about brotherhoods and a new order that will arise from the old as right before she shot him to death before being shot to death herself by a mysterious man named Rupert Thornley who just so happened to be there to dispose of her.

He immediately informed the rest of the Alliance of Free States that Mosley had been tragically assassinated and that he was to be his replacement as chairman of the Alliance, Governor General of the colonies, and Prime Minister of Britain. He went as far as to go about providing ample documents for anyone who questioned him and having access to a formidable force of his own black watches quite distinct from the units that took up that name under Mosley's alliance to deal with any who insisted on asking too many questions. And for a time people truly thought that he could be the man of peace that every wanted him to be.

Gearing Up for Round Two

"So long as there is Communism, there cannot be peace. The American Raven, the Latin Grasshopper, the Persian Crocodile, and the Russian Bear are the greatest threats to world peace ever known and unless we prepare to destroy them, they will destroy us."

-Thornley's "Why we must build our war machine" speech.

Thornley however, would not be the kind of man that so many hoped beyond hope to be. From the moment he took the reins of power he commanded that the Blue war machine be rebuilt and built to even greater heights than Mosley had constructed. New and frightening weapons of war were commissioned and division after division was formed in preparation for his plans to finish what had been started. True he may have re-allowed elections (however "fair" they were), and loosened the restrictions placed by Mosley and shaped up the character of the Allied military, but he was no less of a warmonger than his predecessor. He made sure to commit forces to many of the running sores of tension between the International and the Alliance during the so called Cold War; engaging his communist foes in proxy wars in central America, West and Southern Africa, Indochina, and China itself.

While there was technically peace between Thornley's Alliance and the International, the rhetoric had not dialed down in the slightest in its hostility. In Thornley's Alliance, the International was still portrayed as a vicious pack of foes. Any failings of the comintern were played up, any atrocities committed were repeated ad infinitum to portray the International as a horde of fiends who would take away the liberal freedoms of the Alliance and plunge the world into proleterian totalitarianism. With Thornley being highly popular for his renovations of the Allied economy that saw large economic upswings, his Demosleyfication programs which brought (or reintroduced) many liberal freedoms to the Allies, and his "humanization" of the Alliance that reduced the heavy reliance on terror that characterized Mosley's Allies; people were willing to believe what Thornley was saying.

And to be fair, the Allied propaganda machine made sure to rely less on outright lies and more interpretations of facts. All of which helped to sell people on the necessity of preparing for a rematch even with the prior conflict still fresh in everyone's minds. And what was there not to marvel about Thornley's new war machine? Filled with advanced technology produced by the minds of the best and brightest of countless nations, made faster and sleeker than the clunky juggernaut of Mosley's armies while still maintaining that overwhelming power, and with seas and air forces that operated on every continent and ocean, the Allied army was a wondrous war machine. Truly something to believe in.

With his forces gaining valuable experience in various conflicts around the world, Thornley would repeatedly consult with his right hand man; one Field Marshal Bingham, and his fellow members of high command on improving Allied strategies in case of war. Speed would be emphasized in a way the old army never did. Attempts would be made to win over the hearts and minds of the "liberated" people rather than needlessly terrorize them and drive them further into the arms of Communism though Partisan activity was still to be heavily punished. "Paramilitary cults" like the old Blackwatch, were to be de-emphasized in favor of divisions armed with the latest the "boffins" could practicably equip them with.

The economic front also needed changes. Rather than "strip-mining" mobilization plans that would conscript virtually all able bodied citizens in an area and thus require the need for slave labor to keep the factories and farms working; sensible draft systems were to be put in place; with mind being given to the advantages in production offered by automation of labor. Rather than blanket bans of trade unions, patriotic or religious trade unions were to be allowed to diffuse communist anger at home. And Britain would cede some of its overwhelming primacy in the alliance so as to better address the needs of the other members; particularly in matters of trade and the Syndicate and Japanese Empire would be approached for assistance with financial development. Blue plenty would be tapped into to empower the allies at home and at war.

With all this preparation, Thornley had his war machine oiled and maintained for war. All he needed was the right excuse to launch it. For a decade the Alliance and International would be in the most uneasy of peaces. Though many would dispute the usage of the term "peace", for in the eyes of Thornley and others; the Cold War was more of a breathing period for everyone to recuperate and prepare for what amounted to round two of the next war. And on a foggy January day in the year 1966, that chance came as a German plane was shot down by Polish forces for lingering over the Danzig corridor. With this pretext, Thornley would at last have his war.

Let's Go! (Again)

"What was started fifteen years ago will be finished starting now. No peace until the Reds are smashed! We're going to war, a war that we can win, that we must win, that we shall win. Forward, to the destruction of Bolshevism!"

-Field Marshal Bingham speaking to his troops at the commencement of hostilies.

His Third World War would be fought on an even larger scale than the prior one, and this time Allied forces were even fighting at the gates of many of the Comintern's most important cities and both sides were preparing to see if Comintern forces would once again push the Allies back or if the Allies could finally march through Moscow and Debs D.C. For a time, it truly seemed that the International would fall at last as the Alliance penetrated deep into the Soviet Union itself and pierced far into the territory of the Americas. Concerns that the Alliance had greatly overstretched itself were summarily dismissed even as some setbacks were suffered in the attempted central Asian offensive and in the attempted sieges of the American north-eastern megapolis. Victory was in sight.

But a number of key factors had managed to elude Thornley's calculus, the often forgotten Solar Empire of Japan which launched a devastating assault on both the Pacific and Indian ocean nations; declaring themselves to be acting in cohort with the Pan-African League which gravely threatened the Allies' African territories, the Guardians of Monarchy who caused havoc throughout the world, aided by the Majestica Inclusive and Pacifica Traders as part of the Tokyo-Ababa-Belobog-Kronusia-Pacifica axis, and the unforeseen betrayal of Epsilon. Similarly, the fears of many were confirmed as it was found that the International had anticipated that the Alliance would seek to try for incredibly deep penetrating assaults into their core regions, and had prepared a great deal of defense in depth to meet just an assault while overextending the Alliance war machine as much as possible.

These attacks came just as Thornley had hoped to move before the Comintern could prepare counterattacks and enact general mobilization efforts, and now the Allies faced three enemies at once. The Pan-African League swept through Africa like a storm, with prepared cells rising up against the Alliance in a grand assault meant to finally drive the hated colonials out of Africa. In the mean time, the Empire launched devastating surprise assaults in the once thought secure region of the south pacific, though whereas before they intervened in a rather limited fashion; this time they were dead set on conquest of a vast empire. The Guardians of Monarchy picked up with assaults at nearly anywhere they pleased; striking the underbelly of the Alliance with repeated abandon and causing merry havoc wherever they chose to, managing to quickly crash the Technocrats' latin American offensives by opening up another front in their effort to among other things; return the Pedros to the throne of Brazil even as they attacked in places such as India, China, Africa, and even raided Europe. At the same time, the Majestica Inclusive wreaked havoc in the waters of the Atlantic and other oceans; made-men launching raids more or less anywhere.

But it was perhaps the betrayal of Epsilon that was the most stinging. Taking with it many of the Alliance's most fearsome prototypes, Epsilon unveiled a great army produced in secret that was fully capable of waging total war on a global scale. Almost like magic, Epsilon appeared out of the wastes of Canada and Greenland, the Sahara and Arabian deserts, the jungles of the Amazon, Southeast Asia, and Guiana, the depths of the black forest, and the mountains of the Himalayas, the Alps, and other remote areas once safe. In other cases, they simply turned around and fired at their former masters at Geoffrey's signal to betray the Alliance and make his bid for world domination. What was supposed to be a simple clash of Communism and Capitalism had become a chaotic mess of a war with very little in the way of easily identifiable fronts. And Epsilon's methods of waging warfare and their assumed responsibility for developing counters to psychic warfare left the Alliance devastatingly vulnerable to the knife planted in their backs.

Thanks to the Axis' hostilities to Epsilon and the International (and Epsilon's own war with the other factions of the world war), the Alliance was able to regain its footing and press back against the forces that had sought to overwhelm it in a moment of weakness. The great Eagle of the Alliance would not be defeated in its battle with the International Ant by the Axis Dragon and the Epsilon Spider. Counter-offensives were made against the Axis and Epsilon, diverting resources from the fronts against the International as the war grew increasingly confused. One effect that the sudden shift in the war's character did bring about however, was the loss of the former desire to see the war to its finish. Whereas people were more than determined to see the war to the bitter end against the International, now with such a multifaceted conflict; people were more concerned with the immediate survival of the Alliance.

As the war entered its later stages, the Allies found themselves pushed back to their borders once more, though Thornley was convinced that with the Axis' decision to sue for peace with the death of Yoshiro and Tatsu and the stalemate in Africa and the increasing threat to the Guardians' flying cities and the Inclusive's desire to seek white peace rather than stand alone; and Epsilon being pressed to the walls; the Alliance could rebuild and finish off the International with another sea-saw offensive. However, commander Alexander Manning; a Canadian general who had fought in most of the most important battles of the war, had decided that enough was enough. And in a final drama, the Comintern supported Alex Manning's coup against Thornley in a showdown at Liverpool, but before Thornley could be captured he launched himself and a loyal cadre of followers into unknown parts of space. And at the end of it all, the allies had fought hard for little in the way of net gain and have found themselves in troubling financial straits and in need of massive rebuilding efforts.

Manning managed to negotiate a cease-fire with the Dominion, the Comintern, and the Axis thanks to the exhaustion and setbacks suffered by all four sides, but he faced a great deal of misgivings from his former enemies and many were less than pleased with the Treaty of Baghdad. With the combatants of the Third World War having moved away from total war production now, can lasting peace be had at last? Or will the world once again plunge into war as new power blocs rise? Only time can tell.

Alliance Peacemaker Corps

"The Alliance is an army that has brought respect from the world twice. It has shown the Communists that Capitalism still has the strength to be triumphant over the reds. It is a vast alliance of nations and dominions, and her industries have churned out a war machine that will live on in history forever. Our planes and our tanks are feared or admired the world over. Our ships weigh down the waves, and the tread of our boots shakes the Earth. Our leadership has sometimes been questionable, but with our new management and our high spirits, we shall not stumble where Thornley and Mosley fell."

-Colonel Joseph Kilgrave.

Buildings

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Construction Yard The deployed version of the MCV, the Alliance Construction Yard constructs buildings and defences, and also generates power. It can be upgraded to unlock higher tier production within its build radius or to unlock the Experimental Tier.
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Power Plant Alliance Power Plants burn clean fuel to generate power, and can be upgraded to Fusion Power Plants, tripling their power output.
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Boot Camp The home-from-home for all Alliance infantry, Boot Camps train Allied soldiers for use in battle and can receive signals from Construction Yards or Command Hubs to train higher-tier infantry. It can also hold and heal up to eight infantry.
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Ore Refinery Prospectors unload their ore here, where it is refined to fund your war effort. The Ore Refinery can build new Prospectors.
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Armour Facility The War Factory constructs Alliance ground vehicles, and can receive signals from Construction Yards or Command Hubs to unlock higher tier production. It comes with three repair drones that automatically repair units in the War Factory’s radius and remove terror drones.
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Airbase Alliance airbases construct Alliance aircraft, and can support up to four aircraft at a time. They will also repair friendly units in the vicinity. Construction Yards or Command Hubs can grant clearance to construct more advanced aircraft.
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Seaport Constructs Alliance naval vessels, and can also repair nearby friendly units with repair drones. Higher tier production can be unlocked via signals from Construction Yards or Command Hubs.
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Defence Bureau The Defence Bureau unlocks advanced defences and the Alliance's superweapons, in addition to granting a commander access to a vast array of powerful protocols and producing Alliance Advanced Units
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Special Protocol Airfield The Special Protocol Airfield houses and creates the Alliance's most advanced and most tempermental airframes, giving Alliance Commanders that crucial edge on the battlefield
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Ore Purifier Meant to supplement and enhance the flow of funds in the later stages of a battle, Ore Purifiers allow for 25% more funds to be extracted from each ore drop across the battlefield.
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Strategic Center Calling forth the Alliance's commandos and their epic unit is the Strategic Center.
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Iron Curtain This superweapon makes structures and vehicles invincible for a short time. It is deadly to infantry, however.
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Vacuum Imploder This offensive superweapon fires a missile which draws anything nearby into its centre, destroying units and structures with implosive force.
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Command Hub The deployed version of the Prospector, it projects a build radius, acting as an expansion building. It can also be upgraded to unlock higher tier production for Allied structures in its build radius.

Defences

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Barricade Quickly set up walls, Barricades can be used to keep engineers and infiltrators out of your base and are also cheaper than other walls, though they have no fancy features and are somewhat weaker.
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Security Gate Allied gates can be closed or opened at will, providing a secure entry point in and out of your base.
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Sentry Gun The Sentry Gun remains effective against infantry with its drone controlled 15mm machine guns, and can now lock itself into an armoured shell to self-repair.
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Microwave Bunker Firing focused microwave beams skywards, the Microwave bunker is an effective means of cutting down aircraft approaching an allied base and can deploy an armored shell for self repair much like the Sentry gun.
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Devastator Tower With four independent nozzles, Devastator Towers can kill infantry in seconds and eat away at the armour of their targets. Alternatively, they can poison the surrounding area at the cost of slowly damaging themselves.
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Spectrum Tower This advanced base defence consumes large amounts of power, but will wreck surface vehicles of any armour thickness and can also link up with other Spectrum Towers to increase their destructive power.
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Active Defense Tower Armed with a large number of spectrum anti-projectile emitters, the Active Defense Tower protects other buildings in a defensive line and your base from artillery.
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Cryo Tower This tower quickly and effectively freezes surface and even air units, allowing you to shatter them with other weapons. It can also switch to keeping frozen units in its radius frozen, though it will be unable to attack.
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Sledgehammer Disappearing Artillery Long range base artillery, Sledgehammer Platforms are cheap, slow to reload, inaccurate, and capable of blanketing an area with rockets. To protect themselves from counterbattery fire, they can place an armoured shell over themselves for a short time, and will emerge ready to fire; however, it is faster to simply reload.
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Watch Tower Garisonnable defensive structures capable of being set up by infantry, watch-towers provide safe and comfortable places for allied troops to hunker down in and engage their enemies.

Infantry

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Attack Dog Dogs trained for military use, Attack Dogs’ keen senses make them excellent scouts. Additionally, their bites kill infantry instantly, and their technologically enhanced barks can stun enemy infantry long enough for them to go in for the kill.
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Peacemaker Peacemakers deal considerable anti-infantry damage with their shotguns, though they are shorter ranged than most. Their armour lets weather quite a bit of damage and gives limited protection from chemical and stun weapons, and they can also switch to their riot shields for protection from frontal attacks.
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Pathfinder Armed with FG-49 assault rifles, Pathfinders can douse an area in assault rifle fire, and at close ranges, can also simultaneously fire underslung SMGs to really hose down an area with lead when fired in tandem with the assault rifle; tearing through other infantry and providing for excellent suppressive fire.
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Spectrum Trooper Equipped with plodding, heavy battlesuits; Spectrum troopers can deal with air and ground targets alike with powerful shots from their Spectrum ray guns to melt tanks and punish aircraft who get near.
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Lion A lion from africa and bred for war, these kevlar armored kitties can shred infantry faster than a dog can and can withstand more punishment, making them ideal for accompanying infantry into close assaults; where they can pounce upon an enemy and viciously tear them apart.
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Riotbreaker Fire-Team While on the move, heavy fire-teams use grenade launchers good against light vehicles, if little else. Once deployed or garrisoned, however, their mortars can be used to shred and suppress enemy infantry.
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Engineer Alliance engineers can capture and repair structures, attack other infantry with powerful .44 magnum revolvers, or set up watch-towers for other infantry to use.
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Enforcer With their semi-auto sniper rifles, Allied Enforcers can pick off enemy infantry from far away. They can also call in cryostrikes to freeze infantry and light vehicles, before shattering them with a well placed shot.
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Devastator Armored in heavy battlesuits meant to let them weather the storm of urban warfare, Devastators are armed for a single purpose; to get close and provide enemies with a faceful of either super-cooled liquid-helium/water mixes or desolation chemicals to freeze or melt enemies where they stand.
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Sheriff Specially trained operatives armed with cryogenic rifles, these battlesuit clad women are highly effective at slowing down enemy advances. And as officers, they can either inspire troops to keep a better watch or pour down more fire for the Allied cause.
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Operative These British trained operatives can disguise themselves as enemy infantry and infiltrate buildings, and their ability to swim means that even structures located on water are not safe, using a wide array of gadgets such as high powered laser pens, cigar rockets, explosive bolas, and wrist dart guns to deal with all manner of enemy targets; and wear sophisticated concealable armour to protect themselves; though an animal scout will sniff them out every time.
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Special Serviceman Drawn from the likes of the SAS, the French SOO, and the Fallschirmjägers; Special Servicemen are uniquely suited to paradrop insertions and are potently armed with twin-linked carbines and small; reloadable rocket launchers that can punish vehicles. They can be commanded to sabotage buildings; cutting off their operations with carefully aimed disruptor rockets.
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Rocketeer Flying infantry with spectrum gauntlets, Rocketeers can blast apart enemy tanks with streams of brilliant energy and punch holes in aircraft with rocket assisted punches. They can also land on the ground, allowing them to rocket punch enemy infantry and light vehicles.

Vehicles

"Whether it storms or snows, or the sun smiles on us,
The day burning hot, or ice cold the night.
Dusty are the faces, but our spirits are high, yes, spirits are high.
Our tank bursts through there in the stormwind [of the assault]."

- "Panzerlied" The official song of the Tank Corps
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Prospector The ore collectors of the Allies, their special ability allows them to turn into Command Hubs, allowing for the expansion of bases or forward bases. This is irreversible, however.
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Overwatch Riot Van Armed with powerful microwave focusing arrays that can be used on either infantry or aircraft to deadly effect, the Overwatch riot van can disperse the microwaves it release; creating an area of effect field that causes great discomfort to infantry around it; suppressing them.
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Thunderer Tank A relic from the second world war armed with a pair of 120mm guns, the Thunderer may be slow, and its HESH shells may be meant for structure crushing, but it is still a potently armored vehicle with a pair of dumbfired rocket pods on its sides to provide some wide area fire support as needed.
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Bright Gun A powerful spectrum assault gun, the Bright Gun is destructive against structures and with the refracting nature of the beam can cut through large numbers of infantry, providing viable fire support for the infantry and notably coming into play at the same time as the basic tanks of the Alliance and can burrow through the ground to create tunnels into lower segments of a map to be used by your troops.
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Merdeka Tank The main battle tank of the Alliance, the Merdeka combines heavy armor with a powerful 120mm smoothbore gun capable of heavily punishing any vehicle or structure that gets in its way as well as the capability of carrying two squads of infantry directly to the front in the safety of their potent armor.
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Paladin Command Tank A more advanced tank, the Paladin is used by tank company commanders to help coordinate the masses of Allied armor better, and its spectrum anti-projectile systems can help defend fellow tanks while it lets loose with a potent 120mm cannon and heavy machine gun. The commander can also direct nearby tanks to dig in, increasing their degree of cover.
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Guardian Support Vehicle Offering multiple anti-projectile spectrum active defense system emitters and a powerful portable iron curtain projector, the Guardian can safeguard other vehicles and if needed; provide nearby vehicles with temporary protection with the mighty power of the iron curtain.
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Icarus Mobile AAA An anti aircraft rotary cannon mounted on a lightly armoured chassis, this vehicle's extremely powerful turret can easily knock enemy aircraft out of the sky, though it must deploy, thereby reducing its speed, to fire.
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Horizon Artillery Tank A rapid fire, low calibre dual barelled artillery piece on a tracked chassis, the Horizon has modest health, but moves fairly quickly and is an effective support weapon against all ground-based targets.
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Wolfhound Tank Destroyer These tank destroyers carry immensely powerful spectrum guns that can core an enemy tank from a great distance; compensating for its lack of fancy tricks like EMP or stealth, and they are tough enough to accompany the tanks and provide long ranged killing power. They can also fire special turbo-penetrator shells that while not doing as much damage, can punch through up to three targets and deal damage to all of them.
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Athena Bombardment Units Athena Units mark their targets for annihilation with highly destructive Vengeance-4 missiles to rain hell down on the enemy from afar. Their special ability switches between cluster-warheads good for clearing out large numbers of units and single munitions that devastate heavier targets.
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Gotterdammerung Tank A colossus of the battlefield armed with a pair of 203mm guns fit for heavy cruisers and a pair of twin anti-air autocannons, the Gotterdammerung is the final say in allied armored superiority and can simply crush lesser; inferior vehicles. It may also divert power away from its autoloaders; disabling its guns, and into its active defense systems; letting out a spectacular array of spectrum beams to shoot down incoming projectiles.
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MCV The Alliance MCV is the vehicle that deploys into Alliance Construction Yards, making it vital to base construction. Its amphibious capability lets it cross water, and its heavy treads allows it to crush lesser vehicles while on land.

Advanced Units

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Pavlov Handler Tank This quick moving, specialized little amphibious vehicle boosts the effectiveness of friendly animals, in addition to healing them. It can also trick enemy animals into joining your side using the last remnants of the Alliance's mind control technology not taken by Geoffrey, though it is completely unarmed otherwise.
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Fusion Torchtank Though it suffers from short range, a long lock-on and thin armour for an Alliance Vehicle, the Fusion Torchtank will utterly destroy anything it comes across, so long as it is on the ground. The Torchtank can also take to the air to bypass terrain and enemies, though it can’t attack while like this.
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Barkhausen Projector This Leopard LAV mounted anti-air microwave emitter fires bursts of microwaves that damage aircraft within a large area of effect while powerful ADLs swat aside incoming projectiles, and can also disable the safeties to fire continuously at the cost of damaging itself.
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Pion Isospin Array The Pion can degarrison structures and pick off individual infantry from long range, or switch to generating a field that kills all infantry (friend or foe) in the area surrounding it.
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Ares Mobile Spectrum Cannon The Ares’ Spectrum beam cannon is devastating to enemy armour, and it can also heat up its frontal prow, allowing it to be used to ram enemy units.
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Cryo-Legionnaire Jump jet capable cryo-troopers, Cryo-Legionnaires are capable of quickly freezing enemy units in place and preventing them from moving while also setting them up for being shattered by powerful shotguns on the Cryo-Legionnaire, while jump jets let them leave engagements they are ill suited for.
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Hailstorm Launching aircraft loaded with Cryogenic bombs, Hailstorms provide cryogenic support to the army, freezing up large sections of the battlefield and enemy vehicles all at once and setting them up for punishing counterattacks by the might of the Alliance's military.
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Robot-Tank Hovering tanks armed with 120mm guns and surprisingly light armor for an Alliance vehicle, robot-tanks are capable of advancing through dangerous terrain that manned vehicles cannot and are better suited for dealing with mind control or morale damaging effects and can briefly launch themselves skywards to dodge incoming attacks.
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Robot-IFV Using a pair of 25mm autocannons, Robot IFVs support robot tanks with anti-infantry and battlesuit fire and are capable of firing up a speedbooster to get them where they need to go faster
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Robot Blizzard Tank Using a thermal inversion cannon, the Robot Blizzard tank is capable of rapidly freezing enemy targets and is renown for its very lethal effects against aircraft in particular; allowing for the Alliance's hovering robotic armies to advance through an area unmolested by enemy fire
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Iron Drake Iron drakes fire shells filled with unstable iron energy fields that are very good at smashing down walls and other fortifications and are also capable of generating temporary iron curtain fields around themselves to protect friendly units, though the more the field is hit the smaller it gets
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Valkyrie Strategic Artillery Armed with an enormously long ranged 203mm cannon, the Valkyrie may be poorly suited against structures, but is quite destructive against massed enemy formations.

Aircraft

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Vanguard Vanguards are armed with anti tank bombs that are highly effective against vehicles and twin autocannons to damage infantry and battlesuits. They can also activate their afterburners and speed back to base.
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Helios Fighter Helios Fighters are well suited to taking out enemy aircraft with their powerful autocannons, and can also return to base using their afterburners.
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Mirage Bomber A tactical bomber that uses defoliant ladened missiles to pierce into and devastate fortifications, the Mirage is fast and agile to deal with anti-aircraft fire with a potent spectrum point defense and its afterburn is top notch.
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Goliath Transport Plane A powerfully muscular transport plane with five sets of twin self defense autocannons and enough room for six squads of infantry or four vehicles (or two tanks, or one Gotterdammerung) that can paradrop out of it and launch an assault, the Goliath is a powerful addition to the Allied air force
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Cardinal Transport Helicopter Armed with door mounted automatic grenade launchers and being able to carry up to two squads of infantry anywhere, the Cardinal is a versatile and cheap way to get infantry from place to place.
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Needle Scout Helicopter A scout unit equipped with a minigun and twin personal sized Spectrum blasters, the Needle is a very adequete scout helicopter capable of dropping sensor buoys to root out stealthed enemy units.
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Cryocopter Cryocopters are armed with cryobeams which can freeze surface units over time, and can also use their spectrum designators to pick out and single out an enemy for a harsher hammering by hallied forces, also armed with a 20mm autocannon, the Cyrocopters can also shatter the targets they freeze themselves.
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Javelin Attack Gunship The Javelin is an upgrade from prior generations of converted cargo planes made into gun platforms; being a purpose designed gunship who can devastate targets it presents a broadside to with a huge array of guns and enough armor to let it linger with little fear of any but the heaviest retaliation and can designate an area to strafe with a sweep of sixteen twenty millimeter autocannons.
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Screener Blimp An airship armed with a large number of microwave-emitters to protect the Allied airship force from nosey fixed winged aircraft, a job which is helped by its usage of multiple spectrum anti-projectile emitters to swat down missiles fired at itself or its larger bretheren. The Screener can also redirect its microwave emitters to focus solely on incoming projectiles to present a powerful defense in the skies.
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Napoleon War Zeppelin Meant to devastate and destroy other heavy aircraft such as airships and helicopters, the Napoleon War Zeppelin packs a number of powerful armor melting spectrum blasters and parasite aircraft that will provide a powerful method of controlling the skies. Or if need be, the Napoleon can scramble additional squadrons of parasite aircraft; though it needs to turn off its spectrum rays to coordinate the swarm of planes riding out to assail enemy helicopters.
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Louis Airship Stately, majestic, and very heavily armored bombers, the Louis Airships float into battle armed with enormous numbers of bombs and spectrum mega-blasters; though the power consumption is such that the spectrum blasters are only usable on direct command from headquarters and require a moment to charge before firing. Still, a fleet of these over an enemy base typically means that there will not be an enemy base for much longer.
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Capet Bombarder Equipped with an array of anti-ground cannons, autocannons, and spectrum blasters, the Capet Bombarder helps to protect Napoleon war Zeppelins from swift moving ground based anti-air systems

Advanced Aircraft

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Pulsar Drone Craft A stealthy surveillance drone, the Pulsar has the ability to launch flares that draw fire. It also carries a single Vacuum missile that can absolutely devastate structures, though it has no way to reload after firing.
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Zephyros Anti-Infantry Attack Plane Armed with an Isospin gun and a microwave emitter, the Zephyros is a descendant of the "infantry eraser" aircraft of the second world war, sweeping in and making strafing runs devastating to infantry and can quickly rush back to base.
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Mesofortress Bomber An expensive, high tech bomber with a loadout of potent anti-ground devastation missiles, the Mesofortress also has a complement of Lamprey Parasite Fighters for protection against hostile aircraft.
Sub-Unit - Lamprey Parasite Fighters - These quick, miniature fighters are armed with low damage missiles that disrupt enemy fighters' targeting.
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Ajax Superiority Fighter Blindingly fast and armed with quad spectrum guns effective against everything that flies, the Ajax will punch anything out of the sky in the blink of an eye, if you can afford the absurd price.
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Raygun Stealth Bomber Utilizing the Alliance's first forrays into stealth engineering is the Raygun, which strikes with invisible spectrum beams that help guide and focus the blast of dropped precision bombs that are quite damaging to structures; helping the Alliance to interrupt things like Superweapons or strike at vulnerable advanced power plants and can quickly launch itself back to the Alliance base to evade destruction.
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Hummingbird Support Plane Carrying a large load out of cryogenic warheads, the Hummingbird can quickly freeze enemy tanks, infantry, and vehicles or at least slow them down to make the overall Alliance advance safer and faster, while its secondary activates after burners to return to base.
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Heisenberg Assault Copter The Heisenberg is armed with an anti-unit quark beam that increases in power the longer it is fired, and an EMP leech that disables structures while repairing itself, though it cannot use both weapons simultaneously. The Heisenberg can also warp into a different dimension, making it invulnerable but incapable of seeing anything.
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Quasar Drone Stealthy, cheap and with stealth detecting sensors, the Quasar’s Scramblegun disables a unit’s ability to fight over time. The Quasar can also drop magnetised strips which disable the weapons of vehicles within the area of effect.

Watercraft

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Dolphin Submerged when not attacking, dolphins employ their amplified sonic clicks against enemy vessels to good effect, and are especially effective against submarines. They can also jump into the air in order to avoid enemy fire.
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Seeker Patrol Boat Potent dedicated seafarers, the Seeker Patrol boat harasses other ships with a light spectrum blaster and light torpedo tubes, and can keep enemy ships out of a fight with dangerous knock-out gas grenades.
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Swan Amphibious Plane While on water, the Swan launches barrages of rockets that shred infantry and light vehicles; while in the air, it drops cryo bombs that can freeze units.
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Assault Lander A large craft that can carry four infantry squads, four light vehicles, two tanks, or a single superheavy and move surprisingly swift on land (making for surprisingly useful APCs), the Assault Lander’s hydraulic howitzers allows it to lay down light artillery fire capable of stunning groups of units near the point of impact or killing them.
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Horizon Destroyer These heavily armoured, vessels are armed with triple sets of triple five inch main guns and torpedo tubes good against ships and shore targets alike, and can also activate their self-repair to maintain themselves while at sea.
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Riptide Frigate Armed with a number of skyward pointed spectrum blasters and guided depth charge launchers, the Riptide is dangerous to air and submerged units alike, and can put on an impressive light show with its spectrum blasters to blind enemy pilots to protect other ships in the Alliance armada as best as possible.
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U-kreuzer A powerful submarine armed with devastating torpedoes, the U-Kreuzer can gut enemy shipping with sneaky attacks from below the waves, or immobilize certain ships with cryogenic torpedoes that envelop ships in thick layers of ice
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Vigilance Icebreaker A tough, dependable capital ship armed with a heavy cryoblaster, four quadruple eight inch guns on the wings, assorted secondary weapons, and an armoured prow, the Vigilance Icebreaker freezes groups of enemy targets and then rams them to finish them off. Its secondary is to release a massive cryo-burst, which freezes anything within a large area--though this can also affect the Alert itself.
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Sentinel Battleship With a mighty loadout of no less than sixteen sixteen inch quick firing guns in four quadruple turrets and plenty of secondary six inch, forty millimeter and twenty millimeter guns to punish those who get near, the Sentinel can flatten whole coastlines and devastate ships that can't evade its firepower, and can decide to linger around to get a spectrum lock on the target with spotter drones and mirrors and pump more accurate fire into the target.
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Von Esling Aircraft Carrier With their complement of Sky Knight and sky paladins UCAVs and two airfield aircraft, these vessels can bomb surface and engage air target targets from across the map, and can also fire up an iron curtain dome that provides protection for the units within, though it shrinks over time and as it takes fire and the carrier cannot launch planes while the field is active.

Heroes and Epic Unit

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Cornelia A Dutch Sniper of world renown skill wielding a deadly spectrum gun that barbacues vehicles and infantry alike that get in the almost unstoppable beam's path and somehow accurate enough to make sure her shots on vehicles always get rid of the pilot; even when she's hitting multiple vehicles in a row, Cornelia also devastates structures by designating them for an Artemis Vacuum bomb strike. Additionally, her Curtain belt allows her to temporarily make herself invulnerable to enemy fire; letting her plow through defenses with impunity.
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Johanna Johanna Mainfeld is considered to be one of the finest mountaineers the German Army's alpine korps have ever produced. In battle, Johanna wields a prototype power suit fitted with multiple cryogenic weapons capable of very rapidly freezing most targets she's met with and missile launchers to shatter those enemies of hers that she freezes. Her secondary allows her to activate her jump jets; which recharge extremely quickly to allow her for tremendous mobility.
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Eric Britain's commando is about as tough as they come and is the heir to Captain Rocket's legacy in the second world war once Von Braun was too old for continued field ops. Armed with a flight suit, Eric is a rather novel wholly airborne commando who strikes with quick firing spectrum weapons (four as opposed to the two utilized by rocketeers) and can use quick-firing devastator micro-missiles launched from his suits' wrists to devastate blobbed up enemies and clear out structures and garrisons.
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Sven A Scandinavian eccentric, Sven utilizes a device of his own design that can quickly patch up wounds and repair vehicles he targets and even bring incapacitated infantry into the fight; though incapacitated vehicles will need crews to get back up and running. He can set his device to a wide angle burst to restore everyone around him to peak operating condition as well. He is one of the weakest commandos in a proper fight however, the harm function of his device is effective against most targets, but he's hardly got the skill of people who've been trained warriors for longer than he's had his medical license. He is remarkably quick however, and he's fairly resilient himself.
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Bayard The greatest Alliance Pilot flies his modified Ajax fighter to tremendous effect. With some special modifications, his plane is not only rather tougher and already comes with refraction capable spectrum beams, but also has the ability to deploy a temporary iron curtain field to protect it from enemy attack to give him the advantage in air combat.
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Magdalena A prominent Alliance tank ace if not the best in the army; Magdalena is often called the "Spanish Queen of Tanks" and commands a special "Imperial" Gotterdammerung. Fitted with vacuum implosion shells and "storm" missiles as well as Spectrum guns to replace the usual autocannons, the vehicle, named "Manticore" by her affectionately; can turn the tides of most battles easily. Her tank also has a special modification that lets it fire three shells from each cannon in quick succession; resulting in a massive vacuum implosion that can devastate massed enemies.
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Damocles Space Frigate The Damocles is a space patrol frigate used by the Alliance to provide direct battlefield support. It is armed with seven dual laser batteries that are capable of engaging all targets effectively. It is also armed with a directed fusion cannon that deals immense damage to a single target from long range. However, it has a lengthy reload time. Finally, it can also spin up its heisenberg drive to make a tactical jump to any spot on the battlefield, although it will lose stealth for a period after landing. The jump core can store enough energy for up to two consecutive jumps. However, the ship is fragile and care must be taken when throwing it in harm's way.

Assassination Target

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Kaiser Tank With twin 406mm guns mounted in a battleship turret, a trio of quad 20mm autocannons, four quintuple 15mm heavy machine guns, two triple 128mm guns, and a Nachtwerfer rocket launcher, the Kaiser Tank is a rolling fortress of an assassinaiton target, if ploddingly slow, though it can start up a temporary iron curtain field to protect itself.

Protocols

A list of protocols used by the Alliance. Those are tied to non-production structures. How they upgrade is not decided yet.

Template:Allied Protocols

See Also

BCN News, October 31st 1970: A seemingly common news report, but it contains some rather delicate information for the Allied citizens.

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Alliance of Free States Peacemaker Divisions
Blue Alert Faction
Infantry Attack DogPeacemakerPathfinderSpectrum TrooperLionRiotbreaker Fire-TeamEngineerEnforcerDevastatorSheriffOperativeSpecial ServicemanRocketeer
Vehicles ProspectorOverwatch Riot VanThunderer TankMerdeka TankBright GunPaladin Command TankGuardian Support VehicleIcarus Mobile AAAHorizon Artillery TankWolfhound Tank Destroyer Athena Bombardment UnitsGotterdammerung TankMCV
Advanced Units Pavlov Handler TankFusion TorchtankBarkhausen ProjectorPion Isospin ArrayAres Mobile Spectrum CannonCryo-LegionnaireHailstormRobot TankRobot-IFVRobot Blizzard TankIron DrakeValkyrie Strategic Artillery
Aircraft VanguardHelios FighterMirage BomberGoliath Transport PlaneCardinal Transport HelicopterNeedle Scout HelicopterCyrocopterJavelin Attack GunshipScreener BlimpNapoleon War ZeppelinLouis AirshipCapet Bombarder
Advanced Aircraft Pulsar Drone CraftZephyros Anti-Infantry Attack PlaneMesofortress BomberAjax Superiority FighterRaygun Stealth BomberHummingbird Support PlaneHeisenberg Assault CopterQuasar Drone
Navy DolphinSeeker Patrol BoatSwan Amphibious PlaneAssault LanderHorizon DestroyerRiptide FrigateU-kreuzerVigilance IcebreakerSentinel BattleshipVon Esling Aircraft Carrier
Commando and Epic Unit ThérèseDamocles Space Frigate
Assassination Unit Kaiser Tank
Structures Construction YardPower PlantBoot CampOre RefineryArmour FacilityAirbaseSeaportDefense BureauSpecial Protocol AirfieldOre PurifierIron CurtainVacuum ImploderCommand Hub
Defenses BarricadeSecurity GateSentry GunMicrowave BunkerDevastator TowerSpectrum TowerActive Defense TowerCryo TowerSledgehammer Disappearing ArtilleryWatchtower
Protocols Surveillance SweepTear Gas StrikeSurgical StrikeAirborne AssaultAir Recon SweepDevastator AirstrikeCatalyst MissileWire Guided Missile StrikeForce ShieldSuper WallSpace MarinesMicrowave BurstVenus Satellite StrikeWraith GunshipStout HeartsCryo-SatSpot of the good old ChobhamTarget PointerAir SuperioritySonic Boom
Technologies Spectrum devicesVacuum technologyMicrowave WeaponsIron Curtain fieldsCryo-technologyFusion technologyDevastator ChemicalsExperimental devicesAlliance Small-Arms and Equipment
Detailed Information Alliance TanksAlliance Motor PoolAlliance Air ForceAlliance NavyAlliance Cryo Prison KeepersAlliance CharactersAlliance Supranational BodiesMembers of the Alliance of Free StatesAlliance Military-Industrial ComplexMilitary Organisation of the Alliance of Free StatesAlliance Foreign policyThe Capitalist FortressAnalysis of the Peacemaker Divisions