Alliance Rear Echelons

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Allied Rear Echelons
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The Preying Eagle, logo of the Alliance Rear Echelons
General
Playstyle Blitzkrieg
Faction Colour Ice Blue
Type Blue Alert 3 Minor Faction
Dev. Status Conceptual

At A Glance

Background

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Rear Trooper Equipped with FN-FALls, Rear Troopers have time and time again been called on to aid in pushes or be there when more well equipped soldiers can't. With the ability to launch tear gas grenades, Rear Troopers can quickly break up and degrade the combat capability of enemy units.
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Anti-Tank Trooper Using Drakenschrek warheads, Anti-Tank Troopers are the Rear Echelon's answer to enemy tank forces, firing powerful HEAT warheads that can puncture tank armour, and while they can't fire at air targets, they *can* fire special warheads that can suck the air out of buildings and collapse them, clearing garrisons.
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Grenadier Using a South African Denel A5 AGL, the Grenadier is a suppressor infantry armed with a potent automatic 40mm grenade launcher, which can be quickly packed up and set up to devastate enemy lines and hammer enemy fortifications.
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Assault Trooper With bullpup assault rifles and anti-personnel rocket launchers, Assault Troopers press the assault of the Alliance's armies ever forward in the face of enemy fire.
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AMX Basset APC Simply armed with a grenade machine gun, the Basset APC can carry two squads to the frontlines in safety, though it should fear helicopter gunships.
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Retriever Tank With Merdeka tanks being reserved for the military proper, the Retriever Tank remains the tank of the Rear Echelon troops. They can fire a shredder canister round that annihilates large groups of infantry all at once, and their massive cannons remain highly destructive against enemy vehicles.
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Labradour Flakpanzer Firing twin 35mm revolving autocannons into the air and at ground based targets, the Labradour Flakpanzer is a Swiss design can shred enemy aircraft and light vehicles, infantry, and battlesuits and can launch anti-infantry grenades to help press the battle when needed.
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Pappillon Assault Gun Firing a devastating 165mm ARVE shell, the Pappillon clears obstacles out of the way of the Rear Echelons with its crushing firepower, and can deploy to release repair drones to keep the advance moving.
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Vallhund Artillery A Swedish artillery system carrying a powerful 220mm cannon with great range and equally great firepower, the Vallhund carries the fist of the Alliance directly to the heads of its enemies, and can even unload with Devastator chemicals to force enemies hiding in garrisons out or perish.
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Mammut Tank Mosley's behemoth from the second world war, the Mammut Tank's six inch guns, thick armour, autocannons, and missile pods make it deadly to anything it can engage; and can designate a target for especially hard hammering from not only the Mammut Tank, but its compatriots.
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Hawker Jumpjet Launching into the air just as they did in the second world war, the Hawker Jumpjet can attack both air and ground targets with their autocannons and missiles, securing the skies for the Rear Echelons and punishing enemies who show their faces.
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Lion Gunship A French design, the Lion Gunship fires barrages of rockets and machine gun fire at enemy ground forces while hitting other air units with MANPADS, and can let out balloon air mines to secure air space as the Echelons advance forward.

Buildings

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Region Command Imposing structures, Region Commands serve as the headquarters for the Alliance's rear echelon troops.
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Maginot Turret Housing twin mini-guns, Maginot turrets tear through infantry with ease and can suppress large numbers of incoming enemy troops.
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Siegfried Turret Firing powerful 155mm guns, Siegfried turrets devastate enemy vehicles with ease as six inch shells crush their armour.
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Mannerheim Battery With twin dual-linked 35mm turrets, Mannerheim batteries can quickly shoot down incoming aircraft in a storm of canister rounds.
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Peel-Ram Battery With a trio of rocket assisted 81mm mortar batteries, Peel-Ram batteries can menace any attempted advance into Rear Echelon territory with a seemingly never-ending storm of shells.

Deathmatch Reinforcements

Alliance Marine Corps

These forces can be called upon during Minor Faction Deathmatch; drawn from the Alliance Marine Corps which combines the Cuban Marine Corps (or as they still call themselves; the United States Marine Corps), the Royal Marines, and the Fusiliers Marins; for a formidable force for making amphibious assaults and landings.

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Fusilier French trained amphibious infantrymen who ride on rubber boats armed with FM 24/29 automatic rifles, Fusiliers also pack incendiary rockets that they can fire to displace and demoralize enemy forces in their way.
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Missile Trooper Using missiles that can function as either anti-air munitions or anti-ground mortar equivalents, Missile Troopers are capable of launching an assault on an enemy from land or sea with their collapsible rubber boats.
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Scout Marine Using collapsible sniper rifles when firing at distant targets and short shotguns when pressed into melee, Scout Marines are trained in stealth and infiltration tactics and can even throw explosive packs to deal damage to hard targets.
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Panhard Combat Car An amphibious combat car with four missile launchers, the Panhard strikes hard and strikes fast against infantry and air targets, while it can lock on to a target to designate for severe punishment, firing at an increased rate of fire even while moving without having to wait to acquire the target for full accuracy.
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AMX-68 A light tank with a spectrum blaster and the ability to traverse watery terrain, the AMX-68 light tank can provide a very useful punch against light vehicles and flanking attacks against tanks. The AMX-68 can set its recharge capacitators into overdrive to give itself a substantial boost to its rate of fire and really tear through enemies; though afterwards it can't fire at all for a bit.
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Mistral Amphibious Assault Boat An amphibious, heavily armored transport vessel armed with a pair of 120mm guns and a centrally mounted 165mm mortar and a series of 20mm autocannons, the Mistral can carry three squads of infantry or two vehicles across the ocean and push an assault onto the shores of enemy bases; fearing only aircraft and artillery.

Deathmatch Protocols

As the rear echelons advance, they can call up additional assets to drive home the final victory.